67 pages 2-hour read

The Frugal Wizard's Handbook for Surviving Medieval England

Fiction | Novel | YA | Published in 2023

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Part 2, Chapters 17-22Chapter Summaries & Analyses

Part 2: “How To Be a Wizard Without Even Trying”

Part 2, Chapter 17 Summary

John wakes at seven o’clock in the morning and finds the preserve already bustling. Sefawynn entertains children with a story about Runian, an aelv prince who wrote a rune to summon thunder against the Hordamen. An older girl doubts John is an aelv, noting he lacks beauty and a beard. Yazad reports that strangers visited the reeve and left one person behind; he also mentions another odd stranger passed through two days ago.


John discovers his rock pile has been reassembled and glued with sap, which Sefawynn attributes to a wight. An older woman enters the hut, and Sefawynn quickly hides from her. They find Ealstan working in the forest. John tells him visitors came to the reeve, and one remained in Wellbury, likely Wyrm. He suggests Ulric and Quinn have gone to the earl’s seat to seize power. Ealstan says they will first rescue Wyrm, then warn the earl at Maelport.


Yazad returns with Thokk, a traveling hearth-keeper who reminds John of his Grandmother Dobson. She describes the earlier visitor, a red-haired, beardless man with unusual speech. The description jogs John’s memory, and he sketches the man’s face from her account. He recognizes the face as his former police partner, Ryan Chu.

Part 2, Interlude 10 Summary: "FAQ: Can I Transfer Things Between Dimensions?"

The guide notes that while travelers can bring anything they legally own into their dimension, they can never bring anything back. Dimensional offshoots possess less "substance" than the primary reality, meaning objects or people from the dimension would simply vanish in transit to Earth. This interlude also warns against traveling "downstream" into unstable dimension branches. A disclaimer notes that Frugal Wizard Inc.® is the only company that has never been convicted of a major violation. In Canada.

Part 2, Chapter 18 Summary

John realizes he must find Ryan to warn him that he is being hunted by Ulric. Thokk says she saw Ryan heading into Wellbury two days ago. John identifies Ryan as a fellow aelv, and Ealstan suggests inquiring about him with the reeve, Wealdsig. Sefawynn is reluctant to meet Wealdsig, whom the group describes as devoted to Woden. Yazad mentions Wealdsig once nailed himself to a tree as a sacrifice 40 years ago, leaving him without the use of his right hand. Ealstan says Wealdsig is not likely Ulric’s full supporter and might listen to them. Sefawynn insists they sneak into the city to avoid Ulric’s lookouts. Yazad offers to smuggle them in with his apple delivery.


John tries again to enable his inactive platings and receives a message that they were forcibly disabled by external command. He fears if he digs deeper into his past, he won’t like what he learns about himself. He finds Sefawynn by the forest, and she confesses that most skops’ boasts and bindings no longer work, but she still performs and takes payment because people want to believe. She fears being recognized because the protections she promised have failed, including at a nearby settlement that was destroyed. John empathizes with her life on the run, and a bond of honesty grows between them. Back at the hut, John’s wight has interacted with the preserve’s offerings and requests, producing a pile of woven mats and a giant mound of butter from the reeds and milk left out, but unraveling the shoes down to their fibers. Sefawynn is shocked by the wight’s power.

Part 2, Chapter 19 Summary

That evening, the group travels to Wellbury. John assesses the town’s wooden palisade and moat as vulnerable to large-scale Hordamen attacks. Using the cover of dusk, Yazad’s group carries baskets of apples to the gate. Yazad chats with the guards while John, Sefawynn, Ealstan, and Thokk, hidden among Yazad’s followers, pass through unnoticed. John is struck by the stench of the small but crowded town but is also surprised by the diversity of inhabitants. Yazad leads them to a storehouse, gives John a staff made of apple wood, and departs. Thokk insists on accompanying them, and Ealstan and Sefawynn agree.

Part 2, Interlude 11 Summary: "FAQ: Why Does Everyone in Britain Speak Modern English in My Pre-Norman-Conquest Dimension? Shouldn’t That Require an Incredible Alignment of Social and Linguistic Factors That Would Never in a Million Years Align in Such a Convenient Way?"

The handbook addresses the massive linguistic impossibility of the locals speaking modern English with an accompanying cartoon of a banana and other unique creatures with talk bubbles speaking in English. The page essentially dismisses the concern with the simple, lazy answer: "Apparently not."

Part 2, Chapter 20 Summary

The group approaches the reeve’s manor, where a large black runestone glows blue. Sefawynn explains the runestone might weaken John’s wight and that skops can perceive a wight’s presence. Their plan is for John to find where Wealdsig is holding Wyrm and distract the reeve while the others rescue the boy. John tries a locked back door and, unable to pick the lock, leaves out a berry offering and asks his wight to open it. The wight disassembles the mechanism.


John bursts into the manor, calling himself Runian and announcing he can foretell the future. Wealdsig, delighted, demands tricks. John uses his hearing augments to listen to Sefawynn’s whispers from a nearby window, correctly identifying objects Wealdsig selects behind a cloak. Amused, Wealdsig calls John more entertaining than the other outlanders. John creates thunder with his vocal augment and demands information about the outlanders. Wealdsig confirms that Ulric went to Maelport and expects visitors from another world in three days. He says Wyrm is imprisoned in a pit near the compost heap. John tries to distract the reeve long enough for Sefawynn to rescue her brother. A woman who was with Wealdsig earlier returns with Quinn, who recognizes him immediately and calls him “Johnny.”

Part 2, Chapter 21 Summary

Quinn reveals the trap was set for Ryan, not John. He mocks John for stealing a dimension key and his failed life. The confrontation triggers John’s memories. He is not a cop but a police academy dropout who became a grifter and then Ulric’s door guard. After Jen’s death, he wanted to escape his life and thought Ulric would never notice if he stole one of his many dimension keys. Quinn explains they have been hunting Ryan Chu for 10 years and have set traps using kidnapped children. Quinn snickers at John for choosing to hide in the very dimension where Ulric has set up a base. He offers John a chance to save himself by acting as bait for Ryan.


John realizes Ealstan and Sefawynn are walking into the trap. To get Quinn out of the city, he lies that he saw Ryan heading to Maelport to attack Ulric, and has his wight disassemble Quinn’s phone. Unable to communicate and believing John’s lie, Quinn rushes to Maelport to warn Ulric. He tells John to run, saying he owes him for something related to Tacy, but John doesn’t remember the reference. After Quinn leaves, John hears shouting and learns that Sefawynn and Ealstan have been discovered.

Part 2, Chapter 22 Summary

John and Wealdsig go outside to find Ealstan surrounded by soldiers while protecting Sefawynn and Wyrm. Thokk is nowhere to be seen. An archer shoots Ealstan, striking him with three arrows. The sight triggers more of John’s memories. Three years ago, he was a prized fighter in the Enhanced Fighting League, and Ulric, who had paid for his augments, ordered him to take a dive in a title match against Quinn. Ulric had John’s chest and skull augments compromised to ensure his humiliating defeat in front of the cameras.


Tired of believing he is a coward, John attacks the soldiers, and his arm platings activate as he uses his fighting skills to knock several men down. Several archers hold him at arrowpoint. Seeing Ealstan dying, John surrenders. An unfamiliar voice in his ear mocks him for not being worth the trouble, prompting him into action. John yanks the arrows from Ealstan and initiates an emergency person-to-person transfer of his medical nanites. He cuts his palm and presses it to Ealstan’s wounds. The nanites heal Ealstan’s fatal injuries, leaving everyone stunned.


John claims he can restore the dying to life and uses most of his remaining nanites to repair the old injury in Wealdsig’s hand. Awestruck, Wealdsig reveals he lost all seven sons to battle and sees John’s healing as salvation for his people. John realizes these people are more impressed with preserving life than by killing. Sefawynn bows and calls John “Great One,” a reverence just as the handbook promised, but John feels sickened by the undeserving title and misses her playful teasing. With his memories recovered, he takes an honest look at his life and recalls thinking of himself as a smooth pickup artist who knew how to be the boss of women and judge whether they met his high standards, when in reality he always left the bar alone.


John bluffs that Wealdsig cannot defeat them because John can heal everyone. Wealdsig agrees to let them go if John promises to kill Ulric and Quinn. As John leads his friends away, he accepts that he is skilled at lying because he has spent his life lying to himself.

Part 2, Chapters 17-22 Analysis

These chapters serve as a narrative turning point, breaking down John’s heroic identity to enable a more authentic form of self-reinvention. His amnesia allowed him to adopt the persona of a police officer, an aspirational identity rooted in a past he wished he had. This delusion is reinforced through his false memories, such as misremembering his role-playing police training as real rescue missions, which Quinn’s revelations shatter. The truth that he is not a hero but a “glorified bouncer. The butt of jokes” (196), forces John to confront a past defined by failure. This remembered trauma, however, liberates him. Stripped of the need to maintain a fragile, false heroism, John acts from genuine desperation and empathy, culminating in his healing of Ealstan, an act of reciprocation for Ealstan’s own healing of John’s self-loathing. In this moment, John forges a new identity, fortified by the self-confidence that Ealstan instills in him. Instead of running away from the attackers, John recalls real memories this time, that of his six years as a trained boxer. He rejects rather than succumbs to his reputation as a “coward” (204), motivated by a positive memory: “Ealstan had believed in me. He was the only person in any dimension who thought of me as anything other than a con man and a joke” (202). This exploration of The Malleability of Identity and the Power of Self-Reinvention suggests that identity is not a static, essentialist “true self,” but a dynamic performance shaped by present choices and social relations.


The narrative deepens The Clash Between Scientific Rationality and Mythological Reality by contrasting the unexplained power of the wights with the flawed science of John’s world. The power of the wight following John escalates from stacking rocks to disassembling complex technology, like a locked door mechanism and Quinn’s phone. In this instance, the mystical world holds its own type of superior technology in its myths and gods. By contrast, the handbook’s failure as a rational shield is cemented in Interlude 11, where it dismisses linguistic anomalies with a lazy "Apparently not" (183). This reveals that John’s "scientific" grounding is actually based on unreliable corporate marketing. The wight, John later discovers, turns out to be the goddess Logna, which explains its extraordinary powers at the preserve. However, she later reveals that disabling the machines weakens her and John's world will ultimately poison her world. The clash between their two systems of reality become fatally incompatible, an external conflict that highlights John’s internal conflict of who he is and where he feels he best belongs.


Sefawynn’s character arc develops in parallel to John’s, as her crisis of faith in her own abilities mirrors his confrontation with his fraudulent past. She confesses that her boasts as a skop “don’t do anything” (170), admitting she lives in constant fear of being exposed. Her feeling of being a “cheap plastic toy… painted to look like metal” (171) articulates an insecurity that directly mirrors John’s hollow self-image as a failed fighter. This shared shame becomes the bedrock of their growing relationship, allowing them to connect with an honesty that transcends their public performances. John’s healing of Ealstan is therefore a pivotal moment for her as well. For John, it is a genuine act of power that redeems his history of lies; for Sefawynn, it is irrefutable proof of a power beyond her comprehension, forcing her to re-evaluate her cynical worldview. Their parallel journeys suggest that the mutual acknowledgment of weakness can provide a true connection.


The chapters examine the theme of The Responsible Use of Power to Build Agency and Define Worth by shifting the narrative’s central values from destruction to preservation. The power wielded by Ulric and Quinn is defined by modern violence and futuristic firearms. Yet for the people of Wellbury, this is merely a more efficient form of a known threat. Wealdsig, a man who has lost all seven of his sons to battle, is not impressed by this capacity for killing but is profoundly affected by John’s ability to heal Ealstan’s fatal wounds. This act of restoration is a form of power so foreign it appears godlike. While the handbook sells the power to dominate as advertising bait to “[b]e a wizard” (77), John finds worth through a sacrifice of his own life-support systems to preserve the life of a friend. John’s realization is a thematic turning point: “They weren’t impressed by the ability to kill. Cowed by it, yes. But impressed? No. They were impressed by the ability to live” (207). This insight grants him a new kind of agency. By transferring his medical nanites, he sacrifices his own safety and redefines his worth in this world from a disposable coward to a figure of life-giving value. This redefinition offers a critique of conventional power structures, arguing that in a world saturated with violence, the most meaningful power is the agency to preserve life.


The narrative is structured around a carefully paced series of revelations that first reinforce and then dismantle John’s delusions. Thokk’s description of a red-haired man triggers John’s memory of Ryan Chu and solidifies his false persona as Ryan’s police partner. This misdirection builds suspense for the reversal that occurs in his confrontation with Quinn, which serves as the structural climax of John’s amnesiac journey. Hints that foreshadow the fragility of his constructed self, such as the external message about his disabled platings, signals a past in which he was powerless, with the second revelation that Ulric was responsible for John’s experiences of shame and physical vulnerability. This piecemeal structure, which mirrors John’s fragmented memory, enhances the impact of the eventual truth, underscoring the idea that confronting one’s past is a necessary prerequisite for authentic growth.

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