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Martin savors the fine spring weather as he wanders the woodlands with Gonff and his new friend, Skipper, the otter. Their carefree excursion is interrupted by a party of soldiers led by Tsarmina. She demands the return of her two prisoners, but Skipper says she doesn’t rule Mossflower Woods. A fight breaks out, with squirrel archers aiding in the defense. When Tsarmina gains the upper hand, a group of otters dives into the river, carrying Gonff and Martin with them. Angry at losing her quarry, Tsarmina orders Fortunata to fetch the fearsome monster known as the Gloomer because nothing can escape him underwater.
The otters bring the two mice to their underground caves: “It was a large, sandy, shelflike area, the roof of which was a mass of gnarled willow roots. Phosphorescence from the swift-flowing water palely illuminated the cave system of the underground bank” (75). Skipper says everyone will be safe here. One of the otters who stayed behind to spy reports that Tsarmina will be sending the Gloomer.
Back at Kotir, Fortunata and a group of soldiers journey to a watery lake in the depths of the fortress, where the giant water rat named the Gloomer is chained. The Gloomer “was a killer, savage and mindless, particularly when there was fresh meat to be had” (79). They lure him through the night toward the otter stronghold.
Martin wakes before dawn, worried about the approaching monster. Skipper assures him there is nothing to worry about because the otters possess a giant pike fish called Stormfin. Skipper releases him to swim up the river and attack the Gloomer. Tsarmina and her troops watch from the riverbank as a terrible battle ensues. To their horror, the Gloomer is killed by Stormfin. Tsarmina is furious and threatens dire vengeance on all the woodland creatures: “Before I am finished with Mossflower, every creature who defies me will wish that its mother had never given birth to it” (87).
The scene now shifts to Brockhall, the ancestral home of the badgers. It is a giant burrow constructed beneath the roots of an ancient oak tree. On this particular evening, a feast is being held in honor of the new arrivals from Loamhedge. Gonff is on hand to introduce Martin to the assembled guests. The Abbess makes a speech, thanking the woodlanders for allowing the Loamhedge Sisters and Brothers to live among them. She offers the healing arts of her order to all in need.
During the sumptuous meal, someone suggests hiring a spy to keep an eye on Tsarmina’s court so that the woodlanders won’t be caught by surprise. Gonff suggests a robin named Chibb. He’s pompous but will work if paid to do so. Ben Stickle speculates that supplies will soon be running low at Kotir: “The cat and her soldiers can march about all season, but there’s no one left to order about and they ain’t no farmers, that’s sure. They’ll starve without others to do their labor” (96).
On the battlements of Kotir the next day, Tsarmina is reviewing her troops. She points out that they are a useless lot and have gotten out of shape. She gives orders to split the army into quarters. The soldiers are to hunt out any woodlanders and bring them back to Kotir as enslaved laborers. Their children will be held hostage to make sure they obey.
Later that day, a delegation of woodlanders calls on Chibb. They are carrying sacks of candied chestnuts, the bird’s favorite treat. He says he will only negotiate with a young Loamhedge mouse named Columbine, to whom Gonff has taken a fancy. After some haggling, Chibb agrees to spy on Kotir for the woodlanders. He demands extra payment for the risk of flying near Argulor, and Columbine offers to double his fee.
Back at Brockhall, all the woodlanders are now sheltering in the immense enclosure for safety. That evening, they enjoy a feast. None of the adults notices that two of the young Stickle hedgehogs named Ferdy and Coggs have decided to sneak off. They are intent on proving their valor by invading Kotir.
That same night, two patrols, led by Fortunata and Ashleg, are out searching for woodlanders. They are afraid to return to Kotir empty-handed. Unfortunately, the two groups collide and begin attacking each other in the darkness before they realize their mistake. They decide to camp and wait for daylight. At dawn, Chibb is circling Kotir when he notices a drainpipe and goes exploring. He follows it down to Gingivere’s cell and promises to return to visit the prisoner regularly with information.
Back at Brockhall, Bella gets up early, and Martin joins her for a stroll before breakfast. The badger confides her worries about defending Mossflower. Her father, Boar the Fighter, should have remained home and could have prevented the encroachments of the wildcats. Instead, he went on a quest like all the male badger leaders before him and was never seen again. Bella’s own mate Barkstripe was killed fighting the invaders from Kotir, and her son, Sunflash, also disappeared in battle. Their talk is interrupted when Goody Stickle comes looking for the two young hedgehogs who have disappeared. A search party is formed, but they’re too late because Ferdy and Coggs get captured.
Bella immediately plans a rescue, and Abbess Germaine volunteers to manage the operation. At this point, Bella draws Martin aside to discuss another special mission. She wants him to go to the land of dragons known as Salamandastron, where her father went questing. She hopes that Martin can bring him back to lead the woodlander army. The only problem is that no one knows where the land of dragons is located. Gonff overhears the conversation and suggests that a map must be hidden somewhere. He also says that he’s going along with Martin on the expedition.
Back at Kotir, Tsarmina questions the captured hedgehogs about their families and where they are hiding, but the youngsters refuse to answer. In anger, she sends them down to the dungeon, where they are placed in separate cells on either side of Gingivere. He thinks, “Whoever the prisoners were, he knew that Chibb the robin would be interested next time he visited Kotir” (130).
At Brockhall, Bella, Martin, and Gonff ransack the study looking for a map that will lead to Salamandastron. After following a series of clues and riddles, they discover the map concealed on the underside of a kitchen table. Bella says, “Haha, this is ancient badger script. Right, back to my study. I’ll have to translate it. Thank you, my friends. This is the route to Salamandastron. Once we’ve solved it, you are on your way!” (139).
In the second segment, Martin is introduced to more members of the Corim and is welcomed as an ally. He is no longer a single warrior fighting all his battles alone. When Tsarmina encounters her two former prisoners, she demands their return, but the entire woodlander army refuses. The episodes of attack and counterattack in this segment reflect the theme of how Generosity Builds Cooperation.
The otters generously offer to help rescue Martin and Gonff when they are about to be recaptured. They further protect the fugitives by unleashing a large pike to do battle with Kotir’s Gloomer. Stormfin, the pike, seems to act cooperatively for the benefit of the otters. In contrast, Gloomer is a captured hostage who is mistreated by his captors in Kotir. They can barely manage to bring him to the riverbank without being eaten by him.
The greed and tyranny that prevail at Kotir are juxtaposed with life at Brockhall. The immense burrow becomes a sanctuary for fugitives of all kinds. Bella welcomes Abbess Germaine and her followers, who are fleeing a plague. Likewise, she is happy to receive Gonff and Martin when they finally appear. The entire atmosphere speaks of peace and plenty. All the inhabitants sit down to one of the many feasts that will be provided here. Ben Stickle, a farmer, speculates that the provisions at Kotir must be in short supply. He emphasizes the dependency of the army on food grown by humble peasants.
At Kotir, the atmosphere is anything but harmonious. Tsarmina reviews her troops and insults them for their lax appearance. She also creates a rivalry between Ashleg and Fortunata as each vies for her favor. The two minions attack one another in the dark while on patrol in the woods. This behavior is symptomatic of the dog-eat-dog competition that Tsarmina fosters. She trusts no one, and neither do her underlings.
This segment also introduces the theme of The Making of a Hero. Now that Martin has allied himself with the Corim, he takes on a special mission for Bella. She wants him to travel to Salamandastron to fetch back her father. Significantly, Martin’s other allies refuse to let him make this journey alone. Both Gonff and Dinny volunteer to accompany him. The isolated phase of Martin’s life is clearly over, as signified by his willingness to accept help from others. Even solving the riddle of the map becomes a group effort as Bella, Martin, Gonff, and Dinny search the burrow, and each one offers useful suggestions that result in success for the entire group. Further alliances are forged when the woodlanders enlist the help of Chibb as a spy. He demands payment in food, which the Corim readily supplies. Chibb widens the circle of their allies when he discovers a way to communicate with Gingivere in his cell.



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