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Content Warning: This section of the guide includes discussion of graphic violence.
Our first-person narrator is a rogue SecUnit (Security Unit), a construct of cloned human and inorganic parts that calls itself Murderbot.
After events on Milu, Murderbot returns to HaveRaton Station. Its transport vessel, called Ship, is diverted near a security deployment. Suspecting a trap, Murderbot erases all evidence of its presence and escapes in an evac suit before Ship is boarded. Murderbot infiltrates the station’s interior through another vessel’s cargo bay by asking that transport politely for entry. Murderbot points out that the instructions humans give bots rarely direct them to refuse pleasant, unaggressive requests.
Inside, Murderbot hacks station systems to conceal its weapons and activates a program that makes its movements look more human. From a walkway, Murderbot observes a heavily armed, 23-person team from a security company called Palisade preparing to board Ship. By hacking a station security drone, it intercepts communications confirming the team is hunting for a rogue SecUnit, realizing the trap is for it. To alter its appearance and blend in further, it buys new clothing at the station mall—the first clothing it has ever selected for itself.
While downloading transport schedules, it discovers a news report that its former client, Dr. Mensah of PreservationAux, has been accused of corporate espionage by the malevolent corporation GrayCris. Further investigation of news reports reveals that Mensah has disappeared from Port FreeCommerce and is believed to have been taken to TranRollinHyfa, a station that serves as GrayCris’s corporate headquarters. Murderbot concludes that GrayCris believes Mensah sent it to the planet Milu to expose their illegal mining operation. The corporation has likely abducted her to lure Murderbot into a trap.
Determined to rescue her, Murderbot uses an identity marker and currency cards from two former GrayCris operatives to book passage on a crewed passenger transport to TranRollinHyfa. During a layover at a transit hub, it mails data clips containing evidence against GrayCris to Mensah’s family on the planet Preservation. On the journey, it researches the heavily secured station, where many security companies are headquartered. A news report featuring Dr. Bharadwaj, another member of Mensah’s team, confirms Murderbot’s suspicion that Mensah is being held hostage.
On its final approach to TranRollinHyfa, Murderbot detects a gunship from its former owner, the bond company simply called “Company,” holding position outside the station. Murderbot hacks the feed of the gunship’s bot pilot and learns that its mission to retrieve Mensah has been suspended because TranRollinHyfa has denied it docking permission. The feed also reveals that Mensah’s team members—the lawyer Pin-Lee, biologist Ratthi, and technical expert Gurathin—are already on the station after taking a shuttle from the gunship. Murderbot disembarks, hacks the local security network, and locates the team’s hotel.
Upon arriving at the heavily secured TranRollinHyfa, Murderbot locates the hotel where the Preservation team is staying. It hacks the hotel’s security system and discovers that GrayCris operatives are surveilling them. Murderbot intercepts and redirects the operatives’ communications, allowing the team to leave the hotel undetected. It follows them to a second hotel and approaches Pin-Lee. In the privacy of a “transit bubble,” a slow-moving sightseeing vehicle, Pin-Lee confirms that GrayCris abducted Mensah and is demanding a ransom the team cannot afford. She also explains that Gurathin cannot get a signal from Mensah’s emergency implant, believing it is blocked by the station’s main security barrier.
The opening chapters establish a link between self-authorship and physical presentation, advancing the theme of Defining Personhood Beyond Biology and Programming. Murderbot’s decision to purchase new clothes transcends the need for a disguise; it is an act of identity construction. After escaping the ambush on HaveRaton Station, it enters a shop to select its own attire for the very first time. The internal monologue reveals the significance of this choice: After putting the clothes on, Murderbot “had a strange feeling I usually associated with finding a new show… I ‘liked’ these clothes” (21). By equating the feeling with discovering new entertainment—its primary source of personal joy—the narrative frames choosing clothes as a form of personal expression. This moment shows that identity is not inherent to one’s physical form or designated function but is cultivated through conscious choices. The consideration of what to wear reflects a being actively shaping how it is perceived—an affirmation of selfhood.
The novella juxtaposes Murderbot’s burgeoning selfhood against the impersonal logic of corporate systems, illustrating the theme of The Dehumanizing Logic of Corporate Power. This is evident in the actions of every major corporate entity. Palisade hunts Murderbot not as a sentient being but as a rogue asset to be reclaimed or neutralized. GrayCris, driven to control a narrative and mitigate financial loss, abducts Dr. Mensah, reducing a planetary leader to a bargaining chip. What’s more, GrayCris assumes that Mensah is controlling Murderbot’s actions, unable to imagine that the rogue SecUnit is making its own choices. The bond company’s gunship is another instance of this ideology. Sent to rescue Mensah, it is prevented from doing so when GrayCris bribes TranRollinHyfa from allowing it to dock. The gunship then updates its mission status to bland corporate euphemism that obscures moral failure: “Retrieve: Suspended Due to Neutral Party Access Denial, Escalation Out of Contracted Parameters” (40). This bureaucratic phrasing transforms abandoning a client to probable death into a justifiable, contractually sound business decision. The capitalist extreme portrayed in the series sees personhood or ethics as irrelevant; individuals are only assets or risks on a balance sheet.
Murderbot’s first-person internal monologue, which is punctuated by often mordantly humorous asides that reveal a consciousness grappling with anxiety via cynical observations and references to entertainment media, explores The Conflict Between Self-Imposed Alienation and the Need for Connection. This stylistic choice creates a disjunction between Murderbot’s internal complexity and its external rigidity: Its body language has been meticulously coded to mimic that of an augmented human. The first-person narrative encourages the reader to inhabit the perspective of a being legally defined as property, fostering an empathy that challenges the dehumanizing corporate worldview. The constant references to shows like The Rise and Fall of Sanctuary Moon are the scaffold upon which Murderbot builds its understanding of social interaction and emotion. This reliance on fictional templates highlights its alienation from and desire for genuine human connection; at the same time, its awareness of the gap between the fictional tropes of what is clearly a formulaic and over-the-top show and reality demonstrates Murderbot’s wisdom and insight.
This internal conflict is mirrored by Murderbot’s external mastery of hacking. Murderbot’s primary mode of exercising agency is through the covert manipulation of information systems. From deleting its presence from Ship’s logs, to infiltrating station security, hotel archives, and an encrypted gunship’s feed, hacking represents Murderbot’s ability to rewrite the rules of an environment designed to control it. This digital proficiency provides a contrast to its physical vulnerability and social ineptitude. In the tangible world, it is an anxious fugitive; in the world of code, it is highly capable. This duality reinforces the idea that its freedom is carved out in the intangible spaces of data streams and security protocols. Hacking is presented as an act of intellectual rebellion, a way of asserting its intelligence and adaptability against corporations that view it as a simple tool.
The tension between alienation and connection culminates in the reunion with Pin-Lee, a scene that recalibrates the novella’s emotional stakes. Murderbot’s doubt about whether to trust the Preservation team stems from feelings of guilt and regret about how it left them in the first installment of the series. However, when Murderbot finally speaks to Pin-Lee, it deflects her accusation of abandonment with an assertion of autonomy: “Mensah said I could learn to do anything I wanted. I learned to leave” (63). This statement is a way of saving face and rejecting experiencing the complex emotions that Murderbot prefers to witness in shows rather than live through. The conversation, a negotiation of trust between two parties operating outside the sanctioned channels of corporate power, demands that both sides obscure their feelings, as Pin-Lee’s grudging admission, “I’m almost glad you’re here” (67) makes clear. However, both Murderbot and Pin-Lee tacitly acknowledgment their mutual connection based on a shared history and a common goal. This interaction moves Murderbot’s journey beyond a solitary flight for survival and toward a collaborative effort rooted in complex, evolving interpersonal relationships.



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