Royal Assassin

Robin Hobb
67 pages2-hour read
Fiction
Novel
Adult
Published in 1996

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Summary and Study Guide

Overview

Published in 1996, Robin Hobb’s Royal Assassin is the second volume in the influential Farseer Trilogy, a series recognized for its role in the 1990s shift toward more intimate, character-driven epic fantasy. The novel continues the story of FitzChivalry Farseer, the illegitimate son of a prince who serves his king as a royal assassin. Returning to the court at Buckkeep physically and psychologically broken after his first mission, Fitz must navigate deadly political conspiracies orchestrated by his treacherous uncle, Prince Regal. He grapples with his conflicting duties to the crown while concealing his innate connection to the Wit, a forbidden animal magic, which stands in stark contrast to the court-sanctioned mental magic of the Skill.


The narrative explores themes including The Alienating Burden of Duty, as Fitz and other key characters are forced to sacrifice their personal happiness and relationships for the Farseer throne. This struggle unfolds against a backdrop of war and courtly intrigue, where Hobb contrasts The Selfless Nature of True Leadership with the cynical and self-serving ambition of antagonist Regal. Through the horrifying, emotionless victims of enemy magic known as the Forged, the novel also deeply examines Compassion as the Essence of Humanity. Robin Hobb is a pseudonym for Margaret Ogden, who had already earned Hugo and Nebula Award nominations under the name Megan Lindholm. A nominee for the 1997 Locus Award for Best Fantasy Novel, Royal Assassin became an international bestseller, and the trilogy was adapted into a comic book series beginning in 2022.


Content Warning: The source material and guide feature depictions of graphic violence, physical and emotional abuse, illness or death, substance use, animal cruelty and death, child death, and suicidal ideation.


Language Note: FitzChivalry’s official status as a royal “bastard”—that is, a son born to Prince Chivalry and a woman who was not Chivalry’s wife—is a crucial determinant of his prospects and position in the rigidly stratified society of the Six Duchies. Though the word “bastard” and the concept of “illegitimacy” are outdated and offensive, their importance to Fitz’s life and social identity are such that the guide will use these terms in quotation marks when necessary.


Plot Summary


FitzChivalry Farseer, the “illegitimate” son of Prince Chivalry Farseer, works as a royal assassin to his grandfather, King Shrewd. As the novel opens, he has just prevented an attempted coup by his scheming uncle, Prince Regal. Amid this conflict, Prince Regal poisoned FitzChivalry in an attempt to kill him. Though FitzChivalry survived, he is left with physical weakness and frequent seizures that he is told may never get better. Believing himself a burden to the kingdom he is sworn to serve, Fitz informs his guardian, the gruff stablemaster Burrich, that he will not return to the Farseer court at Buckkeep. However, a powerful, involuntary vision—a telepathic magic known as the Skill—forces him to share the agony of his ailing grandfather as Shrewd witnesses a brutal coastal raid by enemy Red-Ships from the Outislands. The woman he loves, a candlemaker named Molly, is caught up in the raid, and he does not know whether she has survived. This harrowing experience, and Burrich’s unwavering loyalty, convince Fitz that he cannot forsake his sworn duties. He agrees to journey home, re-pledging himself to a court now dominated by the dangerous ambitions of his uncle, Prince Regal.


Upon returning to Buckkeep, the capital of the Six Duchies, Fitz finds the castle simmering with political tension. The Red-Ship Raiders are pillaging the coasts, leaving behind not just death but also Forged ones—victims magically stripped of all emotion, who become predatory shells of their former selves. King-in-Waiting Verity, Fitz’s other uncle, tasks Fitz with secretly investigating and eliminating pockets of Forged ones who are inexplicably converging on Buckkeep. During these grim excursions, Fitz rescues a wolf cub from an abusive merchant. Fitz possesses the Wit, a widely despised form of magic that allows humans to bond and communicate with animals. Though he tries to suppress this magic because of the stigma against it, he cannot resist bonding with the cub, who reveals that his name is Nighteyes and insists that Fitz is his “pack.” Meanwhile, Fitz’s personal life is in turmoil. Molly is now a lady’s maid to Lady Patience, the widow of his deceased father, Prince Chivalry. Believing a public courtship would ruin Molly’s reputation and make her a target, Patience forbids Fitz from seeing her. Their clandestine meetings are fraught with misunderstanding, a situation Prince Regal exploits by befriending Molly and subtly manipulating her to believe that a relationship with Fitz is impossible.


As Regal does his best to undermine the stability of the Six Duchies—and Verity is preoccupied with using the Skill to guide his navy against the Red-Ships—Verity’s new wife, Kettricken, holds the kingdom together. After she is attacked by Forged ones, the townspeople set out in a vengeful quest to exterminate the Forged ones in their midst. Amid their cries of bloodlust, Kettricken gives a speech that reminds them of their common humanity. While the Forged ones must be eliminated, she insists that the culling should be carried out without rancor, reminding the people that the Forged ones they kill were once their kin. She organizes a funeral feast to honor the lives of the fallen, restoring the community’s morale and gaining their allegiance. The moral authority Kettricken gains in this moment convinces Regal that he must eliminate her as a threat to his own ambitions.


Due to Regal’s scheming, the court continues its slide into chaos. King Shrewd’s health deteriorates under the care of a new servant, Wallace, who secretly keeps the king sedated with herbs at Regal’s behest. Two of the Skill-users ostensibly loyal to Verity—Justin and Serene—break into Fitz’s room, revealing that they are secretly working for Regal. Their aptitude with the Skill makes them formidable adversaries. As the Red-Ships continue to wreak havoc, Verity grows consumed by a desperate plan: to seek out the mythical Elderlings, who once before saved the Six Duchies, and win their aid. He decides to undertake a perilous winter quest into the mountains, leaving the newly pregnant Queen-in-Waiting Kettricken in a court openly hostile to her. Before he departs, Verity forges a strong Skill-link with Fitz, allowing the Prince to remain psychically aware of events in Buckkeep through Fitz’s eyes.


Shortly after Verity’s departure, Fitz learns from Chade—his elderly mentor who lives in a secret chamber deep within the castle—that the Red-Ships have attacked the coastal Duchy of Neatbay. This is a crisis, as this part of the coastline is of vital strategic importance. Fitz rushes to inform the ailing King Shrewd, but Regal arrives and tries to convince the King that there has been no such attack. Realizing that Regal is actively conspiring against his own kingdom, Fitz works with Kettricken, Burrich, and the Fool—a court jester whose wisdom and foresight make him another crucial mentor to Fitz—to convince the King that the threat is real. With the King’s blessing, Fitz, Kettricken, and Burrich sail for Neatbay with a military contingent. They find the castle under siege, but the element of surprise allows them to rout the Raiders and free the castle, earning the deep gratitude of its people. Meanwhile, Regal takes advantage of their absence to consolidate his power. He drains the castle’s resources, selling off livestock and treasures to fund lavish entertainments for his inland allies. He spreads a rumor that Verity has perished on his quest and begins preparations to have himself declared the new king-in-waiting.


The Coastal Dukes, led by the stalwart Duke Brawndy of Bearns, refuse to accept Regal’s claim without proof of Verity’s death. They secretly approach Fitz, offering to back him as a rival regent who would hold the throne for Verity’s unborn child. Fitz, seeing no other way to protect the kingdom, agrees to lead Buckkeep’s defense but refuses any formal title. Desperate to counter Regal’s lies, Fitz forces his way into King Shrewd’s chambers, accompanied by a grieving Queen Kettricken, Burrich, and the Fool. He convinces the barely lucid King to use him as a conduit to reach Verity with the Skill. The contact is successful—Verity is alive—but the effort is hijacked by Serene and Justin, who have been secretly siphoning Shrewd’s life-force for months. In the ensuing psychic battle, King Shrewd sacrifices his last strength to protect Fitz and dies. Enraged, Fitz seizes his dead king’s knife and kills both Serene and Justin. Regal’s guards swarm the Great Hall, and after a bloody brawl, Fitz is captured and thrown into the dungeons.


Regal accuses Fitz of regicide using the forbidden Wit, a charge that carries a sentence of death by hanging. To legitimize his power before the skeptical Coastal Dukes, Regal needs a public confession. He subjects Fitz to brutal torture, having his guard, Bolt, beat him mercilessly while another Skill-user, Will, assaults his mind. Fitz endures, focusing all his energy on maintaining his mental walls to protect the secret of Verity’s survival and Kettricken’s escape, which Chade has arranged. During a visit to the dungeons, Burrich appears to be a drunken, broken man who publicly disowns Fitz, spitting on him in disgust. However, concealed in the spittle is a pellet of carryme, a potent Mountain herb that can induce a death-like state. Facing another round of torture and knowing he cannot hold out forever, Fitz makes a choice. “Lie down and die” (655), Burrich had urged him, and Fitz finally understands. He swallows the poison.


As his body succumbs to the drug, Fitz’s consciousness, guided by his powerful Wit-bond, transfers completely into his wolf, Nighteyes. He lives as a wolf, running wild and free, the pains of his human life a distant memory. For a time, there is only the hunt, the kill, and the companionship of the pack he and Nighteyes have become. But his human friends have not abandoned him. From the wolf’s perspective, he witnesses Burrich and Chade digging up his grave on a frozen night. They have retrieved his body from its burial place. After a harrowing struggle against the wolf’s instinct to remain free, they manage to force Fitz’s consciousness back into his human form. He awakens to a new reality: FitzChivalry Farseer is officially dead, mourned as a mad traitor. His old life is gone, his connections severed. He is left with nothing but his bond to his wolf and a grim purpose. He resolves to leave his past behind and travel inland, to follow his queen and find his king. In this new, solitary existence, he embraces a wolf’s creed: “Wolves have no Kings” (675).

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