50 pages 1-hour read

Summerland

Fiction | Novel | YA | Published in 2002

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Part 2, Chapter 16-Part 3, Chapter 20Chapter Summaries & Analyses

Part 2: “Second Base” - Part 3: “Third Base”

Part 2, Chapter 16 Summary: “A Rat in the Walls”

Realizing that they can’t wait for the boys to return, Jennifer T. consults the book her uncle gave her, finding a section on secret passages that leads her to a hollow section of wall. A wererat comes through from the other side, and Jennifer makes a deal—she’ll give it the sausage the group has in the car if it helps them walk along the Tree of Worlds to escape. The wererat agrees and takes them to the tree, where strange, flickering lights hypnotize the group.

Part 2, Chapter 17 Summary: “The Research of Mr. Feld”

Meanwhile, Ethan’s dad works to create the material that Coyote wants, and Coyote has retrieved Cutbelly to help. The more Ethan’s dad works, the more concerned Cutbelly becomes. The man hasn’t slept and has barely eaten, and the back side of his body is increasingly flat. Cutbelly thus refuses to help anymore because he knows that Ethan’s dad isn’t doing this for Ethan but “because [he] like[s] what [he’s] doing” (306). Ethan’s dad says that isn’t true, but when Coyote arrives to say that he doesn’t have to work anymore, Ethan’s dad says he wants to finish the job.

Part 2, Chapter 18 Summary: “On Three Reubens Field”

After Ethan’s group steps onto the tree, the strange, flickering lights hypnotize them, and the next thing he knows, Ethan reunites with Jennifer T.’s group and the faeries who captured them on a baseball field. Resisting his fear that he won’t be enough to help Cinquefoil, Ethan waves the bat over the fairy, who starts to recover. The other faeries apologize for imprisoning the group and offer any favor in return for healing Cinquefoil. Ethan asks for the station wagon back. The faeries bring it, but they used the gas tank material to make clothing, so the car no longer flies. Ethan also asks for provisions, the map Thor found, the company of Spider-Rose, and the removal of Grim’s enslavement binding.


The faeries agree to all but the binding. A binding can’t be broken, only moved, so Ethan says he’ll take it. Still, the price is too high for the faeries, and the groups play a game of baseball to settle the matter. The game is long, and neither side plays particularly well. Ethan’s team finally wins because the faeries make errors. Grim’s binding transfers to Ethan, and the faeries announce that “this ball field, in honor and commemoration of its generous donors, would be known as Three Reubens Field” (322). With Grim in the driver’s seat, the group starts off. On the roof of the car, Taffy is the only one who hears the sound of a woman weeping.

Part 3, Chapter 19 Summary: “The Lost Camps”

As the group travels, changes in the landscape and color of the moon indicate that the end of the world is nearing. The group, now calling themselves the Shadowtails, plays more baseball games, and though they don’t win, the games help Jennifer T. improve her pitching and Ethan hone his catching skills. Nine days after setting out, they run out of gas with miles to go and an enormous river to cross. Forced to pause, the group takes some time to stretch their legs and have a proper meal. Ethan tries to fix the knot in the handle of his bat. No matter how he tries, it persists, and Grim explains, “[T]hat Knot ain’t going away till you’re ready” (342).


The Big Liars—giants who embody lies and legends—invite the group to dine with them and fuel up the car. However, they intend to ensure that the group doesn’t get across the river, which is the final barrier to the well. Jennifer T. calls them on their vow, insulting the giants for not being all that tall. The giants confess that they’re sad. They miss the old days of whaling ships and keel boats, and they want Coyote to succeed because they feel that existence no longer has any meaning. Ethan and Cinquefoil argue that it does, citing their search for finding Ethan’s dad and the game of baseball as meaningful. The Big Liars agree about baseball and add that if the Shadowtails beat them at a game, they’ll let the group cross the river. The Big Liars have nine players to the Shadowtails’ eight, and the group uses Thor’s map to find a ninth, realizing that they’re near a crossover where they can pick up baseball legend Rodrigo Buendía.

Part 3, Chapter 20 Summary: “Rancho Encantado”

Rodrigo Buendía lives in a well-guarded gated community. When Ethan, Thor, and Jennifer T. appear on his street, security follows them to Buendía’s home, where they use Thor’s ability to run through the closed garage door and into the house. Buendía discovers them and calls for security to remove them. Security takes them to the community’s police station. Ethan wants to give up, but Jennifer T. says they won’t leave without Buendía, and “as was always the case when Jennifer T. had made up her mind, [that] put an end to the discussion” (371).


Thor takes them back to Buendía’s house, where Ethan tells the man that Chiron Brown sent them. Buendía recognizes the name and understands that the children want him to come to the Summerlands. At the height of his baseball career, Buendía was one of the best players in the big leagues, but after many injuries and surgeries, he has been pushed into being a designated hitter. At first, Buendía refuses to help the kids because he’s done being a hero, but Jennifer T. convinces him by telling him he’ll get to play a real game of baseball.

Part 2, Chapter 16-Part 3, Chapter 20 Analysis

Grim is another example of how Ethan’s group is the “good guys.” Similar to Taffy, Ethan and his friends don’t need to help Grim, but they do it because it feels like the right thing to do. Thanks to Grim, Ethan can heal Cinquefoil, and Ethan feels like he’s in the giant’s debt. Furthermore, Grim helped when doing so put him at risk to be severely punished, showing that, though troublesome, Grim is capable of kindness and compassion. The baseball game the teams play for Grim’s binding again shows how Chabon infuses baseball into his faerie realm. This particular tribe of faeries hasn’t played in some time, because Coyote destroyed their land, and this allows Ethan’s team to win, helping develop the theme of The Two Sides to Every Story. Coyote’s trick was terrible and cruel, but its result helps Ethan’s team continue their quest and save Grim. The name bestowed on the baseball field honors Ethan, Jennifer T. and Thor, showing how faeries and humans view the worlds differently. “Reuben” is a term for humans, though since Thor is a changeling rather than a human, only two reubens are technically part of the group. However, because humans raised Thor, the faeries view him as more human.


The games the Shadowtails play along their baseball journey represent The Role of Competition. While the Shadowtails face far better and more practiced players and teams, they learn something from each game they lose. In addition, Ethan and Jennifer T. improve their skills leading up to the more important games they play against the giants and, finally, against Coyote. The knot in Ethan’s bat becomes significant during these games. Though Ethan tries to fix it, he can’t get the knot out of the wood, showing how the bat is an extension of how Ethan feels about himself. Ethan isn’t entirely confident of his ability to hit, and consequently, his bat remains flawed. The knot itself represents Ethan’s journey along his character arc, and all his attempts to remove it show that he can’t remove by force the parts of himself he dislikes. The game against the Big Liars is both a match for Ethan’s quest to continue and a representation of the past versus the future. The Big Liars have been around for hundreds of years, and they live in nostalgia, vainly hoping for the old days to come back so that they can relive the times they cherish. By contrast, Ethan recognizes that everything must keep moving forward and that being stuck in the past only leaves the Big Liars behind. This attitude helps Ethan lead his team to victory against the Big Liars and thus thematically represents The Power of Change.


Chabon introduces fictional baseball player Rodrigo Buendía as a hero archetype against which Ethan can compare himself to overcome his doubts before the final portion of the book. A Cuban-born defector who played for a few American baseball teams, Buendía has since been reduced to a designated hitter because of knee injuries that keep him from running the bases or being of use in the field. This reflects the deal Spider-Rose made with Coyote and thematically symbolizes The Two Sides to Every Story. Without the designated-hitter rule, Buendía would have been out of baseball altogether due to his injuries. Because of the rule, however, Buendía can continue to hit, but because he once did much more for his teams, being a designated hitter leaves him feeling dissatisfied with his life and his status within the game. Through his arc, the novel shows that change can make things better and worse at the same time. For Ethan, Buendía is a role model and a figure of almost godlike proportions in the world of baseball. Adding Buendía to the team gives Ethan a boost of confidence because he feels as though his team can’t lose when they have such a star player in their corner. However, it soon becomes clear that a single player doesn’t make or break a team. Thus, Ethan realizes that he is not, and never has been, alone and that he needs his team with him to stop Coyote. This perspective views competition through a lens of teamwork versus individual skill.

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