50 pages 1-hour read

The Voyage of the Dawn Treader

Fiction | Novel | Middle Grade | Published in 1952

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Themes

Fate and Divine Intervention

One of the recurring themes in The Chronicles of Narnia series is Aslan’s role as a godly figure who created, rules over, and will eventually destroy Narnia. Aslan is an all-seeing, all-powerful Christ figure who acts as a spiritual guide for the protagonists throughout their many adventures. Indeed, he often sets them on quests, comes to their aid in dire situations, and bestows rewards and punishment for moral and evil actions, respectively. Significantly, the narrative often implies that the characters’ fates are predetermined by Aslan’s divine will. In The Voyage of the Dawn Treader, for instance, the protagonists are guided by Visions of Aslan, who symbolically blesses their journey through these profound spiritual experiences.


Reepicheep is the character who most powerfully exemplifies the theme of fate. He volunteers to accompany the king on his voyage because of a prophetic verse he heard as a child: “Where sky and water meet, / Where the waves grow sweet, / Doubt not, Reepicheep, / To find all you seek, / There is the utter East (10-11). At the end of the book, when the mouse finally reaches Aslan’s country, the narrator remarks that “everything now felt as if it had been fated or had happened before” (140). Similarly, there are instances in the story when characters seem to be aware that they are following Aslan’s predetermined path. When they find the three sleeping lords on Ramandu’s island, for example, Lucy Pevensie wonders: “Do think we have perhaps come here to break [the enchantment]?” (111). This suggests that she understands that there is a “right” and a “wrong” path for their journey to take, and she wants to ensure that the company continues to follow the will of Aslan.


Additionally, the sense of predetermination is often reinforced by the narrator, whose metafictional commentary implies that the story is being reported the story long after it happened. On several occasions, the narrator comments on events that are about to occur, such as when he discusses Caspian’s decision to walk across the Lone Islands with his friends: “If Caspian had been as experienced then as he became later on in this voyage he would not have made this suggestion; but at the moment it seemed an excellent one” (20). Thus, just as Lewis establishes himself as an omniscient narrator for the duration of the story, the character of Aslan is also established as an omniscient, all-powerful deity whose will drives the characters toward the conclusion of their quest. His role becomes somewhat intertwined with the more nebulous presence of Lewis as narrator, for Aslan tells Lucy and Edmund Pevensie that they will not return to Narnia and implies that Eustace Scrubb will: a declaration that sets up the premise of the following book in the series, The Silver Chair. Significantly, Aslan’s last words underline the narrative’s Christian message, as the lion explains that the children’s adventures in Narnia have always been meant to inspire their spiritual awakening.

The Consequences of Greed and Sloth

Because Lewis intended The Chronicles of Narnia to be interpreted as a Christian allegory, moral behavior is always rewarded in the novels, whereas traits or actions that are typically considered to be sins in Christianity are discouraged or punished. However, the characters who exhibit such undesirable traits can often find redemption through repentance and faith.


In The Voyage of the Dawn Treader, Eustace’s early behavior exemplifies the consequences of greed and sloth. At the beginning of the story, he is an anti-hero characterized by his arrogance, rudeness, and cruelty. His selfishness even distorts his perception of his companions, whom he “[has] persuaded himself [are] all fiends in human form” (43). When they stop at Dragon Island to repair the damaged ship, Eustace shirks his duties and finds the dragon’s treasure, which he decides to keep for himself rather than sharing with his companions. However, after “sleeping on a dragon’s hoard with greedy, dragonish thoughts in his heart, he [becomes] a dragon himself” (49). In this way, the narrative frames Eustace’s transformation into a dragon as a direct consequence of his immorality and character flaws. Once Eustace realizes that “he [had not] been such a nice person as he had always supposed” (49) and expresses regret over his actions, Aslan finally appears to him. The lion symbolically baptizes Eustace and helps him to shed his dragon skin, which represents his past self. After that moment, the boy attempts to behave according to Christian morals, leading the narrator to comment that “the cure had begun” (62).


It is worth noting that other characters also struggle to resist temptation as the voyage progresses ever eastward. Caspian and Edmund, for instance, start fighting over ownership of the enchanted waters that turn objects to gold after the young king remarks, “The King who owned this island [...] would soon be the richest of all Kings of the world” (71). Later, Lucy almost succumbs to vanity when she finds a spell that could make her sister Susan “jealous of [her] dazzling beauty” (86). Finally, Caspian’s pride gets in his way at the end of the story when he sets out to see the end of the world with his friends, which would require him to renounce his sworn duty as the King of Narnia. In each case, only a Vision of Aslan—and thus a reminder of the proper moral choice—prevents the protagonists from giving in to their impulses. Thus, although greed and sloth can lead to dire consequences in Narnia, the narrative consistently emphasizes that redemption is always possible through repentance and effort. Aslan’s mercy therefore makes him a Christ-like figure who radically transforms flawed characters (e.g., Eustace) or simply guides straying ones (e.g., Caspian, Lucy, Edmund) into the best possible versions of themselves.

Bravery and Honor

In contrast to greed and sloth, The Voyage of the Dawn Treader frames bravery and honor as morally superior. Those traits are embodied by characters who are followers of Aslan, like Reepicheep, Caspian, and Lucy, or once they have been converted through a personal awakening, like Edmund and Eustace.


Reepicheep is described as brave and honorable from the very beginning of the story. He is quite irritable when his pride is bruised, however, and he sometimes recklessly seeks out danger to prove himself. When the crew is debating whether to sail into the Dark Island, for instance, Reepicheep argues, “So far as I know we did not set sail to look for things useful but to seek honor and adventure. And here is as great an adventure as ever I heard of, and here, if we turn back, no little impeachment of all our honors” (101). In fact, Reepicheep’s susceptibility is so well-known that, when Drinian mentions the Lord Regent Trumpkin’s character, he calls him “valiant as—as a Mouse. [...] He had been going to say ‘as a lion’ but had noticed Reepicheep’s eyes fixed on him” (9). In the end, however, Reepicheep’s courage and unswerving loyalty to Aslan is confirmed when he sails over the edge of the world and into Aslan’s country, either symbolically dying or entering another realm.


Eustace, who begins as an anti-hero, also proves brave and honorable by the end of the story. After he realizes the Consequences of Greed and Sloth, the boy works hard to change his behavior. When the Dawn Treader is attacked by the Sea Serpent, Eustace does “the first brave thing he [has] ever done” (65) and stabs it with his sword. He also shows courage at the end of the novel when he volunteers to stay overnight with the three sleeping lords on Ramandu’s island. The narrator comments that “This was very brave of him because never having read of such things or even heard of them till he joined the Dawn Treader made it worse for him than for the others” (112). While Reepicheep’s bravery has more to do with pride, Eustace’s bravery is defined by his willingness to do the right thing despite fear or inexperience.


As a result of their courageous actions, the characters gain (or regain) honor through the completion of their adventures. In the following book, The Silver Chair, Eustace returns to Narnia in a more mature and confident role and serves as a mentor to the newest of the Narnian explorers, a girl named Jill Pole. Eustace’s progression from burdensome nuisance to helpful companion echoes Edmund’s progression from an anti-hero in The Lion, the Witch and the Wardrobe (1950) to Eustace’s mentor in The Voyage of the Dawn Treader, and thus reveals Lewis’s larger emphasis on redemption through faith: a theme that holds true in each of the seven novels of the series.

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