65 pages • 2-hour read
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Content Warning: This section of the guide features depictions of graphic violence and death.
Carl’s group exits the Pazuzu pub into a raging storm. An enormous orange star on his map reveals Orthrus, a colossal two-headed puppy filling half the bubble. The juvenile guardian’s body presses against the necropolis, causing debris to fall with each breath. His wagging tail creates tsunamis.
Donut messages from above, describing Orthrus as revolting and drooling. When the puppy jumps, an earthquake knocks the group down. Carl learns Orthrus is only at level 10—if harmed, his master’s father, Emberus, will incinerate everything. Carl realizes his lightning trap will kill the puppy, and though he briefly considers letting it happen to finish the quadrant, he recognizes it as deliberate bait designed to anger him and a powerful god.
A group quest to save Orthrus from lightning and sharks begins. In the quest chat, Carl discovers that Chris is listed as “enslaved” and Maggie My, despite infiltrating Chris, is listed separately. Chris is able to chat for himself and briefly reveals they killed one of the tomb raisers before being muted, likely by Maggie.
During a Pazuzu attack, Carl coordinates with the tomb raiders. The tomb raiders chat that the labyrinth’s traps were too stressful for them, and several have become possessed. Morris Sp. and a raider called Low Thi help with Carl’s plan to use the lightning storm to destroy the Water Quadrant castle and its labyrinth—and thus conquer all the staircases needed to progress to the next floor—but die in the process. The lightning activates, turning the beach to glass and liberating the quadrant.
With all the castle conquered, the party only needs save Orthrus, rescue anyone in peril in the bubble, and create a portal to the next floor. Donut reports that Orthrus’s health is still dropping due to shark bites, prompting Carl to find a way to lure him out of the water. The bubble pops. Carl requests a Meat Hooks scroll they received on the third floor from Donut.
The narrative includes a note from a past crawler warning against worshiping gods. In the present narrative, Katia repairs the gnomish biplane. Louis and Firas fly the balloon-house, allowing Carl to drop the plane off its edge. He narrowly avoids the ocean and gains altitude. Donut identifies Emberus’s location by heat.
They approach Orthrus, and Donut casts Heal Critter twice, restoring his health. The Meat Hooks scroll creates a foul stench attracting carnivorous pets. Donut casts it, and the smoke trail leads Orthrus to chase them into the Lacuna, the dark space between bubbles. The puppy tumbles onto solid ground.
The quest completes, replaced by another requiring them to reunite Orthrus with Emberus. However, a world quest simultaneously begins, offering massive rewards to anyone killing the puppy. Katia and Elle broadcast warnings.
As they fly between bubbles, Orthrus playfully bats at the smoke. Suddenly, his health plummets—he’s been attacked. Carl spots Quan Ch circling to finish the job.
Quan Ch refuses to stop attacking. When Donut’s magic missile hits his shield, Carl climbs onto the wing and throws a disco ball, covering Quan in sticky smoke. Donut fires while Carl detonates another explosive. Quan plummets.
Donut heals Orthrus, but the puppy resumes chasing. A dirigible attacks ineffectively. Ground crawlers also attempt harm. Quan returns and knocks Orthrus unconscious at 2% health. Carl dives and throws a healing potion, making Orthrus temporarily invulnerable.
Donut accidentally sends the plane into violent loops. Carl partially stabilizes it, but they’re spiraling. He accepts worshiping Emberus, stands atop the wing, and throws a celestial grenade at Quan. The grenade summons Emberus. Carl and Donut leap as the plane crashes into the god’s face.
Carl receives 60 seconds of invulnerability. They land in a popped bubble. Quan ambushes Carl, but his attacks are useless against the invulnerability buff. Quan then tries to flee. Carl grabs his arm and rips it off at the shoulder. Quan escapes. The world quest to kill Orthrus fails, but the quest to save him is completed.
Carl explains his sun tattoos are from worshiping Emberus. Mordecai reports a shrine to the god appeared in their safe room. Carl reviews the requirements: daily blood offerings, a 5% gold tithe, and church quests. Benefits include immunity to burning and a boon every five worship days. Emberus grants a constitution boost and assigns two quests: discover who killed his son (Orthrus’s master) before the 18th floor and kill his brother Hellik before the 12th floor.
At the stairwell, Carl loots Quan’s severed arm, obtaining three rings including Rockard’s Ring of Sniping, which reveals injured enemies and those wearing magical gear. He receives a chat telling him Louis rushed into their private bathroom, and Carl fears the party’s secret communication method—magical paper inside the toilet stall—will be discovered.
Inside the safe room, Carl coordinates with Imani to begin mass rescues. They’ll use the Gate of the Feral Gods to create portals from other bubbles, saving over 500 crawlers. While waiting, Carl opens reward boxes, learning a Ping spell that allows him to locate certain enemies on different floors.
Another note from a crawler, Priestly, describes the ninth-floor city of Larracos. After, rescue operations proceed successfully. One summoned god explodes while a giant turkey roams the Lacuna. Three real gods appear but leave. The crawler count drops below one hundred thousand.
A system announcement confirms that the crawlers’ method of popping bubbles to escape and reach the next floor is allowed, though they have limited their god-summoning chances to ensure there are no more apocalyptic risks. The announcement prepares them for sixth-floor features: class specializations, guilds, and record hunter participation. Hunters are dungeon outsides who will be allowed to participate and kill crawlers for enjoyment or money.
Carl and Donut return to bubble 543, greeted by a crowd. Florin the Crocodilian thanks Carl, saying their actions gave him hope. At the Desperado Club, Katia announces she’s forming her own party to protect others from joining Eva, Katia’s friend-turned-enemy who has killed over a dozen fellow crawlers and tried to kill her. Carl and Donut are sad but accept her decision. Louis, Firas, Gwen’s team, Daniel, and Florin will join. Carl gives Katia Eva’s lost sword.
The next phase of their plan to reach the next floor starts. Changelings escape to the sixth floor. Imani and Elle give Carl the gate pieces and descend. Carl, Katia, and Donut share a farewell hug.
A note from a crawler named Porthus describes his servitude and a mysterious enemy. After, Carl sets up the gate’s winding box, beginning a five-hour countdown. He plans to open a portal to the ninth floor and send the NPC Juice Box through it with the remaining pieces of the Gate artifact; this would result in a feral god appearing on both sides of the portal, doing immense damage to the dungeon. Juice Box agrees to the plan if Carl promises to try and bring her fellow changelings safely to every lower floor. Carl receives a chat informing him that a lawsuit was opened against his plan, as it would damage certain sponsors’ armies or fortifications in the dungeon. The showrunners defend Carl and Donut but send him a direct message informing him that further plans attacking sponsors won’t be tolerated in the future.
A feral demon named Slit appears, wielding a chain whip and screaming for Psamathe, the mythical figure trapped in a doll’s head that the group has been calling Samantha. Carl receives an expensive emergency loot box containing a head-throwing attachment, which he suspects his sponsor already had made for a plan on the next floor but was forced to send now to keep him alive. He brings Samantha outside, attaches her head to the device, and hurls her over 50 kilometers. Slit chases. A god appears, rips Slit apart, and vanishes. The device magically returns Samantha’s head to him, and she says the god was her mother, with whom she has a complex relationship. Slit and her sisters all hate Samantha due to a past misunderstanding over their lovers.
With under an hour remaining, Carl calls out Maggie, hiding in the sand using Chris’s burrowing ability. Using a phase potion, Carl extracts the Maggie worm from Chris’s head. It burrows into Carl’s arm before a healing potion forces it out. Mongo eats the worm, killing Maggie.
Carl reveals his real plan to Juice Box: they’re keeping the gate. He sends her to tell the ninth-floor NPCs what she knows about the dungeon and their existence as NPCs. She reveals she and Louis are in love and flees to the portal. Zev texts urgently that Carl’s new plan is unacceptable, as it will destroy the level and kill all remaining NPCs in the market. The NPCs can’t be remade, and the market where magical gear is bought and the Desperado Club where sponsors gamble—both crucial revenue streams—will be cut off. Knowing this, Carl enacts the plan, promising Zev that what he does on the next floor will make the Syndicate hesitate before punishing him for his actions.
The gate opens in the Water Quadrant. For 20 minutes, ocean water, bombs, and sharks flood Larracos, destroying faction markets. Carl, now top-ranked, declares war on all hunters.
The president of outreach for the pacifist network that sponsors Carl, Dr. P. Hu, is revealed as Porthus, the author of one of the notes who accepted one hundred seasons of servitude to the Syndicate. He tells a colleague they’re going to wholeheartedly support Carl.
On post-apocalyptic Earth, bounty hunters Sadir and Gennrik search for a target called Gravy Boat from the illegal Walk-on List—corporations hiring hunters to kidnap surviving natives from colonized planets. They track the cat to New Queen Anne, a survivor settlement.
In a tent, Brad watches Bea, Carl’s ex-girlfriend, sleep with the stray she calls Ferdinand. The stray is revealed to be Gravy Boat, the bounty hunters’ target. Brad resents not entering the dungeon.
Sadir and Gennrik raid the tent. Lexis, working for Odette, arrives and kills Gennrik. Brad grabs a weapon, and Lexis shoots him. Lexis reports to Odette, who instructs her to frame Sadir for Gennrik’s murder and Brad’s shooting, staging the scene as a fight over the cat. The plan: leave Brad to die, have Sadir arrested, and then buy his warrant to ensure his cooperation. The cat goes to Borant for the bounty. Odette will keep Bea for a different purpose.
Carl’s orchestration of the mass rescue and subsequent attack on the ninth floor illustrate radical assertion of autonomy. Instead of merely using open stairwells to escape the fifth floor, Carl coordinates with Imani and Elle to weaponize the Gate of the Feral Gods. By exploiting this artifact, the party creates spatial portals that rescue over 500 isolated crawlers, accepting the risk of unleashing feral gods into abandoned bubbles. Carl hijacks the artifact’s destructive byproduct by opening a final portal to the ninth-floor city of Larracos, deliberately flooding Syndicate faction markets with ocean water and creating chaos on a protected level. When questioned about this economic sabotage, Carl defends his actions, stating, “[w]e didn’t cheat. We used the tools they gave us” (552). By employing the dungeon’s explicit game mechanics to dismantle the showrunners’ designed narrative, Carl prioritizes Agency and Resistance in a Controlled System.
Even if the Syndicate would advocate to punish him—which he has prepared for—he would rather take his chance to push back against his oppressors than participate solely on their terms. This follows an implicit confirmation that the showrunners don’t care whether he lives or dies; they only want to ensure that they can fulfil the promises of entertainment to their paying viewers. When the Syndicate allows the unexpected use of the Gate of the Feral Gods to progress to the sixth floor, they allow it, to Carl’s surprise, only limiting the type of gods the crawlers can summon. Carl thinks, “They needed us to die on their schedule, not ours” (517), as the Syndicate immediately affirms that hunters will be joining them on the sixth floor. If Carl’s actions destroyed too much of the dungeon or killed too many crawlers, than the “third-party tourists” wouldn’t get to participate, and that revenue stream would be lost. This is reaffirmed when Zev later texts Carl that “Game-breaking antics that directly affect sponsors will not be tolerated in the future” (533), acknowledging that subverting the game’s intended narrative and asserting one’s autonomy is only acceptable so long as it doesn’t hurt profits.
The administration’s response to this rebellion, paired with the epilogue’s bounty hunting, highlights ongoing commodification. Following the devastation of Larracos, the administration is less concerned with loss of life than with financial impact on faction war markets, indicating life is viewed through the lens of corporate profit. The Dehumanizing Nature of Violence as Entertainment extends beyond the dungeon walls to what remains of Earth, where an illegal “Walk-on List” permits bounty hunters to kidnap surviving natives like Beatrice and the cat Gravy Boat. These survivors are harvested to inject fresh material into the reality show, demonstrating that human life is valuable only when its suffering can be packaged for an audience. Show host Odette’s interference—framing a hunter for murder and staging a crime scene to secure Beatrice and the cat for her own purposes—emphasizes the calculated, artificial curation of the narrative. This administrative approach transforms Earth survivors’ struggle into a lucrative, gamified commodity.
The restrictive, violent, and cold approach to humans’ lives clearly shapes the characters, at times forcing them to adapt in ways that compromise their own beliefs or morals. When Carl decides to destroy the fifth floor with the portal, and thus the profitable markets and the Desperado Club, he acknowledges:
I’d killed people today, innocent people. A lot of innocent people. But they were all NPCs […] the knowledge that I’d just saved those NPCs the horror of having to endure a bloody conflict that would end in their inevitable deaths anyway was enough to ease any concern at what I’d done (551).
This highlights a distinct divergence in his character development. He openly acknowledges that the emotional abuse he’s witnessed towards NPCs was objectionable and difficult to watch. However, he believes he’s doing them a “favor” by killing them himself rather than allowing them to survive until future conflicts forced upon them by the Syndicate. This is the exact sense of power that is taken away from the crawlers, as the showrunners decide what way is “best” for them to die.
Amidst systemic exploitation, characters rely on communal networks to endure their difficult circumstances, reinforcing The Importance of Community in Survival. The dungeon’s structure isolates crawlers in separated bubbles to foster paranoia and divide alliances, yet protagonists actively disrupt this design. Katia announces her decision to form a new party specifically to protect others like her from Eva, establishing a safe haven on the next floor. Her departure from Carl and Donut’s group is not a fracture but an intentional expansion of their protective ethos. This collective resilience directly counters isolation engineered by the showrunners, as seen when Florin the Crocodilian tells Carl the mass rescue gave him hope, realizing “there is good in this world” (520). This sentiment highlights that these alliances offer more than strategic support; they provide emotional anchoring required to withstand continuous trauma. In an environment built to strip away humanity and reduce individuals to isolated competitors, these interdependent bonds serve as significant form of rebellion, demonstrating that collective empathy is a vital survival strategy.



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