Gregor and the Prophecy of Bane

Suzanne Collins

55 pages 1-hour read

Suzanne Collins

Gregor and the Prophecy of Bane

Fiction | Novel | Middle Grade | Published in 2004

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Part 3Chapter Summaries & Analyses

Part 3, Chapter 19 Summary

Howard implores Gregor not to tackle the rest of the quest alone. Gregor defends his position, noting that the prophecy states only he can kill Bane. He’ll take Twitchtip as his guide and Ares for help, but Howard must return to Regalia on his bat to save Mareth from bleeding to death. Gregor reveals that he’s a rager and will fight Howard if necessary. They make a plan to use pieces of the ship to rest on while Andromeda flies on and off. Howard and the others agree to leave after wrapping all their injuries. Gregor, Ares, and Twitchtip hurry off into the maze.

Part 3, Chapter 20 Summary

Gregor and Ares follow Twitchtip through the Labyrinth. Twitchtip, whose nose and tail are injured, bleeds as they go but pushes herself to continue. She gives up only when they’re deep in the maze, collapsing from exhaustion, but gives them guidance on where to go next. Gregor feels sad to leave her behind but must continue the mission. Twitchtip says she’ll rest safely in an old hideout.


Gregor and Ares take multiple wrong tunnels but eventually come upon two enormous rats. Gregor draws his sword, his rager instincts kicking in. Upon Ares’s back, he dives down to attack the rats.

Part 3, Chapter 21 Summary

Just before Gregor swings at a rat, a golden rat enters the enclosure and kills one of the other rats by surprise. Ares pulls upward, flying high, while the rats argue. They discuss how Gregor has come to kill Bane, but the golden rat, Goldshard, states that she’d rather have Bane die than trust Snare, a military general.


Goldshard and Snare fight savagely. Their battle ends in both of their deaths. Before Goldshard passes, she gasps to Gregor, “Don’t.”


They hear a sound and see a flash of white. Ares flies Gregor to a narrow tunnel. He races after the white rat, Bane, but when he reaches the rat with his sword raised, he sees that the rat is only a newborn. Bane cries “Mama!” and Gregor thinks of Boots.

Part 3, Chapter 22 Summary

Gregor turns his sword, unable to kill an innocent, defenseless baby rat. He comforts the rat, picking him up and taking him back to Ares. When he explains the situation and shows Ares the baby rat, Ares is aghast too. Bane runs to Goldshard’s body, crying “Mama!” again. Gregor realizes that Goldshard’s plea, “Don’t,” meant that she was begging for him to spare her child’s life.


They agree to capture Bane, not harming him. Many other rats find them, since Bane is still wailing and sobbing for his mom. Gregor calms Bane with chocolate, thinking that he’s so much like Boots. Ares flies them safely away from the evil rats, across a river with a broken bridge.


While Bane sleeps, again reminding Gregor of Boots, he grieves for his sister. He has an idea of what he can do to help the creature.

Part 3, Chapter 23 Summary

They rest for a bit and then head to Ripred’s secret home. Gregor wants Ripred to raise Bane, thinking that with a good influence, the baby won’t live out the prophecy and become evil. After hearing about their quest, Ripred reluctantly agrees to raise baby Bane. He’s sorry for their losses and amazed that Gregor is a rager like him. Ripred warns that the Regalians will be upset he didn’t fulfill the prophecy, but Gregor doesn’t care. He can’t compromise his morals by murdering a baby.

Part 3, Chapter 24 Summary

Gregor and Ares fly back to Regalia, where everyone is gathered in the throne room. Howard, Andromeda, and Mareth returned safely, though Mareth is still recovering. Howard shared the news that Luxa drowned, so the Regalians are crowning Nerissa. Just after her coronation, she faints.


Vikus calls Gregor forward, asking about the quest. Gregor explains to the crowd that Bane was a mere baby, so he failed because he could never murder a child. Gregor and Ares are taken away to a separate room, where they’re warned that they’ll be on trial for treason since they defied the prophecy. If they’re found guilty, Ares says, the punishment is death.

Part 3, Chapter 25 Summary

Gregor is shocked that the Regalians would kill them for showing mercy. He wonders if Nerissa, as queen, will let that happen. Ares volunteers to take the blame, stating that he’s already isolated and hated, so he could tell them that he stole Gregor’s sword and forced him to spare Bane. However, Gregor won’t let Ares take the fall.


At the trial hearing, Gregor, Ares, Howard, and Andromeda stand before a jury. Gregor volunteers to speak, detailing their entire quest and defending his friends. He’s mad at the injustice that they’re even on trial.


Before he finishes the story, Nerissa joins them. She’s weak but competent. After listening and confirming that Gregor didn’t kill Bane, she states that his decision means that they may all be saved.

Part 3, Chapter 26 Summary

Nerissa shares the truth of the prophecy, noting that they misinterpreted it: The baby it references is Bane, not Boots. Vikus upholds her analysis. Nerissa declares that Gregor did the right thing, for if he killed the baby, he would never have been the same. By sparing Bane, he followed the prophecy. Nerissa orders that Gregor and his companions be set free.


A few hours later, Gregor packs up and visits the museum, where the Underlanders collect Overland materials. He finds Boots’s clothing. When he smells it, he breaks down, sobbing, overcome with grief for his sister. However, he swears he hears her voice. He turns around to see her.

Part 3, Chapter 27 Summary

Reuniting with Boots, Gregor celebrates. His little sister explains that they got out of the flood into a tunnel, where Temp ran for a long time. Temp asked a moth to carry her to Regalia and then fell asleep (which Gregor thinks may mean died). He’s thrilled that Boots made it back safely, though she doesn’t know what happened to Luxa or Aurora.


Soon after, Vikus gives them back their clothes and a clock Gregor liked from the museum. Nerissa gives him a scroll of “The Prophecy of Bane” for reflection. Ares flies them up to the entrance. They share fond farewells, and Gregor says he’ll miss Ares. He worries about Luxa and the others but tells Vikus to hold out hope.


The day before Christmas, Gregor and Boots return to their family, who embrace them. Vikus snuck lots of money into the clock, so Gregor and his mom pay bills and buy presents. They’re excited and enjoy family time.


Gregor reaches in his pocket for the scroll. When he pulls it out, he notices that it reads “The Prophecy of Blood” instead of “The Prophecy of Bane,” so he senses that he’ll return to the Underland someday.

Part 3 Analysis

Gregor completely transforms into a “rager” as he takes charge of the mission, showing a level of aggression and intensity he never displayed before. The term “rager” itself is given new meaning because he channels and uses his rage now to avenge Boots’s death, even though he never relied on negative emotions before. When Howard hesitates to follow his orders, Gregor reveals the secret that he’s a “rager” and threatens to fight Howard, which illustrates a dramatic shift from his earlier reluctance to embrace violence: “‘Okay, but if you try to follow me, I’ll fight you,” said Gregor [to Howard]” (207). Gregor’s threat signals his acceptance of his rager identity: He no longer fears what it makes him, and he achieves his goal of forcing Howard to take Mareth and his bat back to Regalia. The plan narrows under Gregor’s leadership: Only Gregor, Ares, and Twitchtip will venture into the tunnels to kill Bane. The responsibility now rests entirely on Gregor’s shoulders, a task or murder he almost relishes. His character arc reaches a turning point as his motivations shift from self-preservation to vengeance, fueled by his belief that Boots is gone.


Twitchtip’s determination is evident as she guides Gregor’s team through the Labyrinth, but her collapse forces Gregor to make the heartbreaking decision to leave her behind. Twitchtip’s exhaustion highlights the emotional cost of war and thematically foregrounds The Impacts of War, Violence, and Prejudice, demonstrating how even the most loyal allies can be pushed beyond their limits. Her sacrifice shows her commitment to the mission but also emphasizes the harsh reality of the journey. Ares assures Gregor that leaving her behind is necessary, allowing Gregor to continue with their goal. Despite caring deeply for Twitchtip, Gregor understands that completing the task ahead must take priority, as does Twitchtip herself, who doesn’t hold it against Gregor. Still, he worries about her: “And Gregor and Ares left her lying on the tunnel floor. When they came to the place where the tunnel split in three, they paused. Gregor had an image of Twitchtip, lying in the darkness, bleeding to death” (217). This decision marks a key moment in Gregor’s growth as a leader: He must balance compassion with the hard choices required in war. The loss weighs heavily on Gregor, underscoring the emotional toll of their quest. Ultimately, losing Twitchtip strengthens his resolve, adding emotional complexity to both the rat’s tenacious character and the difficulties of their quest.


Gregor’s immense grief over Boots’s presumed death illustrates the depth of sibling bonds. However, he represses his pain because he needs to maintain control during a fast-paced, high-stakes journey. Though he loves Boots and misses her, he can’t afford to break down with so much at stake, so he buries his emotions, reflecting how people often repress grief in order to keep moving forward: “He took a deep breath, pushed Boots out of his mind, and imagined the rats laughing. The ice sealed back over his chest” (218). This emotional suppression takes a toll, and the moment when the baby rat Bane cries out for his mother, reminding Gregor of Boots, shows how deeply his unresolved grief affects him: “The baby [Bane] snuggled closer to him. It was so much like holding Boots. Boots. Why wasn’t he crying about her?” (242). The plot moves quickly, and Gregor doesn’t have the time or space to properly process his feelings until later. When he finally lets himself cry and mourns Boots by smelling her clothes while he’s alone in the museum, it becomes a pivotal moment of healing. His sobbing demonstrates how repressing emotions only delays the inevitable need for release. Gregor’s breakdown makes him more relatable, teaching young readers that it’s okay to feel and let go of bottled-up emotions, especially after loss.


The final revelation that the prophecy’s mention of “the baby” refers to Bane rather than Boots shifts the entire narrative around the prophecy and challenges the Prophecies Shaping Actions theme. The misinterpretation of the prophecy alters the stakes of Gregor’s mission and forces him to confront the possibility that Boots could still be alive. However, Gregor’s grief and doubt cloud his hopes, leaving him to wrestle with the reality of his sister’s presumed death. The trial scene following this twist intensifies the conflict, providing an unexpected challenge and increasing the tension as Gregor must defend his moral actions by highlighting their past battles and sacrifices. However, during the trial, Nerissa steps in to support Gregor by explaining that his actions upheld the correct interpretation of the prophecy (and Vikus backs her up). This marks a turning point in the novel and thematically resolves The Ethical Dilemma of the Empathetic Hero. The truth illuminates Gregor’s empathetic decision to not kill the baby Bane and reveres him for fulfilling the prophecy. The trial gives Gregor his freedom, affirming the group’s commitment to winning the war without becoming merciless killers.


Following this resolution, Gregor’s reunion with Boots takes him from the immense grief of believing his sister was lost forever to overwhelming joy and relief when she reappears, having survived her ordeal. This highlights their unbreakable bond and familial love: “‘Hi, you,’ Gregor said [back], thinking he would never let go of her” (294). His reaction reflects how deeply their separation and his belief that she was gone affected him. Given the trial’s success, Gregor’s freedom to leave with his sister is a fitting culmination, rewarding him as the hero. Despite the struggles, losses, and misunderstandings, the siblings are together again, offering a bittersweet but hopeful conclusion to the narrative whereby they can return home alive and safe.

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