55 pages • 1-hour read
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Content Warning: This section of the guide includes discussion of gender discrimination, animal death, and sexual content.
Signa feels the weight of using her powers as she enters Foxglove’s ballroom, but she tries not to let the dozen spirits inside see how much it affects her. Signa recognizes one spirit from a portrait with her mother and the ghost comes to comfort her when she slips on the ballroom floor. The spirit introduces herself as Amity, the best friend of Signa’s mother, Rima, and Signa’s godmother. Amity tells her that she saw Signa’s parents with Death the night of the poisoning and, knowing they could not stay in this world, Amity decided to stay to take care of Signa when she returned to Foxglove.
Signa notices that the other ghosts are stuck in a loop, repeating for the last 20 years what they did the night of the massacre. Amity explains that some ghosts blame Signa’s parents for what happened, but the others are too stuck in their ways to be dangerous. Amity takes Signa to a garden her parents started before their deaths. It has since become overrun with wildflowers and herbs. Signa realizes that her fears about returning to Foxglove were misguided, and she starts to believe she can make a home for herself here.
Blythe attends the fox hunt, where she is surprised to see Prince Aris, who asks where Signa has gone. Blythe tries not to think about Signa and the lingering questions she has for her. Eliza tries to get the prince alone, away from Blythe. Gossiping about Everett with Eliza, Blythe learns that he and Charlotte were once romantically involved, but Julius did not approve of the match. This makes Blythe suspicious of the couple. After revealing this information, Eliza suddenly becomes ill and rides back to the house, leaving Blythe alone in the woods with Prince Aris.
Prince Aris hears something in the woods and goes to investigate, and Blythe’s curiosity leads her to follow him deeper into the woods. The two find a baby fox whimpering and bleeding, and Blythe is surprised when Prince Aris suggests taking it and nursing it back to health. Prince Aris suggests using Blythe’s carriage, making her wonder where his carriage is and why she knows nothing about his family. As they head toward her carriage, Blythe sees Eliza’s horse returning to the stable. Worrying for the ill woman, who possibly has a murderer in her house, Blythe tells Prince Aris to go to the carriage while she seeks Eliza.
Blythe follows Eliza into Wakefield Manor and runs into her lady’s maid, Sorcha, who tells her that Eliza has been getting sick frequently. Blythe wonders if someone has been poisoning Eliza, as someone poisoned her, still unaware that Percy was her poisoner. She takes the tea Sorcha was bringing to Eliza, planning to test it for poison. She is about to do so when Prince Aris finds her and forces her to tell him what she is doing. Blythe is reluctant to drink possible belladonna, and Prince Aris kisses the tea into her mouth, stunning her. Blythe rushes from the room and finds Eliza, who has taken laudanum and fallen fast asleep. Blythe sees that Eliza is clutching a small vial of herbs in her hand and tries to take it. When she inadvertently touches Eliza, Blythe sees her turn into a decaying skeleton, as she once saw Elaine do. Blythe believes she is hallucinating again, and when Prince Aris finds her, she rushes out of the house with him.
Signa goes into the neighboring town of Fiore and feels somewhat at peace on the seaside. She sees the spirit of a drowned child across the street as she places an advertisement for servants in the local newspaper. The spirit asks Signa to comfort her mother, who comes to the pier every day looking for him. Signa relays messages from the boy to the mother to reassure her and help the boy pass on. Despite the circumstances, Signa feels warmth as she realizes what she can do for others.
On the morning of her father’s trial, Blythe rides to Wisteria Gardens with William, the groom. Prince Aris answers the door, revealing he sent all of his staff back to his hometown. Blythe fears being alone with him, aware that rumors will circulate, but she must speak to him about her father. When Prince Aris denies her request to vouch for Elijah at his trial, Blythe tries to bargain with him, offering to marry him. She knows he came to town to look for a wife, and she is one of the most eligible ladies of the season. Prince Aris laughs at her offer but suggests he would be willing to help if Blythe put in a good word for him with Signa. When Fate sees that Blythe’s relationship with Signa has changed, he forces Blythe to divulge what she knows about Signa’s powers.
Blythe is surprised that Prince Aris seems to believe her, guessing he must be like Signa. Fate is surprised that Blythe can tell he is different, attributing it to the effects of her repeatedly cheating death and fate. At Blythe’s threats and insistence, Fate tells her everything about Signa, Death, and himself, claiming that he is trying to save Signa from Death and his powers. Fate tells her that her father will be sentenced to hang and has two weeks left to live. He offers to save Elijah if Blythe can get Signa to agree to marry him, which she will indicate by shedding a drop of blood on a golden tapestry.
Though she is beginning to enjoy her life at Foxglove, Signa feels guilty for leaving Elijah behind in jail. She tries to use the powers of Life to grow the flowers in her parents’ garden but fails, and Amity asks if she has been imagining these powers. Amity asks if there were any constants in the times she used Life’s powers, and Signa tries to recreate the heat she felt before by sitting in front of a fire. Death arrives and tells her that Elijah has been found guilty and sentenced to die in two weeks. Signa hopes she can get control of her new powers to save Elijah, but she tells Death that they will need Fate’s help.
Death brings Fate to Foxglove, destroying the peace Signa feels there. Fate tells her what Blythe has revealed about her, shocking Signa. She asks Fate to teach her how to use Life’s powers, which Fate is happy to do, thinking it will bring her closer to him. When he tries to get Signa to bring a dead rose back to life, she is unable to alter it, and they argue. When Signa says that she plans to bring Elijah back from the grave after his execution, both Fate and Death are alarmed, knowing this would change the natural order of things. Fate urges Death to convince her to give up the idea, but Signa says she will hate Fate forever if he does not help her to learn her Life powers and discover Julius’s murderer. Fate instructs her to throw a party to discover who the murderer is, then storms out of Foxglove.
Two days after her father’s trial, Blythe is shocked to receive an invitation to a ball at Foxglove. Blythe has been unable to conduct more research since her father’s trial. She continues to think about all the strange things she has seen, remembering Prince Aris’s demand as she clutches the tapestry he gave her. She writes a letter inviting Prince Aris to the ball, which he claims he would not miss for the world.
In this section, Signa’s view of Foxglove begins to shift, and she feels more at home there. Simultaneously, she feels increasingly comfortable with her powers of both Life and Death and their uses. This growing comfort reinforces the connection between her inherited home and her sense of control over powers, building the theme of Fate Versus Free Will as her will begins to align with her fate. Connecting with Amity and working in her parents’ garden helps Signa to feel more at home at Foxglove and closer to her past—and through that, herself. Her growing comfort with her reaper powers is illustrated through her interaction with the ghost of the drowned boy and his mother. In comforting and reconnecting these two generations, Signa also connects to her powers and, thus, her fate. When she comforts the mother, the narrator relates that “Signa had never felt so warm” (263), which is notable because Signa also felt heat from Life’s powers. Signa has a harder time using Life’s powers, despite her efforts, failing to regrow her parents’ gardens with the powers of creation. This discrepancy foreshadows the revelation that Signa is not Life reincarnated, and her attempts to use powers that are not her own—even enlisting Fate’s help—suggests that she is still fighting her true destiny as a reaper. This struggle with fate is further demonstrated by her plans to revive Elijah after his execution, which both Death and Fate tell her is a bad idea. Signa’s insistence on using Life’s powers—which she does not actually possess—to revive a dead man—which goes against the natural order—shows that her desired place in life and her fate are still misaligned.
As her father’s trial approaches, Blythe becomes more entrenched in her investigation of the murder, pushing further past the boundaries of Victorian propriety and social norms. Her willingness to break societal rules indicates the strength of her love for her father, reinforcing the theme of The Power of Familial and Romantic Love. Blythe’s love for Signa also shows itself here, as she tries to drown out the revelations about Signa by pursuing only her father’s well-being. To this end, Blythe shows increasing lack of propriety that verges on danger as she begins to get close to Prince Aris. Not only does she visit Prince Aris alone at his home, which if discovered, would ruin her reputation and marriage prospects, but she also gets close to him, learning his secrets, along with Signa’s and Death’s. Blythe’s social and mortal position both get more precarious as she gets closer to Fate, scheming, making bargains, and inviting him to Signa’s ball all for the sake of helping her father. Whenever she questions the propriety of her actions, as when she follows Prince Aris into the woods in Chapter 29, Blythe always thinks about what a good word from the prince could do for her father. Blythe’s moral compass often guides her toward helping others, regardless of what society accepts. The act of pursuing Julius’s murderer alone shows how little Blythe cares for the worthless standards of society, showing just how much Blythe is willing to risk for the ones she loves and foreshadowing her final actions at the end of the novel.
Blythe’s murder investigation also leads her further into the realm of gossip and rumor when she follows the ailing Eliza back to her home. Blythe’s questions about Eliza are a breach of etiquette, and she learns private information about the sick young woman that raise her suspicions that Eliza is being poisoned. This development builds the theme of The Effects of Gossip and Rumors. The fact that Percy is dead, which Blythe doesn’t know, suggests Blythe’s suspicions are unfounded, implying that following gossip often leads to wrong information and misleading ideas.



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