67 pages 2-hour read

The Blacktongue Thief

Fiction | Novel | Adult | Published in 2021

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Chapters 13-25Chapter Summaries & Analyses

Content Warning: This section of the guide includes discussion of graphic violence, physical abuse, animal cruelty and/or death, sexual content, and cursing.

Chapter 13 Summary: “Deadlegs”

Kinch enters the Downward Tower and finds that its interior—a vertical shaft with inverted gravity—causes him to fall upward. An amused Galva follows, landing much more gracefully. They proceed up a staircase that feels like descending, its path lit by magical wasps in wall niches.


They arrive in a hall made of earth, where a giant wolf growls at them. A witch on a throne calms the animal, and a younger Galtish woman introduces the witch as her great-aunt, Guendra Na Galbraith, who is also known as Deadlegs. Galva announces that she serves Mireya (the true Ispanthian heir), and this pleases the witch. Servants made from animated dirt form chairs, while enchanted gloves pour drinks. In order to speak with Galva privately, Deadlegs tells Kinch a hypnotic story. As Kinch grows drowsy under the influence of the spell, a manservant with a squash-like head carries a corpse into the hall and begins severing its legs. Just before he falls unconscious, Kinch witnesses Deadlegs detach her living torso from her enchanted but rotting substitute legs and crawl toward the freshly severed lower limbs of the corpse.

Chapter 14 Summary: “Witchling”

Kinch awakens in a guest room lit by a magical wasp that responds to his Galtish commands. He follows the insect into an outdoor grove where gravity is also inverted. There, he sees Galva riding a clockwork horse that Deadlegs created. After Kinch joins her for a quick ride, the horse transforms back into a walking staff, which Deadlegs presents to Galva, warning her that the spell will only last for a total of one hour and should be used sparingly.


At a feast, Deadlegs introduces the Galtish girl as her great-niece, Norrigal: a witch-in-training who will now accompany them on their quest. Deadlegs then instructs Kinch to sacrifice a rabbit to the wolf god of war, Solgrannon. After he obeys, the rabbit’s corpse transforms into the gray wolf from the throne hall.


Deadlegs uses the rabbit’s blood to mark Kinch, Norrigal, and herself in a brief ritual. Before they depart, she warns Kinch that the Magickers Guild is secretly controlled by the Takers Guild and states that if his mission conflicts with her interests, she will oppose him.

Chapter 15 Summary: “The Charcoal Makers”

After leaving the Snowless Wood, the group travels the Salmon Road. While scouting, Kinch discovers the bodies of three murdered charcoal makers. They find enormous footprints and conclude that the killer is Hornhead, the notorious mixling outlaw of which they were warned. They decide to hunt him for the reward.


The party follows the gang’s tracks, which eventually disappear due to a magical concealment. Norrigal uses a small, carved object called a false nose to follow the lingering magical scent. They make camp, but Norrigal’s enchanted heating acorn malfunctions and sets Kinch’s blanket on fire.


After moving camp, Norrigal casts a listening spell and learns that they are being surrounded. A woman suddenly emerges from the woods and feigns friendliness. Norrigal’s spell confirms that the woman is lying and that hidden attackers are closing in.

Chapter 16 Summary: “Hornhead”

Mentally dubbing the woman “Deerpants,” Kinch fires an arrow at her, but she evades it with supernatural speed just as the outlaw Hornhead and his brigands ambush them. Galva engages Hornhead, but her sword strikes are deflected by a protective tattoo.


Norrigal’s staff moves on its own to intercept an axe aimed at her. A giant war corvid emerges from the tattoo on Galva’s chest and attacks the other brigands. Hornhead kicks Kinch away. After a brief grapple with Deerpants, Kinch reads the Galtish inscription on Hornhead’s tattoo, which translates to the phrase, “True Hand Turns” (119). Kinch yells for Galva to use her other hand. She switches her sword to her left hand and lands a mortal blow on Hornhead. Kinch moves in and cuts the outlaw leader’s throat, but allows Deerpants to flee. Because Norrigal was still under the influence of her listening spell, the noise of the battle has incapacitated her. Kinch suddenly realizes that Galva’s mysteriously appearing corvid is a “sleeper” tattoo: an entity that Galva can bring to life or return to hiding within her body at will.

Chapter 17 Summary: “Spoils of Battle”

Kinch revives Norrigal, who magically tends to a stab wound that he received. Nearby, Galva delivers a mercy killing to a wounded brigand. Kinch finds two other dead bandits, who were killed by an unknown third party before the fight. He loots Hornhead’s pouch and takes the coin. Meanwhile, Galva feeds her war corvid, who is named Dalgatha after the Ispanthian goddess of death, and woman and bird share an affectionate moment.


Kinch prepares to decapitate Hornhead in order to collect the reward, but Galva objects to the practice. While they argue, Norrigal pragmatically takes Kinch’s knife and severs the head herself, after which the group continues its journey. In a small hamlet, Kinch’s cat from Cadoth, Bully Boy, mysteriously reappears. Kinch puts the feline in his pack.

Chapter 18 Summary: “Pigdenay”

The group arrives at the city of Pigdenay, where Kinch spent three years studying at the Takers Guild’s Low School. He recalls surviving a deadly test in which he was lucky enough to feed poisoned beer to a dog, inadvertently saving himself from the murderous efforts of an Assassin-Adept-in-training.


Norrigal takes Hornhead’s head to the duke’s men to claim the bounty, but they refuse to pay, so she sells the curiosity to a traveling carnival instead. With the money, the group heads to the harbor to find a ship that will take them west toward Oustrim.

Chapter 19 Summary: “The Spigot and the Noose”

In a waterfront tavern, Kinch secures passage on a Molrovan whaler, the Suepka Burney, which is commanded by Captain Yeyar Boltch. Needing more money, Kinch goes to Marspur Commons, where a public hanging provides a large crowd for pickpocketing.


At the gallows, he recognizes one of the condemned as Deerpants. She spots him in the crowd, and they share a wordless moment of recognition just before she is executed. Feeling compelled to make a tribute to her, Kinch steals a valuable gold boot-anklet from a wealthy woman. Before leaving, he exacts a petty revenge on the cruel duke overseeing the hanging and uses a cantrip to make the man’s wife sneeze on him. He slips away amidst the distraction.

Chapter 20 Summary: “A Knife in the Mouth”

In the inn just before the sea voyage, Kinch prepares to abandon Bully Boy, knowing that the cat would not fare well at sea. However, he hesitates when the cat behaves strangely and exudes a sense of powerful magic. Rejecting a proffered treat, the cat retreats beneath the bed and begins coughing. Soon, a nude, tattooed woman emerges from beneath the bed. She swiftly disarms Kinch, pins him, and places his own knife point in his mouth.


The woman introduces herself as Sesta, a Takers Guild Assassin-Adept from Cadoth. She informs Kinch that his true mission is to escort her safely to Oustrim. She reveals she has been magically inhabiting Bully Boy, using the cat’s senses to travel with him undetected. (She explains that she can see through the cat’s eyes even though the cat is blind.) Before leaving, she warns Kinch that if she dies, the Guild will immediately know and will kill him. She then dresses, eats the group’s food, and takes their money.

Chapter 21 Summary: “Old Friends”

Kinch and his companions board the Suepka Burney, where the first mate, Korkala, warns them to stay below deck. Captain Boltch asks Kinch where he is from, and Kinch names his hometown, Platha Glurris. Hearing this, a Galtish crewman reacts ominously. Kinch recognizes the man as Malk Na Brannyck, an enemy from his past. Kinch knows that Malk, a veteran of the Goblin Wars, harbors a deep hatred for him, and he realizes that the voyage has just become far more dangerous.

Chapter 22 Summary: “A Blind Cat’s Luck”

A flashback reveals that a 14-year-old Kinch was recruited into the Takers Guild by an agent, thereby avoiding being conscripted into the army during the Daughters’ War against the goblins. His stepbrother, Pettrec, was maimed for theft and later died in that same war.


Kinch’s desertion had severe consequences for the local musterman, Coel Na Brannyck—Malk’s father—who was forced to pay a heavy fine for Kinch’s decision to shirk the draft. Coel later died in a goblin battle that Malk witnessed, and Malk’s hatred for Kinch was cemented in that moment.


In the present, Malk confronts Kinch and warns him in Galtish to watch himself. Kinch replies with a wry Galtish proverb about having a blind cat’s luck.

Chapter 23 Summary: “The God I’ll Take Today”

During the voyage, rough seas make Kinch and Norrigal seasick. Norrigal attempts an anti-sickness spell, but it fails. In a quiet moment, they discuss their personal gods, and Norrigal reveals her devotion to the moon goddess, Cael Ilenna.


On the fifth day, the crew spots a rare red whale. The first mate, Korkala, orders Kinch and Galva to join the hunt. When they refuse, she coerces them by threatening to kill Bully Boy and to confiscate Galva’s wine, citing the absolute authority of ship’s law. Reluctantly, they both join a hunting boat.

Chapter 24 Summary: “The Whale”

Kinch and Galva are assigned to an oar-boat under Malk Na Brannyck’s command. As they row, Malk taunts Kinch for dodging his military service, causing Galva to give Kinch a sharp look. A mage aboard the Suepka Burney casts a drowsing spell on the red whale, allowing the boat to get close.


Malk throws the first harpoon, striking the whale. The wounded animal erupts in a violent fury, smashing the second oar-boat and killing a harpooner. After its rampage, the whale finally succumbs to its wounds, and Kinch reflects, “I’m not sure the best man won” (163).

Chapter 25 Summary: “The Kraken”

As the crew tows the whale carcass back toward the ship, a juvenile kraken seizes the body, and Malk rashly leads an attack. The kraken retaliates by smashing the oar-boat and killing several crew members. Kinch is pinned underwater but manages to stab one of its tentacles.


The Suepka Burney fires ballistas and a flaming pot, which enrages the kraken. The creature climbs aboard, rampages across the deck, grabs a sailor, and retreats into the sea. In the chaos, Galva sees Kinch covered in another man’s blood and falsely accuses him of hiding. Ignoring the danger, Malk orders the survivors to retrieve the whale carcass.

Chapters 13-25 Analysis

In these chapters, The Strategic Concealment of Identity evolves from a personal survival tactic into a sophisticated strategy of subterfuge and institutional power as the characters actively embed their secrets within layers of deception. Galva’s war corvid is the most dynamic example of this pattern; revealed as a sleeper tattoo, it serves as a hidden weapon that she conceals until an ambush makes its use unavoidable, and its manifestation can easily turn the tides of battle in her favor. The corvid also represents powerful aspects of Galva’s past, as the Spanth’s deep bond with the bird was formed during the Goblin Wars and in the subsequent years, when she took it into her own body to prevent a nervous ruler from exterminating the violent creature.


While even Galva’s secrets are relatively straightforward, reflecting her frank nature, the Assassin-Adept Sesta elevates the strategy of hidden identities to a higher level by inhabiting the body of the blind cat, Bully Boy. This tactic allows her to gather intelligence, and there is also a deep irony in the fact that she is perceived as a harmless creature despite her deadly nature. Whenever she appears and hounds Kinch, her dramatic emergence violates the party’s security, demonstrating that the most dangerous threats are those hidden in plain sight. However, Deadlegs transcends even Sesta’s tricks, for she reinforces the fact that secret identities frolic on an institutional level as well when she warns Kinch that the Magickers Guild is secretly controlled by the Takers Guild. This foundational lie underpins the Takers’ systemic power and makes Kinch realize just how broad-reaching his larcenous Guild really is. Yet even Kinch himself participates in this complex web of secrecy by deliberately hiding his Cipher ability from his companions, prioritizing self-preservation over loyalty in his determination to protect his most valuable secret from even a potential ally.


The motif of magical tattoos intertwines easily with the deceptive dance of language and lies that drives the plot of the novel, illustrating the idea that power is encoded both on the body and in speech. Even in the real world, tattoos function as physical manifestations of identity and capability, their meanings often obscured, and Buehlman’s tale takes his concept to the next level. Minor characters also serve as a primer for double-edged nature of tattoos, as when Hornhead’s protective tattoo is revealed to be a riddle written in Old Kesh: “True Hand Turns” (119). Although it does have the power to turn weapons away from Hornhead’s hide, its power is only absolute if its linguistic key remains undeciphered. Thus, Kinch’s ability to read the inscription allows Galva to bypass the magic, directly linking the abstract power of language to the concrete act of violence. The scene also implies that the ability to translate symbols holds far more power than the existence of the symbols themselves. In a world of layered deception, the ability to interpret these varied forms of communication is a paramount survival skill.


Amidst these dangers and wonders, Kinch’s character progresses as he is forced to navigate conflicting loyalties and reckon with The Necessity of Moral Compromise in a Brutal World. Although his status as a trickster and an anti-hero is softened by his deep reluctance to initiate violence, his sensibilities in this matter are challenged during the ambush by Hornhead’s gang. Recognizing that hesitation would be fatal, he makes the pragmatic choice to fire the first shot, and this decision is a notable evolution from his more reactive stance. The decision to hunt Hornhead is itself a moral compromise that blends an ostensible desire for justice with the group’s straightforward greed for a monetary reward. This nuanced motivation is a hallmark of the grimdark genre and illustrates the characters’ shift from pure self-interest toward a more complex code of ethics. Similarly, the sudden appearance of Malk Na Brannyck during the sea voyage forces Kinch to confront the consequences of a past compromise: his decision to avoid conscription in from the military. This choice, which he made years ago in the interests of self-preservation, now manifests as a lethal threat aboard the Suepka Burney, forcing him to reckon with the moral implications of his past actions. In this way, the author suggests that Kinch’s inner journey is a continual process of weighing terrible options and accepting their costs.


The revelation of Sesta’s true nature expands the symbolic weight of the Takers Guild while steeping the world-building in macabre detail. Her emergence from the body of a cat represents a moment of grotesque imagery even as her ploy symbolically emphasizes the Guild’s ability to hide its malign influence within the mundane. By transforming a pet into a vessel for a predator, the author emphasizes the Guild’s pervasive, corrupting influence, implying that their reach is long enough to invade the safest of places and betray the purest forms of trust and friendship. Despite Kinch’s instinctive affection for the cat, he is often forced to treat it as an enemy, and his attempts to physically quell the assassin require him to visit violence and harm upon an otherwise innocent creature. He is also coerced into keeping the deadly secret of the assassin’s existence from Galva and Norrigal, his trusted companions. Thus, just as Sesta corrupts the body of the cat, the Guild itself corrupts the more honest strains of human society and fellowship.


The narrative in this section deliberately builds the core adventuring party only to immediately destabilize it, exploring deeper nuances involved in Finding Loyalty in Unlikely Alliances. The duo of Kinch and Galva expands into a trio with the arrival of Norrigal, whose magical talents counterbalance Galva’s martial prowess and Kinch’s cunning. Their first test as a unit, the fight against Hornhead, forces them into a collaboration that begins to forge a bond through the shared struggle for survival. Yet this nascent alliance is immediately fractured from within and threatened from without when Sesta’s malicious presence transforms their “found family” into a compromised cell operating under Guild surveillance and renders Kinch an unwilling agent against his companions. Simultaneously, Malk’s arrival introduces a source of external conflict as he seeks redress for a past betrayal. These interwoven forms of narrative tension underscore the extreme fragility of the group’s fellowship. Their loyalty must be constantly renegotiated amidst profound distrust, hidden agendas, and external crises, and only the necessity of forced cooperation prevents them from devolving into complete chaos.

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