62 pages • 2-hour read
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The Legion of Bobs is the novel’s central symbol, representing the evolution of consciousness and the complex relationship between the individual and the collective. The novel’s title, We Are Legion (We Are Bob), establishes the core paradox: a multitude that originates from a single individual. Initially, Bob is a singular replicant, but the Von Neumann directive drives him to create copies to survive, forming a new kind of society based on a set of overlapping, collaborative minds. The society the Bobs form is immediately not completely aligned, playing into the theme of Tension Between the Individual and the Collective. Though perfect copies, the Bobs quickly diverge based on their unique experiences. They adopt new names like Riker, Bill, and Milo, and their differing personalities lead to disagreements and specialized roles. This divergence demonstrates that identity is not static but is continually shaped by experience. The novel rejects a monolithic hive-mind, instead portraying a true legion of individuals. As the Bobs first meet and their differences become apparent, Bob-1 observes, “We weren’t clones. I noted that Riker hadn’t asked Mario, and Mario hadn’t volunteered. Mario seemed to have gotten a double dose of my antisocial tendencies” (107). This immediate splintering of personality proves that even from an identical starting point, individuality prevails, becoming the Legion’s greatest strength.
The Von Neumann probe is a recurring motif that functions as the novel’s primary plot engine and thematic vehicle for exploring The Humanist Drive for Exploration and Progress. First proposed by 20th-century mathematician John von Neumann, a Von Neumann probe is an autonomous spacecraft designed to explore and expand across the galaxy by using local resources to make new versions of itself, a concept Bob is fascinated by even before his death. He reflects on a panel discussion he attends at a Las Vegas convention, noting, “‘Von Neumann probes. Automated probes that reproduce as they visit star systems. Turns out nanites are out and 3D printers are in for self-replication’” (8). The lecture proves extremely meaningful, as epigraphs for several chapters come from the same fictional talk.
Bob’s initial spark of intellectual curiosity defines his entire existence as a replicant. Initially, the HEAVEN project is a tool for a theocratic state’s political and military ambitions, with the hastily converted freighter Heaven-1 serving as a symbol of this rushed, single-minded goal. However, once in space, Bob transforms the mission from one of conquest to one of curiosity, preservation, and problem-solving. The act of self-replication becomes less about claiming territory and more about spreading a humanist ethos throughout the cosmos. The motif evolves from a representation of unchecked proliferation into a symbol of legacy, demonstrating how a single consciousness, driven by an “itch for things remote” (xiii), can seed the stars with exploration and reason, becoming humanity’s most enduring creation.
The virtual reality environments that the Bobs create for themselves are a crucial motif representing the struggle to maintain a connection to selfhood, directly contributing to the theme of Redefining Humanity Beyond the Physical Form. For a disembodied consciousness, the risk of mental health crisis from sensory deprivation is immense. The personalized VRs serve as essential anchors to a human-like existence, preventing the Bobs from psychologically disintegrating. Bob-1 establishes the necessity of this tool early on, realizing, “One of the irritating things about being a bodiless mind was, well, the lack of a body. I found that I had to keep myself constantly occupied, or I began to feel like I was in a sensory deprivation tank” (68). His immediate project is to construct a VR, a tangible mental space to inhabit.
The true significance of the motif emerges as the Legion grows. Each Bob’s choice of VR becomes a primary indicator of his diverging personality: Riker’s bridge of the Enterprise reflects his focus on command, Bill’s peaceful park shows his contemplative nature, and Milo’s airship signals his desire for detachment and adventure. These environments are built from a shared palette of pop culture references, illustrating how the Bobs use their common cultural memory as the raw material to construct unique, individual identities, proving that humanity is a quality of the mind, not the body. The danger of not having such a space becomes clear when Linus encounters Henry Roberts—a replicant whose lack of a way to experience embodiment results in a dramatic mental health crisis.



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