70 pages • 2-hour read
Raven KennedyA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Content Warning: This section of the guide contains discussion of graphic violence, illness, and death.
In the woods near the Vulmin camp, Auren practices her gold-touch, finding it easier to control the combination of gilded and rotted power. She notices her magic has formed a new connection to Annwyn’s land, which seems to absorb the gold she creates. However, her ribbons remain lifeless. She gathers the practice gold into a ball for her pocket, recalling Slade’s advice to always carry some. She regrets her lack of preparedness at Brackhill Castle, blaming herself for Rissa’s injury, which Auren assumes killed her.
On her way back, Emonie surprises her, revealing she has spied on Auren’s magic practice. Emonie demonstrates her glamour magic by changing her eye color to pink and temporarily transforming her hair to match Auren’s. At camp, Auren finds Wick’s right-hand man Ludogar, who saddles her horse for her. Wick takes Auren aside and tells her their next destination will be Bryol, her childhood home. They will arrive by dusk.
During the day’s travel, Emonie shares stories of stealing from Stone Swords for the Vulmin. When Emonie asks about Auren’s lover, Auren replies that Slade set her free. As dusk approaches, the group arrives at the ruins of Bryol.
Auren sees that Bryol is destroyed, all rubble and burnt stone. Wick explains that the Carrick monarchy attacked the city to eliminate the Turley family as a threat and forbade its rebuilding. The Vulmin will want Auren to take the throne after they overthrow King Carrick. She denies any desire to be queen, saying she only wants to stop the monarchy’s terrorism. Wick warns her not to be ignorant of what the Vulmin expect.
Auren enters the ruined city on foot, feeling a deep connection to the place. Emonie, Ludo, and other Vulmin follow in silent support. She goes to her childhood home, and the sight unlocks memories of her happy past with her parents. She realizes her house was the epicenter of the attack that killed thousands because of her family. Weeping tears of gold, she hears her mother’s voice in memory, encouraging her to be strong.
Wick says the Carricks did not win completely because she survived. Emonie places her broken-winged bird charm on the ash as tribute, and the other Vulmin follow, leaving their sigils and kneeling with her. Auren presses her hand to the ground and uses her magic to grow a massive, solid gold tree from the ashes of her home.
The group travels to Naonos Erith, a village built by Bryol’s survivors from the city’s ruins. One hundred villagers wait for them, erupting in clamor upon seeing Auren. Wick calls for them to join the rebellion. They readily agree. That evening, Auren celebrates with the villagers. She dances with her lifeless ribbons, wishing Slade and her family were there.
The next morning, Auren wakes with a hangover. Their host, Elisabeth, provides a potent cure. After breakfast, Wick and Ludo speak with Lerana, Ludo’s sister and a Vulmin spy. She brings news of Oreans in Riffalt City who may need rescuing. Lerana says rumors of Auren’s return are spreading.
Wick explains the mission is risky but will be good for morale. He asks her to accompany him, explaining she will need a disguise. Auren eagerly agrees, wanting to take an active role and help people.
Malina reflects on her changed relationship with her assassin, Dommik, and feels guilt over Jeo, her former saddle, whom she used in rebellion against Midas. She feels responsible for his death, as Dommik killed him during a previous assassination attempt. After sharing a meal, Dommik shadow-leaps them to the road outside Highbell.
As they observe the castle, a fae soldier attacks. Dommik saves Malina by decapitating the soldier, then calms her. He buries the body and decides they must leap directly to the castle.
They arrive to find Highbell Castle damaged, with gold fixtures removed and gilded walls chipped, and a large crowd gathered. Queen Kaila of Third Kingdom stands on the balcony, addressing the people. She announces King Midas is dead and that, as his grieving betrothed, she is fulfilling his last wish to care for Sixth Kingdom. Malina sees Third Kingdom soldiers integrated with Highbell’s guards and realizes Kaila is trying to take her kingdom.
Furious, Malina pushes through the crowd and declares herself queen. She explains she was tricked in Seventh Kingdom and gave her blood to the fae, who have repaired the Bridge of Lemuria and are marching to invade Orea. Kaila and the crowd laugh at her, humiliating Malina. Kaila calls her “mad” and orders guards to take her inside. As she is hauled into her own castle, Malina desperately shouts for the people to prepare for attack.
Kaila hosts Malina at the dining table, asserting her new authority. Malina can sense Dommik is hidden in the room’s shadows. She notes the room has been ransacked, with gold items stolen. Kaila accuses Malina of lying about the fae to regain power. Malina insists Midas arranged her death so he could marry Kaila. Kaila claims the people hate Malina and adore her for restoring peace.
Malina offers to let Kaila have the throne if she will help save Highbell from the fae. Kaila surprisingly agrees, and they make plans to gather guards and prepare the castle. Leaving the dining room, Malina sees a familiar pregnant woman being escorted by guards—Mist, Midas’s saddle. She then hears what sounds like Midas’s voice whispering her name. She follows it into a dark room, where a door clangs shut behind her.
Kaila appears with guards and a key, revealing Malina is trapped in Auren’s gilded cage. She used voice magic to mimic Midas’s voice. Kaila dismisses the fae threat and reveals she plans to claim Mist’s baby as her and Midas’s heir to secure her claim. She taunts Malina about being jealous of Auren. When Malina says Auren enjoyed being Midas’s favored saddle, Kaila informs her that Auren killed Midas, who was a fraud. Kaila leaves Malina locked in the cage, shocked.
Malina observes Auren’s untouched belongings, guilty about her complicity in Auren’s captivity. She wonders if Auren hated Midas and the gilded cage. Dommik appears from the shadows, having searched for her. He easily picks the lock to free her.
Malina resolves to prepare for the fae attack, even if Kaila will not. Dommik affirms his belief in her, saying he does not just believe her—he believes in her. He kisses her forehead. They sneak out, and Dommik shadow-leaps them to the soldiers’ barracks.
Malina confronts the soldiers and their general, ordering them to prepare for attack. The general and soldiers mock her. They state they now take orders from Queen Kaila. Malina admits she was wrong to order them to kill citizens during the riots, but they are not swayed. All the soldiers turn their backs on her.
Devastated, Malina leaves. Dommik offers to kill the general and Kaila, but she refuses, knowing the people need Kaila. She says she has a plan and needs a horse.
Dommik insists on riding the same horse as Malina. They ride down the dangerous mountain road. Malina uses his distracting touch to manage her fear of heights. The horse slips on ice, nearly falling off the mountain, but Dommik expertly saves them.
They arrive safely in the city. Malina rides into the busy market square, dismounts, and addresses the crowd, warning them of the fae invasion. The people reject her, shouting that they want Queen Kaila and calling her a liar. The crowd disperses. She remains determined.
She and Dommik race to the bridge serving as the main entrance to the city. Knowing the bridge is the choke point from the main road, Malina decides to build a defensive wall to protect Highbell. She kneels and desperately begs her magic for help, filled with regret for her past actions. Her magic surges in response, and she forms a solid brick of ice in her hands.
Auren’s group travels to their mission rendezvous. She reflects on her love for Slade. Two Vulmin, Marox and Ogith, are very attentive toward her. They arrive at the meeting place, ruins of a violet-stoned temple. Ludo warns Emonie not to steal from the sacred temple. An old fae named Brennur arrives to meet them. Wick explains they need his help rescuing Oreans in Riffalt.
Brennur is shocked to see Auren, whom he believed dead. He initially refuses to take her to Riffalt City, fearing the danger of her being recognized. Wick reminds him of his vow to the Vulmin, and Brennur reluctantly agrees. He leads them outside and uses his magic to grow a fairy ring of grass and flowers on the ground. Wick explains this is how they will travel to Riffalt, as the rings have twins in different locations.
They all travel through, and the world warps around them. The sensation fills Auren with panic and anxiety, a stark contrast to how the others experience it. They arrive in an identical ring inside a bedroom in Riffalt City. Brennur arrives last and magically dismantles the ring. Marox and Ogith leave to protect Brennur. Wick tells the remaining four that the mission is about to get much more difficult.
Wick briefs the group about Oreans at Lord Cull’s estate. Auren and Emonie will pose as servants to investigate inside, while Wick and Ludo pose as horse traders to watch outside. He stresses the danger and that their primary goal is gathering information, not rescue. Emonie uses her glamour magic to disguise Auren, who hides her golden ribbons under her clothes.
The four leave the inn and walk through Riffalt, which teems with Stone Swords. Emonie produces a stolen basket; Auren quietly warns her not to steal while surrounded by guards. A Stone Sword stops and questions them. To maintain cover, Auren gives a false name, Nenet, and claims their cousin is Ludo. Emonie tries to talk their way out, but the guard becomes aggressive and grabs Auren’s arm. She grabs his wrist and secretly channels rot-gold into his split knuckles. The guard begins to choke as the rot-gold fills and decays his lungs. She and Emonie pretend the guard is merely sick as Wick joins them, and they quickly walk away. Wick tells Auren not to feel bad, as the guard would have killed them.
They walk to a wealthier area. Ludo acquires a horse from a contact. They arrive at Lord Cull’s massive estate. Lerana meets them and provides final disguises and cover stories. Wick warns Auren and Emonie to leave immediately if they sense danger. As they follow Lerana toward the manor, Auren feels like a true Vulmin.
These chapters advance the theme of The Reclamation of Bodily and Emotional Autonomy by juxtaposing a character’s confrontation with past trauma against her developing present agency. Auren’s return to Bryol forces her to reconcile her identity as a survivor with her new role as a symbol of rebellion. The visit functions as a key psychological passage; the ruined city serves as a physical manifestation of her childhood trauma, a gravesite that connects her personal loss to a communal one. Her decision to create a solid gold tree from the ashes of her home is an act of reclamation, transforming the ground of her family’s destruction into a monument of resilience. This act transmutes gold—once the material of her cage—into a medium for memorialization, symbolizing her control over her own narrative.
The narrative structure purposefully contrasts Auren’s journey with Queen Malina’s, creating a complex dialogue on power and perception. While Auren is embraced as a prophesied savior by the Vulmin, Malina is rejected as a “madwoman” by her own people, illustrating the theme of Propaganda as an Instrument of Power and Control. Kaila’s seizure of Highbell is achieved not through force but through the manipulation of public opinion, branding Malina’s warnings as lies and positioning herself as a stabilizing force. Malina’s repeated attempts to warn the soldiers and citizens fail because she can no longer rely on the authority of her title; Kaila has successfully rewritten the kingdom’s narrative. This forces Malina into a new form of agency born of individual strength and integrity rather than birthright. Her solitary construction of an ice wall is a symbolic act. Unable to persuade with words, she builds a literal defense, physically embodying the duty her people have rejected. This parallels Auren’s creation of the golden tree: Both women use their elemental magic to create a public testament to their will, yet one is an act of communal hope and the other an act of isolated defiance.
The development of both Auren and Malina is tied to the symbolism of their magic, which functions as a direct extension of their internal states. Auren’s growing control over her “gilded, rotted” magic mirrors her acceptance of her complex identity. The rot is no longer just a blight from Slade but an integrated part of her power, a weapon she can consciously wield. Malina’s ice magic undergoes a similar transformation. Initially an uncontrollable manifestation of her emotional state, she learns to channel it into a constructive, defensive force. She begs her magic for help to build the wall, reframing her power as a tool for atonement and protection. Dommik’s shadow magic also subverts its traditional dark associations; for Malina, his shadows become a source of safety and comfort, contrasting sharply with the glaring, deceptive performance of Kaila’s court. The evolution of these magical elements underscores the characters’ internal shifts, as powers once linked to pain are repurposed for protection, creation, and connection.
Auren’s first Vulmin mission tests both her new skills and her developing moral framework, exploring the theme of Distinguishing Justice From Vengeance. Her willingness to disguise herself and infiltrate Lord Cull’s estate marks her transition to an operational member of the rebellion. This active participation is a critical step in claiming her own power, moving beyond the identity prescribed to her by others. She feels satisfied at participating, putting her power to use for purposes she can be proud of rather than one she’s forced to. The confrontation with the Stone Sword forces a moral test. Her response—a quiet, precise application of her lethal rot-gold—is framed not as vengeful rage but as a necessary defense of herself and the mission. Wick reinforces this interpretation, stating, “[h]e would’ve killed you […] Don’t feel bad about defending yourself and your identity” (501). This act establishes Auren’s capacity for violence in the service of a just cause, separating her actions from pure retribution.
While Auren’s internal evolution is marked by these significant moral and magical shifts, her external integration into the Vulmin is facilitated by key relationships. The use of foils extends beyond Auren and Malina to include Emonie, who aids Auren’s social and emotional growth. Emonie’s carefree demeanor, her habit of stealing from the enemy, and her easy command of glamour magic provide a lighthearted counterpoint to the gravity of Auren’s past and her new responsibilities. Her friendship offers Auren a relationship free from the power dynamics of her interactions with Slade or Wick, allowing for simple camaraderie. Furthermore, Emonie’s glamour magic facilitates Auren’s active role in the Riffalt mission. By disguising Auren, Emonie literally enables her to move through a hostile city and participate in espionage, pushing her beyond the limitations of her recognizable public identity. This relationship grounds Auren’s epic journey in personal connection, showing how her growth is also fostered through the dynamics of trust and friendship.



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