The Eye of Minds

James Dashner

51 pages 1-hour read

James Dashner

The Eye of Minds

Fiction | Novel | YA | Published in 2013

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Character Analysis

Content Warning: This section includes discussion of graphic violence and death.

Michael

Michael is the protagonist of The Eye of Minds. Michael is a teenaged gamer who, funded by his wealthy but neglectful parents, has the best technology available to explore the VirtNet’s virtual reality. In the novel’s final chapter, however, Michael learns that what he knows of his background is based in false memories and that he is actually a Tangent, or an artificial intelligence creation originally designed to populate video games for the benefit of human players. His self-awareness (as an independently thinking consciousness, not as someone who knows himself to be AI) led to Kaine and the VNS targeting him.


The two entities, though apparently at odds, both prompt Michael through the various challenges found on the Path, which tests Michael’s suitability as a subject of the Mortality Doctrine. At the end of the novel, Michael ends up being the doctrine’s inaugural subject, which leaves his consciousness inserted into a human body whose brain Kaine has “cleaned” of all memories and consciousness of the original inhabitant. The novel ends on a cliffhanger, with Michael uncertain of what to make of his newfound embodiment. He doesn’t know whether to trust the VNS, who encourages him to wait for further contact and begin impersonating the person whose body he has taken over.


Prior to discovering that he is not a human, Michael operates under the assumption that he is a regular player in the VirtNet, albeit one who is extremely familiar with the landscape of what is colloquially called the “Sleep.” Michael aspires to gain access to a special level of the VirtNet only for high level players called Lifeblood Deep; he later learns that what he thinks of as the “real world” is actually the hyperreal Lifeblood Deep landscape. 


Michael is initially motivated by the lures of video games—earning points and exploring elite levels—but his motivation shifts when the VNS assigns him the task of seeking out cyberterrorist Kaine. Early in his quest, Michael wavers between being motivated by the intriguing challenge of finding Kaine and fear that VNS will seek retribution against his parents or his beloved nanny. Michael is crushed when he learns that his family never existed and that his nanny, a Tangent, was destroyed by Kaine, effectively killing her.


As the novel continues, Michael becomes increasingly motivated by the mission itself, then later by doing honor to his friends’ sacrifices, as both Bryon and Sarah “die” on the Path, which means they can never return to the Path again. Michael is extremely loyal to his friends, and has a budding romance with Sarah; the two lightly flirt during their mission. His friends do not know that Michael isn’t a human, and the three often reference plans to meet up in the real world, though, by the end of the novel, they have not done so. Michael’s closeness with his friends means that he finds the portions of the Path where he is without them to be the most challenging aspects of his quest; though he knows that their “deaths” in the Sleep aren’t real or permanent, he nevertheless mourns their loss.


For much of the novel, Michael experiences extreme headaches. He originally attributes these painful attacks to his interaction with the KillSims that Kaine deploys to erase digital consciousness. He later learns that this is part of the “decay” that Tangents suffer when they have been conscious for too long without having a physical brain; preventing this decay is part of why Kaine seeks to implement the Mortality Doctrine. As the headaches persist, Michael realizes that his memories of his parents and, later, his nanny are also vanishing, which causes him further grief. His grief grows when he realizes that the memories of his parents were manufactured. His ability to have sympathy for non-organic people highlights Michael’s capacity for humanity, one of the skills that Kaine seeks to test.


Michael’s experiences represent the novel’s attention to The Tensions Between Appearance and Reality. Though Michael frequently discusses the lack of reality in the Sleep, he is nevertheless affected by the things he experiences there—particularly the extreme violence in the Devils of Destruction game. The novel’s final revelation that Michael is a Tangent does not indicate that Michael is somehow therefore not a “real” character, introducing the question of “realness” of AI-based consciousnesses, something that sets up further development of this theme for the remainder of the trilogy.

Sarah

Sarah is one of Michael’s friends, allies, and possible love interest in The Eye of Minds. Sarah is the most level-headed of the three friends, something that makes her best-suited to communicate with many of the adult Tangents or players that the trio encounters in the VirtNet. Despite this level-headedness, Sarah is as determined as her two friends to uncover Kaine’s treachery and stop him from harming any more players in the VirtNet.


Sarah is an extremely adept coder, and she finds several of the important “weak spots” in the code of the Path that allow her, Michael, and Bryson to continue in the digital landscape. She and Michael have a flirtatious banter, suggesting a potential future romantic connection between them as the series continues. They discuss how their attraction for one another does not depend on physical appearance—as they have never seen one another outside of the VirtNet—an idea that pleases Sarah. They plan to finally meet in the Wake shortly before Sarah is killed on the Path by a splash of molten rock. 


As she virtually dies, Sarah makes Michael promise that he will continue to hunt Kaine, showing her determination to do the right thing even in the face of difficulty and personal risk. At the end of the novel, Agent Weber confirms that Sarah did not know that Michael was a Tangent and that Sarah herself is a human.

Bryson

Bryson is one of Michael’s friends and allies in The Eye of Minds. Bryson sometimes plays a comic relief character in the text, though his tendency to make quips occasionally frustrates the adult players and Tangents that the three teenagers encounter during their time in the VirtNet. Bryson is the least interested of the three when it comes to meeting up in the Wake, as he insists that the Sleep is far more interesting. Therefore, even though he and Michael supposedly live in the same city in the Wake, Bryson has never encouraged an in-person meeting, something that could have led him to discover Michael’s identity as a Tangent.


Bryson, like Sarah and Michael, is an adept coder. He discovers the “weak spots” in the Path that lets his friends continue along their quest to find Kaine’s secret hideout. Bryson is impetuous, however, which is something that ends up leading to his virtual death along the Path. When he realizes that Kaine is a Tangent, not a gamer, he shouts, even though he and his friends are in a tunnel filled with Tangent bodies that are coded to attack whenever they hear sound. They viciously beat Bryson to death.


At the end of the novel, VNS Agent Weber confirms that Bryson is a human, not a Tangent like Michael, and that he did not know that his friend was anything other than a human.

Kaine

Kaine is the primary antagonist in The Eye of Minds. Michael and his friends originally assume Kaine is an extremely advanced human gamer—something that the VNS allows them to continue believing—but ultimately learn that Kaine is a self-aware Tangent (or artificial intelligence) that plans to destroy the consciousness of human gamers that he deems “unworthy” to continue living their lives. He then plans to place self-aware Tangents into those human bodies, whose brains he will have wiped clean of any memories of their former inhabitants—a process known as the titular Mortality Doctrine. The VNS is apparently hunting Kaine to prevent him from fulfilling this goal, though their manner of manipulating Michael leaves him uncertain as to the extent to which the VNS can be trusted.


Kaine is masterfully skilled in manipulating the VirtNet; the novel’s climax implies that Michael might be able to alter the code of the VirtNet with the same proficiency, suggesting that this skill is related to Kaine’s status as a Tangent. Kaine has a congregation of Tangent followers to whom he preaches the promise of the Mortality Doctrine to free them from being created and subsequently exploited by human actors. The novel is unclear about the extent to which Kaine believes his professed quest for justice for Tangents, or whether this is a manipulation to lure other Tangents to his service. Kaine is framed as ruthless, not benevolent, no matter his plans for his Tangent congregation, as he creates vicious KillSims that painfully “murder” the digital consciousness of players—something that causes them brain damage and even death in the real world. The challenges he creates along the Path cause the digital deaths of Sarah and Bryson in painful and brutal ways.


At the end of the novel, Kaine reveals that he created the Path to lure Michael through a series of trials that would determine his eligibility for the Mortality Doctrine. He sought to test Michael’s intellect, courage, and ability to survive, qualities that Kaine, in his final note to Michael, says are needed for human survival. Kaine escapes the final VNS raid in the novel’s penultimate chapter and promises to contact Michael with more information about the Mortality Doctrine after Michael integrates into life in a body. Kaine’s confidence in his scheme as the novel ends sets him up as a continued antagonist in the subsequent novel in the series.

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