51 pages 1-hour read

The Great Pet Heist

Fiction | Novel | Middle Grade | Published in 2020

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Background

Genre Context: Adapting the Heist Genre for Young Readers

The Great Pet Heist draws upon the conventions of a subgenre of crime fiction called the “caper.” Caper novels are often focused on elaborate, playful robberies or similar crimes, like theft or fraud, though they may also include kidnappings. Stories in this subgenre usually involve clever characters who work together as they embark on an adventure. Classic heist films like Ocean’s Eleven (2001) and The Italian Job (1969) established a popular formula that falls into this category: A charismatic mastermind assembles a team of specialists, conducts surveillance, and executes a complex plan in which the characters inevitably encounter unforeseen obstacles. Each member has a distinct role, such as the demolitions expert, the getaway driver, or the acrobat, and the group’s combined skills are necessary for success. 


Emily Ecton playfully maps these tropes onto her animal protagonists. The mynah bird Oscar serves as the mastermind, gathering intelligence from television shows; a sly Oriental shorthair cat named Walt provides stealth and lock-picking skills (or button-pushing, in this case); the rats Marco and Polo are the reconnaissance team, capable of navigating small spaces like air vents; and Butterbean, the dachshund, acts as the enthusiastic, if clumsy, muscle. The novel follows the genre’s structure closely, from the initial planning sessions to the surveillance of security-camera feeds and the execution of their mission. The plot culminates with Oscar’s declaration, “We’re going to pull off a heist” (47), fully embracing the genre’s framework. By replacing human criminals with anthropomorphic pets and high-stakes greed with a comical mission for survival, the novel adapts the heist genre for a young audience, transforming its moral complexities into a humorous adventure.

Literary Context: Anthropomorphism in Children’s Literature

The Great Pet Heist is only one of many stories that contributes to the collection of anthropomorphism in children’s literature. Anthropomorphism is a term that applies to animals (or sometimes inanimate objects) when they are given humanlike characteristics, such as the ability to talk or communicate with common languages and symbols. Stories that include anthropomorphism often consider what the lives of animal companions would look like if they were more like people, giving them complex backstories, character arcs, and relationships. This can be seen in early children’s literature in stories that explore morality, like Aesop’s Fables (620-564 BCE), which is a collection that features animals as main characters. More modern explorations specifically consider what pets do when their owners are not around, tapping into a common childhood curiosity. Foundational works like Sheila Burnford’s The Incredible Journey (1961) portray pets as characters with deep loyalty and the capacity for epic adventure, while James Howe’s Bunnicula series, which began in 1979, features a community of household animals who solve mysteries and navigate complex social dynamics unbeknownst to their human families. These stories are built on the premise that pets possess a hidden world of thought, communication, and agency. 


The Great Pet Heist operates squarely within this framework. The animals of the Strathmore apartment building form a sophisticated society, as some of them even hold an “urgent house meeting” to address their owner’s sudden absence (26). These characters have distinct personalities, from Oscar’s intellectual arrogance to Butterbean’s simple-minded loyalty, and they must collaborate to execute a complex plan. While they have in-depth discussions and communicate clearly across various species—dog, cat, bird, mouse—the humans around them cannot understand them, which creates an element of secrecy between household animals and human beings. The novel’s entire plot is driven by this hidden world, allowing it to explore themes of found family, resilience, and community from a perspective that empowers its non-human characters. By giving its animal protagonists complex inner lives and a shared secret purpose, the book continues the tradition of celebrating pets as more than just passive companions.

Series Context: The First Caper of the Strathmore Seven

As the first installment in a series, The Great Pet Heist functions as an origin story, establishing the characters, setting, and premise for future adventures. The primary task of an inaugural book, much like Harry Potter and the Sorcerer’s Stone by J. K. Rowling or The Lightning Thief by Rick Riordan, is to build a world and a team that can sustain multiple narratives. This novel introduces the core group of animal protagonists—Butterbean, Walt, Oscar, Marco, and Polo—and details the crisis that unites them: the potential loss of their home and owner. Throughout the plot, each character’s unique skills are established, from Oscar’s strategic planning and the rats’ infiltration abilities to Walt’s talent for creating diversions. The setting of the Strathmore apartment building, with its network of vents and diverse residents, is mapped out as their primary territory. The book’s climax not only resolves the immediate conflict but also expands the team with the introduction of Chad the octopus and Wallace the vent rat. Their formalization as the “Strathmore Seven” in the final chapters, combined with their newfound stash of gold coins, transforms them from a temporary alliance into an established “International Crime Syndicate” ready for new capers in the sequel (1), The Great Ghost Hoax.

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