36 pages 1-hour read

The Last Kids on Earth and the Nightmare King

Fiction | Graphic Novel/Book | Middle Grade | Published in 2017

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Chapters 1-3Chapter Summaries & Analyses

Chapter 1 Summary

Jack and his three best friends, June, Quint, and Dirk, think they are the last four kids left alive after the monster and zombie apocalypse. They live in a town called Wakefield. Jack takes care of his friends, and when he sees they are starting to get bored and dull (almost like zombies), he invents a game of “real-life Super Mario Kart” (1). Dirk makes “BoomKarts” out of various materials, and Quint adds nonlethal weapons like t-shirt cannons and paintball guns. Jack rides his faithful monster-dog, Rover, who is massive, fierce, and friendly.


Jack and his friends finish a race and suddenly hear human voices coming from the nearby fire station. The sound is shocking because they didn’t know if they would ever meet other people again. The four friends trace the sound to a radio inside the fire station and hear someone asking if anyone is alive out there. The radio only works one way, and they are unable to respond, but nonetheless, it brings hope. Jack is the only who seems nervous and less enthused about meeting new people.


Suddenly, the fire station starts to shake and Jack looks outside to see a massive, horrifying creature sitting on the roof. He knows that there is no choice but to distract it while his friends get away and readily volunteers to do so. Jack and Rover charge out of the fire station, ready for whatever comes next.

Chapter 2 Summary

Jack and Rover come out of the fire station prepared to attack. The beast before them is so massive that Jack names it King Wretch. The King Wretch has swirling eyes, wings, and gnarled skin. It swoops down and picks up Rover, dragging and tossing him down the street. Jack rushes over to Rover, terrified but assuring Rover he will be okay. Jack’s friends try to create a distraction so that Rover can get away, but it doesn’t work. Instead, the King Wretch stares down at Jack and Rover while Jack holds his trusty broken baseball bat.

Chapter 3 Summary

The King Wretch’s stare makes Jack feel tired and hazy, but Dirk steps in as a distraction. The King Wretch flies away, even though Jack knows it isn’t afraid. Rover seems to be okay but angry. The radio is broken but Quint and Dirk promise to fix it.


Jack provides a brief recap of the major events leading up to the present, including the monster and zombie apocalypse which brought in a range of monsters (both good and bad) from another dimension. He talks about how he and his friends defeated “Ŗeżżőcħ the Ancient, Destructor of Worlds” with the help of some monsters and after being betrayed by one named Thrull (35). Today, Jack and his friends live peacefully alongside a community of well-intentioned monsters. Jack enjoys this life and finds it fulfilling and interesting. There is always something happening at the Town Square.


Jack and his friends head back to their home, a treehouse in the middle of downtown. The treehouse used to be in Jack’s backyard, but was tossed downtown by a Wormungulous. Jack thinks life is pretty perfect, but knows it can’t stay that way for long.

Chapters 1-3 Analysis

The third installment in The Last Kids on Earth series begins where the last book left off: The four friends have temporarily defeated Ŗeżżőcħ and are enjoying a few days of relatively unencumbered fun. The story jumps right into the action, and the use of language like “swirling, deafening thunderclap” adds to the ominous imagery and tension (22).


It is clear from the beginning that Jack feels a deep sense of responsibility toward his friends and wants to protect them from harm. He observes that he has been “having trouble distinguishing them from zombies” lately, suggesting how sad and dispirited they feel living in a dystopian world (2). Jack is desperate to brighten their spirits, and wants them to be happy. 



Once the radio is discovered, Jack’s desire to make his friends happy takes on a selfish cast. After several months of living on their own, Jack and his friends had begun to think they might be the last people left on Earth. Hearing a voice over the radio changes everything; it means there is hope and potentially a safer place with other people. For Jack, everything seems great in Wakefield. Despite the constant threat of danger, he enjoys community and the routines he has built with his friends and the good monsters there. Jack wrestles with The Fear of Being Alone. For him, the radio represents the potential destruction of the life he has built. Now Jack wants to keep his friends happy, not just for their benefit, but to ensure they won’t abandon him.


When the King Wretch first appears, nobody is sure what its intentions are or where it came from. It appears to be aggressive and evil, but it doesn’t attack, which leads to confusion. The narrative foreshadows Jack’s visions when he looks into the King Wretch’s swirling eyes and starts to feel tired and dizzy. The King Wretch leaves, which aims to add mystery and invite curiosity about how the plot unfolds.


The story’s setting of post-apocalyptic Wakefield is key. It serves as more than a mere backdrop, as Jack and his friends feel a sense of attachment to the town. It is the only place they have ever known, and even though it is forever changed, it still maintains vital characteristics of its former façade— the comics store, the fire station, the supermarket. A map of the town is provided before the story even begins, orienting the reader and providing visual information for understanding the story’s setting. Pop culture references also illuminate the timeframe in which the story is set (essentially the time of the book’s publication, 2017), and emphasize how the past can serve as a lifeline. Allusions to pop culture also indicate that the story takes place in the same world the reader occupies.


The story’s tone is generally light and humorous, which contrasts with its apocalyptic setting and grave themes. The characters’ lives are constantly under threat, but Jack is always joking about it: “I know a good amount about buddies, ‘cause I have the best buddies, and I’m quite sure they don’t like being knocked out” (4). The language has a less-than-serious quality, often relying on extreme exaggerations or hyperbole, like “horribly horrifying” (19). These exaggerated phrases characterize Jack as both young and full of zest.

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