67 pages 2-hour read

The Blacktongue Thief

Fiction | Novel | Adult | Published in 2021

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Chapters 52-65Chapter Summaries & Analyses

Content Warning: This section of the guide includes discussion of graphic violence and injury, physical abuse, animal cruelty and/or death, sexual content, sexual exploitation, cursing, enslavement, and murder.

Chapter 52 Summary: “Bread and Butter”

The next morning, Fulvir summons the party to breakfast and announces that he is moving his home to avoid an approaching giant army. He forces the group to accept three bizarre musicians—Bizh, Nazh, and Gorbol—as part of their company.


As the enlarged party departs, Fulvir’s house stands upright on enormous roots and walks away. On the trail, the group passes an inert clay man and later sees a mixling resembling Bolr, a small deity with a bear’s body and a man’s face. The creature weeps over the magicker’s abandonment. When the musicians play their instruments, Galva grows offended by the terrible music and threatens them into silence.

Chapter 53 Summary: “The Oxbone Walls”

The party arrives at the Oxbone Walls, the border of Molrova. They bribe the guards so that they may enter the war-torn country of Oustrim, where they encounter refugees fleeing the giant invasion. A refugee woman informs them that the capital, Hrava, has fallen. She reports that King Hagli is dead but his wife, Queen Mireya, may have survived.


At their campsite, Yorbez catches Bizh stealing bread from her open pack. As punishment, she cuts off the tip of his nose. The party debates over whether to abandon the musicians, but Norrigal senses that they possess a hidden magical significance and insists that they remain.

Chapter 54 Summary: “The Dogs of Hrava”

While the rest of the group waits for word, Kinch is tasked with scouting the ruins of Hrava alone in search of any sign of the thief-contact, Ürmehen, or of Miraya herself. In a deserted square, he is menaced by starving dogs and escapes by climbing a massive, toppled statue of a supposed giant-slaying deity, Tuur.


A gang of street children led by a boy named Janliff drives the dogs away. Kinch asks to be led to Ürmehen, and Janliff demands payment for this service. Kinch pays him with a valuable coin just before a giant’s horn sounds, forcing the children to flee. Several giants enter the square with collared and enslaved humans that they use as “hounds.” Kinch is spotted and flees, killing two pursuing “hounds” before escaping into a sewer.

Chapter 55 Summary: “The Upright Man”

Kinch navigates the sewers beneath Hrava, which now host a makeshift refugee society. Janliff leads him to Ürmehen, a thief-king who controls this subterranean world. Ürmehen reveals that the Takers Guild orchestrated the giant invasion as revenge on Queen Miraya for being exiled from Oustrim. He also explains that Queen Mireya’s magic had previously protected the king from Guild assassins.


In exchange for the queen’s location, Ürmehen demands a sexual favor. Kinch refuses and challenges the thief-king to a high-stakes card game of Towers, with the information as the wager. Ürmehen agrees.

Chapter 56 Summary: “Towers”

In his sewer lair, Kinch plays Towers against Ürmehen. Kinch wins the first game through a well-timed bluff, but he is forced into a rematch and honors the wager by intentionally losing the second hand so that he can secure the information he needs.


In his private chamber, Ürmehen neglects to exact a sexual favor from Kinch and reveals that his gang kidnapped Queen Mireya and sold her to the Guild’s Full Shadow (a high-ranking overlord), receiving money and a magical Ring of Catfall as payment. (The ring allows its wearer to easily survive a three-story fall.) As Kinch leaves, he surreptitiously steals the ring from Ürmehen.


In an aside to the reader, Kinch also reveals that his previous description was incorrect, and that Ürmehen really did force him to engage in a sexual act in payment for this information. He scolds the reader for being naïve enough to believe otherwise.

Chapter 57 Summary: “Behind the False Wall”

That night, Kinch follows Ürmehen’s directions to a ruined house where Queen Mireya was previously held. In the basement, he finds a false wall concealing a hidden dungeon. Then, in the hearth, he finds the entrance to a long escape tunnel typical of the Takers Guild.


Navigating the passage, Kinch finds a boy’s body impaled on a poison needle trap. He avoids the remaining traps and emerges into the Starehard Hills. After finding the Guild party’s trail, Kinch uses the clovenstone to magically summon Norrigal and his other companions.

Chapter 58 Summary: “Come the Giants”

Hours later, the party reunites and follows the Guild’s trail. They find the scene of a recent battle with a dead donkey, two dead giants, and a dead Guild assassin disguised as a leper. Suddenly, a distant giant hurls a log that strikes Norrigal, breaking both her legs. Three giants charge.


The musicians arrive and play, their music magically slowing the giants. The party kills two giants, but the remaining female giant uproots a tree and crushes the musicians, killing them and breaking the spell. As the musicians die, their bodies transform into mice. The party kills the final giant and carries the injured Norrigal to a nearby cave.

Chapter 59 Summary: “In the Cave”

Inside the cave, the party tends to Norrigal. A woman calls from a high shelf, identifying herself as Queen Mireya. On the floor, they find a gravely wounded female giant, Misfa, who clutches a book. Mireya explains that the Guild had transformed her into a bird to hide her. It is revealed that Galva and the queen were once lovers.


The dying Misfa, who is being poisoned by the contact poisons on the book, offers to tell her “death-song,” a giant ritual of truth-telling, to explain what happened. Kinch agrees to listen. The party also finds the bodies of several dead Guild members.

Chapter 60 Summary: “Her Death Song”

Misfa recounts her capture. She was kidnapped by a Guild magicker named Bavotte, who magically shrank her to human size and covered her in tattoos. She was held in a Hrava basement until Guild agents smuggled her out to this cave. During an ambush by a different giant clan, Bavotte died from magical exhaustion, causing the shrinking spell to break.


Misfa returned to her full size, killed her remaining captors, and caught a magical book that tried to fly away. During the chaos, a caged bird escaped and flew to the ledge, where it transformed back into Queen Mireya. Misfa explains the book has been slowly poisoning her. Kinch realizes that her tattoos are “sleeper” tattoos depicting horses.

Chapter 61 Summary: “The Witch-Queen”

After hearing Misfa’s death-song, Kinch climbs to Queen Mireya’s ledge with water and a cloak. The queen confirms that the Takers Guild provoked the giant war. She then enchants a waterskin to produce an endless supply of water and orders Kinch to give it to the dying Misfa.


Witnessing this, Kinch understands that Mireya is a formidable witch and a significant threat to the Takers Guild.

Chapter 62 Summary: “The Murder Alphabet”

Kinch scavenges Bavotte’s possessions, finding gold and a magical torque. Misfa gives him the dangerous book, which Kinch identifies as The Book of the Full Shadow. It is written in the Murder Alphabet, a deadly magical script that only Guild initiates or Ciphers like Kinch can safely read.


Trusting his abilities, Kinch opens the poison-coated book and reads a passage suggesting that the Takers Guild created the plague that wiped out all horses. The sentient book becomes aware of him, and an illustration of a crab leaps from its pages, growing into a dog-sized creature that prepares to attack.

Chapter 63 Summary: “Lightning in the Dark”

As the crab attacks, Norrigal destroys it with a lightning bolt from her ring, which dissolves. The backlash causes the tattoo on Kinch’s arm to vanish, freeing Sesta. The assassin appears and attacks with an “Arms of Iron” spell. She also spits poison to blind Galva and dodges Kinch’s arrow.


Yorbez stabs the wounded Sesta through the heart, but as Sesta falls, she mortally wounds Yorbez. As Sesta dies, she activates a clock-hand tattoo labeled “Go Back,” triggering a time-reversal spell.

Chapter 64 Summary: “The Rabbit and the Wolf”

Time rewinds. In this new timeline, Sesta attacks more effectively, killing Yorbez again, breaking Galva’s back, and fatally wounding Norrigal. As Norrigal lies dying, she signals for Kinch to cut her throat, completing a final magical ritual.


The spell triggers, and Norrigal’s body transforms into that of Deadlegs, the witch from Norholt. Deadlegs animates dead bodies and three stone-wights from the cave walls. The wights attack Sesta, and Kinch wounds her with his last arrow. Deadlegs then magically strips all of Sesta’s tattoos from her skin, rendering her powerless. Kinch spares the defeated assassin, but Queen Mireya ruthlessly decapitates her.

Chapter 65 Summary: “Running West”

Deadlegs heals Galva’s back and restores her sight. She explains that she and Norrigal are the same person at different points in time; Norrigal has now returned to the Snowless Wood to heal. Hearing giants approach, Deadlegs devises an escape plan. She guides Kinch in a spell to release a living stallion from a sleeper tattoo on Misfa’s skin.


Kinch performs the ritual, and a horse named Esclaer appears—the first to be seen in decades. Deadlegs magically widens the cave mouth, allowing Misfa to leave. The party splits; Queen Mireya and a weakened Deadlegs ride Esclaer east to find the Ispanthian army, while Kinch and Galva flee west with The Book of the Full Shadow and Kinch’s blind cat, Bully Boy, who is now free of Sesta and wholly himself. Kinch resolves to find Norrigal again someday.

Chapters 52-65 Analysis

These climactic chapters escalate the novel’s exploration of The Necessity of Moral Compromise in a Brutal World, and within this context, Kinch’s first-person narration is a crucial technique that both filters and complicates the novel’s events. His voice becomes a performance of roguish bravado that is consistently undercut by internal moments of vulnerability. This narrative duality forces a critical examination of his account. For example, his description of Ürmehen’s proposition culminates in deliberate ambiguity when he first suggests that he avoided performing a sexual favor for the thief and then scolds the reader directly, stating, “And if you believe that, I envy you the life you’ve lived thus far” (368). This remark directly challenges the reader’s trust, leaving the truth uncertain and reinforcing the idea that Kinch is actively crafting his story to fit certain needs, using the tools of a confidence man. This technique underscores The Strategic Concealment of Identity, as Kinch’s most deeply hidden self is concealed behind the very words he uses.


In many ways, the full scope of the Takers Guild is revealed through the symbolic functions of The Book of the Full Shadow, for this maliciously sentient grimoire embodies the institution’s own predatory nature. The book is a living weapon because it is written in the deadly Murder Alphabet, which kills any reader who is not a high-ranking initiate or a natural Cipher. This linguistic gatekeeping acts as a powerful metaphor for the Guild’s broader control, which is maintained through the organization’s iron grip upon esoteric knowledge. Kinch’s innate ability to read the script without harm positions him as a fundamental threat to this system, just as Deadlegs and Fulvir threaten the Guild with their own high skill and lack of allegiance. The book’s ultimate revelation—that the Guild may very well have engineered the horse plague for profit—cements the organization’s role as a force of world-altering malevolence. The Guild manipulates society and even goes so far as to actively unmake the world to serve its own interests. The living book, with its ability to spawn monstrous defenders from its pages, therefore represents a corruption that is active, intelligent, and fiercely protective of its own dark truths.


The symbolic weight of horses, representing a lost age, finds its powerful culmination in the final chapters. The revelation that the Guild may be responsible the horse plague suggests that the shadowy organization is a foe far more deadly than the open enemies of humankind—the goblins and the giants—could ever be. This knowledge transforms Misfa’s sleeper tattoos from a bizarre cruelty into a living archive of a stolen history. The ritual through which Kinch releases the stallion from Misfa’s skin thus becomes a profound act of creation that redefines his character arc. As Deadlegs tells him, “Your future’s not in taking, lad. It’s in making” (409). This moment of magical midwifery, bloody and visceral, is a natural birth that stands in opposition to the sterile, grasping magic of the Guild. The emergence of the stallion—the first in decades—is a pivotal event, and the horse becomes a tangible agent of hope that will allow Queen Mireya to rally the Ispanthian army. In this way, Kinch’s act of redemptive creation has the potential to trigger a broader geopolitical form of restoration.


Finally, the novel’s narrative structure reveals its complexity through the pre-ordained temporal loop involving Norrigal and Deadlegs, who are the same person at different points in their timeline. This revelation is meticulously foreshadowed by Kinch’s ritual slaying of the who becomes a wolf in the Snowless Wood. That event serves as a rehearsal for the climax, preparing Kinch to make the grim but necessary choice to cut Norrigal’s throat to enact the transformation spell and summon Deadlegs to them. This nonlinear causality elevates the world’s magic beyond simple spellcasting into a system that is governed by sacrifice and the inescapable forces of destiny.

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