The Shadow of What Was Lost

James Islington

64 pages 2-hour read

James Islington

The Shadow of What Was Lost

Fiction | Novel | Adult | Published in 2014

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Background

Series Context: The Licanius Trilogy

The Shadow of What Was Lost is the first book of The Licanius Trilogy and is followed by An Echo of Things to Come (2017) and The Light of All That Falls (2019). Book One is set in present-day Andarra and introduces the four main social classes: Augurs (those who can Read and Control minds and See the future), Gifted (those who can wield the life force called Essence), Shadows (Gifted whose powers have been stripped from them), and non-Gifted (those with no magical powers). References to the Unseen War 20 years earlier contextualize a world in which magic is now deemed dangerous and blasphemous and one era’s leaders have become the next generation’s villains.


This blurring of good and evil is relayed in the novel’s numerous unreliable narrators and is epitomized in the ambiguity of Caeden, a secondary character with amnesia who becomes the trilogy’s central protagonist. Caeden is also a key to understanding why the Boundary—a barrier between Andarra and an ancient enemy—is now failing. Because of the series’s advanced narrative strategy, dense world-building, and time travel elements, Book One is filled with Easter eggs and obscure flashbacks that will only be explained in the numerous plot twists of the subsequent installments. Islington provides a glossary and recaps of the trilogy in the subsequent books and on his author website. Book One alone contains 48 characters, 13 locations, and five groups in addition to the main social classes.


An Echo of Things to Come: Book Two delves further into the past and expands on Book One’s brief allusion to the Eternity War, an event that occurred 2,000 years earlier and resulted in the construction of the Boundary. Now, Davian, Asha, and Wirr must contend with the failing wall, the origins of the Shadows, and issues of ethical statecraft, respectively. Meanwhile, Caeden’s story elaborates on a deeper past with the Venerate (ancient, immortal Augurs) and the Darecians (ancient Gifted), and also introduces figures such as Shammaeloth (a demon of the Old Religion) and Nethgalla (the shapeshifting Ath).


The final book, The Light of All That Falls, wraps up the multiple strands of the narrative. Set one year after the events of Book Two, the novel addresses the origins of the sword Licanius and follows Davian, Asha, Wirr, and Caeden as they fight against Shammaeloth’s mission to turn the world into the dreaded Darklands. The trilogy uses its four-millennia timespan to explore issues such as predestination versus free will, as well as the complexities of memory, identity, redemption, and sacrifice.

Literary Context: High Fantasy

James Islington’s work is often compared to other high fantasy series such as Brandon Sanderson’s Mistborn, Robert Jordan’s Wheel of Time, and Ursula K. Le Guin’s Earthsea trilogy. In the “Meet the Author” section, Islington credits Mistborn as the work that inspired him to write his own novels. The Licanius Trilogy falls under the high fantasy genre, which is known for its use of alternative worlds and epic narrative scale, as well as tropes such as magic schools, forbidden powers, and mythical creatures. The Shadow of What Was Lost employs these traits in its palace setting and the royal line of Tel’Andras, as well as the Gifted schools, the banning or restriction of Augur and Gifted powers, and creatures like the sha’teth and dar’gaithin.


The series’s complex magic system falls under the category of “hard magic,” where the characters’ powers are precisely defined and function according to strict logical rules. (By contrast, narratives that rely on “soft magic” have no distinct rules and seek instead to provide a tone of wonder.) In The Licanius Trilogy, the Gifted wield their own “Essence,” a term denoting the energy in all living things. The Gifted can conjure this life force from within themselves and apply it to the physical world; it manifests in streams of light from their hands. The Augurs, on the other hand, use kan, an “external force” that allows them to manipulate Essence; Augurs can both heighten the effect of Essence on the physical world and tap into the non-physical realms of thoughts and time. The rigid mechanics of kan, such as its ability to store, draw, and absorb Essence, places the narrative in the category of “hard magic.”


The novel also includes time travel as part of its magic system, but the story differs from science fiction narratives, in which time travel is dependent on technology. However, one allusion to science fiction can be found in the concept of the Tenets that restrict the powers of the Gifted. These rules pay homage to Issac Asimov’s famous Three Laws of Robotics, which were introduced in the 1942 short story “Runaround” and later included in his 1950 collection, I, Robot. Asimov’s laws dictate that robots cannot actively harm humans or passively allow harm to come to them. They must also obey human orders that do not conflict with this rule, and they can protect themselves only when doing so does not bring harm to a human. Similarly, in The Shadow of What Was Lost, the original Four Tenets require the Gifted to obey the Administration and do nothing that would hurt or deceive non-Gifted. Only after Wirr’s revision as the new Northwarden are the Gifted freed of the mandate for obedience and permitted to use Essence for self-defense.

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