The Gate of the Feral Gods

Matt Dinniman
65 pages2-hour read
Fiction
Novel
Adult
Published in 2021

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Book Brief

Matt Dinniman

The Gate of the Feral Gods

Fiction | Novel | Adult | Published in 2021
Book Details
Pages

571

Format

Novel • Fiction

Genre
Science Fiction

•

Fantasy

•

Humor
Setting

Game World • Fantasy

Theme
Emotions/Behavior: Courage

•

Space

•

Friendship
First Publication Year

2021

Audience

Adult

Recommended Reading Age

18+ years

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Super Short Summary

The Gate of the Feral Gods by Matt Dinniman is the fourth book in the Dungeon Crawler Carl series. It follows Carl and his feline companion, Donut, as they navigate challenges in a gamified post-apocalyptic world, confronting dangers and leveling up in a reality show-like dungeon crawl.

Mysterious

Dark

Suspenseful

Fantastical

Gritty

Reviews & Readership

4.6

290,768 ratings

95%

Loved it

5%

Mixed feelings

0%

Not a fan

Roundup icon

Review Roundup

The Gate of the Feral Gods by Matt Dinniman is praised for its imaginative storytelling and engaging plot, blending humor and action. Critics appreciate its character development and vivid world-building. Some find the pacing uneven, but overall, it captivates readers with its unique take on the genre.

Who should read this

Who Should Read The Gate of the Feral Gods?

Fans of Matt Dinniman's The Gate of the Feral Gods will likely enjoy a mix of high-stakes adventure, dark humor, and gaming elements. Readers who loved Ready Player One by Ernest Cline or The Princess Bride by William Goldman will appreciate its blend of wit and immersive world-building.

4.6

290,768 ratings

95%

Loved it

5%

Mixed feelings

0%

Not a fan

Character List

A pragmatic and resourceful leader with expertise in explosives, driven by his desire to protect his found family and resist the dungeon’s controlling system.

A former child actor cat, providing comic relief and emotional depth, whose magical abilities make her a powerful but vulnerable member of the party.

The party’s navigator with shapeshifting skills, offering a moral and strategic counterbalance to Carl’s approach, and demonstrating a strong sense of community leadership.

A cynical former dungeon manager and changeling, serving as an advisor with deep knowledge of the dungeon’s mechanics and a pragmatic outlook.

A dual character that serves as both an antagonist and tragic figure, illustrating themes of revenge and lost agency due to possession by Maggie My.

A changeling sex worker turned ally, initially providing local intelligence and later embodying themes of compassion and community protection.

Initially unmotivated crawlers who evolve into valuable assets under Carl’s and Katia’s leadership, illustrating themes of redemption and community.

Book Details
Pages

571

Format

Novel • Fiction

Genre
Science Fiction

•

Fantasy

•

Humor
Setting

Game World • Fantasy

Theme
Emotions/Behavior: Courage

•

Space

•

Friendship
First Publication Year

2021

Audience

Adult

Recommended Reading Age

18+ years

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