72 pages 2-hour read

The Dungeon Anarchist's Cookbook

Fiction | Novel | Adult | Published in 2021

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Chapters 6-10Chapter Summaries & Analyses

Content Warning: This section of the guide includes discussion of graphic violence and death.

Chapter 6 Summary

Katia reports that Banshee Station 116 doesn’t have a safe room, and as numerous skinless rabbit monsters called Red Cornets fill the platform, they retreat to catch their breath. Carl reveals that, after talking to Vernon, he believes that the NPCs are living beings given false memories to fit the dungeon’s narrative.


The party decides to explore the station’s boss room. Their PR agent Zev messages them, criticizing Katia for being boring and suggesting she get a Mohawk. Despite Carl’s objections, Donut enthusiastically supports the idea.


An approaching Red Cornet, drops an empty potion vial before attacking with a sonic assault that renders Carl, Donut, and Katia violently ill. Only Mongo is immune. After Mongo kills it, Mordecai advises them to fight more cornets to build natural resistance to their Queasy attack. The party spends hours fighting cornets, to build their skills and resistance. They trace the cornets’ movement pattern from a dead-end tunnel through three gathering rooms to the train platform.


As they approach the suspected boss room, a glowing blue control sigil appears on the floor, visible only to Carl via his Escape Plan skill. Mordecai explains it is used for controlled gating of mobs. Inside the large warehouse, they find only a wire cage cart and two inactive bulldozer-sized robots labelled Dwarven Industrial Light-Duty Automatons. Carl realizes that it is not a boss room, and Katia learns from Brynhild’s Daughters that similar robot rooms exist in other stations.


After clearing the remaining cornets from three gathering rooms, Carl realizes the listless monsters are drugged on the contents of the mysterious potion vial. He theorizes their attackers get the vials at the end of the line, teleport back to the beginning, and as they ride the train to the end, their high wears off. They find the cornets’ origin point: a long hallway littered with empty vials.


Carl destroys the two robots, harvesting nearly 15 tons of scrap metal and two damaged Dwarven batteries. Another crawler, Daniel Bautista, messages him, relaying that Imani, Brandon’s party member before his death, needs to talk. She reveals a pattern they discovered: Desperado Clubs, which the party is members of, are in stations ending in one and Club Vanquishers in stations ending in nine. Carl plans to travel to station 131 to find the Desperado Club, get the full station list from the conductor, and open their fan boxes. Donut gives Katia fashion advice that results in a purple Mohawk and black bodysuit.

Chapter 7 Summary

With eight days and 18 hours until the level collapses, the party travels to station 131. Along the way, they kill armadillo-like Zlurpies on a new train with a grumpy conductor. Mongo reaches level 15, his final growth stage. He is now pony-sized and gains the Earthquake special attack, a leap attack with a chance to knock enemies off their feet.


At their base in the safe room, they find Mordecai at his alchemy table. Mordecai presents his creations: two multi-effect healing potions with severe side effects, two potions that permanently increase Donut’s Constitution by four points, and 20 throwable potion balls. Carl’s improved Determine Value skill reveals that the stuffed Kimaris Figure in his inventory is a unique item.


When the fan boxes arrive, Donut opens hers first and receives an Enchanted Mongoliensis Saddle that provides combat bonuses to both her and Mongo when mounted. Carl reluctantly places it on the protesting dinosaur. Carl opens his platinum box, triggering a special event called The Prize Carousel.


A winged, wolf-headed NPC host named Chaco the Bard materializes in their base. Recognizing him, Mordecai furiously attacks, throwing a chair. The system freezes the chair midair and places Mordecai under a Naughty status for attacking someone in a safehouse. He and his manager’s room disappear. Donut receives a notification that Mordecai is in a seven-day time-out for violating the rules.


Carl confronts Chaco, realizing viewers orchestrated this meeting between the two because of their bad history involving the prominent interviewer, Odette, who regularly interviews Carl and Donut. Carl is forced to choose one of nine prizes from the spinning carousel, including his father’s motorcycle and his own toolbox from home. Guided by a glint of light, Carl chooses a thick book with an anarchy symbol.


The prize is revealed to be The Dungeon Anarchist’s Cookbook, and its official description presents it as a simple recipe book. Chaco calls it a stinker of a prize and vanishes. However, when Carl opens the book, his Escape Plan skill activates, revealing hidden text promising to help him “burn it all to the ground” (120).

Chapter 8 Summary

Carl reads the introduction, learning that it is the 24th edition of a secret guide to the dungeon, passed down through many crawlers and seasons. Its contents are invisible to viewers and the showrunners but not the AI, and Carl is asked to contribute his own discoveries to the text. The book cautions that when he puts advice from the book into action, he must act as if figuring them out himself to avoid suspicion. A note from a previous owner suggests reading in safe room bathroom stalls.


The party watches the recap episode, feeling Mordecai’s absence. Carl reads a section in the book on explosives and finds a recipe for infusing smoke curtains with healing potions to create weapons against undead. He acknowledges that the viewers’ troll, which resulted in Mordecai’s suspension, was brilliant, if malicious.


Donut declares they need to party at the Desperado Club. Katia, lacking access, stays behind to work with a new craft table. At the club, Carl purchases private security after a bouncer reminds them about the bounty on their heads. They are assigned two rock monster bodyguards, Bomo and the Sledge.


They see Elle, a member of Imani’s party. She has transformed into a small, blue-skinned, floating Frost Maiden. Imani arrives, having transformed into an Obsidian Butterfly with large, ethereal wings. She explains that Brandon’s brother Chris chose an Igneous rock monster race, which made him aggressive. He split from their group to hunt and is looking for Carl.


As Carl prepares to show them his train map, a commotion erupts on the dance floor. Donut, who went to dance, stands over the dead body of a male human crawler named Ji-Hoon. Her health is critically low, but her Cockroach skill has saved her. A skull icon appears next to her name.

Chapter 9 Summary

Carl rushes to Donut, who sobs about having killed a person. Another crawler in the crowd is suddenly killed by an icicle to the eye; Elle takes credit for the kill, explaining the woman cast a spell that stunned their bodyguards. Imani casts protective buffs on Carl and Donut while Carl reassures Donut that she acted in self-defense.


The club’s assistant manager appears and apologizes for the security failure. She refunds 400 gold and grants Carl and Donut complimentary security going forward. Carl requests that Bomo and the Sledge be assigned as their permanent guards.


Donut loots Ji-Hoon’s body, finding armor and a dagger with a backstab bonus that would have killed her without her Cockroach skill. They examine Mordecai’s train map, and Elle points out that all transfer stations are located at prime numbers. They form a plan: Imani and Elle’s group will investigate one of the mysterious fifth platforms, while Carl’s group will try to capture a train engineer.


After saying goodbye, Carl and Donut investigate the rest of the club. They visit the marketplace and guild rooms before heading to the casino. Carl uses his 100,000 gold comp chip, acquired in an earlier novel, at the Wheel of Fortune. After witnessing an NPC fall through a trapdoor for landing on Nothing, Carl spins and wins a Scroll of Upgrade, which upgrades his Enchanted Toe Ring from +3 to +10 Strength and increases its Powerful Strike skill bonus by two levels.

Chapter 10 Summary

Carl and Donut return to their base to find that Katia, who has been working on shaping her mass, has transformed into a nearly perfect replica of her friend Hekla. She reveals she also had two upgrade coupons and used them on a new makeup table, which helps her sculpt transformations more easily.


They take advantage of the safe house to train and level up their skills. Carl uses the engineering and sapper’s benches, consulting the cookbook in bathroom breaks, to build devices for their plan to derail a train. Donut practices riding Mongo, who resists violently at first but eventually calms down.


The party travels to a platform on the Ocher Line to prepare for the derailment. Carl tests the third rail, confirming that it is electrified. They mark a passing train with a spray-painted X as a warning to allied crawlers farther down the line that it will be the last one for a while.


Carl places two custom-made land mines called Jelly Bombs on the track. Elle messages Carl that her team found multiple bosses at a fifth station, including a borough boss named Miss Krakaren. As the ground rumbles with the approach of their target train, the party retreats to the top of the stairs to wait.

Chapters 6-10 Analysis

The theme of The Fragility of Identity and Fabricated Memory is central to these chapters, moving from a theoretical concept to the crawlers’ lived experience. Carl’s explanation to the party of NPCs with false memories, prompted by Katia’s grief for the conductor Vernon, establishes the dungeon’s capacity to construct and impose entire realities onto sentient beings. He reveals that Vernon’s belief in his wife and home is an artificial memory, a narrative overlay on a living creature repurposed for the show. This revelation frames the dungeon as both a physical and psychological prison, where the foundation of selfhood is manipulated for entertainment. This concept is mirrored by Katia’s development as a Doppelganger. Pressured by their PR agent, Zev, to be more interesting, she struggles with her own core identity, confessing, “Be yourself? I don’t know what that means anyway […] I never really did” (101). Her struggle is with a perceived lack of an authentic self, making her uniquely vulnerable to the dungeon’s demands for performance. Her ability to replicate Hekla becomes both a survival mechanism and a symbol of her existential crisis, and through her, the novel questions whether identity is inherent or merely a role one plays.


This pressure to perform underscores The Dehumanizing Nature of Corporate Entertainment, which manipulates the crawlers’ lives for audience amusement. The Prize Carousel event illustrates this dynamic. The viewers, aware of the history between Mordecai and the host Chaco, engineer a scenario to provoke a confrontation. The system’s immediate, punitive response—placing Mordecai in a seven-day “time-out”—serves the dual purpose of creating drama and strategically weakening Carl’s party. The AI’s blunt dismissal of Carl’s protest, “Warning: This isn’t Dr. Phil. Pick your prize” (115), codifies the show’s ethos: Personal history and emotional trauma are irrelevant except as content. This same logic is applied to Katia’s personality and the assassination attempt on Donut; every aspect of their existence is subject to audience approval and narrative framing, reducing their struggles for survival to metrics of viewer engagement.


In direct response to this oppressive system, the narrative introduces the Dungeon Anarchist’s Cookbook, a symbol of rebellion that embodies the theme of Subversion and Anarchy as Tools for Survival. The cookbook offers a legacy of resistance passed down through generations of crawlers. Its existence within the dungeon’s code, invisible to the showrunners but not the AI, represents a flaw in the system’s total surveillance. The book’s primary condition—that Carl must pass on his own knowledge while making his use of what he learns within the book seem organic—transforms his fight for survival into a subversive performance. When he acquires the book, he transcends his role as a crawler and becomes a contributor to a larger, ongoing rebellion. The cookbook provides Carl with the practical means to derail trains and build land mines, but its greater function is ideological, recasting him as actively working to “burn it all to the ground” (120).


While Carl finds a new path toward systemic rebellion, Donut undergoes a character evolution that explores the personal cost of violence. Her killing of the assassin Ji-Hoon marks her first murder of a fellow crawler, and her reaction is one of distress. Her panicked cry, “Carl, I never wanted to get a skull. I’m sorry. Nobody is going to like me now” (135), reveals a moral complexity that transcends her role as an animal companion. For Donut, who has killed countless monsters and NPCs without remorse, this act crosses a significant ethical boundary. The skull icon, a game mechanic signifying a crawler-killer, becomes a mark of shame that she fears will alienate her from her audience and her friends. This moment challenges the desensitization the dungeon encourages, highlighting the psychological toll of its kill-or-be-killed environment.


The narrative consistently employs the motif of game mechanics as metaphors to critique the arbitrary and cruel nature of the systems governing the crawlers’ world. The prime number pattern of transfer stations, discovered by Elle, suggests a hidden, mathematical logic beneath the chaos, rewarding intellectual analysis over mere physical prowess. This sense of an underlying order contrasts with the calculated randomness of the casino’s Wheel of Fortune, which serves as a microcosm of the dungeon itself. The wheel offers life-altering prizes alongside punishments ranging from the absurd to the lethal, symbolizing a system where success and failure are subject to capricious, external forces. The fact that landing on “Nothing!” results in being dropped into a fatal pit offers commentary on the illusion of choice. Similarly, the “Naughty” status that freezes Mordecai is a literal enforcement of behavioral rules, turning a complex interpersonal conflict into a simple system violation. These mechanics move the plot, but they are also tangible representations of power, control, and the often-inscrutable rules that dictate survival.

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