50 pages 1 hour read

Dan Gutman

The Homework Machine

Fiction | Novel | Middle Grade | Published in 2006

A modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.

Symbols & Motifs

The Game of Chess

Throughout the book, chess symbolizes loneliness, unity, and hope. In Chapter 1, Brenton’s mother mentions that from an early age Brenton learned to play chess and plays against himself. Snik interprets Brenton’s solo games of chess as symbols of his loneliness and solitude, reiterating that “the kid had no friends” (55). The flip side is that by playing himself, Brenton shows resourcefulness and dedication to the game. The game of chess develops into a symbol of unity and hope: Snik and his father stay connected while his father is deployed by playing online chess, and Brenton and Snik’s relationship flourishes by playing chess together. Snik’s low self-esteem is raised when he realizes that he is good at chess and can beat Brenton. Chess also bridges the gap between the pro-war and antiwar viewpoints that exist within the group. They can all appreciate that strategy is the most important feature of both war and chess, with Brenton proposing, “I have always thought that instead of fighting wars, the leaders of the two sides should play a game of chess against each other. Whoever wins the game wins the war. Nobody has to die. War is not the answer. Chess is the answer” (78).