48 pages 1-hour read

The Diamond Of Darkhold

Fiction | Novel | Middle Grade | Published in 2008

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Chapters 22-27Chapter Summaries & Analyses

Chapter 22 Summary: “Return and Discovery”

Lizzie, Kenny, and Torren arrive at Doctor Hesper’s house, where they tell Mrs. Murdo their tale. Mrs. Murdo takes them to the town leaders. 


Back at the vault, Doon’s mood shifts drastically when he realizes the blue diamond he rescued and broke may have been just a “sample,” the way the first boat he and Lina discovered in Ember was not meant to take the whole city to safety but instead was an example of all the other boats waiting to be discovered. Lina and Doon press against the steel walls, trying to discern any panels or secret passages. Finally, Lina finds a seam near the entrance; when they press on it, a small door pops open and reveals an on-off handle. Lina turns it to “On,” and the side walls slide away, revealing hundreds of diamonds.

Chapter 23 Summary: “Home Alive”

A rescue party that includes Mary Waters, Doon’s father, Mrs. Murdo, Lizzie, and others set out to find Lina and Doon, but they soon encounter Lina and Doon coming home.

Chapter 24 Summary: “The Salvage Expedition”

Town leaders Mary Waters, Ben Barlow, and Wilmer Dent question Lina and Doon the next day. Doon reports that Ember still holds food and supplies. The leaders decide to mount an expedition to salvage what they can. Many volunteer, while others gather the tools, candles, sacks, crates, and wagons the volunteers will need. 


Doon and Lina say nothing about the diamonds, carrying out secret experiments instead. They review the Directions for Use, and Doon puzzles over the last words: “… celestial source, perfectly pure, and for human purposes, infinite” (245). After getting a bulb to light by accident, they seek Ms. Buloware’s help in defining these words, then figure out how the diamond works—the diamonds charge in the sun to power bulbs and electrical devices.


On the morning of the trip, volunteers gather in the plaza with four trucks towed by oxen. Doon is late and arrives carrying a bulky pack. They reach the opening that was the Emberites’ point of egress in the evening on the second day of walking. They camp. Torren notes all the difficulties with outdoor travel and begins to think he may not want to be a roamer. The next morning, as the others wake and prepare to go into the crevice, Lina and Doon sneak away to the vault.

Chapter 25 Summary: “Light for the Journey”

Lina and Doon open the sliding panels in the vault and take a diamond into the sunshine. Once its solar cells inside charge, they screw in a lightbulb from among Torren’s stash, given to Torren by his roamer brother Caleb. Doon had wrapped and brought all the bulbs in his pack. 


The light shines brightly, and they return to the group. Everyone is astounded. Doon says it runs on “electricity from sunlight” (252). Doon and Lina explain the story of their quest to everyone, leaving out the wolves. They reveal Torren’s light bulbs. Torren fusses until Doon says they will be used for an important task: Each salvage crew will have a bulb and a diamond to see by in the dark cavern. Lina and Doon climb atop a truck and, in loud voices, prepare the volunteers for the trek and conditions in Ember. Everyone will spend eight hours—the length a charge lasts—collecting food and useful items and carrying everything up to the trucks.


The volunteers are scared of the cliff, path, and chasm, then fascinated by the dark city. Those from Ember want to see their old homes, and newcomers ask many questions, but soon everyone focuses on the salvage task together. Assigned groups take on various parts of the city: Doon’s crew takes the mayor’s stash in the Pipeworks; Lina’s goes to the storerooms (mostly empty) and the house where someone hoarded supplies. With minutes left, Lina goes to her house for her drawings, but they are gone; she gets a tube of Anti-B, an ointment meant to heal. Then she goes up to the roof of the Gathering Hall to look at the city “dotted with bright, moving lights” (259). From there, she says goodbye to Ember.

Chapter 26 Summary: “An Interesting Arrival”

Back in Sparks, two diamonds per family are distributed; the rest go to the Ark for saving and trading. Steady light at night means more reading, and Edward Pocket establishes a real library for everyone to use after working hours. 


One day, a family of roamers arrives: It is the Troggs and Maggs. Doon admits he stole the diamond from Washton Trogg, but he offers one in return. He tells Trogg the truth about his origins in Ember and that he suspected the value of the diamond’s real purpose, something Trogg never understood. Trogg scoffs at Doon’s words until it gets dark; then he sees the diamonds’ lights all around the plaza.

Chapter 27 Summary: “A Bright Future”

After some discussion, the people of Sparks ask the Troggs if they would like to stay as villagers, and the Troggs accept. Scawgo, whose name is Tim, leaves the Troggs to stay with the Noam family. He shows his treasures to Lina and Doon: His mother’s bracelet, a memento from his father, a coin, some pebbles, and Doon’s old book of sketched bugs and Lina’s city drawings from Ember. Lina keeps a few drawings, but lets Tim keep the others. Doon lets him have the bug book. Kenny discovers a den of foxes and enjoys long hours studying them.


The villagers can learn and work more easily with the aid of the diamonds, and Ember’s food supply helps them until spring. They focus on the future. Their tasks are tough, but as Doon’s father says, “I don’t think there’s such a thing as an easy life […] But there is such a thing as a good life” (275). Life in Sparks improves over the years. 


Doon discovers different ways to utilize the diamonds. As interest in the diamonds spreads to other places, he also writes an instruction booklet on their use. Mrs. Murdo asks Mary Waters to trade a diamond for a strong, fast horse for Lina; Lina names him Fleet. She teaches herself to ride and begins delivering messages between villages. Five years after Lina and Doon find the diamonds, Lina asks for Doon’s help repairing a dropped letter—similar to the way they first connected back in Ember—and the two realize they may be more than friends.


The town develops as people work hard and find success. Lina and Doon set up house together, as do Doon’s father and Mrs. Murdo. Settlements near and far parallel Sparks’ growth. Many generations later, the ruined city Lina saw on Caleb’s failed mission begins to grow until it is the lovely, peaceful place Lina saw in her dreams and drew, a city that incorporates the sun’s power and cares for gardens and trees.


The moving, greenish star is an unmanned spacecraft from another planet. 50 years before the Disaster, in the town of Yonwood, local astronomer Hoyt McCoy communicated with these beings, who then sent a spacecraft to learn more about Earth. It lands months before Doon and Lina’s discovery of the diamonds. The spacecraft reports to its home planet that though the great civilization on Earth is gone, light and learning survived and are growing in a “new start” (285).

Chapters 22-27 Analysis

Doon and Lina’s Hero’s Journey reaches its successful culmination early in the final section. After finding their way out of Ember, they realize that the diamond was just a “sample” and find a thousand more diamonds in the vault. While The Legacy and Impact of Ancient Technologies is represented by the diamonds, the final object of their quest is the knowledge required to use the devices and benefit from them. Through observation, experimentation, and study, they bring solar light successfully to Sparks, providing many benefits to the community and improving everyone’s quality of life. In drawing upon the old technology left behind by the Builders, they are able to create a new, better future for Sparks.  


Since the diamonds capture the sun’s energy for human use, they also exemplify Self-Sufficiency Through Knowledge of the Natural World. Once the solar diamonds arrive back in Sparks, they continue to symbolize knowledge and help the community feel more comfortable and in control of their environment. Edward Pocket’s library is open to everyone in the evenings thanks to the new lights. As the light from diamonds spreads to other settlements, so does knowledge in the form of Doon’s how-to booklet. This renewed focus on learning and respecting nature also continues with Kenny Parton’s close study of the fox den, embodying the community’s growing harmony with the natural world.


Lina and Doon’s work contributes directly to the growth of Sparks and the development of the surrounding settlements, reinforcing The Importance of Cooperation in Problem Solving. Doon is ready to step into the role of resident electrical engineer, tinkering with machines and finding new uses for the solar diamonds. This work reminds the series reader that he badly wanted the job of electrician on Assignment Day in Ember, but did not get it. In now serving as an electrical engineer, Doon can continue to find innovative ways of improving the community’s lives. Meanwhile, Lina’s new life as a messenger on her horse once more offers opportunities for increased communication and cooperation between the settlements, creating a world where greater social integration is possible. 


The last chapter provides readers with a distant view of the future world and subtly delivers its final lessons. Just as it takes several generations to discover the Instructions for Egress back in Ember, it takes many generations for Lina’s glowing city to rise up from the ashes of the one destroyed. Similarly, it takes over 200 years from the time the “beings on another world” (284) launch their investigatory unmanned mission to Earth after prequel character Hoyt McCoy contacts them (in The Prophet of Yonwood) until Maggs and the people of Sparks (in The Diamond of Darkhold) see the moving star before it lands. The novel thus ends on a note of optimism, suggesting that humanity has entered a phase of renewal and growth, even if the process is slow and gradual.

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