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Snidgets are tiny, quick birds. Now a protected species, Snidgets used to be common birds across Northern Europe. Because they were so fast and such excellent hiders, Snidgets were basically undetected by Muggles in spite of their large population. In the medieval wizarding world, wizards hunted Snidgets by hand and with nets and wands. These birds were considered very valuable, and hunters received a lot of gold for catching them. Unfortunately, catching these birds usually meant killing them, and Whisp laments how people hunted these “peace-loving little birds” (25) for sport.
In the 13th century, the Chief of the Wizarding Council brought a live Snidget to a Quidditch game and challenged players to catch it to win 150 galleons of prize money. Though some felt this was cruel to the bird, many spectators loved it, and it soon became a part of the game. When the Snidget was caught and killed, the game was over.
Over 100 years later, the Snidget had become endangered, and Wizard Council Chief Elfrida Clagg made the bird a protected species. With this new ban on Snidgets in Quidditch, metal worker Bowman Wright created a walnut-sized metal ball that could be charmed to mimic the movements of a Snidget. Wright filled orders from Quidditch players across the country, and soon, playing with a metal Snitch was the norm. With the magical Snitch now an essential part of the game, Whisp considers this when Quidditch was “truly born” (30).
In the 14th and 15th centuries, the wizarding world became more enthusiastic about Quidditch, but this also made them more vulnerable to being discovered by humans, or “Muggles.”
In Zacharias Mumps’s guidebook for the sport, he advises players to play at night on empty moorlands to avoid Muggle detection.
The Wizards’ Council then banned wizards from playing Quidditch near towns where players might be spotted flying on their brooms. Of course, some Muggles did spot wizards on their brooms, which is why the Muggle stereotype of a witch or wizard usually depicts them flying on one.
By the late 17th century, the different Ministries of Magic across the world were responsible for enforcing laws around Quidditch playing. In Britain, the Ministry created the Department of Magical Games and Sports, which ensured that any teams breaking the rules never played Quidditch again. In present-day Britain, Quidditch is always played on special fields set up by the Department of Magical Games and Sports, which have excellent anti-Muggle protection.
Zacharias Mumps’s 14th-century book describes how the game of Quidditch has evolved and discusses the pitch, equipment, and player positions. The original Quidditch pitch was a 500-foot-long oval with baskets on poles as goalposts. Over time, the baskets were removed, and Quidditch players began using simpler goalposts with large hoops for scoring in.
Quaffles, one of the main balls in Quidditch, have always been made from leather, although their design has changed slightly over the years. They used to have handle straps or finger holes for gripping, which modern spells have made unnecessary. Quaffles are scarlet red, so they do not blend in with the muddy pitch on rainy days, and they are enchanted, so they fall slowly to the ground when dropped, giving Chasers a chance to catch them.
Bludgers are large, hard balls that are enchanted to chase the closest player to them. Players called Beaters are responsible for hitting the Bludgers away with their bats. Players initially used rocks as Bludgers and then changed to manufactured Bludgers made of lead. Today, Bludgers are made of iron and are 10 inches in diameter. The Snitch remains a tiny but important part of the game. Like the Snidget, the Snitch is only the size of a walnut. It is put under a spell, so it flies away from the Seekers.
The Keeper has always been an important position in Quidditch. Originally, Keepers could act as defenders and try to score goals themselves; today, Keepers are encouraged to focus on defense and guard their goal baskets. Meanwhile, the Beaters must protect their teammates by batting the Bludger balls away from them. To bat effectively, Beaters must have good balance and a lot of strength.
The Chasers are responsible for offense and scoring, pursuing the Quaffle balls and scoring points when they manage to get it through the goal hoops. In the 19th century, a rule was introduced that only one Chaser could enter the scoring area at a time. The Seeker must chase the Snitch around the pitch, and so they need good eyesight and strong flying abilities. While the Seeker is a much-celebrated position, Seekers are most prone to injury as the opposing team will try to take them out.
In 1750, the Department of Magical Games and Sports established seven additional rules for Quidditch, and violating these rules results in a foul. Common fouls in modern games are grabbing opponents’ brooms, elbowing opponents, and colliding on purpose. Refereeing Quidditch matches used to be quite a dangerous profession, as players and fans would take revenge on referees, but nowadays, these incidents are quite rare. Being a referee is still a particularly challenging job, though, since they must be excellent fliers with good awareness. They must also act fairly toward all players and never use their magic against any of them.
To keep the game—and magic itself—as secret as possible, Quidditch is a highly regulated sport, with only 13 professional Quidditch teams in Britain and Ireland. Amateurs can play, too, if they follow strict guidelines.
In the north of England, the Appleby Arrows have played since their founding in 1612. In Northern Ireland, the Ballycastle Bats is a famously successful Quidditch team, having won the Quidditch League 27 times, and fans celebrate with their mascot, Barny the Fruitbat. The Caerphilly Catapults represent Wales and celebrate risk-taking plays with their own Dangerous Dai Commemorative Medal, named after their star player, Dangerous Dai Lewellyn, who was eaten by a Chimaera. Another Welsh club, the Holyhead Harpies, is known for only hiring witches, making it unique in the wizarding world. Meanwhile, the Falmouth Falcons are renowned for their violent style of play and frequent fouling.
The Chudley Cannons used to be a successful team, but in the last century, they have become notorious for their failure. Their motto is particularly sad: “‘Let’s all just keep our fingers crossed and hope for the best’” (64). Puddlemere United is the League’s oldest team; it was founded in 1163. The Irish team, the Kenmare Kestrels, is also very old, having been founded in 1291. This team is known for its emerald green uniforms and harp-playing fans. The record holder for the most wins in the British and Irish league is the Montrose Magpies, who have won 32 times. The Magpies’ uniforms are black and white with an emblem of a magpie on them. Even the Isle of Skye has its own team, the Pride of Portree. Other notable teams are the Tutshill Tornados, Wigtown Wanderers, and Wimbourne Wasps.
In these passages, the author continues to depict Quidditch as a dynamic and positive addition to the wizarding world that brings witches and wizards together in competition and celebration. In doing so, Rowling adds to her theme of Unity and Celebration Through Quidditch. While there are intense rivalries between teams, the author shows that Quidditch provides a way for British and Irish teams to enjoy the thrill of competition in a fair and fun setting. Fans can show their allegiance through jerseys and cheers. For instance, the Ballycastle Bats “wear black robes with a scarlet bat across the chest. Their famous mascot, Barny the Fruitbat, is also well known as the bat featured in Butterbeer advertisements” (64). By describing the teams’ uniforms, mottos, and mascots, the author shows how players and fans enjoy building a sense of community and common identity through Quidditch. The elements of fan loyalty, team rivalries, and the uniting impact of Quidditch are represented in the Harry Potter series, so the background of the various teams adds greater context to the series.
In these discussions about wizards’ favorite game, the author also develops her theme of Protecting the Wizarding World. This protection is always aimed at keeping humans, or “Muggles,” out of wizards’ business. For example, Zacharias Mumps’s 14th-century book on Quidditch explicitly named “anti-Muggle security” as an important feature of any Quidditch game and advised players to use “Muggle-repelling charms” (35). The author also refers to laws of the time, which forbid warlocks from playing Quidditch close to human towns. One strict decree stated that no one should play Quidditch “anywhere near any place where there is the slightest chance that a Muggle might be watching or we’ll see how well you can play whilst chained to a dungeon wall” (35). These directives led to the development of Muggle pitches in remote locales and protected by anti-Muggle security, an example of how wizarding society evolved out of necessity. In modern times, the Department of Magical Games and Sports still enchants fields with anti-Muggle protection, and Whisp states that there is still a “necessity for keeping the game of Quidditch secret from Muggles” (63). By describing historical and modern anti-Muggle precautions in Quidditch, the author frames Muggles as a threat to wizarding society and shows that keeping Quidditch a secret remains a vital aspect of protecting the wizarding world.
In these chapters, the author also adds to her theme of The History and Evolution of Wizarding Society by referencing different historical sources that reveal more about the wizarding past. For instance, a medieval tapestry illustrates witches and wizards hunting Snidgets and selling them for gold. Whisp also refers to a variety of written sources, from the legal codes of the Wizards’ Council to informational books. By quoting old newspaper articles, the author invites the reader to imagine the perspectives of historical witches and wizards and their views on the game of Quidditch. For instance, one Daily Prophet newspaper article from 1883 discussed the controversial replacement of goal baskets with hoops and quoted a spectator: “‘T’won’t be the same wi’out baskets,’ said one apple-cheeked old wizard sadly. ‘I remember when I were a lad, we used to set fire to ‘em for a laugh during t’match’” (44).
Other written sources in these chapters are Zacharias Mumps’s 1398 book on Quidditch and Quintius Umfraville’s 1620 book The Noble Sport of Warlocks. Both of these books explain early Quidditch rules and include diagrams of Quidditch equipment and pitches, making the book more engaging for younger readers. In addition to helping the reader envision and understand important aspects of Quidditch and wizarding history, Rowling’s fictional sources also add color and imagination to her account of wizarding history.
By providing these details, the author demonstrates how the wizarding world has changed significantly over the last several centuries, which connects to the theme of The History and Evolution of Wizarding Society. One major change is wizards’ attitudes to animal rights. Wisp describes how Snidget hunting was a very popular pastime in the Middle Ages, which the government did not try to limit since “the Council itself saw little wrong with it” (27). Barberus Bragge’s introduction of a Snidget into a 13th-century game of Quidditch was met with an enthusiastic response from most fans and led to the inclusion of Snidget hunts into Quidditch for years afterward. Over time, however, more witches and wizards developed compassion for these tiny birds and became concerned about protecting the species from extinction. Whisp echoes this modern sentiment about Snidgets, writing, “Snidget hunting was reprehensible in many ways. Every right-minded wizard must deplore the destruction of these peace-loving little birds in the name of sport” (25). The wizarding world’s transition from Snidget hunting to conservation parallels similar trends in human society, making the wizarding world seem more relatable and realistic to the reader.



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