Dungeon Crawler Carl

Matt Dinniman

65 pages 2-hour read

Matt Dinniman

Dungeon Crawler Carl

Fiction | Novel | Adult | Published in 2020

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Character List

Meet the key characters, with insights into their roles, motivations, and relationships—spoiler-free.

Major Characters

A 27-year-old former Coast Guard mechanic who accidentally survives the sudden destruction of all buildings on Earth. He possesses a strong physical build and a deep-seated hatred for bullies. Forced into a lethal televised dungeon, he struggles to protect weaker participants and retain his humanity rather than adopting a ruthless survival strategy. His ingenuity frequently allows him to exploit glitches in the game's programming.

Key Relationships

Protective caretaker of Princess Donut

Trainee under Mordecai

Ex-boyfriend of Beatrice

Client of Zev

Mentee of Odette

Ally of Brandon

Owner and trainer of Mongo

Defiant rival of The Maestro

Beatrice's prize-winning Persian show cat who transforms into a highly intelligent, talking participant after eating an enhanced pet biscuit. Her impossibly high charisma stat allows her to casually charm dungeon monsters while winning over galactic viewers. Her vain exterior hides genuine vulnerability and a growing sense of loyalty to her human caretaker.

Key Relationships

Companion to Carl

Former pet of Beatrice

Student of Mordecai

Trainer and owner of Mongo

Friend of Zev

Interviewee of Odette

A shapeshifting alien who serves as Carl and Princess Donut's registered guide and guild master. He is a former dungeon crawler who survived to Level 11 decades ago by making a desperate deal that resulted in long-term indentured servitude. He despises the Borant Corporation but actively works to keep his current trainees alive to secure his own eventual freedom.

Key Relationships

Mentor to Carl

Mentor to Princess Donut

Former trainee of Odette

A married pair of heavily armed crawlers who previously worked for ICE. Following misguided tutorial advice, they adopt a ruthless playing style. They pretend to offer friendship before brutally attacking weaker participants to steal their loot and experience points.

Key Relationships

Rivals of Carl

Attackers of Princess Donut

Parents of Yvette

A massive, cruel orc who serves as the host for a specialized broadcast that revels in crawler deaths. He is a prince of the powerful Skull Clan, possessing immense influence outside the dungeon. He delights in forcing participants to make impossible, deadly choices for the amusement of his audience.

Key Relationships

Hostile host to Carl

Interviewer of Frank and Maggie

Antagonized by Princess Donut

Supporting Characters

A two-foot-tall kua-tin (fish creature) who works in the communications department for the Borant Corporation. She acts as a liaison for the Crawler Assisted Outreach Program. She views the crawlers with profound sympathy and quickly forms an emotional bond with Princess Donut while discussing Earth television shows.

Key Relationships

Friend and agent to Princess Donut

PR agent for Carl

The most beloved program host in the history of the galaxy and a former participant who survived to Level 12. She wears mechanical armor to replace the legs she lost during her own time in the dungeon. Motivated by money, she provides Carl with crucial advice on manipulating the system to retain galactic popularity.

Key Relationships

Media host and mentor to Carl

Interviewer of Princess Donut

Former trainer of Mordecai

Princess Donut's original owner. Her cheating prompts Carl to end their relationship moments before the apocalypse begins. Although she is absent from the immediate events of the dungeon, her past actions actively shape the dynamic between Carl and Princess Donut.

Key Relationships

Ex-girlfriend of Carl

Original owner of Princess Donut

An able-bodied employee from an eldercare facility and the leader of the Meadow Lark party. Refusing to abandon the 40 elderly residents trapped outside during the collapse, he works tirelessly to protect them despite knowing the odds of survival are extremely low.

Key Relationships

Combat ally of Carl

Coworker of Chris

Coworker of Yolanda Martinez

Coworker of Imani C.

One of the four able-bodied fighters in the Meadow Lark party who worked at the assisted living facility. He actively assists Brandon in defending the elderly residents from dungeon monsters.

Key Relationships

Coworker of Brandon

Ally of Carl

A Level 5 crawler and staff member from the eldercare facility. She helps protect the vulnerable residents and takes drastic, desperate action when an elderly man breaks a severe dungeon rule.

Key Relationships

Coworker of Brandon

Caretaker for Jack

A pragmatic and capable fighter in the Meadow Lark party. She bears the heavy emotional burden of having mercy-killed 12 elderly residents to prevent them from burning to death at the hands of a monster.

Key Relationships

Coworker of Brandon

Ally of Carl

An eccentric elderly woman who pushes a shopping cart through the dungeon. She exhibits highly unusual behavior, selectively disappearing from official broadcasts and carrying advanced alien technology that cannot be used in the game.

Key Relationships

Mysterious acquaintance of Carl

Associated with Brandon

A baby velociraptor that Carl and Princess Donut receive as a pet after clearing a boss room. Aggressive and constantly trying to bite them at first, he requires careful training to become a valuable, albeit highly dangerous, pack hunter for their party.

Key Relationships

Trained by Carl

The teenage daughter of Frank and Maggie. She is severely injured by a booby-trapped rat corpse that Carl leaves behind for her father, leading to a violent end at the hands of her own mother.

Key Relationships

Daughter of Frank and Maggie

Unintentionally injured by Carl

An elderly resident under the care of the Meadow Lark party. He unknowingly violates a severe dungeon rule by urinating outside of a bathroom, which directly summons a devastating high-level monster to punish the area.

Key Relationships

Dependent of Brandon

Dependent of Yolanda Martinez

A 99-year-old woman in the Meadow Lark group who flirts playfully with Carl and expresses deep gratitude when he risks his life to drag her to safety from a gravity trap.

Key Relationships

Saved by Carl

Dependent of Brandon

A goblin shaman who, alongside Lorelai, is completely charmed into building a coal-powered motorcycle for Carl and Princess Donut. He happily trades goods for Carl's meth and provides useful information about dungeon mechanics.

Key Relationships

Charmed by Princess Donut

Colleague of Lorelai

A goblin shaman who falls under Princess Donut's spell. She gets aggressively drunk, heavily flirts with Carl, and helps build the copper chopper vehicle for the pair.

Key Relationships

Charmed by Princess Donut

Attracted to Carl

Colleague of Rory

A caretaker stationed in the Level 1 safe room. He provides Carl with context about the cruel reality of the dungeon planets, explaining that Earth is effectively dead regardless of who survives the crawl.

Key Relationships

Informant to Carl

A Borant Corporation administrator who overrides Zev's authority to place Carl and Princess Donut on a far more dangerous and sadistic spin-off show. He threatens Carl with immediate execution if he fails to comply.

Key Relationships

Enforcer over Carl

Superior to Zev

An associate producer for Odette's talk show. She physically meets with the crawlers to prep them for their holographic interview broadcast.

Key Relationships

Subordinate to Odette

Handler for Carl

A crawler forced onto The Maestro's Death Watch program, where he must guess if his friends will survive an ambush to earn a teleportation save. He bravely refuses to play the sadistic game.

Key Relationships

Captive of The Maestro

Fellow captive with Zhang

Aided by Carl

A crawler pulled from certain death only to be forced to gamble on the lives of his teammates for galactic entertainment. He completely refuses to play The Maestro's cruel game.

Key Relationships

Captive of The Maestro

Fellow captive with Li Jun

Aided by Carl