105 pages • 3-hour read
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There are seven days remaining until the contest of champions.
Adolin and his forces travel to Azimir via the Oathgate. Adolin surveys the large domed structure that surrounds the Oathgate on the Azish side; this will be the battlefield where he and the army will defend the city from the Parshendi forces that are attempting to emerge from the Oathgate.
Adolin meets Commandant Supreme Kushkam, a renowned military leader, who is skeptical of Adolin’s motives for coming to help.
Kaladin and Szeth visit Szeth’s childhood home.
This chapter continues the flashback to Szeth’s past.
The young Szeth and his family, along with other shepherding families in the area, seek refuge from a raiding party. Raids by “stonewalkers” (people from outside of Shinovar) are common.
Szeth encounters the Farmer, their community leader, and asks him for help in delineating the clear line between right and wrong. The Farmer tells Szeth that the difference between people and animals is that people have free will. This confuses and frustrates Szeth, who longs for the comfort of being told right from wrong and prefers the peace of simply following orders.
Molli—the nearly blind, elderly sheep whom Szeth loves—is missing. Szeth heads into the night alone to find Molli.
Adolin, Emperor Yanagawn, and Commander Kushkam meet to discuss the defense of Azimir.
In speaking with Yanagawn, Adolin realizes that the young emperor has never been educated in military strategy. Adolin offers to teach Yanagawn to play Towers, a card game that mimics battle tactics.
May Aladar, a high-born Alethi woman and an ex-girlfriend of Adolin’s, is assigned to be his head scribe. May is also a talented archer.
This chapter continues the flashback to Szeth’s past.
Near his family’s homestead, Szeth discovers three Shin men irreverently sitting on a stone and roasting meat. Szeth doesn’t immediately realize it, but these soldiers have killed Molli in order to eat her. They are ostensibly in the area to defend residents from foreign raiders.
Szeth rushes one of the drunk soldiers and hits him, but because Szeth is only a child, the man tosses him away easily. When Szeth falls to the ground, his hand finds the stone that his family hid earlier. When the man attacks Szeth again, the boy hits the soldier on the head with the rock, killing him.
Szeth hits the man several times. When he stops, he hears a voice in his head. Szeth will hear this voice for years to come. The narrative does not yet reveal the source of that voice. (When Szeth later begins training with the Shardbearers from the monasteries, the narrative will reveal that the other Shardbearers hear the voice too; they all think it is a powerful spren. However, the novel’s final twist will reveal that the voice is that of Ishar, the Herald who has become corrupted by drawing on Odium’s power.)
Adolin and May prepare a battle hospital near the Oathgate dome. They have one Radiant with healing abilities. A secure saferoom lies below the improvised hospital, where Emperor Yanagawn can retreat should the battle turn against them.
The first enemy combatants appear through the Oathgate.
The first monastery that Szeth and Kaladin visit appears to be abandoned, but they soon discover residents hiding there and learn that all the people of the area have been hearing the voice that Szeth himself has heard for years. Inside the monastery, they find Rit, the Honorbearer of the Stonewardens. Szeth steps forward to duel her.
In Azimir, powerful Parshendi warriors attack the front lines of soldiers. Adolin jumps in to help, wearing his Shardplate, which makes him immensely fast, powerful, and difficult to injure. Adolin takes down many Parshendi troops before he sees Abidi the Monarch approaching.
Szeth’s battle with the Stoneward Honorbearer is challenging because she can shape and liquify rock at-will. Eventually, Szeth surrenders to his trust of his spren and allows himself to be encased fully in rock. His spren is testing him; after Szeth passes this test, the spren grants him permission to use Division, his second Surge (the second set of his Radiant powers). With Division, Szeth has the ability to break down any material. He makes the stone disappear and slays the Honorbearer, claiming her blade.
Adolin and Abidi the Monarch duel, surrounded by a raging battle of their forces. Neither wants to risk being drawn toward the enemy lines, so they withdraw from each other.
After killing the Honorbearer, Szeth tells Kaladin about the Shin tradition of pilgrimage. To become an Honorbearer, a trained warrior must defeat the previous bearer and then travel to all the other monasteries in order to prove their abilities by dueling each Honorbearer.
In Azimir, the Parshendi army retreats through the Oathgate into Shadesmar. Adolin and his friends celebrate the day’s victory.
Adolin offers to show Yanagawn how to use his Shardplate and Shardblade. Commander Kushkam and Adolin talk strategy, building their trust in each other after the day’s battle.
Maya, Adolin’s spren, heads to Shadesmar to recruit other spren to their cause. Adolin will not be able to summon Maya as a blade while she is away. He thinks that she is going to recruit Honorspren, but the narrative will later reveal that she is recruiting fellow Deadeyes (spren who were bonded as Shardblades and were then abandoned).
In Azimir, a thief named Baxil meets with a person named Axies, who collects and studies spren. In exchange for an unnamed spren trapped in a gem, Axies offers special bandages that Baxil needs in order to survive a unique curse that he bears. Axies tells Baxil that two Heralds (Shalash and Taln) are in Azimir. Baxil used to work for Shalash.
Taravangian, now the embodiment of Odium’s powers, decides to let his uber-logical side rule for a time before swapping and letting his uber-emotional side rule for a time. He travels to Kharbranth, the city that he ruled as a human king, to recruit his trusted former advisor, Dova. Dova is the Herald Battar in disguise. To get Battar to betray her role as Herald, Taravangian promises her a planet of her own to rule.
Part 3 launches Adolin’s character arc as he arrives in Azimir to help defend the city and fights desperately in the first onslaught of a battle that will rage in Azimir for the next seven days. Adolin’s personal journey in Wind and Truth focuses on the concept of forgiveness and examines The Lasting Effects of Trauma. In these early moments, when Adolin first swings his sword against the enemy forces in Azimir, he reflects on his past mistakes, musing, “Each strike [feels] like a blow in the name of Kholinar,” (380)—the site of his greatest regret, when he unintentionally escaped through the Oathgate and left his soldiers and friends to die. Here, Adolin feels a strong need to redeem himself. This need for redemption is a major component of his motivation to defend the city, which is not his own. As he struggles to come to terms with his past trauma over the events in Kholinar, his memories mark him indelibly, miring him in self-recrimination and guilt. As the novel progresses, Adolin will process his trauma with the support of his new friend, Yanagawn, and will find a way to forgive himself for his past mistakes.
Notably, Adolin’s regret compels him to tell Yanagawn, “I’m here for you and this city. I promise it” (355), and this moment marks a vital turning point in Adolin’s character arc. With this sincere promise as an inciting motive, he will be led to the eventual realization that although he doesn’t believe in the sanctity of inflexible oaths to abstract ideals, he does believe passionately in the sanctity of sincere promises made from one person to another. This distinction between grand oaths and personal promises becomes a motif that appears in the personal journeys of both Adolin and Dalinar.
On a similar note, the concepts of free will and personhood are central to Wind and Truth, and Sanderson uses several subplots to explore The Importance of Personal Accountability and Choice, the most important of which can be found in Szeth’s chapters. In Part 3, Kaladin and Szeth have just begun their pilgrimage to each of the Shin Honorbearer monasteries and are developing a dynamic that lies somewhere between a friendship and an informal therapist-client relationship. Kaladin believes that Szeth will find a deeper sense of peace and well-being if he embraces his own free will. Much of Kaladin’s “therapeutic” effort goes toward convincing Szeth that he is a person, not a mindless tool or “some object to be toted around and used as a bludgeon” (337). He also stresses the concept of “volition,” declaring, “You’re not a thing, Szeth. You have choices. You’re here because of those choices” (337). The two men will continue this debate as they journey around Shinovar and Kaladin’s message about the power of choice and accountability will become central to Szeth’s character development. For now, however, Szeth’s reluctance is evident in his silence and his sullen hope that Kaladin will stop “lecturing” him.
As these relationships develop, Sanderson also uses the literary device of personification to further explore The Importance of Personal Accountability and Choice. By personifying objects like Szeth’s sword Nightblood, the author adds nuance to this thematic discussion, complicating the division between person and object and examining the importance of choice as a distinguishing factor. Parts 2 and 3 introduce the personification of Nightblood, which Szeth calls “sword-nimi” (75). “Nimi” is an honorific in the language of Shinovar; Szeth addresses the sword as if it were a person who ought to be respected. Additionally, the sword speaks into Szeth and Kaladin’s minds and self-identifies as both an object and a person, and its distinct voice adds a sharply wry tone to the narrative, as when it remarks, “As an inanimate object with feelings […] I think I should be offended” (209). The playful character of the sword will continue to develop, and Nightblood will even undergo a personal transformation, just as a human character might; the blade will eventually embrace its autonomy at a pivotal moment by deciding not to consume Szeth’s stormlight. By personifying this weapon, Sanderson highlights the power of choice, emphasizing the idea that free will (rather than background, origin, or physical features) truly defines an individual.



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