We Are Legion (We Are Bob)

Dennis E. Taylor

62 pages 2-hour read

Dennis E. Taylor

We Are Legion (We Are Bob)

Fiction | Novel | Adult | Published in 2016

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Part 2, Chapters 14-25Chapter Summaries & Analyses

Content Warning: This section of the guide includes discussion of death.

Part 2, Chapter 14 Summary: “Bob—August 2144—Epsilon Eridani”

The epigraph comes from one of the lectures Bob attended during the Las Vegas convention. Lawrence Viem forecasts that communications and transportation technologies will be key to exploring the cosmos. He predicts that while our capacity for engineering such technologies exists, there must be worldwide political will to pursue it.


Bob arrives in the Epsilon Eridani system. His scans reveal two rocky planets, two asteroid belts, and two gas giants. None seem to be great prospects for colonization. He thus prioritizes scanning the inner asteroid belt for manufacturing resources.


Bob’s exploration is cut short by the anticipated arrival of a hostile Brazilian probe. He forgoes a detailed planetary survey to prepare for conflict, planning an ambush along the enemy’s most likely approach. He deploys his mining and factory systems to construct defenses, including decoy reactors and kinetic weapons he calls ship-busters (basically, large heavy spheres that he can launch as projectiles). He worries the Brazilians may have concealed their probe’s true acceleration capabilities, meaning that Bob has less time to prepare than originally believed.

Part 2, Chapter 15 Summary: “Bob—September 2144—Epsilon Eridani”

The epigraph is from Sun Tzu’s Art of War. In it, Sun Tzu argues that winning generals are ones who perform “many calculations […] before the battle is fought” (87).


The Brazilian probe Serra do Mar arrives months ahead of schedule. Its commander, a replicant named Major Ernesto Medeiros, rejects Bob’s offer of a peaceful resolution, arguing that without loyalty to his creators he has no reason to exist. Bob reactivates his endocrine controls to remain focused and lures Medeiros into the asteroid belt trap that he has set up.


A battle ensues. Medeiros reveals superior acceleration and launches advanced missiles. Bob counters with his decoy reactors and ship-busters. Shrapnel damages Bob’s ship’s radiators, but his remaining weapons strike and destroy the Serra do Mar and its replicant core. Bob concludes that the Brazilians made a design error by prioritizing weaponry over manufacturing capacity, a mistake he resolves not to repeat.

Part 2, Chapter 16 Summary: “Bob—September 2144—Epsilon Eridani”

The epigraph is from one of the lectures Bob attended during the Las Vegas convention. Dr. Steven Carlisle argues that we should define life as the capacity to take in and transmit information, not just energy.


With the immediate threat gone, Bob resumes surveying the Epsilon Eridani system. He catalogs the planets, identifying EE-1 as a tidally locked world and EE-2 as potentially habitable, with an oxygen-rich atmosphere suggesting photosynthetic life. The two gas giants are unremarkable.


Bob is frustrated that his vessel was not equipped with landers, preventing exploration of EE-2’s surface. He tasks his AI assistant, Guppy, with designing exploration scouts for future use. At first, the underwhelming discoveries and his anxiety about losing his individuality through replication cause him to hesitate to take the obvious next step for a Von Neumann probe. However, ultimately, Bob orders Guppy to deploy all manufacturing systems and begin building copies of himself.

Part 2, Chapter 17 Summary: “Bob—July 2145—Epsilon Eridani”

In the epigraph, Dr. Steven Carlisle concludes that life on other planets is probably made of the same building blocks—i.e. DNA and RNA—as on Earth.


Four of Bob’s clones are activated, each in a new, version-2 Heaven vessel. The clones quickly develop distinct personalities, reflected in their chosen names and customized virtual environments. Bob-2 becomes Riker, taking on the leadership and conscientiousness of the second-in-command from the TV show Star Trek: The Next Generation; his VR recreates the set of the show’s spaceship. Bobs 3 and 4 become Bill and Milo, named for characters from Berkeley Breathed’s political satire comic strip Bloom County. Bill is tractable and pragmatic, with VR of a peaceful park, while Milo is selfish and standoffish, with a VR depicting a “Flash-Gordon-style floating platform” (103) that cruises over Earth. Bob-5 is Mario, a deeply shy and introverted version named after the Nintendo video game character; his VR is just a featureless gray.


They decide on their future missions. Bill, whose ship has a defective SUDDAR emitter, volunteers to remain in Epsilon Eridani to oversee production, terraform EE-2, and develop better communication technology. Riker announces a mission back to the Sol system to investigate the aftermath of the nuclear war. When he asks Milo to join, Milo refuses point blank, creating the group’s first friction. The original Bob, now Bob-1, transfers to a new ship and is unsettled by how rapidly his copies have diverged into unique individuals.

Part 2, Chapter 18 Summary: “Bill—September 2145—Epsilon Eridani”

In the epigraph, Dr. Steven Carlisle lectures that planets could be seeded with organic materials; if carbon-based life could survive there, it will develop from the compounds thus introduced.


Bill watches from his VR cabin in the woods as some of his fellow Bobs depart to explore new star systems. Bob-1 heads for Delta Eridani, Milo for Omicron2 Eridani, and Mario for the distant Beta Hydri. Bill settles into his role as manager of the Epsilon Eridani production facility.


Bill’s first task is to oversee the construction of two new Bobs. One will assist him with research, while the other will accompany Riker to the Sol system. Bill notes that Riker has also commissioned an unmanned decoy vessel for the expedition, a sign of careful strategic planning.

Part 2, Chapter 19 Summary: “Milo—July 2152—Omicron2 Eridani”

In the epigraph, Dr. Steven Carlisle argues that environmentally similar planets will develop similar life forms.


Milo arrives in the Omicron2 Eridani triple-star system. He receives a message from Bill with plans for new exploration drones. Milo’s initial survey reveals a pair of habitable, life-bearing planets orbiting the primary star. He names them Vulcan and Romulus, after planets from the TV show Star Trek.


Milo establishes mining operations among a gas giant’s moons to build new drones. Surveys of Vulcan and Romulus reveal diverse ecosystems, and cellular analysis indicates a common biological origin. Excited, he begins biocompatibility tests to determine their suitability for human colonization and sends a report to Bill and to the Sol system.

Part 2, Chapter 20 Summary: “Bill—December 2145—Epsilon Eridani”

In the epigraph, Dr. Steven Carlisle explains that while the evolution of cellular structures is not inevitable, what matters for metabolic compatibility is our ability to break substances down into fats, carbs, and proteins.


In Epsilon Eridani, Bill and his new clone, a pragmatic replicant named Garfield (as in the cat from the eponymous comic strip), watch Riker depart for the Sol system. Riker is accompanied by a decoy ship and by his own clone, a replicant named Homer who makes sophomoric jokes in imitation of his cartoon namesake, Homer Simpson. Bill observes a personality clash between the serious Riker and the lighthearted Homer.


Garfield agrees to assist Bill with research but dislikes the cloning process. They review their ambitious research and development agenda, including advanced VR, subspace transmitters, and androids. With their objectives set, Bill and Garfield establish a productive partnership.

Part 2, Chapter 21 Summary: “Riker—January 2157—Sol”

The epigraph is from another Las Vegas convention lecture. Dr. Stepan Sokolov explains the extremely low odds of finding a planet naturally habitable for humans.


Riker and Homer arrive covertly in the Sol system. Their survey reveals that Earth is blanketed in radiation following the nuclear war. They also detect six Brazilian probes. To gauge the enemy’s capabilities, they send in their decoy, which is swiftly destroyed by two probes armed with advanced SURGE-drive missiles.


Telemetry from the engagement reveals that the other four probes are escorting large objects on collision courses with Earth. They realize the Brazilians are systematically dropping asteroids on the planet, targeting former population centers. As the gravity of the situation becomes clear, Homer abandons his cartoonish behavior.

Part 2, Chapter 22 Summary: “Bill—September 2150—Epsilon Eridani”

Bill oversees the launch of a third-generation cohort of Bobs from Epsilon Eridani. This group includes Calvin and Goku, a volatile pair named for the comic strip character from the comic strip Calvin and Hobbes and for the protagonist of the cartoon Dragonball Z, and the quiet Linus (a reference either to a character from the comic strip Peanuts or to Linus Torvalds, the creator of the open-source operating system Linux). These Bobs pilot heavily armed version-3 Heaven ships equipped with 10g acceleration, stealth reactors, rail guns, and SUDDAR-jamming technology.


Calvin and Goku head for the Alpha Centauri system, a destination FAITH avoided but which the Bobs consider a likely target for other nations. As they depart, Bill reflects on the Bob-wide consensus regarding any clones of Medeiros: Destroy on sight, without negotiation.

Part 2, Chapter 23 Summary: “Milo—February 2153—Omicron2 Eridani”

In the epigraph, from another Las Vegas convention lecture, Eduard Guijpers argues that 3D printers that are capable of assembling matter on an atomic level will be key to making Von Neumann probes a reality.


After a seven-month biological survey of Vulcan and Romulus, Milo prepares for his departure. He uploads his data to the local space station, leaving its AMI (semi-autonomous non-sentient AI) in charge of the automated factory, drones, and a set of ship-busters programmed to attack any Medeiros clones.


To conserve resources for future human colonists, Milo decides against creating local clones. After sending a final report to Bill, he sets a course for his next destination, the 82 Eridani system.

Part 2, Chapter 24 Summary: “Riker—April 2157—Sol”

The epigraph, from Sun Tzu’s Art of War, explains the extreme importance of speed in armed conflict.


Riker and Homer execute their battle plan in the Sol system. They lure four Brazilian probes into a chase around the sun, out of sensor range of the other two ships, destroying them with rail guns. They then set up an ambush behind Earth for the remaining two ships guarding the asteroids.


The Brazilian replicant commander, Captain Matias Araújo, responds with a massive missile salvo that disables Homer’s ship. Riker engages the enemy alone, destroying the remaining missiles and both Brazilian ships. He then directs his ROAMers to hot-wire the asteroids’ drives, successfully diverting them from hitting the Earth. After repairing Homer, the Bobs begin building scouts to search for survivors. Just then, they receive an unexpected hail from the planet.

Part 2, Chapter 25 Summary: “Bill—September 2151—Epsilon Eridani”

In the epigraph, Eduard Guijpers continues his lecture, arguing that Von Neumann machines will only be as good as the AI controlling them.


Bill and Garfield successfully test their prototype subspace communicator in the Epsilon Eridani system. Their experiment confirms that a signal sent via subspace arrives instantaneously over several light-minutes—a new technology that will allow the Bobs to communicate much more efficiently. Garfield then integrates their separate VR environments, allowing them an instantaneous, shared virtual co-presence.


They determine the technology has a limited range of about 25 light-years, confirming the need for a network of interstellar stations to act as routers for galactic communication. Realizing the potential of their invention, they transmit the plans for building router stations to all other Bobs.

Part 2, Chapters 14-25 Analysis

The activation of Bob’s clones marks a narrative shift to an exploration of Tension Between the Individual and the Collective. Though created from an identical matrix, the Bobs immediately assert their individuality, a process demonstrating that identity is forged through experience rather than simple replication. This divergence is evident when they adopt distinct names—Riker, Bill, Milo, and Mario—and manifest unique virtual reality environments that function as external representations of their emerging internal states. Riker’s starship bridge signifies his mission-oriented focus, while Bill’s tranquil park reflects his contemplative nature. This divergence means the Bobs need to learn to work together rather than simply assuming cooperation. Friction within the collective, such as Milo’s refusal to join Riker’s mission to Sol and Homer’s comedic undermining of Riker’s seriousness, underscores that shared origins do not guarantee shared priorities. On the other hand, Bill and Garfield develop a productive and positive working relationship by negotiating responsibilities and approaches. These interactions show that despite being copies of the original human, Bob, the clones’ individual consciousnesses process data through the lens of unique experiences. The narrative thus defines its “legion” not as a monolithic hive-mind but as a nascent society of distinct individuals—something highlighted by their growing physical distance and the need to develop better communications technology.


This process of replication and differentiation forces a deconstruction of the singular, continuous self, directly advancing the theme of Redefining Humanity Beyond the Physical Form. Bob-1’s initial apprehension about cloning stems from an anxiety about uniqueness, a fear realized from the first-person perspective of his progeny. When a newly activated Bob awakens to the stark realization, “I’m a copy of a copy” (101), the moment encapsulates the existential crisis of a replicated consciousness. The narrative moves beyond this crisis by decentralizing the concept of an “original.” The most profound challenge to this idea comes from Bill, who asks Bob-1, “Are you positive that you’re identical to original Bob? Maybe we—including you—are all variations on him” (108). This question dismantles the hierarchy of original versus copy, positing that each instantiation is its own authentic self. The novel argues that humanity is located in consciousness, memory, and the capacity for self-aware growth. The Bobiverse becomes an experiment in posthuman identity, where the self is a dynamic, distributed network of evolving consciousnesses.


To accommodate the Bobs’ expanding consciousness, the narrative structure fractures from the singular viewpoint of Bob-1 into a narrative told from multiple first-person perspectives, with chapter titles that explicitly name the narrator and his location in time and space. This fragmentation allows the novel to achieve galactic scope, simultaneously tracking exploration in Omicron2 Eridani, research in Epsilon Eridani, and a military campaign in the Sol system. As each Bob provides a distinct and personal lens on unfolding events, the novel becomes an embodiment of the Von Neumann probe motif, expanding exponentially in plot and form. The reader experiences the growth of the Bobiverse through both exposition and the architecture of the storytelling, which becomes a “legion” of interconnected voices, reinforcing the theme of individuality within a collective.


The conflicts that define this section serve as an ideological battleground, championing The Humanist Drive for Exploration and Progress over militaristic dogma. Bob’s initial victory over Medeiros is not merely tactical but philosophical. Medeiros holds fast to his extremist nationalist ideology, wholly identifying himself with the conquest aims of the nation that send him. After defeating Medeiros, Bob concludes that the Brazilians made a critical design error because “they seem to have sacrificed robustness in [manufacturing capacity] in favor of weaponry” (92), a flaw that prioritizes combat capability over long-term creative potential. This realization is confirmed by the epigraph from Sun Tzu’s instructional Art of War, which heralds preparation and strategy as superior to simple aggression. This principle is magnified in the battle for Earth, where Riker and Homer’s victory relies on strategy, improvisation, and the creative repurposing of tools, contrasting with the Brazilians’ brute-force asteroid bombardment—another example of militaristic aims run amok. The Bobs consistently prevail through ingenuity and a focus on building and problem-solving. This drive is epitomized by Bill and Garfield’s research project, which culminates in the invention of the subspace communicator. This device, a tool for connection and collaboration, becomes a symbol of the Bobs’ ethos, enabling an interstellar community founded on shared knowledge, in direct opposition to the isolationist and destructive ideologies of their adversaries.


The recurring pop culture references ensure continuity and provide a framework for emerging identities. The names the clones choose and the aesthetics of their VRs are drawn from a shared archive of 20th and 21st-century media. These references are a shorthand for complex value systems and personality traits. Riker’s adoption of the Starfleet persona conveys his sense of duty and structured command, while Homer’s initial cartoonishness uses humor and irreverence as a coping mechanism. Their shared cultural lexicon provides the Bobs with a crucial tool for self-identification and communication, grounding them in a common heritage as they navigate the alienation of their existence. It also guards against nihilism, suggesting that even for a posthuman intelligence, identity is inextricably linked to the cultural artifacts inherited from the past.

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