Ready Player Two

Ernest Cline

51 pages 1-hour read

Ernest Cline

Ready Player Two

Fiction | Novel | Adult | Published in 2020

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Prologue-Chapter 4Chapter Summaries & Analyses

Prologue Summary: “Cutscene”

Twenty-one-year-old Wade Watts recaps the events immediately following Ready Player One. In 2045, after winning the late virtual reality pioneer James Halliday’s Easter egg hunt, Wade inherited his massive fortune and became CEO of Gregarious Simulation Systems (GSS), the company that controls the virtual reality open-world environment, the OASIS. Wade also took over Halliday’s virtual avatar Anorak, which grants him unique powers within the OASIS, and retires his own avatar, Parzival.


Inside the virtual sanctuary of Anorak’s Castle—where only the wearer of the character’s robes can center—Wade discovers a message left by Halliday before his death, instructing him to open a specific vault in GSS’s Columbus, Ohio, headquarters. There, Wade discovers a new invention Halliday kept secret: the OASIS Neural Interface (ONI). Unlike existing OASIS interfaces, which allow users to control virtual avatars through haptic sensors, ONI forges a direct connection to users’ cerebral cortexes, letting them feel, see, hear, smell, and taste virtual environments as vividly as in the real world. Moreover, ONI can record a user’s real-life experiences so that other users may relive them in the OASIS. In a pre-recorded message, Halliday, acknowledging the power of his device, leaves it in Wade’s hands to decide when ONI should be made available to the public, if at all.


In reviewing the device’s safety guidelines, Wade learns that the ONI shuts down automatically after 12 consecutive hours of use. Past 12 hours, the user suffers Synaptic Overload Syndrome (SOS) and permanent brain damage.

Chapter 0 Summary

When Wade uses ONI for the first time, he discovers that everything the device promises is true. He can smell the musty books in Anorak’s Castle and taste an apple. He tests out a series of pre-loaded real-life experiences, including surfing a giant wave and deep-sea diving. He also locates a series of sex recreations but is not ready to try them, having only recently lost his virginity to his girlfriend, Samantha—Art3mis in the OASIS.


At once astounded and terrified by the device’s potential, Wade consults with Art3mis, Aech, and Shoto, the three “gunters”—or, egg hunters—to whom he granted co-ownership of GSS after they helped him win Halliday’s contest. Wade, Aech, and Shoto vote to release ONI to the public, outnumbering Art3mis. Given the extent to which the original OASIS interface gave Wade and billions of others an escape from their real lives, he puts ONI on the market at the lowest price point possible. ONI is a massive success, selling a million units on the first day.


A few days later, when ONI hits 7,777,777 simultaneous users, a message appears on Halliday’s long-inactive account, much like the one announcing the original Easter egg hunt. It reads, “Seek the Seven Shards of the Siren’s Soul / On the seven worlds where the Siren once played a role / For each fragment my heir must pay a toll / To once again make the Siren whole” (18).


Wade immediately goes to work trying to unravel the mystery. He intuits that the Siren is Kira Morrow, the deceased wife of OASIS cofounder Ogden “Og” Morrow. All three were friends in high school in Middletown, Ohio, and Halliday was in love with Kira, though she did not return his affection.


Within a year, GSS sells four billion ONI units, as applications emerge across a variety of fields, including medicine, manufacturing, and warfare. By the time another year passes, ONI has six billion users—or two-thirds of Earth’s population.


Despite his company’s success, Wade is terribly unhappy. The Shard Hunt becomes an obsession, and he spends the maximum 12 hours a day in the ONI interface searching for clues. He even offers a billion dollars to any user who unearths a clue leading to one of the Shards.

Chapter 1 Summary

It is 2048, roughly three years after ONI’s launch. As he does every morning, Wade wakes up in Halliday’s empty, cavernous mansion and endures an intense two-hour workout regimen. He then attends a virtual therapy session with a computer-generated individual—referred to as a non-player character or NPC—modeled after the psychiatrist from the film Good Will Hunting.


Today, Wade dreads his quarterly co-owner meeting because it means he will see Art3mis, with whom his relationship disintegrated not long after ONI’s public launch because of their fundamental disagreement over ONI’s value to society. While Art3mis believes that the OASIS, even before ONI, is an addiction that prevents people from engaging in real, meaningful experiences, Wade believes it is the only thing keeping the vast majority of the world from dying deaths of despair, as global poverty and climate change continue to ravage the planet. Moreover, as deadly flu pandemics—including one that killed Art3mis’s parents—become commonplace in the real world, Wade believes OASIS and ONI will cut down on transmission rates. Wade recalls later, “[Art3mis’s] face hardens and that’s it—the exact instant her love for me disappears” (37).


While Wade obsesses over the Shard Hunt, Art3mis focuses her energies on her charitable foundation, which is committed to ending the problems of the real world. Although Art3mis refuses to use ONI herself, she regularly promotes .oni files made by oppressed or underprivileged individuals in an effort to foster empathy for them.


Meanwhile, GSS engages in various public-private partnerships, like helping the U.S. government pay down the national debt and supplying police telebots to rural municipalities where the rule of law collapsed. To Wade, however, these are merely stopgap measures to slow humanity’s inevitable demise. This is why Wade funds a nuclear-powered interstellar spacecraft called the Vonnegut, which will house roughly two-dozen crew members as it searches for a habitable planet to populate. The ship also includes a virtual space modeled after the OASIS, called ARC@DIA, that will store human experiences in the form of .oni files.

Chapter 2 Summary

As Wade tries to kill time before his meeting, he reflects on how public opinion soured on him after he became GSS’s CEO. Some of this is to be expected, given that Wade transformed from a penniless underdog into “just another asshole billionaire” (49). Yet Wade exacerbates the issue; for example, when an unknown band scores a viral hit with a highly critical song, Wade removes the video from the ONI-net and sues the band for defamation. As Wade’s social media activity grows increasingly toxic, he takes solace in “the Big Red Button” (52), a self-destruct protocol inside Anorak’s Castle that would take the entire OASIS offline. Given the extent to which financial, defense, and security systems are integrated into the OASIS, shutting it down could cause human civilization to collapse.

Chapter 3 Summary

Inside the OASIS, Wade teleports to planet Gregarious for the board meeting, where he is greeted by GSS’s head of operations, Faisal Sodhi. Upon entering the boardroom, Wade reflects on the state of his friendships with Aech and Shoto. A Black lesbian who recently stopped using a White straight man as her avatar, Aech is among the most popular OASIS celebrities. Although she is still Wade’s best friend, she’s grown more distant since they won the contest. The same is true of Shoto, a Japanese man who is expecting a child with his wife, Kiki.


Once all four co-owners arrive, Faisal announces the day’s only order of business: a vote on a new firmware update designed to prevent users from hacking the ONI to pass the 12-hour limit. All vote to approve the update except for Art3mis, who almost always abstains.

Chapter 4 Summary

As Wade hits another dead end in his efforts to solve the riddle of the Seven Shards, he considers calling Og, Kira’s widower, for information. However, the two have grown estranged in the years since the contest ended. Wade offered to bring Og on as a consultant at GSS, but Og refused, preferring to put the OASIS and his rocky history with Halliday behind him. Og also agreed with Art3mis that ONI should not have been made public. Og begged Wade not to pursue the Seven Shards hunt, then cut off contact with him entirely after Wade made too many requests for information about Kira.


Just as Wade is about to resume his search for the Seven Shards, he receives a tip from a user eager to claim the billion-dollar award. It is from an avatar named L0hengrin who hosts a popular YouTube channel devoted to gunters. Though she uses female pronouns, Wade points out that L0hengrin regularly alters how she presents her gender on the show. L0hengrin is also one of the few popular OASIS celebrities who continues to defend Wade.

Prologue-Chapter 4 Analysis

Like its predecessor, Ready Player Two investigates the possible consequences of advanced virtual reality technology. These consequences are even more pronounced here because author Cline introduces a significant technological leap forward with the ONI. With no perceptible boundary between life in the OASIS versus life in the real world, it becomes increasingly difficult to argue that one experience is more real than the other.


Wade takes this argument a step further and suggests the OASIS is superior to the real world. Climate change, overpopulation, energy shortages, and world hunger have turned many parts of the world—including the United States—into dystopian nightmares. What the OASIS offers is safe and affordable escapism, as users access .oni recordings of experiences they could never have in real life.


While Wade’s argument had more merit when he was one of those individuals stuck in the slums, people in his world believe it falls flat now that he is a billionaire with significant power. As someone who benefits greatly from the status quo, he is deeply invested in keeping the underclass superficially happy by giving them access to “our high-quality sensory-immersive bread-and-circus simulator” (64).


Wade’s rationale also dismisses the extent to which his own company and others like it are complicit in the dismal state of the world. For example, the United States appears to have become a full-fledged technocracy after GSS bailed out the national government and replaced its law enforcement apparatus with GSS-manufactured telebots. Though the telebots have fail-safes that keep them from harming people, which frames them as a bulwark against police brutality and extrajudicial killings, the notion that this reduces state violence and biased policing is undercut by the events of the novel, in which rogue technological elements unpredictably threaten the lives of half a billion people.


Moreover, there are frequent references to global energy shortages, which are surely exacerbated by the electricity demands of the data centers and server farms that power the OASIS. Like many Big Tech executives and their followers, Wade argues that the more time people spend in digital spaces, the lower their carbon footprint will be. While there is some truth to that, his attitude ignores the growing environmental impacts that stem from the information technology sector. According to a 2018 article, the information and communications technology industry’s share of global electricity demand will more than double between 2020 and 2030 (Jones, Nicola. “How to Stop Data Centres from Gobbling up the World’s Electricity.” Nature, 12 Sep. 2018, www.nature.com/articles/d41586-018-06610-y.) And on a political level, as Art3mis points out, the more time people spend in the OASIS, the less time they will devote to keeping civic institutions accountable for these crises, opening the door for technology companies to take on that responsibility at great profit.


Some may believe that a technocracy, in which private-sector firms take on the government’s role to address societal ills, is perfectly rational given these firms’ extensive resources and the perceived inability of many government institutions to perform their roles. Yet this belief assumes good faith on the part of the companies’ leaders. At this point in the novel, Wade’s character illustrates how that faith can be misplaced in business leaders who are truly cynical, like him. Resigned to humanity’s doom on Earth, Wade builds a spaceship for him and his friends so they can find a new planet and colonize it using their digital avatars. This is where he places his efforts, rather than on repairing the environmental damage on the planet humanity already inhabits.


This attitude is consistent with a subset of American futurism that believes the only way forward is to transcend Earth and possibly humanity altogether, a theme that becomes central to Ready Player Two. Journalist David Wallace-Wells writes about this trend in his 2019 book The Uninhabitable Earth. Paraphrasing the philosopher Nick Bostrom, Wallace-Wells writes of the Silicon Valley elite’s “belief that the grandest task before technologists is not to engineer prosperity and well-being for humanity but to build a kind of portal through which we might pass into another, possibly eternal kind of existence” (Wallace-Wells, David. The Uninhabitable Earth. Crown Publishing Group, 2019.) In her essay “An Account of My Hut,” journalist Christina Nichol quotes a tech worker whose vision of the future is remarkably close to Wade’s:


Technology will take care of everything. If the Earth goes, we’ll just live in spaceships. We’ll have 3D printers to print our food. We’ll be eating lab meat. One cow will feed us all. We’ll just rearrange atoms to create water or oxygen. Elon Musk. (Nichol, Christina. “An Account of My Hut.” N+1, Issue 31, Spring 2018.)


It cannot be surmised whether Cline himself endorses these ideas. Importantly, Wade undergoes enormous personal growth over the course of the book, though it is later revealed that the novel’s narrator is actually a digital replica of Wade’s consciousness: a full-fledged “post-human” who may therefore be expected to dismiss concerns like “What if planet Earth dies?”


Finally, these chapters explore another important theme: whether digital technologies like ONI foster empathy. Wade insists that it does, arguing that it has led to a significant reduction in prejudiced belief systems. His logic is simple: By giving users the opportunity to live inside the brains of individuals from diverse backgrounds, people are better equipped to empathize.


A parallel can be drawn between ONI and real-world social media, with its amplification of diverse voices that are historically locked out of mainstream media channels. Yet the research is at best inconclusive whether social media boosts empathy; some argue that it has the opposite outcome, amplifying the effects of confirmation bias and echo chambers so people refuse to accept perspectives that differ from their own. (Manney, P.J. “Is Technology Destroying Empathy?” Live Science, 30 Jun. 2015, www.livescience.com/51392-will-tech-bring-humanity-together-or-tear-it-apart.html.) Given that a rise in divisive political rhetoric correlates with the growth of social media platforms in the early 21st century, the argument that digital technologies increase empathy may be difficult for some to accept. And while the experience of using ONI is far more vivid than watching a livestream, it is likely that some ONI users actively avoid ONI recordings that threaten to challenge their deeply held beliefs.

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