57 pages • 1-hour read
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Content Warning: This section of the guide includes discussion of graphic violence, cursing, and death.
Moving through ART’s corridors, Murderbot considers the situation. The ship remains minimally functional, but ART, the “controlling intelligence,” is gone. Murderbot surmises that a hostile computer system must be controlling the ship. It designates the intruder “targetControlSystem” and plans to kill it as soon as possible. It maps hostile movement, notes three more gray-skinned invaders (whom Murderbot calls “Targets”) at the sealed bridge foyer, and decides to carve out a defensible zone around Medical and the living quarters. Melting manual hatch controls, it creates a safe zone and then fights off stealth drones on the approach.
Inside Medical, Murderbot bans the automated MedSystem and orders manual treatment only. It shakes down Eletra and Ras for intel, but they don’t know where ART’s crew is. Ras tries to take advantage of Amena’s youth, telling her that things will be easier if Amena orders Murderbot to follow Ras and Eletra’s orders, but Amena refuses. Before leaving to secure the ship, Murderbot leaves Amena “some drones,” and Amena accepts sarcastically.
While sealing two more hatches, Murderbot sees the Targets’ helmets update to stealth material, degrading its drone targeting. To stall them, it pipes whispery dialogue from the show Sanctuary Moon through a trapped drone inside the bridge meeting area, which draws the Targets closer to the hatch to listen. A sweep of crew quarters turns up disarray, including a vandalized cabin and a smiling photo of two crewmembers—proof the crew lived here recently—fueling Murderbot’s grief and anger.
Back in Med, Amena compares notes with Eletra and Ras. The latter were seized from a Barish-Estranza “lost settlements” recovery mission; land speculation in previously abandoned pre-Rim colonies is now “big business.” Amena insists that they’ve only just been taken, contradicting the corporates’ assumption they’ve been imprisoned “for days.” As Murderbot re-enters, still cross-checking supply anomalies and preparing to penetrate targetControlSystem, Ras suddenly fires a weapon.
Amena tackles Ras before he shoots again. Eletra screams for them to stop, confirming that the outburst wasn’t planned. Ras collapses. Both he and Eletra begin to seize violently. Amena panics, but Murderbot’s scan reveals a hidden implant in each body, activated by a remote signal from the Targets. Ras dies instantly; Eletra barely survives. Amena and Murderbot work together to surgically remove Eletra’s implant, though Eletra goes into cardiac arrest. When the ship’s MedSystem powers on by itself, Murderbot gambles, “Well, fuck it” (99). It places Eletra on the platform, which restores her pulse and seals the wound.
Afterward, Amena confronts Murderbot about its grief and agitation. When she asks, “Why are you sad and upset?” (101), Murderbot blurts, “My friend is dead!” (101)—admitting for the first time that ART, the ship itself, was “[its] friend…and it’s dead. I think it’s dead” (101). Amena persuades it to rest, though Murderbot plans to hack the targetControlSystem.
As Eletra revives, disoriented and mourning Ras, Murderbot continues probing ART’s sealed systems. With Amena’s help, it discovers a possible auxiliary engineering station that might bypass the locked bridge. Before leaving, Murderbot grudgingly apologizes.
In an interview fragment, Bharadwaj observes that Murderbot always replaces its old employer’s name with “the company” and questions if it has considered seeking treatment for trauma.
Murderbot escorts Amena by streaming its visual feed so that she knows it’s present while it goes hunting for an engineering aux station that might let it seize control of ART. The ship is eerily intact and undisturbed in some places. Murderbot notices an organic, algae-smelling mass in the engine housing that shouldn’t be there and realizes that something extremely strange is powering the transport.
Scout One’s bridge display shows a countdown, and Murderbot deduces that the ship is about to exit the wormhole far faster than normal. When Target Five taps the Targets’ mysterious screen device, targetControlSystem answers with a curt, hostile reply—“Got you, you piece of shit” (112)—confirming the device’s channel and thus giving Murderbot the vector it needs to attack the control system.
While Murderbot assembles and launches a brute-force, self-replicating code bundle against targetControlSystem, the Targets and targetDrones attempt to breach Murderbot’s sealed “safe zone.” Amena races toward the exterior airlock to cycle Arada’s damaged safepod in. She uses a fire-suppressor from the med supplies to reveal stealth material on a targetDrone and clear a path. A violent skirmish erupts in the quarters/foyer. Murderbot fights Targets Five and Six and their drones while trying to keep the humans safe.
In the chaos, a delayed, stored packet tagged “Eden” from ART reaches Murderbot. It’s a video clip saved in ART’s comm buffer and feels like a personal sign from ART as some of ART’s systems begin to restart. Arada, Overse, Ratthi, and Thiago emerge from the cycled safepod airlock just as Murderbot drives the pursuing Targets back toward the control area.
Murderbot races through ART’s corridors toward the bridge, crushing the hostile targetControlSystem with self-replicating code. Disabled drones spin in zero-G as fragments of ART’s original programming flicker back online. Near the control deck, an energy blast drops Murderbot’s performance to 80%. Murderbot kills Target Four, breaches the hatch, and seals itself inside while Arada, Thiago, and Amena hold off the remaining attackers with fire suppressant.
Inside, Murderbot searches ART’s data storage, suspecting a hidden backup. In the food-production archives, it finds a blank partition, unlocked by the encrypted video file “Eden.” The only message reads: “In case of emergency, run” (130). Murderbot executes the code. Lights strobe, systems reboot, and ART’s voice returns. On the bridge, ART disables the last Target and reclaims control.
Later, in MedSystem, Murderbot wakes, repaired but furious. Confronted by Arada and Thiago, ART confesses that its crew was captured and its systems infected with alien remnant tech (materials left behind by alien species that previously lived in the galaxy). It lured Murderbot aboard knowing only it could restore the ship. Murderbot storms out, feeling betrayed.
As Murderbot pieces together what has happened to ART and its crew, the revelations in Chapters 5-8 of Network Effect deepening both the plot and Murderbot’s characterization. After the violent reclamation of ART’s ship, Murderbot finally confronts the complexity of its bond with the transport that once served as its unlikely friend. Murderbot’s struggle to save ART becomes a mirror of its struggle to define autonomy and attachment.
Wells literalizes The Struggle for Autonomy through the motif of neural implants. When Murderbot investigates Eletra’s body and discovers an implant triggered by remote command, the procedure to remove it becomes an act of liberation that mirrors Murderbot’s earlier removal of its own governor module. The implant represents the Barish-Estranza corporation’s total control over its employees, a power that extends to their minds as well as their bodies. That Murderbot, a construct once controlled by its own governor module, performs the extraction underscores how far it has traveled—from object to agent. Hacking, once a survival tactic, now functions as an assertion of autonomy. Every time Murderbot rewrites a line of code, it destabilizes hierarchies: between corporate authority and free agent, between creator and creation. In a world where control is coded into the infrastructure of existence, hacking becomes a way to rewrite the laws that dictate who can think and who must obey.
At the same time, Wells complicates this autonomy by placing it in conversation with intimacy. The relationship between Murderbot and ART explores what family means in post-human conditions. When ART’s hidden message appears—“a communication method only someone who knew [Murderbot] would choose” (122)—Murderbot’s decision to play the clip demonstrates grief, anger, and trust. Murderbot’s deep bond with ART highlights the theme of Kinship and Loyalty as Choices: Through numerous missions together, the two have become a kind of family, developing a mutual trust forged in part from their shared status as machines built to be exploited. However, ART’s eventual confession, “I sent them to kidnap you” (131), embodies the vulnerability that comes with chosen loyalty. It manipulated events to ensure Murderbot’s arrival, violating its friend’s trust to guarantee its own survival. That increased intimacy creates increased opportunity for betrayal is a paradox that Wells uses to challenge easy definitions of love and betrayal. Loyalty, the novel suggests, is messy, and chosen families can wound as profoundly as they save.
Murderbot’s oscillation between fury and attachment also reveals The Lasting Psychological Impact of Trauma. Murderbot’s narrative tone becomes even more sardonic than usual after learning of ART’s deception. After years of corporate enslavement, ART’s manipulation feels too familiar to be entirely surprising. Yet this moment also catalyzes growth. Unlike Murderbot’s former controllers, ART acknowledges what it has done and seeks reconciliation through honesty. Murderbot’s anger, then, becomes a source of progress, framing trauma as something that requires continuous renegotiation. Wells’s use of pacing and imagery supports these emotional arcs. The ship’s reboot sequence mirrors rebirth: “Lights flicker… displays flash reinitialization graphics… and ART’s voice returns” (130). Meanwhile, the constant toggling between physical repair and emotional reckoning blurs the divide between body and system. The effect reinforces Wells’s broader project of dismantling the binary between human and machine—in this case, by treating both as networks of emotion.
Meanwhile, humor continues to mediate the machines’ emotional expression. When ART remarks, “You’re leaking on my deck” (131), Wells uses understatement to downplay a moment that could veer into melodrama; the pair restore their intimacy through dry wit instead of sentiment or vulnerability. This discomfort with emotional display is recognizably “human,” yet it occurs within the context of ART and Murderbot’s evolution beyond their original programming—a problem distinct to machines, at least in its most literal sense. Through this tonal strategy, Wells thus humanizes the characters without anthropomorphizing them.
Murderbot’s storming out of the bridge signals the rupture of this newly restored bond, precipitated by the collapse of trust. Yet even this moment of estrangement signals evolution, as the capacity to rage is itself evidence of care. Wells thus reframes emotional intensity as proof of humanity, suggesting that anger and attachment are not opposites but parallel expressions of survival.



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