67 pages 2-hour read

The Blacktongue Thief

Fiction | Novel | Adult | Published in 2021

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Chapters 26-38Chapter Summaries & Analyses

Content Warning: This section of the guide includes discussion of graphic violence, physical abuse, animal cruelty and/or death, sexual content, and cursing.

Chapter 26 Summary: “Catch the Lady”

Following the kraken attack, the depleted crew of the Suepka Būryey is reorganized. Captain Yevar Boltch assigns Norrigal to ship-related work and tasks Kinch with playing the fiddle as the captain and the first mate, Korkala, engage in sexual couplings. Kinch also harvests spermaceti from the whale’s head, and the crew later celebrates when other workers discover the much-coveted ambergris in the whale’s corpse. As the ship becomes slick with grease, Kinch considers trying to escape the Takers Guild.


Kinch and Norrigal grow closer romantically, and she recounts her experience of being forced to renounce her magic as a child. Elsewhere, Galva and Malk form a friendship over cards. One day, while scrubbing the deck with Norrigal, Kinch has a fantasy of them having a child together.

Chapter 27 Summary: “That Bitch Death’s Cunny”

Days later, the ship is becalmed, and now that Kinch’s usefulness to the ship’s various tasks has come to an end, Malk confronts Kinch, insulting him for avoiding military service. Kinch endures the taunting, but when Malk insults his family, he is provoked into declaring that Malk will answer for his insult “with [his] blood” (181).


Malk demands to know whether Kinch has invoked a duel, but before Kinch can respond, Galva intervenes, declaring Kinch has proven that he is not a coward. Citing Malk’s disrespect for the goddess of death, whom she calls her mistress, Galva takes Kinch’s place and challenges Malk to a duel to the death. Bound by honor, Malk accepts. The duel will take place at dawn; Malk will use a spear, and Galva her bullnutter.

Chapter 28 Summary: “Practical Experience with Poison”

The night before the duel, an Ispanthian crewman, Menrigo, sings with Galva. Shortly after, she becomes violently ill, and Kinch recognizes that the crewman has surreptitiously poisoned her. Guided by signals from Sesta, who is ensconced within Bully Boy, Kinch has Norrigal induce vomiting in Galva and give her a moonweed potion. The cat indicates that the poison’s effects will last for 12 hours, incapacitating Galva for the purposes of the duel.


Malk arrives with other crewmen. Seeing that Galva is ill, he challenges Kinch to a duel to the death, which Kinch accepts, stipulating that both men will fight unarmed. As Kinch is restrained, Malk grabs Bully Boy and throws the cat overboard. A defeated Norrigal comforts the enraged Kinch with a kiss.

Chapter 29 Summary: “The Tooth of the Vine”

At dawn, Kinch and Malk begin their unarmed duel. Kinch uses a Gallardian grappling style, clinging to Malk’s back to exhaust him, and the crew soon grows bored with Kinch’s defensive tactics. As Malk taunts him, Kinch bites his opponent multiple times. He then spots Norrigal on deck, supporting a barely conscious Galva. Just as Malk breaks Kinch’s hold, the ship lurches violently, and a massive tentacle rises from the water, signaling the return of the kraken. The duel is abruptly abandoned in the face of this new crisis.

Chapter 30 Summary: “The Pig in the Drink”

Intent upon revenge, the kraken rocks the Suepka Būryey, trying to capsize it. Korkala is killed while cutting the mast stays. Galva uses her staff to summon Deadlegs’s clockwork horse, which clears a path to an oar-boat. Kinch, Norrigal, Galva, Malk, Menrigo, Captain Boltch, and a harpooner named Gormalin escape just as the ship sinks.


The kraken targets Captain Boltch, enraged by his necklace, which is made from a juvenile kraken’s beak. The sea monster rips him apart. Norrigal then blinds the creature with magical powder, allowing the boat to flee. In the chaos, Kinch takes advantage of Malk’s temporary blindness and executes Menrigo for poisoning Galva. He then takes command and orders the survivors to row toward a nearby island.

Chapter 31 Summary: “A Galtish Love Song”

The survivors land on the rocky island, and Gormalin immediately suggests that they drink their own urine to stave off death by dehydration. He then puts his own advice into practice but is soon chagrined when the group finds fresh rainwater. At Galva’s prompting, Malk apologizes to the death goddess, and he and Kinch agree to a truce. Kinch later finds the skeleton of a Gunnish warrior, taking its silver and using the armor as a cooking surface.


That night, Kinch, Norrigal, and Malk bond by singing an illegal Galtish rebel song together. Later, Kinch and Norrigal arrange a secret, amorous rendezvous, but their plan is foiled when she falls asleep before he can meet her.

Chapter 32 Summary: “Spiders Out of String”

Kinch discovers that Bully Boy has survived and has made it to the island. The assassin-adept, Sesta, reveals herself to Kinch, who realizes that she used her heat-generating tattoos to survive after Malk threw her and the cat overboard. Sesta reiterates Kinch’s primary mission: smuggling her into Oustrim.


While Kinch is engaged in these uncomfortable negotiations, Norrigal arrives for her tryst with him. Sesta becomes nearly invisible, hiding on the rock ceiling above. Kinch convinces Norrigal to meet him elsewhere, then confronts Sesta, warning her not to harm his companions. Sesta expresses her grudging respect for this stipulation but warns Kinch not to press his luck. Kinch and Norrigal spend an intimate night together, and the next morning, the group finds that their much-prized fish has been eaten. Although Sesta is the one responsible, Kinch is forced to plead guilty.

Chapter 33 Summary: “Fucking Unmarriageable”

Two days later, a goblin ship approaches. In an attempt to hide all evidence of human presence on the island, the group conceals the corpses from the Suepka Būryey that have washed ashore. Ignoring the imminent danger, Norrigal risks exposing them all when she rushes to retrieve her potion case. She plunges into hiding at the last minute but lands awkwardly. A goblin landing party searches the island, but because all goblins dislike birds, the creatures soon grow repulsed by the islands aggressive seabirds and prepare to leave.


Just as the goblins are returning to their ship, Kinch sneezes, accidentally kicking Norrigal. The impact makes her drop her case, and the spilled chemicals create a plume of white smoke. The goblins spot the signal and turn their ship back toward the island.

Chapter 34 Summary: “A Shiver of Her Wings”

From his current position in the goblin ship’s dungeon, along with the rest of his wounded and imprisoned companions, Kinch describes the battle that took place when the group launched an ambush on the returning goblins. He states that Norrigal summoned a wind to deflect the goblins’ crossbow bolts, while Galva released her war corvid, Dalgatha. A goblin wizard appeared, reversing the wind and dropping a boulder that crushed Dalgatha. Before the corvid died, Galva retrieved a feather from its wing, causing its body to ignite in a magical backlash that injured her.


Kinch wounded the wizard with an arrow, but the group was eventually overwhelmed and captured. Now that they are all imprisoned aboard the goblin ship and likely to die soon, a despairing Norrigal reveals that her and Galva’s true quest is to place a witch on the throne of Oustrim.

Chapter 35 Summary: “The Bright Thing in the Grave”

Norrigal recounts the history of Mireya, the supposedly unstable princess of Ispanthia. She explains that Mireya is a powerful witch with nature-based magic who was exiled by her uncle, Kalith, when he killed her father and usurped the throne of Ispanthia. Feigning psychological instability in the knowledge that her culture protects such people, Mireya escaped assassination and was instead married off. Her magical skills became known, and when her first husband was killed in the goblin wars, she was married off again to the king of Oustrim. There, she gained a reputation for fierceness when she drove the Takers Guild out. With the invasion of the giants, however, she was deposed. Norrigal reveals that Galva’s mission is to find Mireya and restore her to the Ispanthian throne.


An old goblin guard approaches their cage, grinds salt into a cut on Kinch’s arm, then delightedly tastes the blood-and-salt mixture.

Chapter 36 Summary: “A Death of Seagulls”

The goblins prepare to butcher Gormalin. Kinch, Malk, and Norrigal sing loudly to drown out the sounds and to show their defiance to the goblins. Later, Kinch awakens to silence. He finds the cage unlocked and the goblin crew dead or dying from poison. On deck, he kills the mortally poisoned goblin wizard.


Kinch deduces that Sesta poisoned the salt used on Gormalin. Bully Boy is also present, and Norrigal confirms that the cat physically prevented her from touching the poisoned salt grinder. Kinch evades her pointed questions about the cat yet again. Malk then helps to sail the ship through a storm, but their fresh water runs out, and their situation becomes desperate. Suddenly, they spot a Middlesea fireship approaching.

Chapter 37 Summary: “The Fourth Woman”

The Middlesea fireship, the Fourth Woman, sees the goblin-style of their vessel and mistakes them for an enemy, attacking with flaming darts. Norrigal uses her staff to deflect the projectiles, but the staff is destroyed by Axaene firejelly. The fireship turns to fire a broadside, but Kinch shouts, identifying them as allies.


One final dart is launched toward him, but Kinch saves himself with an acrobatic leap, swinging from a spar to dodge it. His feat impresses the Middlesea crew, who offer the survivors water and rescue.

Chapter 38 Summary: “The First Daughter”

In the port city of Edth, the survivors are brought before the Harbormistress. She explains that their story of goblin aggression is politically dangerous because it would likely reignite a war between humans and goblins. To avoid this, she offers a deal: They are to claim that they found the ship adrift, and in exchange for their silence, they will receive a reward and safe passage.


Kinch, Norrigal, and Malk agree and sign oath-writs, but Galva initially refuses. She reveals her true identity as the first daughter of the Duke of Braga and produces her family’s golden seal. Citing her noble right, Galva demands a full 10 percent of the captured ship’s value to fund her mission.

Chapters 26-38 Analysis

The shipwreck of the Suepka Būryey serves as a narrative crucible, forcing the protagonists into a state of primal dependency that redefines their relationships and encourages them to embrace the prospects of Finding Loyalty in Unlikely Alliances. On the whaling vessel, which stands as a microcosm of this gritty world’s broader hierarchies, the characters form nascent bonds under duress. For example, the unlikely friendship between Galva and Malk, which is forged over card games, mirrors the burgeoning intimacy between Kinch and Norrigal as the two scrub the greasy decks together. Although their physical situation is oppressive, they manage to find new connections in their similar backgrounds or shared hardships. However, it is the shared trauma of the kraken attack that solidifies these nascent connections, and as the group faces even more intense threats on the desolate island, they are compelled to cooperate despite their lingering grievances. This pattern culminates in a distinctive moment of unification when Kinch, Norrigal, and Malk all sing an illegal Galtish rebel song, transcending their individual histories and growing more deeply united in their subversive identity as itinerant travelers who are beholden only to each other for the sake of survival. When Galva states simply, “This is a good song” (208), her quiet endorsement of their defiant anthem signals her integration into this new, unconventional fellowship built on mutual survival.


Yet even the group’s newfound solidarity cannot overcome the hidden stresses of secrets and deception, and the reappearance of Bully Boy—and Sesta—on the island highlights new angles of The Strategic Concealment of Identity, illustrating the idea that secrecy functions as a crucial instrument for survival and power. Sesta’s malignant presence within the unassuming cat transforms a harmless creature into a vessel for the Guild’s pervasive surveillance. Her warning to Kinch—“anyone you tell about me I might have to kill” (210)—starkly codifies the lethal stakes attached to hidden identities, and her very presence complicates Kinch’s own attempts to remain fully loyal to his new found family amidst the threats that his omnipresent Guild embodies. However, Galva’s approach to the issue of identity forms a pointed contrast to Kinch’s and Sesta’s constant subterfuge, for her concealment of her noble lineage is a strategic asset held in reserve. She endures the hardships of a common traveler until the confrontation with the Harbormistress of Edth, at which point she reveals her identity as a powerful lever to secure resources. This act demonstrates that identity can function as a weapon to be deployed with precision.


Within this context, the motif of magical tattoos functions as a physical manifestation of each individual’s power, allegiances, and obligations. Galva’s sleeper tattoo, from which she releases her war corvid Dalgatha, is an extension of her warrior identity and is clearly linked to her heritage and personal history. Thus, the bird’s violent, fiery destruction (however temporary) marks a profound personal loss and a tangible reduction of her power. Conversely, Sesta’s tattoos represent the invasive, institutional power of the Takers Guild. The glowing rune that generates heat allows her to survive the frigid ocean, but her abilities are in service to an oppressive system, and her presence inside Bully Boy perverts the idea of companionship into an act of espionage. The cat, previously a source of comfort, becomes a living symbol of the Guild’s inescapable reach, as does Kinch’s own debtor’s tattoo.


Fenced in by an escalating series of crises, from duel to shipwreck to goblin capture, the characters must frequently examine The Necessity of Moral Compromise in a Brutal World. Kinch’s duel with Malk provides an early test of his pragmatism when he summarily executes the poisoner Menrigo, assuming the roles of judge, jury, and executioner in a lawless environment so that he can protect his companions from further harm. Likewise, Galva must demonstrate moral flexibility despite her rigid warrior’s code, and this issue arises when intervenes in a duel that is not hers and later accepts the Harbormistress’s fabricated story for the sake of a broader peace. This compromise of truth is a calculated political necessity to fund her quest, showing that even the most honor-bound characters must bend their principles to achieve a greater good. The Harbormistress herself personifies this theme on a geopolitical scale, articulating a worldview in which the silent disposal of incriminating evidence is preferable to making a public accusation that could ignite a war.


Notably, the narrative structure of this section utilizes a repeating cycle of destruction and reconstruction. The kraken’s destruction of the Suepka Būryey obliterates the ship’s social order and forces the survivors into a new, more egalitarian configuration. This pattern repeats with the goblin capture, for just when the survivors achieve a new version of stability, it is violently dismantled. Their subsequent liberation, orchestrated by Sesta’s poison, is not a heroic victory but another morally ambiguous event that places them in the debt of a new external power—the Middlesea fireship. Thus, each cycle strips the characters of their material possessions and external supports, forcing them to rely more intensely on their wits and their deepening, unlikely alliances to survive. This relentless structural rhythm reinforces the novel’s core argument: that in a hostile world, survival depends on adaptability, moral flexibility, and the strength of bonds forged in shared adversity.

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