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Four days remain before the contest of champions.
Szeth, Kaladin, and Nale head to the Lightweaver monastery. Kaladin and Nale have a philosophical conflict; they strongly disagree about the source of moral authority and have different ideas on how much independence and free will an individual should claim.
In Thaylen City, Jasnah worries that Odium must have some plan or advantage that she has not yet seen.
The Lightweaver Honorbearer, a former friend of Szeth’s named Moss, presents Szeth with a puzzle to solve rather than dueling him. Moss weaves 30 illusions of the Herald Shalash. They seem nearly identical. Moss tells Szeth that all of the representations of Shalash are imperfect, save one; Moss hides behind the perfect one. Szeth must kill Moss by selecting the right illusion to attack. Then, he must escape the monastery with the Honorblade.
Venli leads a group of Parshendi and chasmfiends toward the center of the Shattered Plains, where she senses the presence of a source of power; she hears this source as a song. They travel in the chasms to avoid the battle that is taking place on the surface.
Szeth studies the illusions, and Syl helps him solve the riddle. They fly up to the ceiling to look down on the illusions from above. From there, they see a mural of Shalash carved into the stone floor and realize that the Honorbearer is hiding there instead of behind one of the illusions. Szeth stabs through the floor, and the Honorbearer disappears into black smoke, just as the others have upon dying. The illusions fade, revealing the acolytes of the monastery.
Jasnah comes up with a theory—Odium’s attack is a ploy, and the ships headed their way aren’t even full of soldiers.
As they prepare to leave the monastery, Syl cannot stop wondering why Moss used acolytes behind his illusions instead of creating free-standing lightweavings. She realizes the danger just in time as one of the acolytes moves to stab Szeth in the back. Kaladin throws Syl in the form of a spear and kills the would-be assassin; she was another Honorbearer in disguise.
Kaladin continues to be frustrated with Nale, who professes a strong dedication to clear laws of right and wrong but is full of inconsistencies and contradictions.
In the Spiritual Realm, Shallan, Rlain, and Renarin devise a plan to watch the visions from the outside rather than entering them fully.
This chapter continues the flashback to Szeth’s past.
Szeth continues to outshine all the others now that he is training to become an Honorbearer. Pozen is his primary mentor and sets “hunts” for Szeth, in which he must follow a series of clues to obtain his objectives. The Honorbearer Sivi finds him on one of these treasure hunts and convinces him to sit and talk with her. She tells him that she, Pozen, and the other Honorbearers want Szeth to challenge the Windrunner for his blade. To prepare, he must go on a pilgrimage to train with all the blades.
One of Sigzil’s squires dies in battle.
In the Spiritual Realm, Rlain and Renarin’s spren build a scaffolding for the humans to stand on and peer into the visions. Dalinar and Navani move rapidly through hundreds of years of visions. In one vision, they spot a past version of Ba-Ado-Mishram. Shallan enters this vision so that she can talk with the Unmade.
This chapter continues the flashbacks to Szeth’s past.
Szeth prepares to depart for the first stop on his pilgrimage: Sivi’s monastery. His sister Elid confronts him before he goes, demanding that he tell their father to stay behind rather than continuing to uproot his life in order to accompany Szeth. Elid does not plan to follow them and is angry with Szeth, blaming him for tearing their family apart. Szeth accepts his father’s offer of company.
In the vision, Shallan is lying on a battlefield with many slain Parshendi. Ba-Ado-Mishram heals Shallan and another wounded Parshendi. Then, the present-day Ba-Ado-Mishram (also called simply “Mishram”) intrudes into the vision, momentarily taking over the body of her past self and speaking to Shallan with anger and violence.
Rlain and Renarin step into the vision, defending Shallan from Mishram and asking the Unmade to help them find her prison. Then, they all step out of the vision. Shallan sees Mraize sneaking up on her. The vision drops away.
Adolin and Yanagawn play Towers, and Adolin continues to instruct the emperor in game strategy (which translates directly to battlefield strategy). While they are playing, Yanagawn translates for Hmask, a loyal soldier who has been at Adolin’s side for years even though the language barrier has prevented Adolin from knowing what he did to earn Hmask’s fierce loyalty. With Yanagawn’s help, Adolin learns that he once saved Hmask’s young son; Adolin had been fighting a Thunderclast and pulled the boy from harm’s way.
A messenger comes, and Adolin learns for certain that their reinforcements have betrayed the human coalition to join sides with Odium.
Dalinar, Navani, and Gavinor are cast into the chaos of the Spiritual Realm outside the visions. They are separated.
Dalinar arrives in a vision of the day that the Heralds abandoned their oaths and their blades. In the vision, the Heralds beg Honor to change their Oathpact so that other people can take their places. Honor refuses this request but tells them that the pact can be modified so that only one of them, Taln, must return to the eternal torture of the planet Braize. They agree to this, and Honor modifies the pact, but he also decides that he will no longer intervene as directly into the matters on Roshar. The Heralds (minus Taln) abandon their Honorblades out of shame, pain, and disappointment.
Lacking an anchor to take them to the next vision, Dalinar uses his connection to the Stormfather to pull himself, Navani, and Gav to the next scene that they need to see: Honor’s death.
Interlude 11 depicts a young girl named Dyel. Dyel is Iriali (belonging to a nomadic nation of humans). Dyel’s mother is a Radiant, as was her grandfather. Dyel’s grandfather was killed by Nale, who spent many years hunting and killing budding Radiants under Ishar’s orders in a misguided attempt to prevent another Desolation (cataclysmic war). In the interlude, Dyel’s family shop is visited by three characters who are introduced in other Sanderson novels; these three figures are powerful beings who can travel the universe. They are looking for Wit. Dyel’s mother gives them a letter that Wit had left for them to pick up. They then depart. After their departure, the city receives word that the Iriali will again be moving to a new world. Dyel and her mother follow their neighbors into a portal to Shadesmar.
Cultivation is desperate to convince Tarvangian to cease following his destructive war path. Hoping to sway him, Cultivation reveals that she has planted secret operatives in Taravangian’s beloved city of Kharbranth; she unleashes a military strike and seizes control of the city and all of Taravangian’s family members. Instead of convincing him to take her side, this move enrages Taravangian and makes him realize that a god cannot have weaknesses. He summons a giant tsunami and destroys the whole city, including his family.
This section delivers information that is crucial both to the novel itself and to the broader context of the series. For example, Chapter 76 stands as an important breakthrough in the characters’ understanding of Ba-Ado-Mishram. When Shallan sees her in the vision, Ba-Ado-Mishram exudes empathy; she wears a body that will comfort the dying Parshendi and heals the ones she can, telling them that “[Odium] does not love us […] So we must love ourselves” (739). Mishram intensifies her compassionate demeanor when she goes on to say, “You deserve […] far better than him. Live. Feel. Feel so much more than he allows” (739). The Unmade also “sings” for a fallen human soldier, easing his death. In these scenes, Ba-Ado-Mishram demonstrates empathy and care, speaking to the Parshendi as a leader who wants them to live full, healthy lives. She also acknowledges the worth and humanity of her enemies. This is a strong shift from the characterization of Mishram as an angry, wrathful presence who delivers threats to Shallan, Rlain, and Renarin even from her prison. With this strategic shift, Sanderson reveals Ba-Ado-Mishram to be a more complex character than she originally appears. Her compassionate treatment of the Parshendi also further complicates the novel’s thematic discussion of The Illusion of Absolute Right and Wrong, for in this moment, the other characters begin to realize that Mishram is not simply a force of evil, and this crucial shift in their perspectives lays the groundwork for the events of Part 10, in which Rlain and Renarin release Mishram from her prison rather than continuing to keep her confined.
This section also marks a distinct shift in tone; 5 of the 10 days leading up to the contest have elapsed. As Sigzil and Adolin wage a desperate war with dwindling resources, the mood of the characters shifts toward desperation. In tandem with this shift, Part 6 also reveals the scale and pattern of Odium’s plan. As Adolin says, “The enemy is isolating us […]. He is trying to suffocate us” (750). This motif of growing isolation will continue until the novel’s resolution, and each of the protagonists will realize that they can only rely on themselves and their immediate companions to find a solution to their immediate problems. By increasing the sense of isolation and desperation surrounding the characters, Sanderson makes use of a classic plot structure in which the characters experience a metaphorical “dark night of the soul,” suffering intense fears and doubts before the novel’s climax galvanizes them into action.
Even as Sanderson reveals the interwoven plot threads that dominate Wind and Truth, he also maintains a broader focus on developing the world-building of the cosmere. To this end, Interlude 11 provides a brief glimpse into the life of Dyel, an Iriali girl who is not involved in the main plot of Wind and Truth. In Interlude 11, Dyel encounters characters from Mistborn (Demoux), The Way of Kings (Baon), and Elantris (Galladon). Although the Interlude provides little information about these characters, its oblique references are designed to be clear to those who have read the author’s other series. Sanderson also uses the interludes to provide context and additional details for aspects of Wind and Truth. For example, Interlude 11 provides a vivid glimpse of Nale’s mental state, revealing that he spent hundreds of years hunting down and killing new Radiants. This additional detail comes just as Kaladin is struggling to connect with and understand Nale in the novel’s primary plotline. This particular detail will also be important for Shallan’s journey, as the narrative will soon reveal that Shallan’s mother is a Herald and that Nale urged her to kill Shallan.



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