Count Zero

William Gibson

65 pages 2-hour read

William Gibson

Count Zero

Fiction | Novel | Adult | Published in 1986

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Book Brief

William Gibson

Count Zero

Fiction | Novel | Adult | Published in 1986
Book Details
Pages

308

Format

Novel • Fiction

Genre
Science Fiction

Fantasy
Setting

Dystopian Future • 2030s

Theme
Science & Technology

Art

Death
Topic
Religion & Spirituality
Publication Year

1986

Audience

Adult

Recommended Reading Age

18+ years

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Super Short Summary

In Count Zero by William Gibson, individuals navigate a world shaped by cyberspace and corporate intrigue. The narrative follows multiple characters as they interact with powerful forces and unravel complex mysteries in a futuristic society. Each person's journey intersects, revealing a larger, interconnected plot within the cyberpunk setting.

Mysterious

Gritty

Suspenseful

Dark

Fantastical

Reviews & Readership

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Review Roundup

William Gibson's Count Zero captivates readers with its dense, atmospheric cyberpunk world and intricate plot. The novel's strong character development and imaginative future technology are praised. However, some find the narrative to be convoluted and challenging to follow. Overall, it’s a compelling read for fans of complex, speculative fiction.

Who should read this

Who Should Read Count Zero?

A reader who enjoys Count Zero by William Gibson is likely a fan of cyberpunk and speculative fiction, reveling in intricate plots and dystopian futures. They may also appreciate the tech-noir style of Neal Stephenson's Snow Crash and the gritty, mind-bending narratives found in Philip K. Dick's Do Androids Dream of Electric Sheep?

Character List

A corporate mercenary specializing in extracting high-value personnel for rival corporations, who grapples with personal and professional challenges following a traumatic incident and explores issues of autonomy and identity.

A disgraced art dealer from Paris involved in a scandal, who undertakes a journey at the behest of a wealthy patron to find the creator of mysterious art objects, encountering challenges that redefine her understanding of art and authenticity.

A young, ambitious cyberspace cowboy from Barrytown, who encounters the dangers of hacking and is introduced to a new dimension of cyberspace, leading to unexpected personal growth and understanding.

An enormously wealthy industrialist whose consciousness exists in digital form due to a decaying body, seeking technological solutions for immortality and wielding global influence through vast resources.

The daughter of a talented biochip scientist who finds herself at the center of corporate conflicts due to unique technological modifications that connect her deeply to the world of cyberspace.

A high-level corporate operative with a detached and pragmatic approach to his work, serving as Turner's handler and exemplifying the amoral nature of corporate allegiance.

Vodou priests and mentors to Bobby Newmark, who interpret cyberspace phenomena through the lens of their faith, aiding Bobby in understanding a new spiritual and technological reality.

An agent of Josef Virek who manages Marly's activities with efficiency and professionalism, embodying the pervasive and multifaceted nature of his employer's influence.

An experienced information broker in the Sprawl known for his deep knowledge of cyberspace history, providing critical insights and connections between significant plot elements.

Book Details
Pages

308

Format

Novel • Fiction

Genre
Science Fiction

Fantasy
Setting

Dystopian Future • 2030s

Theme
Science & Technology

Art

Death
Topic
Religion & Spirituality
Publication Year

1986

Audience

Adult

Recommended Reading Age

18+ years

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