61 pages 2-hour read

Enchantra

Fiction | Novel | Adult | Published in 2025

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Part 5-Part 6, Chapter 27Chapter Summaries & Analyses

Part 5: “Round One of the Hunt” - Part 6: “Round Two of the Hunt”

Part 5, Chapter 18 Summary: “Numb”

As the Hunt begins, Knox tells the partygoers to return to Hell or face his wrath. He takes out the Hunting Knife and lets it hover in the air as it decides who will be the first Hunter. It chooses Grave, which makes him smile as everyone else seems annoyed or nervous. Grave selects the game Roaming Rooms, which means that the other Silver siblings have 10 minutes to hide before Grave hunts them. Rowin tells Genevieve to wait for him in the foyer while he quickly handles something. Genevieve waits in the foyer until there’s only two minutes left, then she realizes she has to hide alone. She runs into the maze and hides as the cold seeps into her bones.


After an hour, she hears someone else in the maze and feels her ring turn hot with danger. Grave calls out to her, and Genevieve realizes she left footprints in the snow outside, showing Grave right where she is. She runs, dragging a branch behind her to obscure her fresh footprints. She hides in a gap between the house and the lattice holding up vines. Grave walks past her, but he pauses and stabs through the lattice twice, missing Genevieve both times. He leaves, and Genevieve waits an additional 10 minutes after her ring turns cold to move. When she gets out, she runs into someone.

Part 5, Chapter 19 Summary: “Two Truths”

Genevieve runs into Rowin, who steadies her. She asks him where he was and why he didn’t come for her, and he says that he had to take care of something that took longer than he anticipated. Genevieve complains about the cold and the snow, and Rowin drags her away to his room. He explains that the Roaming Rooms game requires that they change locations every four hours, giving Grave the chance to kill them. The Hunting Blade is the only weapon that can kill the Silver siblings, though they can slow each other down by breaking necks and bones, stabbing each other, etc. Genevieve worries that Grave will find them, as Rowin’s room seems an obvious hiding place. Rowin reassures her that Grave will never suspect where he’s taking her, and he shows her the hidden tunnel he’s constructed between his room and Grave’s bathroom. Grave has a hideous trap in front of his bedroom door, so he would not suspect anyone could hide in his room.


Genevieve crawls through the tight tunnel before sitting in the bathroom with Rowin and Umbra. She previously assumed that Rowin’s room would be next to Remi’s, and she tells Rowin that she wanted to see Remi’s room to see how similar the twins are, despite their fractured relationship. Rowin asks her how Remi upset her at the masquerade party, and Genevieve tells him about Remi’s pitying comments. Rowin comments that Genevieve worries she needs protection from herself, and the accuracy of his assessment shocks Genevieve.


Genevieve and Rowin enter Grave’s bedroom to hide for the next few hours. Bored, Genevieve suggests they play the game two truths and a lie. Rowin goes first, revealing that he’s never slept with anyone in his own bed. The first person to stay with him was Genevieve. When he has his freedom, he never goes further away than Florence, and Genevieve wonders if there’s more to Rowin’s desire to win than meets the eye.

Part 5, Chapter 20 Summary: “Chased”

Rowin refuses to keep talking after Genevieve asks about his mother. While he sits in silence, Genevieve tries to distract herself by reorganizing Grave’s closet and fixing her hair. Suddenly, Rowin tells her to be silent and instructs Umbra to cause a distraction. Umbra distracts Grave while Rowin and Genevieve run. Grave chases Genevieve through the house before trapping her in the dining room. Grave almost stabs Genevieve before Rowin interrupts and fights him off as the bells toll, indicating the necessity for the siblings to change rooms. Rowin throws the Hunting Knife out the window, forcing Grave to chase after it.

Part 5, Chapter 21 Summary: “Little Game”

Genevieve begins to gloat about escaping Grave, but Rowin quickly drags her away. They run into Ellin, who looks disgruntled after being trapped in a desert. Knox turns all the spare rooms of the Enchantra estate into different landscapes, and Rowin encourages Genevieve to avoid the enchanted rooms due to the danger of becoming trapped or encountering something nefarious inside. Rowin takes Genevieve to the library before leading her into a poorly equipped hidden room, which he claims Grave cannot enter.


There’s whisky in the room, which Rowin offers to Genevieve. She refuses, as whisky reminds her of Farrow. Rowin wants to ask her about it, so he suggests a new game where they can ask each other questions. Genevieve agrees and asks Rowin about his search for a cure for the Crimson Rot. He admits that he wants the cure to stop the Hunt, but Grave and the others think that Knox will still find some way to keep them in servitude even if Rowin does locate a cure. Rowin worries that his desire to win is selfish, but Genevieve tells him that she thinks it’s selfless. Rowin asks Genevieve about Farrow, and she hints that she had a prior sexual relationship with Farrow, but she keeps the true pain he caused her to herself. The bells ring, announcing that it’s time to move.

Part 5, Chapter 22 Summary: “Brutal”

Rowin silently leads Genevieve to the kitchen. A moment later, Wells bursts in, bleeding and injured. Before Genevieve can offer to help him, Rowin insists she get inside the dumbwaiter. He climbs in after her, and they listen as Grave enters the kitchen and brutally kills Wells. Genevieve tries to offer sympathy to Rowin, but he insists she be quiet, though he does hold her hand. The dumbwaiter goes up to the library, and the doors open to reveal Grave, who insists they get out. Rowin refuses, and Grave stabs him and knocks him unconscious. Grave attacks Genevieve, strangling her and nearly killing her. Genevieve asks him to let her say her last words, so he releases her throat. She gives him a fake message for her family, and when he tries to stab her in the heart, she dodges him so the knife goes through her shoulder. Grave stabs her so hard that the knife is embedded in the wall behind her. By the time he gets the knife out of her, the game is over, and Genevieve manages to use her Specter powers to turn invisible, dodging his second attack. Rowin wakes up in time to catch her as she loses consciousness.


Genevieve dreams of Farrow calling her a creature from Hell and threatening to burn her. She wakes in Rowin’s room. Rowin tells her that she nearly died and that he had to bribe Ellin to heal her. The family is in the dining room, and Genevieve decides to go downstairs to show her face to those who bet against her.

Part 5, Chapter 23 Summary: “Loopholes”

At dinner, Genevieve tries to thank Ellin for saving her, but Ellin says she only did it because Rowin offered to spare her when he and Genevieve take their turn as Hunters if they are not the only three players left. Sevin tells Genevieve that he watched Ellin save her. Ellin, as a Light Wraith, is more powerful than Remi, Wells, or Rowin as Shadow Wraiths, and Sevin and Covin as Blood Wraiths lack her healing powers. Grave is a Void Wraith, perhaps the most powerful of them all. Sevin tells Genevieve that Rowin nearly became unhinged when Genevieve almost died, which surprises Genevieve.


Genevieve waits for Rowin in his room, but when he doesn’t appear, she decides to research Crimson Rot herself, with the goal of saving the Silver family. She finds a book on the topic in the library but is interrupted by Knox, who tells her that the Hunt spectators hope to see a steamy display from her and Rowin if she wants to win Favored status. When Knox leaves, Grave sneaks up on Genevieve, intending to kill her during safe hours in clear violation of the Hunt’s rules. When Grave tries to throw a knife at Genevieve, time stops as she tries to turn invisible.

Part 5, Chapter 24 Summary: “Fiction”

The last time Genevieve felt time stop was at the Mystick Mardis Gras ball, when Farrow told her that their relationship was over. His family had found out about her family’s occult ties, and he had agreed to his mother’s demand that he stop seeing Genevieve and marry a girl from London. Genevieve was heartbroken, especially since Farrow was condescending and callous when he broke her heart.


Grave reveals that time manipulation is one of his abilities as a Void Wraith. He can stop time to prevent Genevieve from using her Specter powers to dodge the knife. The knife pierces her, but Genevieve projects her powers outward, making everything besides her in the room disappear for a moment, including the knife. Rowin, who entered the room in the moment that Grave threw the knife, is shocked that Genevieve was able to use her powers that way, and so is Grave. Grave threatens Genevieve again, and Rowin tells Grave that Genevieve is his, and if Grave harms her he will make his eternal existence even more miserable. Rowin takes Genevieve back to his room, and Genevieve tells him never to call her his again unless he truly means it.

Part 6, Chapter 25 Summary: “Astute Observation”

In Rowin’s room, Genevieve hides the book about Crimson Rot she found in the library inside her trunk. She tries to write in her diary but has no ink, so she searches Rowin’s desk for some. She finds unfinished letters to Ellin, Remi, and Grave from Rowin’s year of freedom, as well as an envelope addressed to Grimm Manor. She doesn’t have time to investigate further before Rowin returns. They sit in companionable silence until Sevin and Covin arrive to play cards, passing the time until midnight.


For the second round of the Hunt, the Hunting Blade chooses Remi. He selects Random Starts as his game, and before Rowin can warn Genevieve, everyone is magically transported to a random area of the house. Genevieve is in an old dusty room, and when she exits, she finds herself in the dining room. She senses someone nearby and is afraid until she sees Rowin’s face. Rowin attempts to flirt with her, and Genevieve notices blood on his lip, which he claims was from him biting his lip during the magical movement. He tries to tuck his hair behind his ear, but it’s a little too short. Genevieve realizes that she’s looking at Remi impersonating Rowin, and he has shoved a lip ring through his mouth to trick her. He leans close to her, but she pulls away. Remi realizes she knows who he is, so he slashes at her with the knife, cutting her. She rips out the lip ring, causing Remi to drop the knife. She tries to grab it, but it burns her, so she kicks it across the room and runs away.

Part 6, Chapter 26 Summary: “Meadow”

Genevieve runs to the library to attempt to enter the secret room Rowin showed her earlier. As she goes up the steps, one of them breaks, and her choker necklace catches on a splinter from the stairs’ banister. She nearly chokes until she manages to get her foot onto a step. With a bruised neck and sprained ankle, she makes it into the secret room. She drinks two glasses of whiskey and falls asleep.


Rowin is there when she wakes. She tells him about her injuries and Remi’s deceit. He asks if she can walk, and she struggles to put weight on her injured ankle. He picks her up and carries her into the library. They run into Remi. Remi and Rowin fight, and before Remi can kill Rowin, Genevieve pushes a bookcase on top of Remi. Rowin and Genevieve escape into an enchanted room that appears to be an idyllic meadow.


Rowin and Genevieve explore the meadow and play two truths and a lie again. Genevieve asks Rowin about the ring that he gave her, and he reveals he won Favored status 15 years ago, after a particularly brutal hunt. Rowin and Genevieve find a stream, and Rowin thinks the stream is a game within the Hunt in which they could earn an immunity token.

Part 6, Chapter 27 Summary: “Long Story”

Rowin and Genevieve investigate the stream and the strange fish inside it, but they cannot solve the puzzle. Rowin asks her about why she doesn’t usually drink whiskey, and Genevieve relents and tells him all about Farrow. She met Farrow in a bar in New Orleans when she was 15. He stood out because he was her age and was ineptly trying to steal a bottle of bourbon, so Genevieve pretended to faint to help him escape. Afterward, she ran into him and his friends outside. She spent time with them, and Farrow took her home with him. They were intimate, and he spent an entire summer courting her. He then left to go to boarding school abroad, breaking Genevieve’s heart. She spent years getting over him until he returned and acted as if nothing had happened.


Genevieve tried to ignore Farrow, but he infiltrated her friend group. He won her back, but after months together again, he broke her heart and revealed that he would never marry someone with a paranormal bloodline, instead accepting an engagement to a woman in London. Genevieve was heartbroken and intent on revenge, so she tricked Farrow into finding her having sex with his friend Basile inside a Mardis Gras float after she got drunk on whiskey. Farrow trapped her and Basile inside and lit the float on fire, and Genevieve was too intoxicated to use her powers to escape. She and Basile were badly burned, and Farrow’s father paid off the police and her and Basile’s families. As revenge, Salem burned down Farrow’s house, though Geneveive made him promise to ensure no one was inside. Genevieve is wracked with guilt, especially since Basile was badly burned and barely recovered. Rowin tells her that it wasn’t her fault, but she doesn’t believe him.

Part 5-Part 6, Chapter 27 Analysis

As the Hunt continues, Genevieve must rely on herself to survive. She works to build trust with Rowin, as they compete as a team, but she also learns The Importance of Free Will. In the first round of the Hunt, Rowin tells Genevieve to wait for him before hiding from Grave, but his failure to return for her prompts her to focus on her sense of self-reliance, thinking, “No matter what she shared with Rowin—vows, kisses, beds—it was important for her to remember that she had to trust herself first and foremost” (181). Genevieve comes to the realization early in the game that she cannot place all her faith in Rowin. In order to survive, she must cling to her agency, to her own power. However, part of Genevieve’s character development is her journey toward trusting herself. She carries guilt for the mistakes of her past and feels that “she was absolutely her own worst enemy. Every bit of danger she’d ever been in was a tangled web of her own creation” (191). Genevieve got involved with Farrow Henry of her own volition, she entered Phantasma on her own, and she went to Enchantra without telling Ophelia. Genevieve’s choices often lead her into trouble, and she struggles to trust herself and express her agency during the Hunt.


As Genevieve struggles to express her agency, she also struggles to form a cohesive vision of herself, informing the theme of The Search for Identity and Self-Acceptance. Instead of facing the emotional impact of her past relationship experiences with her mother, sister, and Farrow Henry, Genevieve seeks to avoid her memories, but Enchantra offers her an opportunity to change. Genevieve has a realization that the Silvers could grant her a different future, thinking, “She’d been running away from her problems…her feelings of never being enough…and now here she was, an important piece of this family’s legacy. So if she couldn’t think of a single thing from her life before Enchantra to fight for, why not fight for the ones here” (225). Genevieve is a self-sacrificing character, viewing herself as valuable only in what she can do for others. Winning the Hunt could help Rowin grant freedom to the Silver family, something that Genevieve believes could make up for the mistakes of her past. Genevieve longs to embody the role of the savior, to view herself as more than the sum of her past failures. Her character arc will involve coming to realize that she is inherently worthy of love and does not need to prove her worthiness through self-sacrifice. 


Genevieve also pushes back against the idea of legacy, a concept that is integral to the entire Wicked Games series. Ophelia struggles with the meaning of the Grimm legacy in Phantasma, and Genevieve wrestles with forming her own legacy in Enchantra. Farrow Henry used his family’s legacy as an excuse to treat Genevieve poorly, prompting her to think, “Legacies were a con. Genevieve would rather have her whole self than a part of any sort of legacy that treated people like that” (230). Genevieve rejects the idea that identity and legacy are necessarily entwined. Instead of hiding behind the facade of familial heritage, Genevieve seeks to cultivate an individual self. Farrow Henry utilizes his family’s wealth and connections as an excuse to hurt Genevieve. Ophelia clings to the Grimm family magic and prophecy as an excuse to avoid searching for her own life’s meaning. Genevieve instead pushes back against legacy and prophecy, carving her own path toward the future she seeks for herself.

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