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Content Warning: This section of the guide includes discussion of death and bullying.
GameLit is a subgenre of science fiction with game-like settings. Sometimes, characters are literally trapped inside a virtual-reality, video, or tabletop game. In Chris Van Allsburg’s children’s book Jumanji (1981), the characters are trapped in a magical board game until they complete the game. In Tad Williams’s 1996-2001 science-fiction tetralogy Otherland, the characters navigate a virtual-reality system to save several children.
In other cases—as in Operation Bounce House—the characters’ own world is structured like a game, with features like formalized rules, achievements to unlock, quests to undertake, gradually leveling-up skills, inventory to manage, and opponents to overcome. Another example is Orson Scott Card’s Ender’s Game (1985), in which protagonist Andrew Wiggin is recruited into a government school that trains children as remote weapons operators under the pretense that they are playing a simulation video game. Ernest Cline’s Ready Player One (2011) is a hybrid of the two forms. Its action takes place in a gamified real world and inside a virtual-reality world called OASIS.
GameLit narratives can be based on the mechanics of any type of game. Operation Bounce House has elements of a tower defense game—using player-built structures to defend a base against increasingly large and sophisticated waves of enemy attacks. It has elements of a multiplayer online battle-arena game, emphasizing tactics and fast-paced player-versus-player combat, with players gaining new skills and upgrading inventory. It also uses features of a real-time strategy game, in which a player commands multiple units, manages units’ resources, and creates an overall strategy for defeating the enemy.
Operation Bounce House’s narrative foregrounds concerns about the ways people can increasingly use remote technology to cause great harm to one another. Two examples of such harm—the often-toxic nature of online culture and the ethical ambiguities of remote warfare—are prominently featured in the novel.
According to recent research, a vocal minority of users is responsible for much of the extremism and hatred expressed online. This relatively small group manages to create the impression that many people hold extreme beliefs and are willing to bully and harass others over these beliefs (“A Loud Minority Makes the Internet Look Far More Toxic Than It Is.” ScienceDaily, 17 Dec. 2025). These toxic users perpetrate violence against women in the form of artificial intelligence (AI)-generated pornography, threats of real-world violence, stalking, and other forms of harassment (“Toxic Tech: New Polling Exposes Widespread Online Misogyny Driving Gen Z Away From Social Media.” Amnesty International, 21 Mar. 2025). Large numbers of people also experience online harassment and threats due to their sexual orientation, political affiliations, race, religion, or ethnicity (Vogels, Emily A. “The State of Online Harassment.” Pew Research Center, 13 Jan. 2021). The novel shows many characters engaged in this kind of violent speech.
Two other online harassment tactics are particularly highlighted in Operation Bounce House: swatting and doxxing. Swatting is the practice of calling in a false report to emergency services to get legal authorities to raid someone’s home. Doxxing is the unauthorized release of personal information—a real name, address, place of work, etc.—to an online community in hopes of recruiting people to harass the doxxed person.
Online harassment and threats are not the only ways in which people in widely separated physical locations can use technology to harm one another. Increasingly, warfare is conducted through remote technology. Drones, cyber-attacks, information warfare, AI-guided targeting, and unmanned vehicles are all used as weapons in modern wars (Pusztaszeri, Aosheng, and Emily Harding. “Technological Evolution on the Battlefield.” Center for Strategic & International Studies, 16 Sep. 2025). Modern technology also blurs the line between civilian and soldier. For instance, during the Russian invasion of Ukraine, Ukrainian civilians have participated in online crowdfunding, mapped terrain using their personal drones, and crowdsourced information online (Feldstein, Steve, and Matthew Ford. “The Digital in War: From Innovation to Participation.” Carnegie Russia Eurasia Center, 9 Dec. 2025). Both civilian and military use of remote technologies during wartime raises questions about accuracy and accountability. It creates concerns about dehumanizing the enemy and asymmetrical risk. Spared the actual firsthand experience of their choices in war, it is argued, people may come to see war as a kind of game without real costs.
Operation Bounce House is filled with references to Earth’s history of colonial conquest. Colonialism is the practice of gaining control over another people, their land, and their resources, often by establishing a population of settlers charged with extracting wealth and ensuring conformity to the conquering society’s cultural and legal norms. These values are presented as superior to the values of the colonized, who are generally stigmatized as inferior or even subhuman. A crucial difference between colonialism and imperialism, which also promotes the overtaking of territory, is that the primary motive of colonialism is economic, not military. Nevertheless, both colonists and imperialists often cloak their real motivations behind supposedly high-minded missions of improvement and salvation.
The practice of colonialism dates back to antiquity—the Romans, the Ancient Greeks, and the Egyptians, for instance, all practiced forms of colonialism. The modern era of colonialism is considered to begin with European expansion in the 15th century. Europe’s economic motives for the conquest of peoples in Asia, Africa, Oceania, and the Americas are clear in the eventual deployment of commercial entities like the British East India Company and the Dutch East India Company to act as agents of conquest. These giant corporations were allowed to operate with sovereign power as long as they were producing wealth for Europe. They controlled their own armies and navies, using these to kill or subjugate enormous numbers of people around the globe.
Although, in today’s world, countries cannot openly send corporate armies to conquer other nations without facing global sanctions, many would argue that corporate colonialism continues. In a practice called neo-colonialism, or billionaire colonialism, today’s largest corporations use their economic and technological power to dominate countries, particularly those in the Global South. Often, these companies work in conjunction with their home governments in the Global North, just as the East India Companies worked with European governments (Behar, Amitabh. “Oxfam: ‘How the Super-Rich Are Perpetuating Modern-Day Colonialism.’” World Economic Forum, 20 Jan. 2025). Operation Bounce House combines this phenomenon with the more straightforward practice of militaries relying on privately owned subcontractors, including those tasked with using lethal force in war zones, in its portrayal of Apex Industries, the mercenary tech giant that invades New Sonora on behalf of the Earth government.



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