46 pages 1-hour read

Dog Man Unleashed

Fiction | Graphic Novel/Book | Middle Grade | Published in 2016

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Chapters 4-7Chapter Summaries & Analyses

Chapter 4 Summary: “The Big Robbery”

The police chief receives a call saying that the pet store has been robbed. He says that he will put his best officer on the case and calls out for Dog Man. Excited, Dog Man rushes into the room and jumps all over the Chief, who tells him that he is a “Bad doggy!” The Chief sends Dog Man to investigate the robbery. 


Inside the pet store, the two employees, Sarah, and Zuzu are on the ground, tied together back-to-back with a rope. Sarah cries out that Dog Man is their hero, but he rushes past them to lick the pet store’s bones. The male employee yells, “Hey!” and Dog Man, chagrined, hurries back and unties the group. Sarah tries to show Dog Man a photo of the robber that she took with her phone, but Dog Man is now playing with a bin of squeaky balls. When she gets his attention, Dog Man looks at the phone. A close-up image of Sarah’s phone screen shows a figure that looks like Petey the Cat with some kind of box over his head.

Chapter 5 Summary: “Petey’s Big Escape”

The splash page that introduces Chapter 5 is an establishing shot of the exterior of the Cat Jail. Inside the jail, an hour after the robbery, an officer is looking at a news article on a tablet. Sarah has written an account of the robbery and provided a photo of the robber. The officer believes he recognizes Petey, who is one of his prisoners. He hurries over to Petey’s cell and announces that he will put Petey in jail for the robbery. Petey points out that he is already in jail and that, since he has not “even escaped from jail yet, today” (65), he cannot be the robber. The officer is not swayed by this logic. 


Realizing that someone is impersonating him, Petey decides to escape and solve the crime himself. He creates a paper cut-out version of himself and places it on the floor of his cell. He tips a bulletin board on top of the paper representation and then calls out for help. The officer who rushes in believes that it is Petey trapped under the bulletin board, smashed flat by the impact. Petey, hiding behind a potted plant, is surprised by how upset the officer is by the supposed accident. The officer holds the limp paper cat in his arms, weeping, and the real Petey is moved to tears. When the officer dials 911 for help, Petey sneaks out of the jail.


An ambulance arrives. The EMTs rush inside the jail, roll the paper cat up like a carpet, and take him to their ambulance. The EMT in the passenger seat asks, “Which doctor should we take him to?” (73). The driving EMT is confused, thinking his colleague is suggesting that they take Petey to a “witch” doctor; he heads for the office of Boog E. Feeva, a “witch doctor.” 


Boog E. Feeva, a man dressed in a purple wizard’s robe and pointed hat, holds up a can of “Living Spray.” He warns that the spray can turn things evil, but the EMTs counter that Petey is already evil, so it does not matter. Feeva sprays the paper cat, which springs to life as “Flat Petey.” The EMTs say that they will take Flat Petey back to jail. One stands on Flat Petey’s tail to prevent his escape. Flat Petey asks whether they have heard of the game rock, paper, scissors. He tosses a rock to the EMT who is standing on his tail and then jerks his tail away. The rock flies up from the off-balance EMT’s hands. It hits the EMT in the head, bounces, and then hits the other EMT in the head. Both are knocked unconscious. Flat Petey crows that “[p]aper always beats rock” (79). Feeva tries to stop Flat Petey with a can of “Obey Spray,” but Petey, thinking fast, folds his head into a fan and reverses the cloud of spray back toward Feeva. Now, Feeva is under Flat Petey’s control.

Chapter 6 Summary: “A Buncha Stuff That Happened Next”

Sarah calls the police station to report new information to Dog Man. The pet store robber did not steal money. He stole all the shop’s tiny treasure chests. A close-up of Dog Man shows him letting out a sharp “Bark!” as his hat flies off in surprise. Confused, Sarah replies that the treasure chests were made of plastic. 


Meanwhile, at his secret lab, Petey sees a news article Sarah has written about this on her blog. He decides that he will catch the impersonator by creating a giant treasure chest. Flip-O-Rama pages show Petey sawing wood, banging in nails, and welding. Following this is an illustration of a proud Petey standing next to the “Treasure Tank 2000” (94), a working tank shaped like a treasure chest. Petey decides that he will fill his creation up with treasure using his “Love Ray.” He grabs it and takes off in the tank. 


At the same time this is happening, the mysterious robber, a bag of loot over his shoulder, arrives at Kinney’s Real Estate. He spills the bag of loot onto Kinney’s desk, saying that he wants to buy “the biggest castle in the city” (96). Kinney looks at the collection of tiny plastic treasure chests and says they are worthless. He points at a television screen, which is showing an image of the Treasure Tank 2000. This, he explains, is what a real treasure chest looks like. 


The next panels show a closer view of the television. Sarah, holding a microphone, accuses Petey of forcing people to give him treasure. Petey protests that the people are voluntarily giving him treasure because they love him. He demonstrates how he uses his Love Ray to make people fall in love with him and then offer him treasures. Back inside Kinney’s Real Estate, the robber declares that he will steal Petey’s treasure chest. Kinney says that stealing is wrong, but the robber tells Kinney not to tell him what to do; he uses his telekinetic powers to send Kinney flying into the air and through the side of the building.

Chapter 7 Summary: “Big Fight”

Dog Man stands atop a building, watching Petey run amok through the city streets, zapping people with his Love Ray and taking their treasures. Dog Man takes out the bone he keeps inside a shirt pocket, ties a rope to it, and tosses it around a pole on the roof of a nearby building. He swings from the rope, landing on top of the Treasure Tank 2000. Petey tries to zap him with the Love Ray, but Dog Man has already moved, intent on the red ball on top of the tank’s controller. Dog Man grabs the ball in his mouth and tries to get it loose; this shakes the tank back and forth, causing Petey to tumble off the tank and hit the ground. 


The adoring crowd of people Petey has used the Love Ray on begins mobbing him, asking if he is okay. Many people speak at once, proclaiming their love and asking Petey to marry them. They begin to chase him, trying to get him to kiss them. He is so terrified that he runs back to Cat Jail and demands to be put in a cell for his safety. The officer who found Flat Petey and called 911 earlier sees that Petey is back and alive. He is overwhelmed with relief and scoops Petey up, kissing him and singing to him. Petey begins to weep.

Chapters 4-7 Analysis

The rising action of Chapters 4 through 7 details the pet store robbery and makes explicit the story’s central conflict: Dog Man must solve the pet store robbery and capture the robber. This drives the plot’s development and increasingly motivates the characters’ actions. Once it is clear that solving the pet shop robbery is Dog Man’s main task, the narrative offers several clues that the mysterious robber is Flippy, the Chief’s pet fish. The robber steals treasure chests and wants to buy a castle—the very things that Flippy was interested in while still living as an ordinary fish at the pet store that experienced the robbery. This makes Flippy the primary antagonist in the book’s roster of villains for Dog Man to defeat. The other two are Petey and Flat Petey, both introduced in Chapter 5. Petey and Flat Petey’s introduction as antagonists adds complexity to the conflict, providing further challenges for Dog Man to overcome. 


Petey’s tendency to come up with evil plans that ultimately create unintended consequences and lead to his defeat by good forces further develops The Struggle Between Good and Evil. In Chapter 5, Petey’s creation of Flat Petey facilitates his escape from jail. Petey does not intend for Flat Petey to be brought to life, but this is what happens due to the “which doctor”/“witch doctor” mix-up between the two EMTs. Petey goes on to build the Treasure Tank 2000, which he intends as a lure to capture the fish who is impersonating him. He takes the Love Ray with him, intending to use it to make people fall in love with him and give him their treasures. Petey’s failure to control the impact of his creations highlights his unpredictability and the evil consequences of his actions. By Chapter 7, Petey is back in Cat Jail and out of the story’s action—but his creations, Flat Petey and the Treasure Tank 2000, are still ongoing problems for Dog Man and the novel’s good forces to combat. Thus, Petey being back in jail doesn’t bring resolution, as his creations continue to pose challenges for Dog Man and complicate the plot. 


Flat Petey’s origin story supports The Importance of Creativity and Silliness. The evil nature that the Living Spray gives him also contributes to The Struggle Between Good and Evil. His first evil act happens during his escape from the EMTs. He makes a joke about playing rock, paper, scissors—because he is made of paper and has handed them a rock—and then causes the rock to knock the two EMTs unconscious. The fact that this scene contains both literal paper and rock but no scissors foreshadows that later in the narrative, scissors will come into the plot and win. Flat Petey’s next morally questionable act is his treatment of Boog E. Feeva. Although he is trying to escape Feeva’s Obey Spray, his choice to turn the spray against Feeva and keep him as an unwilling servant demonstrates his selfish disregard for others. This further underscores his antagonistic nature. Thus, Flat Petey serves as a contrast to the text’s exploration of The Power of Friendship and Loyalty, as he fails to treat others with compassion.


Pilkey adds complexity to Dog Man’s character in this section, particularly regarding his loyalty. He jumps on the Chief in Chapter 4 and, shortly afterward, rushes past the robbery victims in the pet store so that he can play with the squeaky balls and lick the bones. The motif of Dog Man’s bad habits, however, stems from his excessive enthusiasm, not from any ill intentions. Dog Man’s eagerness is a key part of his character, and it has both positive and negative effects. Crucially, his enthusiasm for playing with the red ball on the Treasure Tank 2000’s control arm is what ends up defeating Petey: Had Dog Man not immediately rushed over to bite the ball, Petey would have succeeded in spraying him with the Love Ray. Like many of the story’s plot developments, Dog Man’s victory comes because of unintended consequences: His primary aim is to get the ball, and defeating Petey is a welcome side-effect of this choice. Dog Man’s victories here arise from his instincts rather than deliberate strategy. The ongoing motif of absurdity in the plot is another key element in the story’s exploration of The Importance of Creativity and Silliness.

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