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There are now eight days remaining until the contest of champions. Dalinar Kholin, his wife Navani Kholin, and Navani’s daughter Jasna Kholin are the monarchs of Urithiru and Alethkar. They are awakened in the night to receive the news that there is an army approaching Azimir.
Queen Fen of Thaylenah hears that an enemy force is also approaching her capital city.
Wit (also known as Hoid: a wanderer who appears frequently on the periphery of stories about the cosmere) realizes that Rayse, the former avatar of Odium, is dead and that a new avatar has taken his place. Wit worries that this new avatar will exploit loopholes in the agreement with Dalinar. He is correct; the new avatar, Taravangian, is extremely logical and wily.
Shallan and Adolin enjoy the luxury of their rooms in the Tower of Urithiru.
There are enemy armies approaching on three fronts: toward Azimir, approaching through Shadesmar; toward Thaylen City, approaching by boat; and marching on the Shattered Plains. Dalinar calls a meeting with the leaders of his coalition. On his way to the meeting, he is approached by Cultivation.
Shallan plots to go on the offensive against the Ghostbloods. She wants to beat them to Ba-Ado-Mishram’s prison.
Dalinar speaks with the avatar of Cultivation. She tells Dalinar that he needs to understand the history of their world before he can defeat Odium. She reminds him that because the avatar of Honor, Tanavast, is dead, Honor’s power is now seeking a new vessel. She advises Dalinar to go to the Spiritual Realm. Dalinar’s spren, the Stormfather, does not like this idea.
Adolin and Emperor Yanagawn answer Dalinar’s summons for the leadership meeting.
Shallan and her Lightweavers assume disguises, hoping to spot a Ghostblood who will lead them to the organization’s hideout.
The leadership meeting begins tensely. Dalinar promises that the coalition will do everything possible to hold off the attacking armies for eight days, at which point the contest of champions will take place and hopefully bring lasting peace.
Wit sees a loophole in their contract with Odium. Because of the wording in the contract, the force that holds the capital city of a country at the time of the contest will be entitled to possess that entire country.
Shallan and the Lightweavers track a Ghostblood to their hideout.
Szeth and Kaladin arrive on the border of Shinovar, near the place where Szeth grew up. Kaladin is shocked to see that Shinovar hosts a completely different ecosystem of plants and animals because the mountains protect the landscape from the brutal force of the Highstorms.
The council of monarchs plan to send the bulk of their Knights Radiant to defend the Shattered Plains because the attacking force there includes Fused. Sigzil as the highest ranking Windrunner, will lead the forces there. The council hopes that a relatively small number of troops will be able to defend the city of Azimir, given that the attacking army must approach through the pinch point of the dome-enclosed Oathgate. Adolin volunteers to go to Azimir. He is a legendary fighter and possess both Shardplate (full-body armor formed of a spren) and a Shardblade. The council agrees to send a large defending force of traditional military to defend Thaylen City. Jasnah (Dalinar’s niece) will lead the forces there alongside Queen Fen.
Shallan and a few of the Lightweavers use the Oathgate to travel from Urithiru to Narak on the Shattered Plains, where the Ghostbloods are hiding. Narak is an ancient city that has been converted to host a military base and barracks. Shallan and her crew create disguises for themselves, pretending to be a work crew so that they can watch the front of the Ghostblood hideout.
Sigzil grapples with imposter syndrome as he processes the fact that he has been made leader of the Windrunners in Kaladin’s absence and is now also the general of the forces that will defend Narak and the Shattered Plains.
Lift, a teenage Knight Radiant, eavesdrops on a conversation that Dalinar, Navani, Fen, Wit, and Jasnah are having. They are discussing Cultivation’s advice that Dalinar visit the Spiritual Realm and attempt to take up Honor’s power. They all agree that it is a huge risk. Jasnah wonders if they might renegotiate with Odium now that the god has a new avatar. Wit is aghast at her suggestion that they might negotiate terms to protect Roshar while leaving Odium free to attack the rest of the universe. (Later in the novel, Odium will use this conversation against Jasnah when they debate for the fate of Thaylen City.)
As Kaladin and Szeth make their way deeper into Shinvar, Kaladin initiates a conversation about the “rough time” (210) that Szeth has been having lately. Szeth resists the conversation, believing himself to be deserving of any pain that he bears.
Szeth tells Kaladin that an Unmade is in Shinovar, corrupting the land and its people. Szeth believes that the Unmade has been there since his childhood. (In the final chapters of the novel, it will be revealed that Szeth was mistaken: the corruptive presence is not an Unmade, but is instead Ishar the Herald who has been corrupted and is causing the destruction of Shinovar.)
The Stormfather expresses strong displeasure that Dalinar is considering going to the Spiritual Realm; the spren does not want Dalinar to know the full truth about Honor’s past behavior, when the god broke oaths and behaved in a way that was anathema to his power and everything he stood for.
Wit informs Dalinar about some of the dangers of the Spiritual Realm, warning that time moves differently there, and that one can easily become lost.
At the entrance to their hideout, Ghostbloods have a device that enables them to tell if Stormlight (magic) is being used, so Shallan and the Lightweavers cannot wear their magic disguises to sneak in. Shallan and her crew take out the guard at the front so that Shallan can impersonate her—wearing a mask and wig—and enter the hideout. Shallan must enter alone, but she carries a messaging device so that she can alert the Lightweavers if she needs help.
This chapter is set 26 years before the main events of the plot and is the first of many flashbacks that tell Szeth’s story.
Szeth is 11 years old. He and his family live in rural Shinovar, where they tend a flock of sheep. Szeth has a strong affection for one of his family’s sheep, an ewe named Molli.
Szeth and his older sister, Elid, are in the fields when Szeth finds a stone that is partially embedded in the ground. In Shinovar, ordinary people are forbidden from touching stones, which are sacred objects. The stone is therefore a potentially dangerous discovery.
Shallan enters the Ghostblood hideout and finds a trophy room displaying other-worldly objects. In one of the cases, Shallan sees a reflection of Sja-anat, an Unmade who is the sister to Ba-Ado-Mishram.
In the next room, several people are gathered. Among them is Mraize, who was Shallan’s superior and mentor when she was working with the Ghostbloods. Mraize’s boss, Iyatil, is also in the room. Shallan maintains her disguise while listening to the Ghostblood meeting.
Shallan learns that the Ghostbloods were spying on her while she was in Shadesmar; they heard every conversation that she had with Adolin and Kalak about the location of Ba-Ado-Mishram’s prison. Mraize and Iyatil plan to search for the prison by following Dalinar when he enters the Spiritual Realm.
Navani resolves to go to the Spiritual Realm with Dalinar.
Shallan’s cover is almost blown when Iyatil begins issuing orders to her in a language that she doesn’t understand. Shallan distracts Iyatil by pointing out Sja-anat’s presence on a reflective doorknob. Shallan discovers that Mraize and Iyatil possess surgebinding powers (one of the most potent magical abilities in the cosmere).
Shallan also learns that the Ghostbloods are in possession of anti-Stormlight: a dangerous new discovery that can kill spren. Anti-Stormlight also reacts explosively when it meets Stormlight.
Iyatil finally sees through Shallan’s disguise.
Chapter 27 resumes the flashback into Szeth’s childhood.
Szeth’s parents want to hide the stone that Szeth found rather than reporting its discovery to leadership; reporting the stone would likely lead to their property being confiscated. They ask Szeth to make the final decision because he is the one who found it. He decides to go along with his parents’ plan to move the stone.
Now that Shallan’s ruse has been discovered, she prepares to attack the Ghostbloods by summoning her Shardplate, her Shardblade (the sword form of her spren, Pattern). She also summons the new shield form that she is experimenting with for her other spren, Testament.
Iyatil shoots Shallan with an arrow infused with anti-Stormlight, so Shallan dismisses her armor and her two spren because they are creatures of pure Stormlight. The arrow hits Shallan but does no more damage than a mundane weapon would. Shallan’s backup arrives, and Mraize and Iyatil retreat into Shadesmar by using their powers.
Szeth observes that a darkness shrouds Shinovar; it is coming from a nearby monastery. (Shinovar’s monasteries are home to the ancient Honorblades: the swords of the Heralds.)
Lift has a conversation with her spren, Wyndle, and with Gavinor. She observes that no one has seen the sword master and ardent, Zahel. (Ardents are religious leaders. Later in the book, when Lift is looking for her lost pet bird, she will accidentally discover where Zahel is being held prisoner by the Ghostbloods and will free him.)
Lift and Gavinor share a secret handshake. (Oathbringer, the third novel in the series, describes the events of the Battle of Kholinar, in which Gavinor’s mother allowed him to be tortured by spren, after which Gavinor’s father—then king of Alethkar—was killed while Gavinor was in his arms.)
Renarin Kholin is in the fields near Urithiru with his companion Rlain. Both men are bonded to spren that have been influenced by the Unmade Sja-anat. Renarin has a crush on Rlain and watches the Parshendi man admiringly while he works. Now in a race against the Ghostbloods, Shallan asks for their help to enter the Spiritual Realm and search for Ba-Ado-Mishram’s prison.
Shallan, Rlain, and Renarin enter Shadesmar to follow Mraize and Iyatil, who are seeking Dalinar in order to find Ba-Ado-Mishram’s prison. The guards that are stationed near the Oathgate inform Shallan that they haven’t spotted the fugitives. (Too late, Shallan will realize that these guards are in fact the Ghostbloods in disguise.) From Shadesmar, they can see a glow where Navani and Dalinar are in the Physical Realm. Navani and Dalinar are planning an experiment to see if they can access the Spiritual Realm. They will use a rock that Wit gives them—an ancient souvenir from 7,000 years ago when humanity migrated to Roshar—to anchor them to a specific moment in time.
Dalinar uses his powers to open a portal called a “perpendicularity,” which connects all three realms. Just then, in Shadesmar, Shallan realizes that Mraize and Iyatil are masquerading as guards. Both Iyatil and Mraize have anti-Stormlight daggers. Mraize throws his dagger into the perpendicularity, creating a massive explosion and severing Dalinar and Navani’s ties to the Physical Realm.
Lift, the Knight Radiant, was spying on Dalinar and Navani when they opened the perpendicularity. Unbeknownst to Lift, Dalinar and Navani’s grandson Gavinor had followed. When the perpendicularity collapses after Mraize’s attack, Gavinor is pulled into the Spiritual Realm. Meanwhile, Wit disguises himself and Lift as Dalinar and Navani so that no one will notice that they are missing.
Kaladin makes stew for himself and Szeth, but it doesn’t taste good. Kaladin also tries to play the flute, but because he is just a beginner, his music does not sound good. Still, he persists and is surprised when Szeth enjoys a bowl of stew. This gesture indicates Szeth’s first small willingness to connect with Kaladin and listen to what Kaladin has to say.
Ishar, the Herald, visits Kaladin’s camp in the night. Kaladin is unnerved to realize that Ishar thinks of himself as the Almighty—as Honor, as a god.
Interlude 3 follows El, a Fused of Odium. El enters a vault in the Parshendi-occupied city of Kholin. There, he finds the gemstone imprisoning the Herald Jeziren and destroys it with an anti-Stormlight dagger. Odium appears and assigns El command of the armies attacking the Shattered Plains.
Cultivation and Odium meet for a conversation. Cultivation urges Odium to look up at the stars—with their god-like senses, they can see the other planets where other gods rule. Cultivation sees this as evidence that each Shard can have its own domain without need for clashes or war. However, Odium sees proof that the other Shards can be conquered one by one.
Each novel in the Stormlight Archive series features a sequence of flashbacks that establish the backstory of one main character. In Wind and Truth, the flashback sequences are dedicated to Szeth son-Neturo. Chapter 24 is the first flashback chapter, depicting the event that changed the course of Szeth’s life. The remainder of the novel will follow this pattern of interspersing Szeth’s flashback chapters with the primary story until the two timelines meet. Szeth’s character arc, as depicted in these flashbacks, marks his coming-of-age journey and is central in developing the novel’s thematic exploration of The Illusion of Absolute Right and Wrong. He begins as an 11-year-old boy who believes that the world is divided clearly into simple rights and wrongs, but as he experiences loss, trauma, betrayal, and violence, he gradually learns that the world is far more complex that he originally believed. Eventually, with Kaladin’s help, Szeth embraces The Importance of Personal Accountability and Choice. In Part 2, however, he is still reliant on the commands of others to dictate his actions, not trusting his own understanding of morality. As the narrative states, “Szeth […] was Truthless no longer, but he still did as his masters required. He simply trusted that in the highspren and Dalinar, he had chosen better masters” (176). Thus, it is clear that Szeth has yet to truly embrace the concept of personal accountability at this point.
Shinovar, the setting for Szeth’s flashbacks, is one of the primary locations featured in the novel. Kaladin emphasizes the difference between Shinovar and other locations on Roshar when he wonders at the Shin plant life. He is shocked to be “passing trees that didn’t so much as quiver. Vines that let him step on them. […] It was vibrant, green. But docile.” (208). As Kaladin kneels to touch grass that “trustingly lets him” (208) do so, Sanderson uses the setting of Shinovar to exhibit important aspects of Shin culture and hint at the personalities of Shin characters like Szeth. Words like “vibrant” and “docile” underscore Shinovar’s long history as the land that was given to humanity after humans arrived on Roshar, and the passage also emphasizes the nation’s emphasis on peace and obedience. This confluence of tradition, obedience, and desire for peace enhances Szeth’s characterization as Szeth grapples with the tension between these very principles throughout the novel.
Notably, Szeth’s flashback chapters are not the only instances of flashbacks in the novel, for Wind and Truth consistently examines the role of the past in shaping the future. Dalinar, Navani, Shallan, Rlain, and Renarin all experience visions of the past while they are exploring the Spiritual Realm, and their experiences enable them to better understand the age-old events that shaped the current conflict between Odium’s forces and Honor’s followers. These flashbacks serve as a plot device, moving the action forward by informing Dalinar’s choices and leading Shallan, Rlain, and Renarin to Ba-Ado-Mishram. The author also uses these flashbacks as a world-building device to provide new information for the development of the broader series. For example, the events at the end of Chapter 32 facilitate this prevalence of flashbacks, as Dalinar and Navani lose their tether to the Physical Realm and spend nine days wandering the Spiritual Realm and experiencing visions.
Wind and Truth features three major plot arcs, all of which have been introduced by the end of Part 2. The first major plot arc involves Kaladin and Szeth’s pilgrimage throughout Shinovar, while the second takes place in the Spiritual Realm and follows both Dalinar and Navani’s, and Shallan, Rlain and Renarin’s excursions. The final plot arc follows the armies that are tasked with holding off the attacks of Odium’s forces. Although each of these broad arcs contains a range of subplots, the structure of the novel follows these three arcs in parallel in order to emphasize the universe-wide stakes of individual choices and actions.
Chapter 17 introduces Adolin and Emperor Yanagawn’s relationship; the two men interact in a friendly manner as they are approaching the war council to meet Dalinar, and their demeanor foreshadows the development of a complex, nuanced relationship. Throughout the novel, Adolin and Yanagawn’s trust in each other will become a key component in the desperate defense of Azimir against the invading forces led by Abidi the Monarch. Although the two do like and respect each other, their relationship also underscores the tension between the cultures and traditions of their respective nations. As products of their homelands, the two men embody different extremes on the spectrum of ideas about leadership and service. Adolin, a high prince of Alethkar, is a soldier and a Shardbearer who believes in the Alethi ideal of strong, assertive, hands-on leadership. By contrast, Emperor Yanagawn, having grown up as a thief before being selected to lead his nation, is a dutiful representative of a country that reveres its leaders by keeping them isolated and out of harm’s way. As the story progresses, the two men will gain knowledge and inspiration from one another, and their journey will further reinforce the novel’s exploration of The Illusion of Absolute Right and Wrong.



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