36 pages 1-hour read

Secret Coders

Fiction | Graphic Novel/Book | Middle Grade | Published in 2015

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Chapter 2Chapter Summaries & Analyses

Chapter 2 Summary

Hopper figures out that the combination to the shed lock is 13-2-6. As soon as Eni opens it, Mr. Bee catches them trying to break in and chases them away. They agree to come back and try after Eni’s basketball practice that night. Hopper realizes that Eni has become her friend.


That evening at home, Hopper eats dinner quickly so that she can meet Eni at school. Her mother scolds her for eating so quickly. She asks her if she wants to get hot cocoa at the nearby cafe. Hopper lies and says that she has basketball practice. Her mom is surprised because she thought girls’ basketball hadn’t started yet, but she lets her go after dinner.


Hopper arrives at school near the end of Eni’s basketball practice. She is impressed by his basketball skills. Josh is also on the team and gives Hopper a hard time when he sees her. Eni and Hopper leave the gym to break into the shed. At first, they are disappointed in what they find—it seems like a pretty standard janitor’s shed, with mops, buckets, and brooms. Then Eni finds a program that Mr. Bee has written, including instructions for a machine to execute commands such as “Forward 40” and “Left 90,” as well as coded commands such as “PU” and “PD” (39). They hear a beeping noise and uncover a small robotic turtle that Mr. Bee has programmed to complete his instructions. Eni says, “Clear Sidewalk,” which is the name of the program, and the turtle starts following the directions. They discover that “PU” and “PD” are directions to turn the robot’s leaf blower on and off.


Just as the robot completes the program, Mr. Bee appears, angry that they are snooping around his shed. He shines the number 15 into the sky with a flashlight. This activates the binary birds, making all four of their eyes open, and the birds chase Eni and Hopper away. They hide in a dumpster, but the birds are still after them. When they realize that the number 15 causes all the birds’ eyes to open, Hopper takes Eni’s basketball jersey, which has the number zero on it, and holds it up. This closes their eyes, deactivating their attack mode.


The next day, Eni shows Hopper that he has “borrowed” the robotic turtle, which they call “Little Guy.” He shows her that the turtle can follow verbal commands and a written program. They command the turtle to walk in different patterns around the schoolyard. At lunch, Josh and his friend tease Eni and Hopper about spending so much time together, implying that they are dating. Hopper proudly programs Little Guy to walk over to Josh, but she is not proud of what she makes Little Guy do because it gets her into trouble. She pauses the story here, encouraging readers to figure out for themselves, based on her commands to the turtle, what she made it do.

Chapter 2 Analysis

In the middle section of the novel, Yang continues merging the narratives of Hopper finding friends and solving mysteries at Stately Academy with actual lessons about coding. Just as he did at the end of Chapter 1, he ends Chapter 2 by encouraging readers to work through a problem, this time the coding commands that Hopper entered into Little Guy to get back at Josh. This feature makes the book more interactive and emphasizes the idea that readers should be learning along with Hopper, practicing and applying what they’ve learned. This hands-on approach to storytelling reinforces the novel’s central idea that learning coding is not just about memorization but about active problem-solving and discovery.


In this section, Eni and Hopper realize that the custodian, Mr. Bee, is at the root of much of the strange happenings at Stately Academy. He is generally hostile toward students and explicitly threatens Hopper and Eni when he catches them sneaking around his supply shed. Soon, after they find Little Guy and the programs in the shed, they realize that the binary birds around the school are Mr. Bee’s doing, too. As a custodian who appears to have no formal training, Mr. Bee seems an unlikely mastermind of the coding secrets at Stately Academy. However, this choice shows that coding is for everyone and can be applied in a variety of ways, and Hopper and Eni learn there is a lot more to Mr. Bee than they thought. Yang’s depiction of Mr. Bee also challenges traditional power structures within educational institutions, demonstrating that expertise and innovation are not always tied to formal authority and further highlighting the idea of Computer Coding as a Fun and Accessible Discipline.


Hopper and Eni also learn that the birds are not inherently aggressive; they can manipulate them, and Little Guy, once they learn about programming commands. For the birds to take action, they simply have to be shown a certain number. They help Hopper and Eni when they show them the combination to the shed’s lock, but they also attack them when Mr. Bee shows them the number 15. Similarly, Little Guy follows programs and commands written by both Mr. Bee and the children; the birds and Little Guy do not show any loyalty to Mr. Bee because they are simply objects carrying out various commands. This reinforces an important concept in coding and artificial intelligence: Machines do not act on their own but simply execute the instructions they are given. This realization shifts the power dynamic, making Hopper and Eni recognize that they, too, can harness coding to control their environment.


Hopper also begins to find her place with her new friend Eni and her own identity as a coder. She has not yet found a comfortable relationship with her mother in their new home, however. As in Chapter 1, when Hopper’s mother offers to walk into school with her on the first day, she is still not physically present in the panels. Hopper’s mother is still only written as speech bubbles trailing off to the side, or “off-screen.” In Chapter 2, Hopper’s mother is calling to her from the kitchen. This choice of visual storytelling prolongs the revelation that her teacher is also her mother and shows the emotional distance that exists between them. In this scene, the reader knows more about what Hopper is up to than her mother does. In an example of dramatic irony, Hopper tells her mother that she has basketball practice, while the narration box admits that she was lying—she is leaving to meet Eni to break into the shed. By framing her mother’s presence as distant and disconnected, Yang visually represents Hopper’s feelings of isolation, reinforcing her struggle to adapt to her new environment.


In Chapter 2, Yang shows how coding can form friendships and help students feel empowered. Hopper certainly feels more confident, empowered, and in control when she learns how her programs and commands can control the birds and Little Guy. This shift in her confidence reflects a larger theme of self-discovery and Curiosity as a Positive Trait in a Child—by learning to code, Hopper is not only solving external puzzles but also beginning to understand her capabilities and agency in a new and unfamiliar world.

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