105 pages 3-hour read

Wind and Truth

Fiction | Novel | Adult | Published in 2024

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Part 5Chapter Summaries & Analyses

Part 5: “Day Five”

Part 5, Chapter 55 Summary: “Prayers, Heavens, and Songs”

There are five days remaining before the contest of champions.


This chapter focuses on a Parshendi woman named Venli. (She was first introduced in Words of Radiance, the second book of the Stormlight Archive series.) She wields Surgebinding powers and is bonded to two spren. She and a group of Parshendi have severed ties with Odium’s forces and are now sheltering “renegade Fused” (533). Their group has forged a bond with the widely feared, massive carnivorous creatures called chasmfiends.


Navani uses the anchor of Shalash’s hair ribbon to guide herself and Dalinar to the next vision. In this vision, the leaders who will eventually become the Heralds debate their options. They have been on Roshar for 50 years, and war is brewing with the Parshendi.


Dalinar follows a gut instinct to pull on a thread of Stormlight and is shocked to find Gavinor.

Part 5, Chapter 56 Summary: “By Bonds and Spren”

Sigzil’s strategy works; the enemy forces focus their attacks on Narak Four, diverting their energy from other crucial locations. Despite this success, Sigzil realizes that his troops will not have enough Stormlight to continue fighting at the same level of intensity for long.


Venli and her group of dissenting Parshendi discuss what their departure from Odium’s forces may mean.

Part 5, Chapter 57 Summary: “Which One to Follow”

This chapter continues the flashback to Szeth’s past.


Szeth quickly rises to become the best fighter in his training group at the Stoneward monastery. He gets in trouble for speaking his mind, and his mother visits him while he is running laps as punishment.


Szeth’s father now has a prestigious administrative position at the monastery. He brings Szeth along to a meeting with the General and Pozen, an Honorbearer (the same one whom the adult Szeth duels in Shadesmar in Chapter 53). Szeth asks Pozen how to tell right from wrong. Pozen advocates for trusting the wisdom of one’s superiors. Pozen recommends that the General send Szeth out on a raid defense, as this exercise will harden Szeth. Although violence doesn’t come naturally to Szeth, he is grateful for Pozen’s confident conviction about how to discern right from wrong.

Part 5, Chapter 58 Summary: “The Song of the Beasts”

Dalinar finds another anchor to the next vision just in time. As the vision is dissolving, the Stormfather begs Dalinar not to continue down this path, because he fears what the visions will reveal to Dalinar.


Thude (a Parshendi warrior) sings a song to Venli and the other dissenters to teach them the history of the chasmfiends. The creatures were long seen as monsters to be hunted for their valuable gem hearts, but now the Parshendi dissenters have formed a mutually beneficial bond with the animals. Having heard the history of the chasmfiends, Venli wonders why their breeding ground is in the Shattered Plains. She realizes that some kind of magic has drawn the Parshendi, the chasmfiends, and even the humans to the Shattered Plains over the centuries.

Part 5, Chapter 59 Summary: “Whatever It Takes”

This chapter continues the flashback to Szeth’s past.


Szeth is now 19 and has been training as a soldier for eight years. He leads a group of soldiers defending a Shin fishing village against a party of seafaring raiders.


At the prompting of the voice in his head, Szeth devises a plan to give the raiders a show of force, even though the usual tactic is to surrender to the raiders without resistance. He still believes the voice to be the spren of the rock that he found years ago. Now, Szeth and his men allow themselves to be taken as captives onto the raider ships before springing their attack and setting fire to the ships. Szeth fights fiercely on his ship before swimming to help his embattled men on another ship. In the end, he threatens and frightens the beaten raiders to an extreme.


Suddenly, the General and Szeth’s father arrive in the village; the General is livid with Szeth for taking liberties with his orders.

Part 5, Chapter 60 Summary: “Come and See”

Adolin worries that his armies won’t be able to endure days of fierce fighting. Between battles, he walks the camp and speaks with the soldiers. He watches with growing desperation for the promised reinforcements, but they never arrive.


The Azish army recruits anyone they can from the civilians in the city. A young woman, Zabra, unsuccessfully tries to disguise herself as a boy in order to join the fight. Adolin sends her to work under May with the promise that she can train with a bow and arrow while she works with the messengers. (Later, Zabra will be one of the final troops standing with Adolin and Yanagawn when they make their final play to defend the throne room from Odium’s forces.)


Venli decides to travel to Narak to understand the magic that pulls Roshar’s residents there. The stones call her to investigate, just as the voice of the wind called Kaladin to travel to Shinovar.

Part 5, Chapter 61 Summary: “Forced to Bow”

Jasnah Kholin arrives in Thaylen City. She and Queen Fen discuss the defense of the city. It has only been one year since the city was last decimated by battle, and Fen worries that they have not had time to rebuild their navy and defenses enough to truly fend off an attack.

Part 5, Chapter 62 Summary: “Keeper of the Keys”

Dalinar, Navani, and Gavinor arrive in their next vision, which is set on the day the Oathpact was formed between the Heralds and Honor. Renarin, Rlain, and Shallan also arrive to witness this event. In the vision, the Heralds prepare to take the step into immortality.

Part 5, Chapter 63 Summary: “One Way Forward”

Sigzil and a few other Radiants battle a Thunderclast, a stone giant animated by a spren of Odium. Once the Thunderclast is defeated, they continue to battle other Fused.


In their shared vision, Dalinar, Navani, Gav, Rlain, and Renarin watch as Tanavast (the avatar of Honor during the time of the vision) appears in the tent amongst the Heralds.


In the battle for Azimir, Odium’s forces devise a ploy to draw the Azish Shardbearer Neziham too far into enemy lines so that they can overtake him and claim his armor. Adolin and his guard beat back the enemy forces and rescue Neziham.

Part 5, Chapter 64 Summary: “To Hold Back the Darkness”

In the vision that Dalinar, Navani, Shallan, Rlain, and Renarin are witnessing, Honor and the Heralds discuss the specifics of the Oathpact. They will create a circle of magic by bonding 10 people’s oaths to the god Honor. This act will enable his power to flow through them, effectively imprisoning Odium and his Fused in a cycle of Desolations on Roshar. One by one, the Heralds make their oaths.


In Shinovar, Szeth admits to Kaladin that their “therapy” conversations have been helping him.

Part 5, Chapter 65 Summary: “Not for Honor”

In the Spiritual Realm, Mraize is hiding in the vision and has taken on Honor’s form. He suddenly attacks Shallan. “Formless” then appears and taunts Shallan, urging her to kill not only Mraize but also Dalinar and Navani. Shallan retreats from the vision.


Still in the vision, Dalinar and Navani watch as Taln is recruited to be the final Herald. He resists because he is not interested in power or immortality, but in the end, he accepts, and the Oathpact is sealed. Just as the vision is dissolving, Dalinar (in the body of Kalak) is handed an Honorblade, which will serve as an anchor to carry them through thousands of years of visions until the time when the Heralds abandon their blades.

Part 5, Chapter 66 Summary: “Reinforcements”

Szeth and Kaladin reach the next monastery, which happens to be the first monastery where Szeth lived when he was in training. The monastery is empty, but Szeth leads Kaladin to the dorms and pulls out a loose brick. His toy sheep is still hidden behind it. Szeth becomes emotional and reveals more about his childhood trauma to Kaladin. Suddenly, the Herald Nale arrives.

Part 5, Chapter 67 Summary: “Field Commission”

In Azimir, Adolin welcomes an honorspren named Notum. Notum does not want to bond with a human but wants to help with the war efforts nonetheless.


On the Shattered Plains, Sigzil and a few other Windrunners realize that Odium’s forces have created an Elsegate—a portal that allows travel between the realms. Sigzil sees Moash, with his new gemstone eyes, appear through the gate.

Part 5, Chapter 68 Summary: “Acolyte”

This chapter continues Szeth’s flashback.


Szeth’s commanding officers decide to punish him for his disobedience by sending him to guard a high pass in the mountains; it is a remote, solitary posting. He is relieved and pleased that this will be his fate, but the voice in his head is not pleased. The voice speaks into the minds of the three Honorbearers who are part of the sentencing committee. They interrogate Szeth about his experience with the voice. When they hear that he has been following the voice’s guidance for years, they decide that he must train to be an Honorbearer.


Szeth’s father and sister accompany him to the new monastery, but his mother refuses to uproot her life again.

Part 5, Interlude 9 Summary: “Zahel”

Zahel is a religious scholar (an “ardent”) and a renowned swordmaster who taught both Adolin and Renarin how to fight with their Shardblades. He was taken captive by the Ghostbloods and is now imprisoned in a secret room in Urithiru, where he is being tortured. He shares his prison with a parrot. (Later in the novel, Lift will rescue Zahel while she is searching for her lost pet parrot, which she calls a chicken.) Zahel’s torturer, a woman named Axindweth, calls him by a different name, Vasher, and demands that he give up his magical power, which she calls “Breaths.”


(Nightblood will later mention the name of Vasher to Szeth. Vasher created Nightblood many centuries ago, although the narrative does not yet reveal this fact. Vasher also appears in other works by Brandon Sanderson, including Warbreaker, which is set in the cosmere universe.)

Part 5, Interlude 10 Summary: “The Moment of Decision”

Taravangian, functioning as Odium, realizes that both his emotional side and his logical side agree on their mutual desire to conquer. He reasons that someone will always be the conqueror in any situation, so it might as well be him. In this moment, he becomes fully aligned as the avatar of the god Odium and is no longer torn between conflicting parts of himself.

Part 5 Analysis

Part 5 expands the cast of main characters—those with point-of-view chapters or sections dedicated to narrating their experiences. With the inclusion of Jasnah and Venli, Sanderson expands the range of his storytelling, revealing events in Thaylen City and offering a second perspective on the events unfolding on the Shattered Plains. This structural choice also intensifies the mounting sense of crisis as the 10 days of war progress. Part 5 takes place on the fifth day before the contest of champions, and at this point, the human coalition forces are committed to their various theaters of war, contending with high stakes as time runs out. The author uses this ever-expanding cast of characters to tell the broader story of the series from many angles, and this approach also sets a dark, ominous mood as the addition of two new narratives increases the novel’s tension and complexity.


The addition of Venli’s Parshendi perspective to the list of main characters also enriches the motif of art and music. Rhythm and music are essential components of Parshendi communication; they use both words and rhythms when they speak, and these rhythms are meant to communicate the emotion or spirit behind their words. As a scholar and as a daughter to a Keeper of Songs, Venli is especially attuned to rhythms, even among the Parshendi. This passage from Chapter 55 exemplifies the importance of rhythms and songs to the Parshendi language and culture:


A gentle humming drew her attention. She glanced over at her mother, Jaxlim […] Instantly Venli was a little girl again. Listening to songs and diligently memorizing them at her mother’s feet. […] Venli maintained Joy, and shifted to the Rythm of the Lost for her sister […] Oddly, Jaxim hummed to Anxiety. Venli returned Confusion (535).


Each capitalized emotion (e.g., “Joy,” “Anxiety,” or “Confusion”) indicates another rhythm or tune that the speaker is weaving into their words, or sometimes humming without words attached. By creating this unique depiction of Venli’s communication with her Parshendi companions, the author explores the expressiveness of music and captures the idea that music can articulate feelings in a way that words cannot. This concept is echoed in Rlain and Renarin’s interactions as well, for although Renarin is human, he deeply appreciates Rlain’s rhythmic communications, which help him to understand what the other man is feeling and thinking—something that he struggles with when talking with other humans. Throughout the novel, Sanderson uses the motif of music to celebrate and highlight the importance, beauty, and efficacy of creative expression.


Throughout the novel, Sanderson inserts seemingly innocuous scenes that in reality hold a deep level of significance or foreshadowing. In Part 5, for example, Dalinar and Navani realize that Gavinor is in the Spiritual Realm with them, and the author takes this opportunity to hint at the novel’s major twist: the fact that Gavinor will become Odium’s champion and will be sent to fight against Dalinar in five days’ time. When Navani attempts to comfort the young Gavinor, the ensuing conversation contains a hidden wealth of meaning:


‘I don’t like this,’ Gav whispered. ‘I don’t like how things keep changing.’
 
‘Don’t worry,’ Navani said, giving him a hug. ‘We’ll go home soon. Remember, nothing in here can hurt you. It’s pretend.’
 
‘You want something here?’ he asked. ‘You’re looking for something you lost?’
 
‘Looking,’ Dalinar said, trying to find the words to explain it, ‘for a way to become a mighty warrior—capable of defeating the greatest enemy I’ve ever known.’
 
That was evidently the right thing, because Gav looked interested for the first time. ‘I want that, Grampa,’ he whispered. ‘I want that too’ (607).


Navani’s statement that everything is “pretend” and that “nothing in here can hurt” young Gav builds tension and suggests that the opposite is true. Although nothing in the Spiritual Realm is physical and everything they are witnessing has taken place in the past, the fact remains that memories can still be wielded as weapons to cause great harm. Odium will soon trap Gavinor in the Spiritual Realm and show him repeating visions of Dalinar’s worst moments and greatest failings until the boy is convinced that his great-uncle is a villain who must be stopped. In the conversation above, Gavinor’s future role as Odium’s champion is foreshadowed when the young boy expresses interest in defeating a great enemy. Although it has not happened yet, the subplot of Gavinor’s torture at the hands of Odium in the Spiritual Realm will become a profound statement about The Lasting Effects of Trauma, as the only weapons that Odium will use to turn Gav against Dalinor are visions of traumatic or harsh moments taken out of context in order to evoke pain and sadness.

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