Plot Summary

Into the Wild

Sarah Beth Durst
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Into the Wild

Fiction | Novel | Middle Grade | Published in 2007

Plot Summary

The story is set in Northboro, Massachusetts, where fairy-tale characters live in secret among ordinary people. Twelve-year-old Julie Marchen shares a house with her mother, Zel (the real Rapunzel), and her adoptive brother, Boots (Puss-in-Boots), a talking cat. Beneath Julie's bed lurks the Wild, a tangled mass of enchanted vines that is the living heart of every fairy tale. Centuries ago, Zel led a rebellion inside the Wild and made a wish in a magic well that freed the fairy-tale characters, though her prince was lost in the process. Since then, Zel has guarded the weakened Wild, locking Julie's bedroom door with a special key that can open any lock and storing the magical items the vines produce in a linen closet.

Julie's daily life requires constant secrecy: Zel wears age makeup, a talking mirror critiques her outfits, and Julie can never explain any of it to classmates. Her only confidant is her best friend, Gillian Thomas, a trumpet player who discovered the secret two years earlier. At school, where her popular classmate Kristen March mocks her, Julie feels caught between worlds. She is not a fairy-tale character, yet she cannot be fully ordinary. She privately aches for her absent father, Rapunzel's prince, whose fate Zel has never explained.

One evening, Zel hosts a dinner for Snow White's seven dwarves. Julie's grandmother, Dame Gothel Marchen, a reformed witch who runs the Wishing Well Motel and guards the wishing well on its grounds, also attends. The dwarves belittle Julie and make clear she is not one of them. When Gothel phones the motel and exchanges a worried look with Zel, Julie feels shut out. She lashes out, telling Zel she wishes Zel were not her mother, and flees upstairs.

The next morning, a CNN broadcast shows a massive forest erupting near the motel. Julie confirms the Wild is gone from under her bed. She reasons that Gothel's worried phone call occurred before her own outburst, so someone else must have sneaked past the three bears guarding the well and wished the Wild free. At the forest's edge, Cindy (Cinderella) reveals that Zel evacuated the motel guests but then entered the Wild after Gothel; both are trapped. Goldie (Goldilocks) adds that Zel was the only person who knew how to stop the Wild and that Julie's father died inside it during the previous escape.

Julie searches the library for help and tries calling fairy-tale heroes, but no one answers. At home, Boots is preparing to enter the Wild to find a female talking cat, and despite Julie's pleas, he runs away. Alone, Julie resolves to rescue her mother. She fills a backpack with magical items from the linen closet, including wands, a trumpet, and a pair of Seven League Boots, enchanted footwear that lets the wearer cross great distances in a few steps. She pockets Zel's key. Gillian insists on coming along. At the Wild's perimeter, Gillian plays the magic trumpet, entrancing the fairy-tale guards, while Julie pedals into the forest.

Inside, Julie's bike comes alive and gallops away with the boots tied to it, and a woman trapped as Little Red Riding Hood steals her backpack. Lost and without supplies, Julie witnesses people caught in fairy-tale loops and National Guard soldiers transformed into swans. She saves a bird, a fish, and ants in an "animal helpers" sequence, knowing the pattern demands a villain next. She finds Gothel inhabiting a house on chicken legs, absorbed in the role of the witch and unable to recognize Julie. The witch assigns three impossible tasks, which the animal helpers complete. Between tasks, Julie recounts family memories until Gothel's awareness returns. Gothel tells Julie that the Wild locks characters into roles and that story endings erase all memory. Only a wishing ring, kept by a magician reachable through an ogre across an "endless ocean," can take Julie to Zel.

Julie reunites with Boots and reaches a griffin on a bridge over the ocean. The griffin recounts the "Great Battle" in which Zel rode his grandfather into combat, leading a rebellion against the fairy-tale endings. Julie is stunned to learn her mother was a warrior. The griffin carries them across but shakes them off midway, bound by story rules, and the swan soldiers rescue them. At the swans' cottage, Julie discovers Kristen knitting enchanted shirts in silence to break the soldiers' spell, a task requiring six years. Seeing Kristen trapped convinces Julie to stop resisting the stories and instead choose the hero's role.

The swans fly Julie and Boots to the Castle of the Silver Towers, where she tricks an ogre into becoming a mouse and seizes his transformation wand. At the magician's lair, she uses the wand to become a mouse, sneaks pepper into the sleeping magician's nose, and catches the wishing ring. She commands it to take her to Rapunzel. She arrives at Zel's tower, but Zel's hair is cut short, and the ring disintegrates after its single use. From the window, Zel explains that the Wild grew with each fairy-tale event Julie completed. The only way to defeat it is to reach the wishing well and make the wish dearest to Julie's heart, or the Wild will twist it.

Julie re-enters the forest. The Wild speaks through Boots, revealing itself as sentient and offering Julie belonging, but she rejects it. She invokes Cindy's royal promise for a ride, and a pumpkin carriage appears. Cindy drives her partway before departing for her own inescapable ball. Goldie sacrifices herself by climbing a beanstalk the Wild forces toward Julie, buying her time. Boots reappears with Precious, a white longhaired talking cat, and offers lunch, but the bag contains a poisoned apple. Julie's hand is compelled to eat it, and she falls into enchanted sleep.

She awakens in a glass coffin. A prince kisses her, completing the Snow White ending, and Julie loses all her memories. As "Princess," she is sent to a ball, where Gillian, still playing the trumpet, calls out and sparks flickers of recognition. The queen subjects her to the princess-and-the-pea test. Boots confesses the Wild bribed him with Precious but chooses family over the bargain. Believing midnight will return her home, Princess fixates on a grandfather clock, and Boots climbs it and strikes twelve.

Julie's memories return. She fights the Wild's forces with the ogre's wand, transforming giants into rabbits and surrounding trees into a meadow. Through Gothel, the Wild concedes defeat and offers Julie her heart's desire. A castle materializes, and behind a curtain Julie finds a blind man with thorn scars: her father, Rapunzel's prince. He recounts the full history: Zel devised a plan in which her prince would position himself at the well so the Wild would bring Rapunzel to him, letting her wish before her tears cured his blindness and reset the story. After countless attempts, he leapt into the well before her tears reached him. Rapunzel wished the Wild away, but her prince was trapped inside.

Julie spends an afternoon with her father in a castle filled with everything she has ever wanted. She then finds a forbidden door marked "Room Thirteen" with the motel's hardware. The Wild is offering her a perfect life with her father in exchange for staying. Remembering that her mother chose reality and her father sacrificed himself for that choice, Julie decides a life where she can make her own story is worth more than an eternal, scripted paradise. She says goodbye, but the door is locked. She uses Zel's key to open it.

Julie passes through the overgrown motel and finds the well. Wishing the Wild gone might endanger everyone inside, and wishing it never happened would erase meaningful experiences. She whispers, "I wish the wish that is dearest to my heart" (251). Zel emerges from the woods, exhausted. In a flash, Julie, Zel, and Gothel are back at their dinner table, the Wild once again a small tangle under Julie's bed.

Three weeks later, life has returned to normal. Boots has Precious, Gillian prepares for band tryouts with new confidence, and Julie no longer cares about Kristen's mockery. She whispers "Wish me luck, Dad" (260) to the illustrations in her locker and heads to class. In an epilogue, Linda, the town librarian, shelves 24 new fairy-tale books whose titles match Julie's adventures, revealing she wished for new stories born from the old.

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