75 pages • 2-hour read
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Content Warning: This section of the guide includes discussion of death, graphic violence, enslavement, and brief mention of child abuse and child death.
Deaglan goes with Lir to a place called Fornax while the warband heads to Caer Aras. He and Lir travel for days. On their journey, they pass near Grainne’s farm and stop to visit, but they find the farm burned down. The night before they reach Fornax, they camp in the forest. While Lir sleeps, Deaglan senses the strange pulsing presence again. He follows it and finds his father waiting for him.
Deaglan’s father, Cristoval, explains that although he is dead, the Catenan Military have used Vitaeria to reanimate him. If he removes the scarab medallion hanging around his neck, he will become a corpse again. The Military use other objects to interrogate him.
Cristoval explains that before the Hierarchy invaded Suus, a Suus trading ship became lost at sea and crashed on an island where they found ruins filled with items and documents. From these, Cristoval learned about the ancient war and the Cataclysms. According to the documents, winning the ancient war required the Aurora Columnae, the Cataclysms, and splitting the world into three. His spies discovered that at least some of the Republic, including the three Princeps, knew about the splitting of the world before it happened.
Three months later, the Hierarchy attacked and killed him to keep the secret and because they feared he had found a weapon. This is the weapon Estevan used at the naumachia. He admits that he might have been tempted to use it when the Hierarchy invaded if he’d had the means.
Cristoval continues. A Military senator woke him not long after the Suus invasion to interrogate him. Much later, Ostius woke him again, demanding information about Vis. It was only then that he realized his son was alive. Ostius later told him that Vis had gone through the Labyrinth and offered him his freedom if he agreed to go to Luceum to help Vis survive. He knows that Ostius has his own motives, but he did not care if he could help his son.
He has been watching Deaglan almost since he arrived here. He saw him living on the farm and decided not to contact him, hoping that he had found a chance for a happy life. Now, however, he must intervene to stop Deaglan from joining the battle in Caer Aras. If he goes, he will be captured and sacrificed to their gods. His Synchronism is too important to be lost. Deaglan refuses, saying that he must help his friends.
His father promises to be nearby but cannot be seen by the druids. Deaglan returns to Lir, still asleep.
All exits out of Duat are heavily guarded. Siamun’s only option is to go through the tunnels that take water from the Infernis beyond the walls. Though his Vitaeria will keep him alive, the pain will be immeasurable. He tests his resistance to the corrosive water for days before finally going down to the tunnels. There, Netiqret finds him.
Netiqret asks him not to go. She confirms that Kiya is her daughter. She has been trying to restore her mind for 20 years. She first thought that fate brought Siamun to her as a gift, to help her fix Kiya. Now, she realizes that Netiqret is the gift to help in his task. Siamun tells her to be waiting for him here when he returns. He jumps into the water.
Eventually, he crawls out of the water into a large room with canals running through it. The room is filled with iunctii on slabs with stone pipes that rise out of the canals and go through their stomachs. The bodies filter the water and make it drinkable. When he finds that the room is sealed, he jumps back into the canal and down another tunnel.
Deaglan and Lir reach a lake in a valley, with a stone archway in the water. An image of three whorls that converge at the center is carved at the top of the arch. Lir triggers a reaction in the water, and stones rise out of the lake, forming the buildings and streets of a city. Lir says that he must travel to the center of Fornax, where he will enter a large building, do as he is asked, and then reach the far side. He must exit before dawn. He cannot take weapons. Deaglan walks through the archway.
Deaglan walks through Fornax. Thousands of black statues line the way. Their faces are blank except for the triangular symbol of the Hierarchy. He can feel Will within them. He reaches a large building in the center, and a voice tells him to enter.
The building is filled with more black statues There is a shallow pool in the center, and in the center of the pool is a glowing Aurora Columnae. Two silver statues stand on either side. Deaglan approaches the Aurora Columnae, and the voice tells him to touch it. When he does, a voice screams, “SYNCHRONOUS!” (547). The black statues and the two silver ones move. The entrance closes. Deaglan picks up weapons, but each one he touches shouts “UNWORTHY” (548) at him. He fights to hold on to a weapon as the statues attack. One silver statue disarms him.
The silver statue lifts him. Flailing, he touches the statue’s arm. On instinct, he connects to the Will in the statue and orders it to stop. He orders the statue to protect him from the others, and it defeats them all. He orders the statue to lift the sealed entrance. Deaglan steps outside but is instantly swarmed by black statues. He ducks back into the building, and they stop. He asks the silver statue for proof that he passed the test. The statue tears off the arm of the second silver statue and gives it to him. Then Deaglan orders the statue to get him safely out of Fornax.
The statue carries him through the black statues, which follow but do not attack. The silver statue stops at the edge of the city. Sunlight rises over the trees in the valley. Holding the silver arm, he runs.
On the bank, Lir waits. Lir sounds shaken and asks: “What favour have the gods shown you in Fornax?” (558). Deaglan shows him the silver arm. A voice behind him says it is a great gift. Deaglan turns to see Gallchobhar, his spear broken at his feet.
Catenicus runs into the Telimus estate and hides the metal mask and arm just as Kadmos arrives. Kadmos does not ask questions as he bandages the wound and pours water on him so he can claim he was in the baths. Kadmos says that a guest is waiting for him in Ulciscor’s locked office.
A sextus comes to the door looking for Carnifex, the name they have given the man who assassinated the Military senators. It has been two weeks since the Festival of Pletuna. Caten has fallen into chaos. Catenicus has hidden his identity behind his metal disguise while he fights to protect the innocent citizens. Tonight, he was nearly caught in a Governance trap.
The sextus believes Catenicus’s claim that he was in the baths and has not heard anything. After the sextus’s men search the estate and leave, Catenicus goes to see his visitor.
Catenicus’s visitor is Quartus Baine Breac, Eidhin’s father. Baine is under the command of Redivius, one of four Military senators who are trying to claim the rank of Princeps after Exesius’ death. Governance and Religion are backing a different man, Laurentius, because he was willing to negotiate.
Redivius is preparing to attack Caten at dawn. The Cymrians under Hierarchy rule are part of Redivius’s pyramid and will be forced to fight, including Eidhin. Redivius is a cruel man and should not be their new leader. Eidhin refuses to run or defect because the Cymrians beneath him will be executed. He will not listen to Baine, who has betrayed their moral code. Baine defends his actions by saying that a father will do anything to protect his children.
Baine wants Catenicus to convince Eidhin to run. In exchange, Baine tells him everything he knows about the coming attack, which will start at the docks. Baine remarks that he should switch to Military and make a claim for Princeps. Many respect him, and he could reunite the factions. He adds that Eidhin’s trust is fragile and begs Catenicus to save him without betraying that trust.
Gallchobhar kills Lir and tells Deaglan that Fiachra has lain siege to Caer Aras. Gallchobhar is Fiachra’s new Champion. He intends to sacrifice Deaglan to the gods at Lake Aras in two days. Until then, Ruarc gave him an object to keep Vis under control: a stone broach carved with three joined whorls like the one on the Fornax archway. He stabs the needle into the back of Deaglan’s neck. Deaglan’s ability to sense Will disappears, and he feels weak.
They ride to Caer Aras. There, Fiachra’s men have surrounded the city’s walls. Gallchobhar drags Deaglan to the front gate and calls for Ronan. When a crowd stands on the wall to watch, he ties the silver statue arm to Deaglan’s neck, parades him among the warriors, and then throws him in a hut.
Catenicus joins a meeting between Governance and Religion. Since the massacre, he has been promoted to Quintus. The meeting includes many high-ranking officials. Catenicus shares what he has learned from Baine about an attack. He has previously given them information obtained from his secret source, Ostius. Most trust him, though some are suspicious of him because Ulciscor is Military. However, Vis has not heard from him since the Military fled Caten.
The meeting ends. Catenicus meets his friends. Indol says that Religion has caught Blasius, one of the escaped Military senators. Catenicus asks him to monitor the situation. Secretly, he wants to find out what the Military knows about Relucia. Revealing her identity might lead to his identity as well. Indol has also found which prison Lanistia is being kept in, and that she might be in a Sapper. Most Sappers give the Will they “sap” from prisoners to Military. Religion and Governance are planning to kill every prisoner in a Sapper just before the attack at dawn. When Catenicus leaves, Aequa follows, knowing he intends to break Lanistia out. He tells her about Eidhin. They agree to meet at dusk near the prison, break Lanistia out with forged release papers, and then head to the docks to find Eidhin.
The title of Part 3, “Tuae Electiones Fis,” translates to “Your Choices Make You,” or “You Become Your Choices.” As with the other part titles, this title articulates the thematic focus of this final part, and it also summarizes one of the main themes of the novel: The Tension Between Choice and Circumstance. While choices shape identity, the reverse is also true: Identity shapes choices in that each character’s social position determines and limits the choices available to them. As in Part 2, the three plot lines split between Res, Luceum, and Obiteum run along the same timeline. The first chapters of each thread pick up roughly two weeks after the end of Part 2. The disastrous consequences of Part 2 send the last third of the novel hurtling forward with increased momentum to its conclusion. The pace and tone become intense as the characters reach the heights of their conflicts.
Thus far, Luceum has been spared from the dire situations in both Res and Obiteum, which are controlled by violent and oppressive governments, where the average citizen lives a miserable life, and the wealthy and powerful use society’s systemic violence to their benefit. The society in Luceum is vastly different, with scattered fiefdom-like regional kingdoms, relative peace among the people, and no evidence of Ka’s threatening presence. The three worlds of Res, Obiteum, and Luceum are loosely based on ancient Rome, ancient Egypt, and pre-Roman Britain, respectively, and the comparatively peaceful life Deaglan enjoys in Luceum implies a critique of empire, suggesting that the smaller, more egalitarian societies of Europe before the arrival of the Roman Empire produced a better quality of life for ordinary people than the empires that built cities and palaces on the backs of poor and enslaved people. Based on context clues from Lir and others, violence among the clans and kings of Luceum is, if not new, at least not common, and largely mediated by the druids. It therefore appears that the recent violence is motivated primarily by the influence of Ruarc, the mysterious druid who has asserted undue influence over both the Grove and Fiachra for unknown reasons.
Not only is Luceum isolated from the overwhelming violence of Res and Obiteum, but Deaglan himself has so far avoided the dire consequences faced by Catenicus and Siamun, as seen in Part 2. It is only in Chapters 59 and 60 that Deaglan finally learns about the Concurrence, the parallel worlds, and Synchronism. Though this is not new information for the reader, the source of this information—the iunctus of Cristoval—is an important plot development. Not only is Cristoval’s return of great importance to Deaglan’s emotional wellbeing, but it also reveals another piece of Ostius’s convoluted and unexplained plans. Moreover, it is only after this exchange that Deaglan can access his new Will abilities like Adoption, which at last makes him equal in knowledge and power with his counterparts. Only then does he face a more serious threat, when captured by Gallchobhar.
Meanwhile, Catenicus and Siamun face analogous situations. They both exist in oppressive worlds, surrounded by deadly consequences, including impending threats of death and destruction. Yet their choices in these situations are markedly different. These divergent choices suggest a space for free will within oppressive circumstances. While Catenicus struggles to maintain balance within the system while fighting behind the scenes, Siamun makes plans to tear the entire system down from the outside. The narrative implies that these choices stem, at least in part, from their connections to friends, underscoring again The Necessity of Trust and Friendship. Siamun has no friends left, and he therefore has nothing left to lose and everything to gain by killing Ka. Catenicus, on the other hand, has many friends for whom he feels responsible. He chooses their safety even over their trust, as he continues to lie about his identity and motives.
For all three versions of Vis, choice becomes paramount to their paths. This is made clear in several ways, such as Deaglan’s conversation with Cristoval, in which Cristoval accepts his choice to fight despite the danger. The weight of choice also appears in the symbolism of doorways, of which there are several in these chapters. The first and most obvious is the archway at the entrance to Fornax. That archway is marked with the triskeles image, the same image of three whorled converging lines that marks each Luceum chapter. The precise meaning of this image is unclear, but, just like the three converging lines of the Hierarchy triangle, it connects the motif of the number three with the three parallel worlds. The door to Ulciscor’s office is another symbolic doorway. When men search the estate in Chapter 65, Catenicus claims the door is Will-locked and Ulciscor took the key when he disappeared. Moments later, however, it is revealed that Catenicus does possess that key, and his guest, Eidhin’s father Baine, is hiding behind that door. In these instances, doorways represent the choice to enter or not, to learn new information or not. But they also represent the concealment of secrets.
Catenicus’s conversation with Baine again highlights the importance of trust as it pertains to friendship and survival. In asking Catenicus to save Eidhin, he also warns that Eidhin’s trust is fragile and entreats Catenicus: “Help him without betraying him. Save my son without destroying his desire to be saved” (573). This comment reveals the fragility of trust itself, its value in friendship, and its importance in one’s desire to live and endure. Ironically, however, trust once earned can very easily be used against a person, as Catenicus has demonstrated with his many lies to his friends.



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