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Chapter 1 introduces a harried Usagi Tsukino, a 14-year-old girl who admits to the reader that she is “kind of a crybaby” (1). Usagi is styled as blonde, blue eyed, petite, perpetually tearful and emotional, and wearing a signature hairstyle of odango, or two buns with long, loose hair trailing down from each bun. Additionally, her status as protagonist is indicated by the large, detailed portraits that often dominate more than half of a page, accompanied by stylized flowers surrounding her face.
After waking up late for school, she rushes to class and accidentally trips over a small black cat. After apologizing to the cat, she notices that the cat has bandages on its head that it is trying to remove. She helps the cat remove them and sees that the cat has a small crescent moon on its forehead. Usagi doesn’t have time to consider this, as she is still late for school.
Once she arrives, Usagi is locked out of the classroom as punishment for tardiness. She takes the opportunity to eat some of her lunch. She receives her graded English test, on which she scored a 30 out of 100. She meets with her best friend, Naru, and a boy named Umino, whom she describes as a “super otaku” (5), a term for a socially awkward “nerd.” Naru and Umino both did well on the test, which they discuss with their other friends over lunch.
During the discussion, they talk about Sailor V, a mysterious vigilante who shows up to crimes in progress and defeats the criminals. “The famous sailor-suited guardian of justice” has been particularly busy since there have been a lot of robberies at jewelry stores lately (6). This worries Naru since her family owns a high-end jewelry store. She mentions to Usagi that her parents’ store just started a huge sale and that some of the pieces could even be affordable to students.
After school, they go to the jewelry store, where they marvel at expensive and beautiful gems. They meet Naru’s beautiful, friendly, and forceful mother, who encourages them to buy the jewelry. Naru’s mother ominously reflects that “[they] need more…more young energy” (9). Usagi, with no money and no prospect of her parents buying her anything after her poor test grade, is disappointed and heads home. On the way out of the store, she throws her crumpled test away and accidentally hits a strange man wearing sunglasses and a tuxedo. He insults her and looks at her test, making fun of her low score before throwing the test back at her. After she leaves, the man removes his sunglasses, showing large eyes that indicate that he is actually somewhat young. He reflects to himself that such a big jewelry store might have “the legendary Silver Crystal” (11).
Reluctant to go home and show her mother her test scores, Usagi decides to stop at an arcade to play a Sailor V-themed video game. She meets the young man who works at the arcade, whom she has a crush on. He excitedly helps her progress in the game.
The black cat she saw earlier that day appears at the arcade. Usagi laughs and points out the crescent-shaped bald spot on the cat’s head, which the cat appears to take offense at.
After coming home, Usagi’s mother is furious at her test scores and briefly kicks her out of the house. However, Usagi’s crying threatens to disturb the neighborhood, and her mother lets her back inside.
The narrative returns to Naru’s mother, who reveals to the reader that the jewelry she was selling at the sale were “special energy-sapping jewels” that drain energy from the wearer and give it to her (17). However, she states with frustration that this jewelry store doesn’t have the stone she’s really after. Naru stumbles in on her mother talking to herself, and her mother turns to her with an evil, inhuman smile.
Usagi, exhausted from fighting and crying, naps in her bedroom. In her dreams, she is the protagonist of the Sailor V video game. She easily defeats monsters and rescues the cute arcade guy. She is awoken by a strange scratching pain and sees that the black cat has entered through her window and scratched her. To Usagi’s surprise, the cat speaks to her, reprimanding Usagi for calling it bald.
The cat introduces itself as Luna and says that she has been looking for Usagi. She explains that the bandages—placed on her head by mischievous neighborhood kids—dulled her ability to speak and track down Usagi. Usagi believes that she is still dreaming and attempts to go back to sleep. Luna presents her with a beautiful brooch with a crescent moon on it and tells her that she is “one of the chosen Guardians” who must assemble a team, defeat the enemy, and find a princess (23).
Usagi’s brooch starts magically glowing. Luna instructs Usagi to repeat after her, “Moon Prism Power Make Up” (24), which suddenly transforms Usagi’s clothes into a beautiful sailor-themed crime-fighting outfit, complete with tiara and mask. She can suddenly telepathically hear her friend Naru crying out for help. Despite not knowing what is happening, Usagi leaps into action to save her friend.
Naru’s mother is revealed to be a strange, reptilian creature disguising itself as her mother. She states that her real mother is tied up in the basement. The tuxedo-clad man from earlier is seen hidden in the store, listening to the monster taunting Naru while pinning her down. He is still wearing a tuxedo but added a mask and a top hat to the ensemble. Usagi bursts in, declaring herself to be Sailor Moon. Standing confidently, she smiles and winks at the reader, surrounded by her signature flowers.
The monster summons an army of all the people who bought the magical jewelry and forces them to attack Sailor Moon. Surprised by the sudden violence, Sailor Moon begins to cry, and Luna is forced to coach her through combat. Her crying continues, however, and it stops the monster in its tracks: Her wailing produced ultrasonic waves that hurt the monster. Luna instructs Sailor Moon to take off her tiara and throw it at the monster while yelling, “Moon Tiara Boomerang” (33). This causes the monster to catch on fire, turn into sand, and disintegrate.
The tuxedo-wearing man reveals himself, stating that although he didn’t find the legendary Silver Crystal, he “did get to see a very interesting show” (34). He reveals himself to Sailor Moon: A two-page portrait shows him in midair, swirling a cloak behind him. Though moonlight shines on him from above, the interior of his cloak is a dark cityscape that covers most of his body. He introduces himself as Tuxedo Mask. Dumbstruck, Sailor Moon thinks that Tuxedo Mask is gorgeous and looks just like Lupin, the French gentleman thief.
Luna, frustrated by Sailor Moon’s awe of Tuxedo Mask, directs her attention back to the battle. Sailor Moon sees that Naru and the enchanted army are all waking up, and she escapes.
A mysterious blonde man in a military uniform is revealed to have been watching the fight and reaffirms his desire to claim the legendary Silver Crystal.
Later, at school, Usagi hears Naru excitedly relating the story of her rescue by a mysterious, sailor-suited guardian. Usagi, with Luna accompanying her hidden in her backpack, realizes with trepidation that what happened last night was not a dream—as she had half-hoped—and is instead her new reality.
Chapter 2 begins with the mysterious blonde military man in conversation with a regal, beautiful woman. Their words are stylized in a jagged, menacing italic font. She asks him if he has found the Silver Crystal yet, and he is forced to admit that he hasn’t. She reminds him that it is the only way to provide their supreme ruler with the energy she requires. The man identifies himself as Jadeite, the Dark Kingdom’s commander of the “Far East,” and states, “I, Jadeite, will not fail you, Queen Beryl” (44).
At home, Usagi reflects on how ordinary her life used to be and how much things changed in such a short span of time. Luna, pretending to be an ordinary cat, is now a regular presence at Usagi’s house. Luna explains that the monster they fought was one of their enemies; although that single monster was defeated, Usagi will need help defeating the rest of them. Luna states that she has already identified someone who might be the second Guardian. Later, while Usagi sleeps, Luna uses her computer to look at a file showing a 14-year-old girl named Ami Mizuno.
The narrative shifts to Ami at school. She wears a dark sailor-suit uniform and glasses and has short, dark hair. Her eyes are closed, and she carries papers. She is surrounded by patterns like Usagi’s flowers, but hers are organic-looking spirals, evoking fractals or seashells. Her classmates whisper about her, speculating that her IQ is 300 and observing that her test scores are the highest in the nation. She attends an expensive, elite study-prep seminar after school called the Crystal Seminar. Though her classmates are in awe of her, they also state that Ami is “unemotional” and “not exactly approachable” (50).
While walking behind Ami, Luna leaps from Usagi’s backpack and lands on Ami’s head. Surprisingly, Ami reacts warmly, cuddling Luna. Usagi apologizes, and Ami calls Luna an angel who dropped out of the sky. Usagi states that Ami “is actually kinda cute” and starts up a conversation (52). Then, She invites Ami to the arcade after school to play the Sailor V game.
After observing Usagi’s playing for a while, Ami figures out the patterns of the game and quickly attracts a crowd, who watch her achieve the all-time high score. A beautiful pen falls out of the machine as a prize. Usagi shakes the machine to see if another one will fall out, and another one does. Usagi asks Ami if she can call her “Ami-chan” as a sign of friendship. Ami quickly agrees. She then hurries to her Crystal Seminar.
In class, Ami sits in front of a computer screen following the program on a CD-ROM drive. A beautiful blonde woman with a malicious look on her face informs Ami that she has high hopes for her, stating that “superior humans like [her] carry the world’s future on their shoulders” (56).
Later, Usagi hears from friends that the Crystal Seminar’s program is very technologically advanced and done completely by computer; the participants quickly become so engrossed in the program that they bring the CD wherever they go so that they can always work. Later, Usagi witnesses this for herself when she meets Ami in the computer lab and is almost trampled by students rushing to leave school to get to the seminar. Ami also hurries away and leaves a CD and a flyer behind.
Usagi sees that it is a new version of the Crystal Seminar disk to help even average students. She is suspicious of this seminar, however, and on her way out of school, she throws away the flyer. It hits the tuxedoed man in the face again, and this time, he hears Luna talking to Usagi.
Later, at home, Usagi views the CD and is surprised that it’s just test-prep homework. She hits the computer in frustration, and the program starts to emit static and a menacing voice, the font stylized in the same jagged type as the words of Jadeite and Queen Beryl. The words instruct the user of the disk to submit to the supreme ruler and gather all the data they can find about the legendary Silver Crystal. Luna identifies this as a brainwashing program to control the children’s minds.
Desperately, Usagi runs to the seminar. She sees Ami walking, apparently brainwashed, with a group of other students. Luna instructs Usagi to use the pen from the arcade, informing her that she “can use its moon power to transform” (63). Usagi obeys and asks the pen to transform her into a doctor. She uses the authority of her new doctor’s uniform to barge into the seminar and try to rescue Ami, who is now unconscious. Usagi instructs all the children to leave the computer stations, which are making them sick.
The blonde woman sees her and advances. Luna tells Usagi to transform into Sailor Moon, and she does. Her transformation is portrayed as blinding and dynamic, her clothes swirling around her from the force of the magic. The blonde woman uses the papers in the room as weapons, sending them flying at Sailor Moon and cutting her face and body. Sailor Moon starts crying, but Luna admonishes her to stop since the ultrasonic screech could harm Ami and the others. Wanting to keep her friends safe, Sailor Moon stops immediately. Ami wakes up before the others, and the blonde woman scolds her for neglecting her disk and not being as brainwashed as the others. Ami states angrily that studying is “done through your own hard work” and reveals that she had been writing down the problems on the disk and solving them herself (68).
Luna speaks to Ami, instructing her to raise the pen she won high in the air. She does so, and a freezing, opaque mist fills the air. The astrological sign for mercury appears above Ami’s head while she does this. The monster, shedding its beautiful female form for its true reptilian appearance, uses the mist to sneak up on Sailor Moon.
A mysterious voice instructs Sailor Moon to do a high kick, and she obeys, sending the monster flying. Tuxedo Mask appears out of the fog to swoop her out of danger. In the image, Sailor Moon and Tuxedo Mask are surrounded by enchanted bubbles. He instructs her to save her friend, and she throws her moon tiara at the monster, causing it to disintegrate.
The fog clears up, and Sailor Moon sees Ami dressed in the same beautiful sailor suit as herself, with a tiara. Luna identifies her as Sailor Mercury, the Guardian of water and intelligence. Sailor Mercury reacts with surprise in a triptych image that ends the chapter with Luna, Sailor Mercury, and Sailor Moon depicted side by side in various stages of shock, confusion, and delight.
In Chapters 1-2, Pretty Guardian Sailor Moon introduces the premise, setting, and protagonist while using symbolic visuals and dialogue to seed the novel’s main themes. A classic hero’s journey narrative, Sailor Moon starts off with a reluctant protagonist, Usagi, whose life is less than ideal. Her grades are poor, and her emotions are scattered. Meeting the talking cat and mentor Luna starts her on a magical journey of self-discovery, maturation, and budding romance. Since this is Volume 1, Chapters 1-2 establish characters, themes, and storylines that will continue to evolve throughout the series.
The first two chapters of Sailor Moon introduce The Intersection of Spirituality and Technology in Modern Japan as a key dynamic. They depict a Japan where mystical forces coexist with and often infiltrate modern technological spaces. In these chapters, spirituality and technology are intertwined, each capable of harm or protection depending on the goals of whoever wields it.
Spirituality and mysticism infuse the story’s fantasy premise. Luna’s mission, the Guardians’ magical brooches, their transformation sequences, and the novel’s planetary symbolism all form a mythic framework in which the story takes place. Meanwhile, the real-world setting shows technology not as a neutral backdrop but as a conduit for light and dark influences. The arcade games, CD-ROMs, and prep-school seminars—all hallmarks of everyday teenage life in 1990s Japan—take on mystical significance as the story unfolds. They also serve narrative functions. For example, in Chapter 1, the appearance of the Sailor V arcade game foreshadows Usagi’s awakening by giving her a virtual taste of the heroism she will embody.
In Chapter 2, the Crystal Seminar CD-ROM becomes a literal weapon, turning educational technology into a brainwashing tool. This inversion of technology’s intended purpose reflects anxieties over increasing digital dependence and comments on the education system as fostering conformity at the expense of individuality. Sailor Moon and Sailor Mercury’s powers, rooted in celestial myth, counter these technological threats and restore balance. This test establishes the kind of challenges that the Guardians will face and the strengths they must develop to overcome them.
The novel’s graphic elements reinforce its moral alignment. In this world, modernity is not all-powerful, and the antagonists’ interactions with technology, which are visually sterile, reflect this. On the other hand, the Guardians’ magic, with its roots in ancient mysticism, is shown to be luminous, lively, and organic. The visual contrast reinforces a cultural narrative in which spirituality and technology can compensate for the drawbacks of one another: Spirituality and magic are powerful but inaccessible to all but a few, and technology is accessible and helpful but not immune from corruption. The balance between mystical intuition (i.e., Luna’s guidance and Ami’s moral stand against shortcut learning) and mastery of modern tools reflects a hybrid worldview common in Japanese popular culture—one where tradition and modernity do not cancel each other out but instead form an interdependent landscape.
Usagi’s transformation into Sailor Moon in Chapter 1 is the clearest example of another key theme: Alternate Identities as Empowerment. In her everyday life, Usagi is clumsy, tearful, and academically underwhelming. Her flower illustrations mark her as pure-hearted but naïve. When she transforms into Sailor Moon, her stance becomes confident, her body language purposeful, and her speech decisive. Yet the flowers remain—Takeuchi visually signals that her empowerment does not require her to discard her core personality. Instead, her transformation amplifies her innate qualities to develop them into strengths.
Similarly, Ami’s awakening as Sailor Mercury in Chapter 2 shifts her identity from an isolated intellectual to active protector. While Ami is respected for her intelligence, she is socially distant and perceived as unapproachable. Her transformation incorporates her existing strengths—mental acuity and pattern recognition—and repurposes them into tactical combat skills. Her surprise at becoming a Guardian mirrors Usagi’s disbelief, but her new identity immediately places her in a network of equals, breaking the isolation that her “perfect student” role imposed. The Guardian identities allow both heroines to transgress expected social boundaries. Usagi, often infantilized for her immaturity, gains physical power and authority. Ami, defined by academic achievement, gains a kinetic, physical mode of self-expression.
Friendship operates as both a motivator and a source of strategic advantage in these chapters, introducing the third key theme: The Power of Friendship and the Limitations of Ambition. In Chapter 1, Usagi’s need to save Naru propels her into combat before she has fully accepted her role as a Guardian. Her crying—often treated as a weakness in everyday life—becomes a weapon in battle, illustrating that emotional openness, which is central to Usagi’s ability to form friendships, can be a source of power.
In Chapter 2, Usagi’s friendly overtures toward Ami—inviting her to the arcade and offering to call her “Ami-chan”—begin the process of pulling Ami out of her social isolation. This connection is crucial when Ami resists full brainwashing. Her moral resistance to the Crystal Seminar’s shortcut learning methods is framed as an individual act of integrity and independent thinking, which are her core qualities. It also resonates with the trust she has begun to place in Usagi. The chapter culminates in the visual triptych of Sailor Moon, Sailor Mercury, and Luna—three individuals linked through magic, friendship, and a common goal.
In contrast, the antagonists’ ambition is presented as self-limiting. Queen Beryl’s single-minded pursuit of the Silver Crystal and energy extraction leads her forces to expend resources on short-term, destructive plans. Her motivation is revenge, which is narrow by definition. Jadeite’s technologically mediated schemes show cunning but also a reliance on coercion and deception, which alienates potential allies. Even Tuxedo Mask, whose goals are ambiguous, is shown as working alone, an approach that—while occasionally effective—cannot match the synergy of the Sailor Team’s cooperative model.



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