69 pages 2-hour read

Carl's Doomsday Scenario

Fiction | Novel | Adult | Published in 2021

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Symbols & Motifs

Beatrice’s Photograph

Donut’s fan box contains a framed photograph of Bea, which, though of little plot significance, is crucial for both characters. Bea’s photograph symbolizes Donut’s naivety, her continued devotion to her former owner, Bea, and her denial that Bea is dead. Donut constantly professes her love and loyalty to Bea, reminiscing about their time together. She seems naively unaware of Beas’s flaws, which Carl recalls in his internal monologue, including the implication that Bea intended to abandon Donut. As she reveals in Chapter 19 during the Danger Zone with Ripper Wonton show, she claims that not only will she and Carl find Bea, but they “will work together. It will be like before” (248). Donut’s joy upon receiving the photo of Bee demonstrates her willful blindness to Carl’s feelings about Bea’s betrayal, and the likelihood that Bea is dead.


The photograph also symbolizes the cruel, trolling behavior of their followers and the audience in general. The audience knows about Carl’s past with Bea and his feelings on the matter. It is clear, as Mordecai warns, that some of their followers intentionally vote on items meant to mock, taunt, or upset Carl. This behavior is unsurprising to Carl, who understands that viewers who can watch people suffer and die on the show with such callousness would have no compunctions about mocking their emotional pain as well. Again, however, Donut seems unaware of this, demonstrating her childlike naivety. The photo is also significant for Carl because it allows him to realize he has let go of his lingering pain and resentment. Just like their followers, Carl expects to be upset and hurt by the photograph, but realizes after a moment that he does not, in fact, feel anything. The realization gives him a sense of release, “like a weight that [he] didn’t even know was there lifting off [his] shoulders” (205). Thus, the photograph symbolizes both Donut’s naive immaturity and Carl’s personal growth.

Carl’s Lack of Pants

Carl’s repeated complaints about his lack of pants, and the system AI’s ongoing refusal to grant him any, evolve into a humorous yet meaningful motif. This gag begins as a running joke: No matter what rewards or loot Carl receives, he never manages to obtain pants. Instead, he is given magical boxers that increase his stats—but only if he does not wear pants over them. The AI even seems to go out of its way to prevent him from accessing any trousers, often mocking him in item descriptions or reward text. This ongoing denial becomes a humorous counterpoint to the novel’s darker stakes, offering levity in the midst of violence and trauma.


However, the motif also takes on deeper symbolic resonance. Carl’s pantlessness represents his forced vulnerability. In a system where survival depends on power, appearance, and control, Carl is constantly exposed—literally and figuratively. His lack of pants underscores how little authority he has over his own image, body, and narrative role within the dungeon, reinforcing The Blurred Line Between Entertainment and Reality. He is a protagonist stripped—both physically and metaphorically—by the AI’s whims, which manipulates everything from his clothing to the framing of his story in the recap shows.


The joke also reflects Carl’s resentment toward the arbitrary cruelty of the dungeon. Even in moments of triumph, the game inserts absurdity to remind him that he is still, ultimately, a performer in a rigged system. And yet, like with so many other injustices in the dungeon, Carl continues to endure this indignity with humor, creativity, and stubbornness. This response ties into The Balance Between Survival and Morality, as Carl refuses to let indignity or frustration reduce him to brutality. His pantless state becomes a badge of endurance, signaling that even stripped of dignity, he will keep going—and keep helping others.

Seeds

Seeds form an important symbol in the novel, representing Carl’s sense of hope and defiance against the cruelty and manipulation of the dungeon and the Borant Corporation. This symbol first appears in Chapter 11, when Carl recalls the saplings from the circus he planted with his mother. These saplings represented the brief time in his childhood when he and his mother were free from his father, a time “of joy, of being a kid, of not being afraid” (121). Though that time ended quickly, the saplings he planted with his mother grew into huge trees even in his absence. At the time, his mother told him that “all it takes is a little seed [..] Just little seeds here and there, and soon enough you have a forest” (138). This statement signifies his hope that these small actions to promote kindness and mercy may eventually grow into something huge and powerful.


Carl’s decision to help Grimaldi and Signet reconcile is one such small act of kindness and compassion that he hopes will plant such a seed. He decides to plant another seed during the interview with Ripper, when he brazenly supports rebellion against King Rust and the Skull Empire, encouraging people to fight against cruelty and make a world, or universe, that is better for their children. Immediately after this, Carl admits to Donut that it is a naive fantasy to believe that such words from a nobody like him will have any real effect. However, the near-instant retaliation from Prince Stalwart of the Skull Empire indicates that his words may plant stronger seeds than he thinks. Significantly, even if Carl’s small acts of kindness and mercy do not have a profound effect across the galaxy, they do impact crawlers in the game. This is especially true of Donut. In the first book, Donut is self-centered and myopic in her views of survival. By the end of the second book, however, she has adopted Carl’s attitude of helping others.

Guest Stars

The concept of guest stars is an important motif that underscores both the entertainment value of the dungeon crawler game system, and the roles placed on Carl, Donut, and others throughout the narrative. Mordecai and Zev both often remind Carl and Donut that the dungeon crawler season is a form of entertainment. This highlights the inherent cruelty of the game, which turns sentient creatures into mere dolls play-acting scenarios for others’ amusement, devaluing their autonomy, feelings, and lives. Though Carl and Donut know this already, the motif of guest stars (also sometimes called side characters and extras) further demonstrates their lack of value in the overall situation.


Mordecai explains the structure and power of the dramas that involve elite NPCs, which possess more monetary and entertainment value than any individual crawler in the game. Mordecai explicitly labels Carl and Donut as “the extra. The red shirt. The guest star” (83-84). In television shows, extras have no value to the narrative; often they do not even have names or identities. They are merely pieces on the board or background decoration. This is particularly true in the case of red shirts, a reference to the television Star Trek: The Original Series, in which the audience could often guess which extra or minor character would die in an episode because they wore the red shirt uniform. The guest star, while marginally more valuable in television—particularly when an actor/character who is popular in a different context, like Carl and Donut have become—still loses their “plot armor” (83) when in the presence of a main character from a different show. Mordecai’s analogy here confirms Carl’s and Donut’s lack of value, and therefore their lack of safety, in the situation.


However, the motif of guest stars does not apply only to quests and the relative value of elites versus crawlers, but also to the comparative value between various crawlers. For instance, when Donut complains of being left out of the circus quest and therefore not appearing in that day’s recap episode, Carl attempts to mollify her by saying: “even the side characters need their own episodes” (169). Carl therefore devalues his own character role, placing himself firmly in the side character or guest star role in a narrative in which Donut views herself as the main character.

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