78 pages 2-hour read

John Gwynne

Malice

Fiction | Novel | Adult | Published in 2021

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Character Analysis

Content Warning: This section of the guide includes discussion of graphic violence, bullying, illness, and death.

Corban ben Thannon

Corban is the novel’s central protagonist, a round and dynamic character whose journey from a timid boy to a burgeoning warrior exemplifies the theme of The Burdens of Lineage and the Trials of Manhood. Initially, Corban is defined by his fear and his reluctance to engage in conflict. During his first confrontation with Rafe, his body refuses to obey his desire to fight back, leaving him feeling ashamed and cowardly.


However, his transformation doesn’t begin through martial training but through an act of compassion: his decision to save the pregnant wolven from a bog. This event establishes his connection to the wild, primal forces of the world and demonstrates a moral courage that precedes physical bravery. His bond with Storm becomes a key symbol of his character, representing his innate sense of justice and empathy. When he claims King’s Justice, standing up to grown men to save her, it is a defining moment that marks a significant shift from passivity to active defiance, signaling his first true step into manhood.


Corban’s development is guided by the stablemaster Gar, a mentor figure who teaches him that true strength lies in emotional discipline. Gar tells him, “You must learn to control your emotions, boy. […] If your emotions control you, sooner or later you’re a dead man” (33). Corban internalizes this lesson, learning to control his fear and anger rather than be paralyzed by them. This is evident in his later confrontations with Rafe, where he moves from feeling helpless to being an active combatant.


His internal struggles are often mirrored by external events; his prophetic dreams and his experience at the bleeding oathstone connect his personal journey to the cosmic scale of the looming God-War, suggesting he is a figure of greater destiny. By the novel’s end, Corban has been forced to take a life, has lost his father, and has been separated from Storm. He has been irrevocably changed by trauma and loss, completing his initial, brutal transition from boyhood innocence to the harsh realities of a world on the brink of war. He is no longer the boy who avoids fights but a young warrior forged in grief and conflict, poised for a much larger role.

Veradis ben Lamar

Veradis is a key deuteragonist, a round and dynamic character whose narrative explores the pressures of lineage and the search for identity. As the younger son of Baron Lamar, Veradis lives in the shadow of his celebrated older brother, Krelis. His primary motivation is to prove his own worth and earn the approval of his distant and critical father. This yearning for validation makes him an ideal subject for Prince Nathair, who offers Veradis the sense of purpose and brotherhood he craves.


Veradis’s loyalty is his defining trait, but it shifts from his family to his prince, becoming absolute and unquestioning. He sees in Nathair a figure of destiny, the Bright Star of prophecy, and dedicates himself completely to his cause. This devotion is solidified when they become blood-sworn, a moment that cements Veradis’s new identity as the prince’s first-sword and most trusted companion. His skill as a warrior is notable; he is described as one of the most talented swordsmen from his home of Ripa. However, his political naivete and unwavering loyalty prevent him from questioning Nathair’s increasingly manipulative and ruthless methods.


Vathair serves as an honorable and sympathetic lens through which to view Nathair’s ambition. When Nathair lies to King Aquilus about the Vin Thalun, Veradis justifies it internally as a necessary action for the greater good, demonstrating his willingness to compromise his own moral compass for his prince’s vision. Veradis’s journey represents a young man’s search for belonging, and he finds a surrogate family in Nathair’s warband. His fierce defense of Nathair against his own father and brother signifies a complete break from his old life and his total immersion in his new role. By the end of the novel, Veradis is no longer just a baron’s son seeking approval; he is a key commander in Nathair’s army, fully committed to a cause whose darker implications he does not yet fully comprehend.

Kastell ben Arnon

Kastell is a deuteragonist whose story arc focuses on the struggle for identity against a backdrop of familial betrayal and ancient conflict. A round and dynamic character, Kastell is initially defined by his simmering rage and social isolation. Orphaned by a Hunen giant attack that killed his parents, he is raised in the court of his uncle, King Romar, but is relentlessly tormented by his cousin, Jael. This constant humiliation makes him proud, quick-tempered, and desperate to forge an identity separate from his lineage. His journey is an illustration of The Burdens of Lineage and the Trials of Manhood, as he seeks to prove his worth through martial prowess rather than inherited status.


His shieldman, Maquin, serves as a mentor and father figure, providing the only stable relationship in his life. Maquin’s counsel prompts Kastell to look beyond his self-pity and recognize that his own haughty behavior contributes to his isolation. Kastell’s turning point comes after he survives a second Hunen attack, a traumatic event where he kills his first giant. This act qualifies him to join the Gadrai, a legendary band of giant-slaying warriors who patrol the borders of Forn Forest. By joining them, Kastell finds a new family and a sense of belonging based on merit and shared experience, finally escaping Jael’s shadow. However, his past continues to haunt him. Jael’s relentless ambition culminates in a direct attempt on Kastell’s life, and he is left for dead in the tunnels beneath Haldis at the end of the novel. Kastell’s journey is one of escaping a toxic legacy, only to be violently pulled back into it. His story demonstrates that while a man can forge a new identity, he cannot easily escape the machinations of a corrupt and ambitious family.

Nathair ben Aquilus

Nathair, Prince of Tenebral, is the novel’s main antagonist and a foil to Corban. He is a round character whose charisma and ambition mask a growing ruthlessness. Nathair is driven by an unwavering belief in his own destiny as the “Bright Star” of prophecy, foretold to be Elyon’s champion in the coming God-War. This conviction provides him with a powerful justification for his actions, no matter how manipulative or treacherous they may be.


He embodies the theme of The Corrupting Influence of Ambition and Power, believing that his prophesied role places him above conventional morality. His desire to unite the Banished Lands under his rule, which he frames as a necessary step to combat Asroth, leads him to forge secret alliances with the Vin Thalun and ultimately to murder his own father, King Aquilus, when he is perceived as an obstacle. Nathair is a skilled manipulator, able to inspire fierce loyalty in warriors like Veradis by offering them purpose and a sense of belonging. He is also a brilliant military strategist, developing the “shield wall” tactic that proves devastatingly effective.


Nathair’s character serves as a study in how a messiah complex, combined with political power, can lead to tyranny. He sees his father’s reliance on diplomacy and alliances as a weakness and believes that only an empire forged by his own will can save the world. Every action he takes, from deceiving his parents to killing his father, is filtered through the lens of this idea of a greater good, making him a self-assured antagonist who believes he is the hero of the story.

Evnis of Ardan

Evnis, younger brother of Lord Gethin of Badun, is an antagonist whose actions are driven by a combination of ambition, resentment, and love. As a round and static character, his motivations are complex, yet his allegiance to the dark god Asroth is fixed from the novel’s prologue.


Feeling perpetually overshadowed and slighted by his older brother and judged by his mother, Evnis harbors a deep-seated desire for power and recognition. This bitterness leads him to make a blood pact to betray his king in exchange for rule. His internal mantra, “See it through, see it through, see it through” (4), reveals his conscious effort to suppress his fear and guilt as he commits to a path of treason.


Despite his villainy, Evnis possesses a genuinely humanizing trait: his profound and desperate love for his ailing wife, Fain. Her slow decline fuels his search for the giant-lore book and the secrets of earth power, revealing a man willing to traffic with dark forces for both personal gain and love. Fain’s death removes his last moral anchor, unleashing a grief-fueled rage that he directs at King Brenin, whom he blames for preventing him from saving her. This transforms his political scheming into a personal vendetta. Evnis masterfully plays the part of a loyal counsellor while orchestrating chaos, making him a formidable internal threat to the kingdom of Ardan.

Gar

Gar is the archetypal stoic mentor with a mysterious past. As the stablemaster of Dun Carreg, he presents a stern and taciturn exterior. His defining characteristic is his unwavering, quiet loyalty to Corban and his family. He steps in to guide Corban after the boy’s humiliating defeat by Rafe, offering to teach him how to both wield a sword and master his emotions. His lessons focus on discipline and control, emphasizing that fear and anger are tools to be harnessed rather than masters to be served. “You must learn to control your emotions, boy,” he tells Corban, “If your emotions control you, sooner or later you’re a dead man” (33).


Beneath his simple role as stablemaster lies a highly skilled and deadly warrior. His past as a Jehar warrior, one of Elyon’s faithful, is kept hidden until the end of the novel, but his combat prowess is revealed in the final battle at Dun Carreg, where he single-handedly defeats a squad of Nathair’s elite eagle-guard. His old injury, the supposed reason for his retirement from a warrior’s life, does not hinder his extraordinary speed and skill. Gar represents a hidden strength and a deep, abiding loyalty, acting as Corban’s protector and guide on his path to manhood.

Cywen

Cywen, Corban’s sister, is a fiercely loyal and impulsive young woman who often acts as a foil to her more hesitant brother. She is defined by her bravery and her refusal to stand by in the face of injustice. Early in the story, she demonstrates her fiery nature by physically attacking Rafe for bullying Corban, an act of direct confrontation that Corban himself is not yet capable of. This proactive courage contrasts sharply with Corban’s initial fearfulness.


Cywen is highly skilled with horses, a trade she learns from Gar, and she also possesses a secret talent for knife-throwing, taught to her by her mother. These skills make her more than a passive observer; she is an active participant in the conflicts that arise. Her loyalty to her friends and family is her guiding principle, but her actions are often driven by emotion rather than strategy, such as when she goads Morcant while held captive in the Darkwood. Despite her tough exterior, she is also capable of deep affection and grief, particularly evident after Ronan’s death. She is both a protector and a catalyst for Corban, her bravery sometimes shaming him into action while her unwavering support provides him with a crucial emotional anchor.

Jael

Jael is the primary antagonist in Kastell’s storyline and a classic bully archetype who uses his position and influence in King Romar’s court to relentlessly torment and humiliate his cousin Kastell. Jael is driven by a straightforward, all-consuming ambition for power and status, viewing Kastell as a rival to be eliminated. His cruelty is a defining trait, and he takes visible pleasure in causing Kastell emotional and physical pain. Jael represents The Corrupting Influence of Ambition and Power on a deeply personal scale, demonstrating a willingness to betray and even murder his own kin to secure his position. He is a flat and static character whose singular motivation makes him a predictable but effective source of conflict for Kastell.

Maquin

Maquin is Kastell’s shieldman, mentor, and sole confidant. As the last surviving member of Kastell’s father’s hold, his loyalty is absolute and born of a sworn oath. He is a pragmatic and world-weary warrior who provides the paternal guidance and stability that Kastell lacks. Maquin is not afraid to speak hard truths, confronting Kastell about his pride and self-pity, which helps push Kastell toward genuine growth. In battle, he is a reliable and courageous shield-brother, fighting back-to-back with Kastell against the Hunen and other threats. Maquin represents unwavering loyalty and acts as Kastell’s moral compass throughout his journey.

Queen Rhin of Cambren

Queen Rhin is a cunning and manipulative political strategist. Though she appears infrequently, her influence is far-reaching. She is one of the chief architects of the conspiracy to destabilize the Banished Lands, working alongside Evnis to serve the dark god Asroth. Rhin uses her sharp intellect as a weapon, preying on the ambitions of others to achieve her own ends. She demonstrates her ruthlessness in the Prologue by sacrificing a man to summon Asroth and later instigates the duel at Badun that creates a rift between Brenin and her champion. She embodies political corruption and the pursuit of power at any cost as she pits Brenin and Romar against each other to gain control of both kingdoms.

King Brenin of Ardan

King Brenin is an honorable but increasingly troubled ruler. He is depicted as a just king who values loyalty and tradition, but his judgment can be clouded by grief and political pressure. His decision not to punish Evnis for Rhagor’s death creates a lasting rift with his wife, Queen Alona, and her brother Pendathran. While he strives to maintain peace, he is drawn into the larger conflict of the God-War after attending Aquilus’s council. His leadership falters after Alona’s murder, as he sinks into grief that makes him erratic and alienates those closest to him, leaving his kingdom vulnerable at a critical moment.

Dath

Dath is Corban’s loyal and steadfast childhood friend. As the son of a fisherman who has an alcohol addiction, Dath comes from a lower social class than Corban, but it never affects their friendship. He is pragmatic and often more cautious than Corban, acting as a voice of reason. Despite his small frame, he does not hesitate to fight for Corban, demonstrating a bravery that contrasts with Corban’s initial fear. Dath provides a grounding presence for Corban, representing the simple, loyal bonds of friendship that exist outside the grand conflicts of kings and gods.

Rafe ben Helfach

Rafe is Corban’s primary rival and a catalyst for his development. As the son of Helfach the huntsman, he is a bully who uses his superior age, size, and training to torment younger boys, particularly Corban. Rafe’s cruelty and arrogance provide the initial conflict that forces Corban to confront his own cowardice. The recurring confrontations between them serve as milestones for Corban’s growth, moving from a scene of total submission to a hard-fought duel where Corban emerges victorious. Rafe functions as a necessary antagonist on a personal scale, pushing the protagonist toward his journey into adulthood.

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