69 pages • 2-hour read
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Content Warning: This section contains depictions of graphic violence.
They examine the elf’s corpse. He wears a uniform shirt with an insignia on it. Donut critiques the sewing and embroidery techniques of the insignia, though she does not know how she knows about it. Carl takes the shirt to show Mordecai. Then they examine GumGum. Among her possessions are items labeled Gate Pass and Mysterious Letter, which they also take. Donut remarks that they are obligated to complete the quest now.
They return to the pub. Donut and Carl can now open their Fan Boxes. Mordecai warns that sometimes the items fans vote for are good, and sometimes they are gags or taunts. Donut’s fan box contains a photo of Beatrice. Donut is ecstatic, worrying Carl with the level of her continued devotion to her former owner. Carl is momentarily upset and then realizes he does not care anymore. Next, Carl opens his fan box, which contains a wicker-basket-like scoop called a xistera, used in the game jai alai, also called Cesta Punta. This is the random hobby he received earlier. The xistera straps to his arm and allows him to lob balls at great distances. He quickly realizes he can use it to throw his round bombs.
Mordecai then inspects the items Carl brought back. The uniform shirt is from the 201st Security Group, a gang of conspiracy-theory-obsessed city elves who believe the skyfowl are angel messengers from their god Apito. These elves are “designated a separate race [from high elves] because their stupidity is so outstanding, the high elves consider it a genetic defect and kick them out” (211). The skyfowl, already prejudiced against those who cannot fly, think the city elves are a joke.
The Mysterious Letter found on GumGum is written in a language none of them can read, though Mordecai believes it is necroscript, a spell used by an undead magic user, like a lich. The Gate Pass allowed GumGum to carry the dead bodies she recovered outside the town gates without being harassed by the guards. This gate pass is signed by Magistrate Featherfall, the leader of the town.
Fitz, the pub owner, says that GumGum was trying to solve the sex workers’ murders. She’d seen the krasue and knew something bad was happening. The krasue, being a ghost type of monster, are unusual in the town because the magistrate is a black cleric, a spellcaster who specializes in necromancy or dark magic, and should be able to keep undead monsters under control. Carl and Donut decide to visit the magistrate in the morning, promising to find who is doing this and make them pay. In the morning, they found the twisted body of a sex worker in the alley outside their inn, the words “No, you won’t” (217) written on her back.
The magistrate’s office is on the fourth floor of a large building. On their way, Carl and Donut see skyfowl, guards, and human NPCs. A human woman named Burgundy chats with them briefly. Finally, they reach the office where the magistrate’s secretary, an older skyfowl woman named Miss Quill, explains that the magistrate is not available, and they may not enter his office.
Carl notices Quill owns stuffed animals of varying colors and shapes displayed on shelves, some in individual glass boxes. He realizes that they are “the dungeon version of Beanie Babies” (220). Donut tries to convince Quill of the importance of their visit, but her Charisma and Charm spells do not work. Finally, Carl pulls the dead sex worker’s body from his inventory and drops it onto Quill’s desk, knocking over her shelves and dolls. Quill screams for guards. However, Carl showed them the body that morning, right after he found it, and displayed the Gate Pass to prove he had the right to move the corpse. They did not object when he put it in his inventory.
Carl demands to see the Magistrate, but Quill still insists he is not there, adding that he usually comes at night. Finally, Carl removes the body and even helps Quill fix the shelves before leaving. Carl and Donut agree to return at night and break in.
In the meantime, they decide to grind, or level up their power, in the ruins. They have time before their mid-floor interview. In the ruins, they find a defeated neighborhood boss, killed by crawler Daniel Bautista 2. Then, giant zombie-like mobs called Shambling Berserkers attack in force, led by two city elves. Overrun, Carl and Donut retreat toward the dead neighborhood boss while Carl throws dynamite. The explosion takes out the elves and half the monsters but also causes the boss’s body to explode, catapulting Carl’s body up onto the roof of a building and knocking him unconscious. Meanwhile, Donut and Mongo are unharmed but covered in guts and gore. Donut joins Carl on the roof and heals him, and they watch Mongo destroy the last of the monsters.
They are still covered in gore when they arrive in the production trailer for their interview and take quick showers in the facilities provided. A program assistant explains the show they will be on, Danger Zone with Ripper Wonton. One other crawler will be with them, and there will be other guests: Princess D’nadia of the Prism, who is a fan of theirs, and a famous singer named Manasa, who is contracted with the Valtay Corporation.
On the stage, they discover the other crawler with them is Hekla. She asks Carl and Donut to help one of her teammates who was separated on the floor change. Donut agrees. As the show proceeds, Donut entertains the audience by mocking another guest, an obnoxious comedian named Tucker who rants about complex politics concerning the Valtay and the Borant. Their host, Ripper, moves the conversation to the Skull Empire, mentioning that after Carl’s encounter with Prince Maestro, the empire’s people began to protest the money spent on dungeon games. Carl shocks everyone by encouraging people to fight to make their lives better, saying, “If you’re unhappy with your government, then kick them out and set up your own, one that represents the people’s best interests” (244).
Suddenly, everything shakes, and the studio feed cuts out. A moment later, it flickers back on. Ripper opens to audience questions, trying to keep the show going while his people learn what happened. One audience member asks Hekla if she regrets abandoning her husband when they entered the dungeon. Hekla insists that he was going to get them both killed. Another audience member asks Donut if she would leave Carl if they find Beatrice alive in the game. Donut insists they would all work together, and Carl does not remark.
Finally, Ripper announces that an explosion caused the feed disruption. Crown Prince Stalwart of the Skull Empire bombed Manasa’s production trailer from a ship in orbit, killing her. However, the intended target was Carl and Donut, as their trailers were switched at the last minute. Ripper displays a message from Stalwart, who claims that he intended to kill Carl in response to his seditious remarks on the show. Moments later, a second report states that the Valtay Corporation has retaliated on Manasa’s behalf. However, Prince Stalwart was not on the Skull Empire ship. Prince Maestro and King Rust’s Queen Consort were on board and are now dead.
The show ends. Speaking over chat for privacy, Carl tells Donut that they were set up. Stalwart planned that attack well in advance and not in response to Carl’s comments on the show moments before. Stalwart was already planning to kill them and used his comments as an excuse. Whoever decided to switch their trailer with Manasa’s likely set Stalwart up as well. The Skull Empire was an ally to the Valtay in their continued conflict with the Borant, but now they may go to war over this, and the Borant system benefits from that split.
Back at the inn, Mordecai forbids Carl from making any more comments about any political entity outside the dungeon ever again. He is concerned that King Rust may try to have them assassinated in the game. Carl decides to investigate the 201st Security Group.
The group headquarters is a building that shares a wall with an apartment where dwarven children run and play in the street. One boy has a salamander tied to a stick. The city elves guarding the entrance to their headquarters chase the children off by throwing rocks, and the kids scatter, leaving the salamander behind, which Mongo eats as they walk by.
Carl and Donut try to talk to the city elves. The elves call Donut the Oak Fell, their version of the antichrist. Carl realizes that they are afraid of the Enchanted Anklet of the Fallen Oak Donut wears, which she took from the tree-like crawler. He asks the elves if they think Donut is the Oak Fell because she is wearing the anklet, and they confirm it.
The elves prepare to attack. Then the dwarven children and their pregnant mother appear again. The dwarf mother, Eunice, hits the lead elf with a rolling pin. At the same time, Mongo throws up the salamander he ate, and the oldest child, Ricky Joe, yells. The elves attack the dwarf mother, and the guards move in, swords raised to kill her for being the instigator. Carl punches the guard. Now, all the guards have marked him as a troublemaker and will attack him on sight. Ricky Joe attacks Mongo for eating his salamander, and Mongo bites off his arm.
Carl calls out a play to Donut. He lights a boom jug and tosses it. Donut casts Puddle Jumper, pulling Carl, Donut, Mongo, and Ricky Joe to safety on a nearby roof. The explosion kills the city elves and burns the building down. Eunice and her other children are far enough away to avoid the blast. Carl heals Ricky Joe, stopping the bleeding. Then, Mongo throws up the boy’s arm.
They must wait until the guards leave for the night before they can leave their hiding place. While they wait, Carl asked Ricky Joe questions. He says that the city elves often have women visitors, as well as a skyfowl woman who only visits after dark. Carl now suspects that Quill, not Featherfall, is responsible for the sex workers’ deaths. Finally, they can safely leave the building. Ricky Joe returns to his family. Carl and Donut return to the inn.
There, they find Mordecai speaking with another crawler, the member of Brynhild’s Daughters that Hekla asked them to help. Her name is Katia, and though her race is listed as human, her face looks wrong and unsettling. Mordecai explains that she is a doppelganger, which allows her to emulate other races. However, she must shape her appearance and has not learned accuracy yet. Mordecai, whose race during his dungeon experience was changeling, offers to help her learn. Her class is Monster Truck Driver, which gives her “massive constitution and good dexterity” but low stats in everything else (277).
Katia passes on a message to Carl and Donut from Hekla, who asks them to help Katia gain experience and keep her out of danger until they can meet up again. Carl and Donut add Katia to their party. Then the recap episode begins. It shows a clip of Donut, drunk in the Desperado Club, insulting Lucia Mar and her two rottweilers. Then it shows Lucia Mar on an interview show earlier that day, saying “I will find this Donut in the dungeon, where her death will be forever […] And then I will rip Carl to pieces and take all his shiny toys” (280). Donut does not recall her drunken ranting and complains that she does not want to fight Lucia Mar and her dogs. Mordecai remarks that the game AI will find a way to throw them together now.
Carl and Donut prepare to break into the Magistrate’s office. A flashback reveals that earlier in the day, Mordecai discovered that the Mysterious Letter in their possession has been spelled so that the caster can see where they are and hear what they say when they have it in their hands. Additionally, when they previously entered the Magistrate’s building and knocked over Quill’s shelves, Carl secretly planted dynamite among them.
Now they enact their plan: Removing the letter from inventory, Carl and Donut perform a prepared dialogue claiming that they intend to break into the Magistrate’s office from the roof to steal valuables they might be able to sell. Soon after, four krasue fly to the roof to wait for them. Then Donut uses Clockwork Triplicate to make copies of Mongo, giving one the letter to hold in his mouth before it jumps to the roof to make it look like they are all headed that way. A swarm of krasue move to intercept. With the decoy planted, Carl detonates the dynamite hidden in Quill’s shelves.
With the discovery of GumGum’s body at the end of Chapter 16, Cal and Donut are now fully engaged in their second quest. The investigation and culmination of this quest will carry the characters through the end of the novel, leading to several crucial developments and changes. While some quests, like the circus quest with Signet, specify a target to defeat or a battle to win, others are more like puzzles or mysteries to solve, like their second quest. Carl’s curiosity and his overriding sense of justice drive him forward, and he proves tenacious in pursuit of the truth. This persistence once again affirms the theme of The Balance Between Survival and Morality, as Carl risks confrontation with powerful enemies to honor the lives of those the game treats as disposable. Even though the victims are NPCs, Carl’s refusal to ignore their suffering reflects his growing resistance to the game’s dehumanizing logic.
The narrative creates an atmosphere of mystery and anticipation not only for Carl and Donut but also for the reader by withholding information until necessary. This is achieved through flashback scenes strategically placed for maximum dramatic effect. For instance, in the scene when Carl and Donut break into the Magistrate’s office in Chapter 21, the plan is not revealed until it has already been enacted. As Carl and Donut move into position, their dialogue is intentionally vague, keeping the reader in the dark until things are in motion. This delay in exposition heightens suspense and shifts the narrative focus away from the mechanics of the plan to its emotional stakes—particularly Carl’s confidence, Donut’s loyalty, and the risk they’re both willing to take. Only when the moment has reached a high point of tension does the narrative finally flashback to Carl first preparing for the plan, explaining it in detail. This narrative sleight-of-hand also plays with the theme of The Blurred Line Between Entertainment and Reality, since Carl and Donut must increasingly perform cleverness, drama, and spectacle for unseen audiences.
While working to solve their new quest, Carl and Donut must simultaneously contend with other important plot developments, all of which foreshadow potential conflicts in the series. For instance, Lucia Mar’s threats in response to Donut’s drunken insults foreshadow a future conflict between the two. Additionally, Carl and Donut’s first encounter with Hekla leads to the introduction of Katia, a new secondary character. Though Katia is a very minor element in the plot, it is likely she will become a major character now that she has joined their party, as Carl and Donut are loyal and team oriented. Donut’s instant willingness to accept Katia into their team displays her growth and maturity, particularly the way she has adopted Carl’s altruistic attitude as her own. Her gesture reflects the theme of The Value of Friendship in Survival Situations, as Donut recognizes that survival in the dungeon depends not just on power, but on solidarity. Both she and, to an extent, Mordecai hope that this overture of friendship will prove useful to their continued survival in the game, especially if they can get on Hekla’s good side. Even seemingly strategic alliances are layered with genuine emotional resonance, as Donut now chooses connection where she might once have opted for caution.
The most dramatic plot development in these chapters is the Skull Empire’s assassination attempt in Chapter 19. The first book foreshadowed retaliation from the Skull Empire following Carl’s conflict with Prince Maestro, and this comes to fruition when Prince Stalwart attempts to assassinate Carl and Donut. Though Stalwart fails, this moment is crucial to the plot and foreshadows continued conflict between Carl and the Skull Empire. Not only does Carl explicitly endorse a rebellion against the royal family, thus planting another of his seeds of hope and defiance, but this situation also leads to the deaths of Prince Maestro and the Queen Consort. Though Carl is not directly to blame for their deaths, King Rust of the Skull Empire will blame him. Carl’s decision to speak up against the Skull Empire, even knowing how dangerous it is to antagonize such a powerful enemy, underscores his determination to do the right thing at the cost of his own safety. Once again contributing to The Balance Between Survival and Morality, Carl chooses to uphold his moral code rather than compromise it in the name of safety. This moment also underscores how blurred the entertainment-politics nexus has become: Carl’s offhand comment, made in front of a galactic audience, ignites real-world consequences, including war, death, and shifting alliances, all orchestrated by the dungeon as spectacle.
In addition to these significant plot developments, there are small moments that contribute to character development. This is especially true in the case of Donut’s fan-voted gift box. The photograph of Beatrice she receives represents both the mocking cruelty of their fan-base, who clearly intended to upset Carl, and Donut’s childlike naivety. Donut still idolizes Beatrice, despite her betrayal, and remains oblivious of Carl’s feelings. On the other hand, this photo allows Carl to reflect on his own feelings and discover that he no longer cares about Beatrice. In a moment of growth, he realizes that he has let go of his hurt and anger and no longer feels anything toward her. Thus, the photo intended as an attack against him misses its mark entirely. This moment of self-recognition quietly reinforces The Value of Friendship in Survival Situations—not just with Donut and Mongo, but with himself. Carl’s emotional clarity and independence allow him to grow into the kind of person who can forge sincere bonds without being weighed down by the past.



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