36 pages • 1-hour read
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To get back at him, Hopper commands the turtle to walk over to Josh and turn on his leaf blower. This causes his sandwich to blow into the face of the teacher on lunch duty, Ms. Hu. Ms. Hu is angry and brings Hopper to the principal’s office. Principal Dean is in a meeting, so Ms. Hu and Hopper wait in the lobby. Ms. Hu is angry about Hopper’s behavior and attitude, and Hopper reminds her that she never wanted to come to this school in the first place. At this point, Hopper calls Ms. Hu “Mom,” making it clear that Hopper’s Mandarin teacher, Ms. Hu, is also her mother. Hopper accuses her mother of having her own reasons for moving and blames her for her father leaving. Ms. Hu leaves Hopper to wait for the principal by herself.
Eni enters the office to lend moral support to Hopper. He shows her another program he found in the janitor’s shed, called “OpenSesame.” Hopper closes her eyes and visualizes what the path would look like if Little Guy walked out each command. She realizes that it makes the shape of a hexagon. Before they can figure out why the program is called “OpenSesame,” the office door opens. When the principal finally comes out, a creepy-looking man is with him, talking about helping Principal Dean get out of that “prison of a school filled with sniveling brats” (72). Hopper and Eni are curious about that interaction, but Principal Dean quickly assigns them trash pickup duty for three weeks with Mr. Bee. He dismisses them from his office before they can protest or explain anything. They agree to meet up after basketball practice later that evening.
Hopper has her first basketball practice at Stately Academy, and she does not play very well. Eni is surprised because she has been talking about how much she loves basketball. Hopper admits that she hasn’t been playing for very long; she just started playing because her father loved basketball, and she hopes that if she plays, he’ll watch her games. When they walk outside, they see that the patterned bricks in the courtyard form a hexagon, and they make the connection to the “OpenSesame” code they found. Eni gets Little Guy out of his backpack and has him walk the program; when he completes it, the shape sinks down to reveal a secret portal.
At that moment, Josh appears, wanting to know what they are doing. He tells Hopper that she never apologized for ruining his lunch the other day and warns Eni to stay away from her. They agree to let him hang out with them, but only if he goes down the stairs to the secret portal first. Hopper and Eni follow. Before they know it, the binary birds seize them. They carry the children to Mr. Bee, who threatens to have them expelled.
Mr. Bee catches sight of Hopper’s jersey, which says her last name, “Gracie-Hu” across the back, and he changes his attitude. He asks Hopper if Albert Gracie is her father. Hopper affirms that he is, but she doesn’t know why it matters. Mr. Bee tells them that if they can figure out a more complex path portal than the hexagon, he will tell them the secrets of Stately Academy, but if they can’t figure it out, they have to leave the school and never return.
In the final chapter of the novel, Hopper and Eni become closer friends while also getting closer to unlocking the secrets of Stately Academy. Mr. Bee gives them a challenging coding problem to solve, and the final panel of the novel is Little Guy asking the reader if they can figure out what commands they would need to give him to solve the challenge. Readers also understand more about Hopper’s family life, but they are once again left on a cliffhanger. Yang’s use of cliffhangers in this novel simultaneously encourages readers to think through coding problems and also encourages them to read on. This interactive structure mirrors the way coding itself works—one discovery often leads to new questions and challenges, reinforcing the idea that learning is an ongoing and dynamic process and highlighting Computer Coding as a Fun and Accessible Discipline. The third chapter also reveals a lot of information about Hopper’s personal life that helps readers understand why she has been particularly unhappy at Stately Academy.
In the scene where Hopper waits for Principal Dean in his office, readers learn why Hopper has so much animosity toward her mother and her Mandarin teacher, Ms. Hu—they are the same person. Hopper and her mother have had only distant and argumentative interactions up to this point, and, here, Hopper explicitly blames her mother for her father’s leaving. Her mother leaves the office, and they do not resolve their issues in the book, so there will still be conflict between them in the second book of the series. The revelation of Ms. Hu’s identity further reinforces Hopper’s struggle to navigate authority figures—both at home and at school. This tension reflects the broader idea of resisting authority while learning to work within a structured system, much like coding itself requires following rules while fostering creativity.
As their friendship grows, Hopper also opens up to Eni more when she admits that she just started playing basketball to get more attention from her father. She is embarrassed that she’s not as good at basketball as she pretended to be, but Eni understands her motivation for wanting to play. This moment strengthens the theme of Finding Your Place in a New Environment—Hopper initially searches for belonging through basketball but ultimately discovers that her true connection with Eni is built through problem-solving and curiosity.
Hopper and Eni also discover more about the nature of the strange activities around Stately Academy, but they raise more questions than answers, which are meant to pique readers’ curiosity for the next book in the series. Hopper and Eni realize that Mr. Bee is involved in programming the birds and Little Guy, and uses path portals, but they do not know why. They also don’t understand the interaction between Principal Dean and the creepy-looking man who comes out of his office. The fact that Mr. Bee knows who Hopper’s father is—and that this knowledge causes him to treat Hopper and Eni with a little more respect—is also a subject that the next book, Paths & Portals, promises to explore through cliffhangers and foreshadowing. This added layer of mystery suggests that coding is more than just a tool for logic and puzzles—it is deeply embedded in the characters’ personal histories and relationships, making it both a practical skill and an emotional key to unlocking Hopper’s past.
Even Hopper’s relationship with Josh seems to change slightly in this section. When he follows Hopper and Eni after practice, he seems a little jealous that Eni is spending so much time with Hopper and is insecure about losing his friend. He comes across as more needy than nosy, and, by the time they confront Mr. Bee and he gives them their coding challenge, he is a more sympathetic character that is now part of a trio of coders trying to solve mysteries. Josh’s gradual shift from antagonist to reluctant ally highlights the novel’s emphasis on teamwork and open-mindedness. His inclusion in the group reinforces the idea that anyone—even those who were initially resistant—can learn and find excitement in coding, highlighting computer coding as a fun and accessible discipline.



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