Carl's Doomsday Scenario

Matt Dinniman

69 pages 2-hour read

Matt Dinniman

Carl's Doomsday Scenario

Fiction | Novel | Adult | Published in 2021

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Chapter 22-EpilogueChapter Summaries & Analyses

Content Warning: This section discusses depictions of graphic violence.

Chapter 22 Summary

The dynamite blows a hole in the wall, and they jump inside. New achievements announce that Carl assassinated a high-ranked NPC town official and has become the town’s new acting magistrate. He also prevented another crawler from completing their own quest in the process. From this, Carl surmises that the blast killed both Featherfall and Quill. Carl notes that their quest is still active, meaning they are missing something. He had assumed that either Featherfall or Quill was responsible, or both.


They inspect the rubble of the office and find a secret passage into a room that is “a serial killer’s wet dream” (294). The room is filled with women chained to the walls. Several are missing their heads, meaning they are the current krasue. Others still have their heads, but they are loosely attached, as if in the process of changing. In the middle of the room is a male winged figure, labeled as “Former Magistrate Featherfall” (295). He has been dead for a while, which means they could not have killed him in their explosion. Recalling that krasue do not die unless the body is destroyed, Carl allows Mongo kill one of the bodies on the wall to see what will happen. Instantly, all the corpses wake up, and krasue swarm. They run from the room, and Carl uses his lottery scratcher again. This time, he gets a fireball that destroys the entire room and all the krasue inside.


They realize that Featherfall was not the boss—it must have been Quill, but they cannot find her body amongst the rubble. They prepare to leave the building when one of the corpses crawls toward them. It is the woman named Burgundy. She was a sex worker in a different settlement. The city elves brought her here promising better work but gave her to Quill, who has been secretly acting as the Magistrate for a long time. Quill took Burgundy to her husband, who is hiding in a building across the street, where the guards go at night. Quill’s husband, Remex, was a necromancer and is now something monstrous. He and Quill turned her into a krasue, who must collect feathers from every skyfowl in the settlement in preparation for some kind of spell. Burgundy begs them to kill her. Donut does so with a magic missile.

Chapter 23 Summary

They leave the office. On the way out, Carl spots something shining in the rubble. It is one of the glass boxes containing Quill’s dolls. He is surprised that it survived the explosion completely unscathed and pulls it into his inventory. Outside the office building, a crowd gathers. A tiger-faced crawler named Daniel Bautista 2 approaches them. Carl recognizes him as the crawler who killed the neighborhood boss they found in the ruins. He also has the same last name as the three dead crawlers the lemurs used as a trap, the ones Donut got the enchanted anklet from.


Baustista was also on a quest, which he failed because Carl killed Quill. Carl apologizes, but Bautista does not appear to mind. Bautista says he saw Carl and Donut on the recap episode, killing lemurs and fighting at the circus. He thanks them for killing the lemurs responsible for the deaths of his sisters and cousins. He is the only one of his family left. He regrets choosing to give up his humanity and believes they will all die soon. He adds that he owes Carl a debt and will come if they call him.


Carl and Donut decide to finish the quest, believing that Quill’s undead husband, Remex, must be the final piece. Mordecai assumes Remex is a necromancer or lich and warns that he will be dangerous. He recommends simply blowing up the building he is hiding in, even if it means not completing the quest. Carl and Donut prepare for that eventuality by planting bombs around the building. Carl gives the detonator to Katia, instructing her to blow up the building if the lich defeats them and leave her outside. Meanwhile, the crowd grows larger and larger.


Finally, Carl and Donut enter the building. On the bottom floor, the town’s guards stand in a kind of stasis, a yellow aura swirling around them that leads to a soul crystal. Mordecai previously told them the lich would be hiding near the soul crystal, a power source that fuels the guards. They follow the glow upstairs and find Remex hiding in the corner of a room. shouts: “Not a lich, Mordecai. Not a fucking lich!” (314).

Chapter 24 Summary

The game text calls Remex a “Soul Leech Capacitor. Level 1. This is the Bereft Minion of Miss Quill” (315). The description adds that this undead creature is fragile but can rip a soul from its body and store that soul power inside itself. Over the chat, Mordecai confirms that Quill must have been the “head bad guy” (316), and Remex is all that is left of her scheme. They will need to get an explanation out of him to complete the quest.


Remex is rambling and semi-incoherent as Carl and Donut ask questions and try to understand Quill’s schemes. Remex says he needs to tell the whole story, and then he will be free. Remex was the previous Magistrate. After he retired, Featherfall asked Quill to help with his plans to turn Remex into a capacitor that could absorb soul power to use to control the guards. But his plans were too small for Quill, who wanted to restore power to the skyfowl who once ruled the entire Over City. She manipulated things so that Featherfall would die when he cast the spell, making Quill the secret magistrate who controls Remex the capacitor.


She was the granddaughter of the former royal family and had plans to build an army. To do so, she tricked the city elves into believing she was a messenger from their god and ordered them to bring her women to turn into krasue. However, the transformation does not always work. Sometimes, the women simply die, which is why they left dead bodies around the settlement at night, attracting GumGum’s notice. Quill used the capacitor to prepare a three-part spell called Final War, which would destroy anyone whose essence she did not protect. She needed the krasue to collect feathers from every skyfowl in the settlement to protect them from her spell. She had already completed the first part of the spell before Carl killed her.


Carl and Donut receive notice that they have completed their quest. Then, a new quest appears that reads: “The Fools Who Broke the Glass. This is a group quest. All crawlers currently within the 45-square-kilometer blast radius will receive this quest” (322). This quest announces that by interrupting Quill’s spell, Carl and Donut have set off a second catastrophe. First, every skyfowl attached to the protective part of the spell has now fallen into coma or death. Second, the soul crystal will explode, killing everyone in the radius, including NPCs and crawlers, who have seven minutes to run. Any crawlers who survive will receive a Platinum Quest box. The quest adds that Carl and Donut are to blame for this new quest.


Over a public quest chat, other crawlers curse at them. Meanwhile, Mordecai tells them to run, but Carl has a sudden idea. He asks Donut if she wants to try to save themselves or everyone else. Donut agrees to stay and try to save the others. Carl pulls Quill’s glass display box from his inventory. It is called a “Sheol Glass Reaper Case” (326) and will protect almost anything placed inside it. He carefully slides it around the soul crystal, sealing it inside.


Then Carl and Donut sit down to wait, unsure if it will contain the explosion or not. Remex still hides in the corner, waiting to die. Carl surmises that he was a crawler who became an NPC after reaching the 10th floor. Donut says she would rather die than become an NPC. Carl says he is proud of her. Donut admits that she is “not as dumb as [she] pretend[s] to be” (328) and knows Beatrice is dead. Then they close their eyes and wait for the explosion.

Chapter 25 Summary

Light bursts from the glass box, but it contains the explosion. Carl pulls the box into his inventory, becoming a new item, “Carl’s Doomsday Scenario” (330). This device is powerful enough “to rattle the teeth of a god to level” (330) and level an entire city.


However, the quest does not end. Instead, the AI announces that Carl successfully stopped one explosion, but a second is imminent. This explosion, emanating from Remex, will have “precursor burst[s]” as it builds up, releasing wild magic into the area with unpredictable effects. They now have 20 minutes to save themselves.


An EMP-like burst explodes from Remex, deactivating the guards. Mordecai orders Carl and Donut to remove all their magical items and put them in inventory and keep Mongo in storage for his own safety. For Carl, this means stripping entirely, as even his underwear is magical now. They agree that Donut should keep her tiara on. Then, they run.


Outside, they meet up with Katia, Bautista, and other crawlers. They head to the stairwell in the circus ruins, though they have three days until the next floor opens. Another blast hits them. Crawlers who did not remove their gear explode and die. Carl and Donut now decide it is best to remove the tiara after all, but it disappears before she can. They keep running until they reach the stairwell.


Carl sends the other crawlers through. Over chat, Mordecai says he will meet them on the next floor. Carl and Donut realize that once they reach the fourth floor, Mordecai officially earns his freedom. Just before they enter the stairwell, Carl tells Katia to use the detonator to activate the bombs they left around the building. It may give them experience points before the quest ends. Katia presses the detonator button, and they dive for the stairs. At the last second, Donut remarks that they are due to be on Odette’s interview show, and Carl is still naked.

Epilogue Summary

Carl and Donut appear in a production trailer. Carl retreats to the bathroom to make a loincloth with toilet paper. The reality of the situation hits him, and he freezes, overwhelmed. Donut comforts him. Finally, they enter the interview. Odette says they should have died during the encounter with Remex, a famous crawler from an earlier dungeon. The first precursor blast should have deactivated Carl’s detonators, causing all his bombs to blow immediately, but the AI exempted the detonator from the effects. When Katia pressed the detonator button, the resulting explosion killed multiple guards and Remex, and canceled out much of the wild magic explosion, saving thousands of NPCs and several dozen crawlers.


Carl and every other crawler should, therefore, receive major achievement boxes, including a Celestial Prize box. However, the dungeon host gets one veto vote each season. They usually save this vote for deeper floors but have used it now to prevent Carl and Donut from receiving their awards. A complicated series of rules involving payouts and taxes means that every celestial box rewarded in the dungeon costs the host enormous amounts of money. The record for most celestial boxes ever rewarded in a single dungeon crawler season was 18, and the total rewarded in the entire history of the dungeons is 2,145 because they are so expensive.


Donut objects that the Borant would be so stingy about giving three Celestial boxes to Carl, Donut, and Katia, but Odette reveals that every single crawler who survived the explosion was due to receive a Celestial box, not just their team. That would have resulted in an astonishing record of 83 celestial boxes won at once. Borant’s veto kept this from happening.


Carl laughs bitterly, remarking that it does not matter how hard they work. He has learned his lesson and will not get involved in any more quests. He intends to keep his head down and grind to progress only. He laments the three days of training they missed because they had to enter the stairwell early. Odette reveals their level upgrades: Donut has gone from 19 to 26, Carl from 21 to 27, and Katia from 9 to 21. She also reveals an unofficial crawler ranking, which lists the top 10 crawlers by a combination of power and popularity. Lucia Mar is one and Hekla is two. Carl and Donut are six and seven, respectively.


Katia and Donut return to the production trailer. Odette speaks to Carl alone to warn him that Hekla has seen the usefulness of having Mordecai as a manager and is making plans to poach Donut, even if it means killing him. She does not believe Katia is in on this plan but warns him to be careful. Lastly, Carl asks about the string of numbers at the end of each crawler’s ranking means. Odette states: “That’s just the bounty. […] It’s how much other crawlers get if they kill you” (351), and leaves.

Chapter 22-Epilogue Analysis

The major plot arc of the novel reaches its culmination with the completion of the second quest. Traditionally, genre expectations of both fantasy and role-playing games dictate that the quest should end with a final showdown between the players and the big boss, in this case the necromancer responsible for killing the sex workers and creating the krasue. Carl himself fully expects this outcome because he is familiar with the traditional way these narratives play out. Indeed, his knowledge of, and expectation for, certain plot beats underscores again The Blurred Boundary Between Entertainment and Reality. Carl treats the dungeon like a story he’s trying to read ahead of—expecting climaxes, plot twists, and villain reveals to unfold like clockwork. But the unpredictability of the system AI subverts these assumptions, reinforcing that the dungeon is neither fully scripted nor fully real, but something far more dangerous: a narrative engine that writes itself in response to suffering. So, instead of battling a final boss to complete the quest, Carl and Donut unknowingly defeated the necromancer in Chapter 21, when they detonated the dynamite in the Magistrate’s office without ever having to face Quill, the true villain, in combat. Thus, completing this quest proves surprisingly easy, which indicates the real climax of the novel will come from an unexpected source.


The true climactic moment, then, is not a dramatic battle but a race for survival from the impending soul crystal explosion. This limits Carl’s options. He has proven himself capable in battle, defeating mobs and neighborhood bosses and even surviving encounters with city bosses like Grimaldi, despite seemingly impossible odds. But he cannot fight an explosion. Worse yet, the game blames Carl for this impending explosion to anger the other crawlers and pit them against him, thus hindering Carl’s usual skill at forging alliances and friendships. Despite this, Carl and Donut both decide to stay and try to stop the explosion, risking their own lives to save the other crawlers. Their choice to remain when they could have run is a defining moment of The Value of Friendship in Survival Situations. Carl and Donut’s bond, strengthened across the book, becomes the foundation for a shared ethos: Survival is meaningless if it requires abandoning others. Carl seems to have gained a new ally in Daniel Bautista 2, who credits him with avenge his family members’ deaths. Though they speak very briefly, Daniel functions as a foil to Carl. Unlike Carl, he chose to relinquish his humanity for the sake of the game and now regrets that decision. Rather than helping with his survival chances, he now fears that he will die anyway and has lost his identity in the process. This contrast deepens the theme of The Balance Between Survival and Morality, as Carl’s refusal to trade away his core self continues to be tested by the dungeon’s ever-escalating cruelty.


Again, Carl refuses to compromise his moral code for the sake of his own survival. However, his constant setbacks are beginning to take their toll. The moment in the bathroom reveals his emotional exhaustion. He realizes that no matter how hard he tries, the game will always devise a way to hold him back or punish him for his compassion. He therefore announces that he will now focus on grinding and progressing, implying that he will no longer go out of his way to help others. This declaration casts a shadow on the book’s final pages—it’s unclear whether Carl will be able to maintain his ethical stance in the face of such relentless manipulation. His internal conflict now sits at the heart of the narrative, raising the question of whether the dungeon will eventually break him. Whether his own sense of identity and morality will allow him to resist remains to be seen.


The conclusion of the novel also introduces new potential conflicts and plot threads to be picked up in the next installment. This includes the loss of Donut’s tiara, foreshadowed in the first book. Once Donut loses the tiara, it will be picked up by another crawler, increasing the number of enemies they will have to defeat in the blood feuds to escape the ninth floor. Furthermore, Odette’s warnings in the Epilogue also hint at future conflicts, such as the bounties on Carl and Donut’s heads due to their placement in the top 10 rankings. Carl now also has the looming threat of Hekla to worry about. With Katia, who may or may not be in on this plan, in their party, a future encounter with Hekla is guaranteed. These layered threats show how performance and popularity—concepts typically tied to entertainment—now dictate life and death, further intensifying The Blurred Line Between Entertainment and Reality. The stakes are no longer just mechanical; they’re deeply personal.


Lastly, Carl’s ingenious method of containing the soul crystal explosion is a culmination of his extensive explosives experience. A crawler with no explosives skills in their repertoire would not have been so successful. Just as he did with the boom jugs, he has created an entirely new weapon. With the highly unstable and aptly named item, Carl’s Doomsday Scenario, now in his possession, he may become a force to be reckoned with on deeper floors. Like the narrative trope of Chekhov’s gun, which argues that a gun introduced in the first act must go off in the third, now that Carl has such a dangerous weapon, he will surely need to use it later in the series. The fact that he built this weapon not for power, but as an act of protection, mirrors how Carl continually tries to subvert the dungeon’s logic. It is survival through care, not cruelty, though whether the game will allow him to sustain this approach is increasingly uncertain.

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