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Content Warning: This section of the guide includes discussion of death, graphic violence, rape, physical abuse, animal death, mental illness, suicidal ideation, and substance use.
The narrator tells of Chade’s dealings with a Forged girl named Netta, who was 14 years old. Chade took care of her and provided her with all her needs and supplies for her hobbies, but Netta was careless, making her chambers a mess without any sense of her own survival. She only spoke angrily or if she wanted something and could not remember what had been done to her. Chade’s treatments all failed. He only learned that she was violent and had no sense of time or meaning. He eventually poisoned her and sent her body back to her family for burial.
Fitz is fully exiled from the stables, and Cob cares for Sooty, furthering his intense loneliness. He spends his summer in abject, lonely misery, while the kingdom suffers from raids and more Forging, and the soldiers and taxes grow in number.
Chade eventually orders Fitz to get his life in order; Fitz realizes that he’s been wasting his time while Chade does important tasks. Chade scolds him for not finding out who tried to kill Burrich and wonders why he hasn’t, thinking that something must be seriously wrong. He tasks Fitz with bringing teas to Verity four times a day and finding Burrich’s attacker.
Fitz realizes that something is wrong when he notices the stimulants in Verity’s tea and the prince’s general exhaustion and lack of appetite. He learns that Verity is overusing the Skill to defend the kingdom. Chade apologizes to Fitz for abandoning him to Galen’s influence and tries to learn more about what Fitz learned of the Skill. Fitz refuses to acknowledge that he is capable of the Skill at all.
Over the summer, Fitz assassinates 17 people—first, Forged people with poisoned bread; then, a lordling who beat a girl until she was intellectually disabled, impregnated her, and kept her at the foot of his chair like a dog. Fitz poisoned him, and he died a month later, while the girl and her baby were taken in by her cousin.
Fitz grows closer to Verity, who asks Fitz to call him by his first name. Fitz freshens his chambers with flowers and blankets to improve his quality of life. He takes care of Leon and learns that he cannot bond with him since his soul belongs to Verity. He learns that Verity knows of Chade and that Fitz is an assassin.
One day, Fritz and Verity have a conversation entirely in their minds without realizing it, and Fitz reveals that he does not know the Skill because he failed Galen’s training. Verity reveals that Galen only got the job because the Queen wanted him to have it, not out of merit; Galen’s current coterie is trained but not actually talented, nor do they trust each other, since Galen only understands force and cruelty.
As they talk, Fitz realizes that he is talented in the Skill and that his depression was partially caused by Galen’s manipulation of his mind. Galen only loved Chivalry because Chivalry used the Skill to punish him after Galen harmed Verity. Verity tells Fitz that he has been scarred and must learn to lower his defenses before he can be taught again.
Fitz, frustrated, expresses that he would do anything to help Verity. Once Verity gets Fitz’s consent, he uses the Skill to draw out Fitz’s life force to energize him. Fitz passes out from the experience, having lost much of his strength, and Verity apologizes when he comes to, realizing that Fitz didn’t know what he was asking for. He tells Fitz that he will never do it again and will send a kitchen boy with meals instead. He then renames Fitz FitzChivalry Farseer, explaining that he had named him that on the day he found him and that he must stop thinking of himself as having no value because he was born outside of marriage.
A month later, Fitz is summoned to the King and Verity; they have chosen a bride for Verity, Princess Kettricken of the northern Mountain Kingdom, and the wedding must commence for the stability of the nation. Verity eventually accepts his fate, although he believes that any woman Regal found will not be a good match. Verity sadly discusses how much more fit for the throne Regal is. Shrewd berates him, insisting that he must put aside his quarrel with Regal to protect the Duchies.
They briefly argue about Verity’s overuse of the Skill, and Verity refuses to go to his own wedding in the Mountain Kingdom out of fear of the raiders taking control. Shrewd persists, but Verity refuses. After he leaves, Shrewd tells Fitz that he must go to the Mountain Kingdom with the wedding party and kill Princess Kettricken’s sickly older brother to make sure that she inherits his throne.
The narrator discusses the Mountain Kingdom, which is not so much a kingdom as an interconnected group of diverse peoples, the Chyurda, who are all loyal to one King. The royal line started with a wise prophet, who eventually became the Queen at the center city of Jhaampe. The Mountain people are brutal and harsh but believe that their royalty should serve the people even if it costs them their lives.
Raiding attacks and Forging incidents have increased, so Verity wins the battle about not going to his wedding. The country is beginning to divide, with inland Duchies not wanting to help the suffering coast and the lack of warships beginning to make the people angry. Regal arranges for Princess Kettricken to pledge herself to Verity symbolically in front of her people, allowing her actual marriage to take place at Buckkeep.
Fitz continues to recover from Verity taking his energy and his discovery that Galen had knowingly harmed his mind. He goes to the Fool’s chambers at the top of an old tower. He knocks and gets no response, so he goes into the room without permission. To his surprise, the room is filled with “light, and flowers, and colors in profusion” (350), alongside a loom with colorful threads and an incredibly realistic doll that unsettles Fitz to look at. Fitz leaves in a hurry, consumed with the realization that the Fool is just as lonely as him.
Fitz goes to Chade that night and asks if he is ready to kill the Mountain prince. This startles Chade, who did not know that Fitz had been given that assignment. Chade reminds Fitz not to forget that he is an assassin; he cannot justify his killings as mercies. Chade reveals that Verity has put forth a formal complaint on Fitz’s behalf, telling the King that Galen mistreated him and wasted him as a valuable resource; Verity has also accused Chade and Shrewd of treating Fitz like a pawn for the kingdom rather than a person. Chade reminds Fitz that Shrewd has no qualms about sacrificing anything for the good of his kingdom.
Patience summons Fitz and tells him that she has already forgiven him for his poor behavior. She gives him a gift—a blue-stoned silver earring—and abruptly pierces his ear with it. She reminds him that he is Chivalry’s son and must behave with honor. She starts to apologize for making his ear bleed, but he tells her that he has already forgiven her, mimicking her own words.
The royal party leaves for Jhaampe the next day. The Fool brings Fitz a gift—seapurge, a purgative herb—and tells him that he is likely to be poisoned and should try not to eat. The Fool’s lack of jesting scares Fitz, who apologizes for intruding into his rooms; the Fool reacts stiffly but seems to relent after Fitz tells him that he just wishes he had a place where he could be himself, too.
Fitz is given new clothes with a new royal standard—a buck with lowered antlers—at Verity’s command, so he is no longer marked as born outside of marriage. Verity asks Fitz to speak well of him, although honestly, to Princess Kettricken. As the caravan prepares to depart, Fitz realizes that Burrich is going on the journey, which makes him nervous, as they still have not spoken since Burrich rejected him.
The journey commences; Fitz bonds once again with Hands, one of the stableboys, and tries not to dwell on the complexities of killing the Mountain prince. The journey is beautiful, inspiring, and soothing for Fitz. By the time they reach the city, hundreds of Jhaampe people have joined their party to celebrate the upcoming wedding.
The narrator shares a brief segment from a Chyurda holy tablet that says that Jhaampe should be a welcoming place for all. He explains that Jhaampe is a confusing city, with large buildings in conical shapes that mimic nomadic shelters. Everything is ablaze with incredible color, layered up a mountainside. Most of the buildings are tents since people are nomadic and settle around the fixed buildings throughout the year.
As the wedding party approaches Jhaampe, the local people ask the caravan to leave their horses and continue the walk to the palace on foot. August, the Skilled leader of their caravan, harshly rejects this, as many in their group are tired. The Jhaampe people send help to carry their supplies instead and carry them on litters as an apology for mistreating them. The palace is a beautiful construction, made from trees grown carefully around a gigantic center tree; it has walls daubed with painted clay and a beautiful open interior.
Fitz glimpses the prince and princess: Princess Kettricken is strong and stern, and her brother is significantly healthier than Fitz had anticipated. To his horror, he realizes that the people who carried their litters are members of the royal household, not servants. He apologizes to the old woman who had carried him—the King’s sister—but she tells him to not worry and to simply call her Jonqui. She introduces him to the prince and princess, who talk to him in their native language to exclude August after he insults Fitz. Fitz realizes that Prince Rurisk knew Chivalry, and Kettricken knows that he is an assassin. Kettricken invites him to walk around the gardens, and he accepts.
As Fitz gets to know Kettricken, he is impressed by her quiet dignity, finding her to be like Patience without Patience’s oddness. He worries that Verity will not find her attractive, even if he will respect her. She shares that she is 18 and is startled to learn that Verity is 33, as Regal had told her that he was much older. She says that Regal spoke very unkindly of Verity, and Fits shares his honest opinion of Verity.
Kettricken then tells Fitz that Regal had told her while drunk that Fitz is the royal assassin and that if he came to the wedding, it would be to kill Rurisk; she has been afraid ever since. Fitz realizes that he has already been poisoned and returns to his room as soon as he can, taking the seapurge and struggling to survive throughout the night, worried about what will happen if they find him alive come morning.
The next morning, Prince Rurisk rushes into Fitz’s chambers with a purgative but is startled to find Fitz alive. He chides Princess Kettricken, who looks like she has been crying, and sits down with them both to talk. Rurisk explains that Kettricken decided to poison him preemptively and only told Rurisk what she had done when his kind words about Verity made her doubt his intentions. They discuss the politics of the situation, and Rurisk and Fitz agree that an assassination would immediately destabilize everything.
After feasting, Rurisk takes Fitz to the stables to show him the hounds, which have Buckkeep lineage. To Fitz’s shock and delight, the oldest dog in the kennels, and the father of their line of hounds, is Nosy. He reaches out to Nosy and finds that he is bonded to Rurisk now but still fondly remembers him and loves him.
Fitz quickly goes to Burrich, who reluctantly agrees to speak with him, and tells him that he thought he killed Nosy. This horrifies Burrich, who says, “All these years? And you never learned better of me, never thought to yourself, He would not do such a thing?” (390). Burrich realizes that their difficult relationship comes from Fitz feeling wronged for years. Fitz extends forgiveness, saying that he has missed him. Burrich nearly agrees but says that he will only welcome Fitz back if he swears to never use the Wit again.
That night, Regal summons Fitz, annoyed that he has not reported to him. Regal demands to know how Fitz intends to kill Rurisk and lies—badly—about his drunken confession to Kettricken, insisting that she was making things up. Fitz realizes that Regal knows little about Chade and likely does not understand anything about assassinations, either. Regal orders Fitz to kill Rurisk before the wedding, threatening death if he disappoints or surprises him.
Fitz dreams of the Fool, who tells him that he wants him alive because Fitz allows for possibilities in the future that would not otherwise exist.
The next morning, Fitz puts together pieces of what he knows. Regal and/or Shrewd have lied about Rurisk’s health, or Rurisk has lied about his desire to befriend the Duchies, which is unlikely because he wanted Fitz to survive the poisoning. Kettricken is telling the truth because she knows about Lady Thyme, meaning that Regal, who only knows Chade as Thyme, told her the “truth.” Regal wants Rurisk dead, but there is no clear political advantage to doing so.
Fitz demands that August allow him to Skill to the King, showing August the pin that the King had given him as proof that he must comply. He sends a coded message to the King about Rurisk’s health and Regal’s intentions but is simply told to listen to Regal. Later, at the party, Fitz watches the crowd interact—August, Regal, Kettricken, Rurisk, Cob, and Regal’s servants Sevrens and Rowd—and suspects that something is wrong, although he cannot figure out what. Fitz contemplates his options, including stealing a horse and running away forever, but cannot come to a satisfying conclusion, as his mind is affected by an intoxicating smoke at the party.
Later, Sevrens comes to Fitz with a powerful poison and insists that he use it on Rurisk, threatening him with treason and execution. Fitz, still feeling the influence of the smoke, spies on Regal and overhears him telling Cob about Fitz’s planned assassination. Fitz goes to Kettricken and asks what she will do if he kills Rurisk; she tells him that she would see that he was killed but would go forward with the marriage to Verity.
Fitz goes to Rurisk and poisons the wine in full sight of him, asking him what Regal could gain from his death; Rurisk drinks Fitz’s glass instead after Fitz takes a few sips. They cannot decide how Regal benefits from Rurisk’s death. Kettricken joins them, and they pretend playfully as if Rurisk has been poisoned. Cob bursts in dramatically, and suddenly Rurisk convulses. Fitz realizes that Regal used two separate poisons and kept Cob apart from the intoxicating smoke to ensure that he could catch Fitz. Fitz overpowers Cob and kills him, but Kettricken hits Fitz on the head, and he collapses.
Fitz comes to in the stable. He hears Regal talk about telling the King about his “betrayal” and preparing for Fitz’s execution. When the servants leave, Regal kicks Fitz in the ribs and tells him that he knows “everything,” despite not knowing much at all. Fitz falls asleep and dreams of the Fool and Verity. He then dreams of Galen talking to a weak mind and realizes that the weak mind is Regal, angry that their plan is falling apart. Galen soothes him and tells him that they will still use Kettricken for their plans until she has borne Verity a child. Fitz then dreams of Patience, who wakes up and asks if he is Chivalry; he soothes her back to sleep. Suddenly, Nosy’s mind reaches his, grieving that Rurisk is dead. Fitz asks Nosy to free him, and Nosy bites through the ropes binding him.
Burrich finds them minutes later and asks Fitz if he is dying; Fitz realizes that Burrich knew where he was because he, too, has the Wit, although Burrich denies it. Fitz tells Burrich that Cob was the one who tried to kill him. He begs Burrich for help, and Burrich asks what he is; Fitz assures him that he is a king’s man and must save Verity. Burrich reluctantly agrees to help.
Fitz is too weakened by the poison and Regal’s kick to his ribs to walk, but Burrich supports him. Fitz insists on finding August, who he believes is still loyal. He says that they can bribe August’s help with his earring, but Burrich refuses, reluctantly revealing that he gave Chivalry that earring as a gift. Jonqui finds them and tells Fitz that Kettricken has publicly forgiven him as kin, freeing him under Jhaampe law. Jonqui wants to find her nephew’s real killer, who clearly also wanted Fitz dead. They return to the palace and find Fitz’s rooms completely dismantled and his poisons stolen.
August finds them and says that Verity is alive but disappointed in Fitz. Regal’s servants have died, supposedly poisoned by Fitz. Fitz tries to draw on Burrich for strength but finds Burrich’s mind closed off despite his willingness to help. They find Regal at the palace’s hot springs and ask what he wants.
As Fitz talks to Regal, Burrich is attacked by a Chyurda man. Fitz, unable to walk, falls into the pool. Regal explains that he intends to leave Fitz to drown in the pool, technically evading the princess’s protections by not directly murdering him. As they talk, Fitz realizes that Burrich is still alive. Regal throws Fitz deeper into the pool and leaves him to drown.
As he drowns, Fitz desperately tries to Skill, finally reaching Verity; Galen is about to drain Verity of life and kill him. He warns Verity, but Galen attacks; Fitz gives all his life to Verity, who recovers from Galen’s mental attack and subdues Galen, taking all his life force in revenge. Verity reaches out to August and tells him to tell Regal that his “half-brother is dead” (428), revealing Galen’s true parentage. Verity then reaches out to Kettricken, opening his soul to her, and prevents Fitz from dying by sharing too much life with him.
The narrator tells of a mysterious Jhaampe tapestry that might depict King Wisdom finding the Elderlings in the Mountain Kingdom.
Jonqui finds and saves Fitz—Nosy pulled him out of the pool but then died soon after. Fitz and Burrich slowly recover from their injuries, bonding tentatively as they do. Meanwhile, August collapses, unable to Skill after experiencing the force of Verity’s mind; Kettricken mourns Rurisk for a month before going to Buckkeep to marry Verity; and Regal is reluctantly forgiven by the kingdom, the poisoning blamed on his servants.
Fitz continues to use the Skill in his dreams, making regular contact with Verity. Verity and Kettricken’s marriage helps the kingdom, as do the warships built by the Mountain Kingdom’s lumber, and the kingdom begins to recover.
Fitz’s attendant tells him to rest as he struggles to make sense of his life. He wonders if someday he will ask his attendant to bring him poisons to end his life, but a gentle voice in his mind tells him no.
The theme of The Importance of Human Connection is developed in these chapters through Fitz’s still-developing relationship with the Fool. An early scene in this section shows Fitz entering the Fool’s room without permission. Inside, he finds a colorful and creative world, understanding for the first time the depth of the Fool’s personhood. This scene is deeply intimate, even though the Fool isn’t even in it, and includes a strange symbol—the Fool’s perfectly realistic baby doll. The Fool is a person but is rarely treated as one; even his lack of a name shows that he is an object to the castle around him, much like Fitz. The Fool’s realistic doll provides insight into how the Fool might see himself; the Fool, like the doll, is childlike, disturbing to look at, and not quite real. Fitz’s quiet contemplation of the doll, who he believes proves that the Fool is desperately lonely, shows his desire to understand the Fool as a person, not just as an object or a prophet. At the same time, Fitz’s fear of intimacy drives him to leave the tower and even apologize to the Fool later, although he tries to ensure that he does not alienate or hurt the Fool in doing so. Fitz’s new understanding of the Fool’s humanity continues to illustrate their connection and highlight the Fool’s role as a foil for Fitz.
Fitz’s more nuanced understanding of the Fool and their relationship echoes his maturation and developing understanding of the complexities of life in the royal household. In contrast to Fitz’s more subtle and nuanced understanding, however, Regal strongly misunderstands the tense relationship between loyalty and power. Regal’s villainous behavior in this section reveals his lack of wisdom, as he uses overt threats of violence and death to try and get his way rather than using more subtle methods of manipulating people. Regal’s lack of grace shows the truth behind his name. He was named “Regal” to imbue him with royal qualities, but he is revealed to be little more than an unwise bully because he cannot acknowledge the benefits that people—not power—bring to him. Verity, by contrast, grows into a true king in this section, earning Fitz’s undying loyalty not through threats but through kindness, rounding out the novel’s discussion of the Moral Complexities of Unquestioning Loyalty. In the process, the moral of the book is laid bare: Kindness and love for others are strengths, while cruelty and threats are weaknesses.
Verity’s relative goodness is also established through his careful and thoughtful understanding of trauma and the importance of human connection. He is the only person to acknowledge that Fitz has been permanently damaged by Galen’s mistreatment and gently tells Fitz that his scarring must heal. He has no expectations that Fitz will pull himself together and regain power over the Skill; rather, he is patient and gives Fitz space to acknowledge what has been done to him without overt pressure to recover so that he can help the kingdom. Verity’s complex relationship with the kingdom itself illustrates the origins of his understanding and empathy. In this section, it is revealed that Verity is being slowly drained of life to keep the kingdom safe and harbors bitterness at being the only person expected to sacrifice so much of his health to do so. Verity and Fitz, therefore, can understand each other; both have been used by other people (Shrewd and Galen) for their own power, and both are nonetheless loyal to their kingdom despite such flagrant abuse.
Despite these themes of recovery, the Epilogue highlights the idea that recovery from trauma is not linear. The much older narrator of the novel reveals that he is still unable to fully process his pain and trauma through his contemplation about whether to ask his servant to bring him poison. However, even as an adult, Fitz is saved by a loving voice in his head, showing that the effects of being loved, however briefly, still save him now just as they did in the past. The novel presents Fitz’s mental health condition as the result of his treatment as a child, developing the ongoing theme of The Tension Between Identity and Belonging. It presents love and connection as the solution—not to “fix” Fitz but to continually help him recover, even if he never fully does. Grief, suffering, and pain are constant fixtures in Fitz’s life, but thanks to Smithy, Nosy, and the other characters who loved him, love and connection are, too. Despite Fitz’s traumas and troubles throughout the book, he still has a life worth living. The temptation to believe otherwise is a constant struggle, but it is a struggle that Fitz can win with the right support.



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