Starside

Alex Aster

Starside

Alex Aster
61 pages2-hour read
Fiction
Novel
Adult
Published in 2026

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Chapters 25-36Chapter Summaries & Analyses

Content Warning: This section of the guide contains depictions of graphic violence, sexual content, cursing, and illness or death.

Chapter 25 Summary

Believing Raker has abandoned her, Aris escapes the island ruins in a boat during a storm. She lands on the shore and enters the dangerous Storm Woods, where she is attacked by violent vortexes of wind called storm serpents. She then encounters a terrifying, eyeless spectral woman whose psychic scream she repels by focusing on a happy memory and remembering Raker’s warning that dark creatures feed on attention.


Immediately after, Aris is ambushed by Valen, a fellow competitor. Valen reveals there is a bounty on Aris’s head and that she was offered a goblet of magic—without making the journey—in exchange for bringing Aris to a cavalry, as Valen is dying from an infected wound. Before Valen can attack, a falling branch crushes her arm. Aris takes pity on her, freeing her and healing her injuries with a vial of steelclaw saliva. In gratitude, Valen warns that an immortal cavalry is hunting both Aris and Raker.


Overcome with guilt, Aris runs back to the lake to warn Raker, only to see the cavalry advancing on the ruins. Raker appears behind her, having swum ashore. He knew they were being hunted for their powerful swords. As they escape, Aris spots a crest on the cavalry’s shields and, recognizing it by its color, concludes that a god—not merely a lord—is behind the pursuit.

Chapter 26 Summary

Aris and Raker travel north for a day before making camp in a mountain cave. Raker explains that the gods hoard power on Starside to keep the immortals weak and dependent, which is likely why they want their swords. Curious, Aris asks to inspect Raker’s blade. He allows her to examine the magnificent weapon and even to curl her hand around the hilt, but then sheathes it quickly himself. After Raker insults her fighting ability, Aris begins practicing alone. As they settle in for the night, he offers her a rare piece of advice on her footwork, signaling a slight shift in their dynamic.

Chapter 27 Summary

The cavalry finds their cave, forcing Aris and Raker to flee deeper into the mountain’s dark tunnels. When they reach a hole leading to a lower level, Aris is frozen by a traumatic memory of fire and darkness. Raker coaxes her to jump by promising to catch her and proving his identity by mentioning her snoring. He catches her, and they hide until the soldiers pass.


Raker guides a terrified Aris through the pitch-black tunnels. As they walk, they are ambushed by a fire demon that manifests as an intense, magical heat. Aris shoves Raker against the wall and presses herself against him, warning him not to look, and they keep their eyes shut. Aris and Raker press against one another for protection as the creature whispers promises to fulfill their deepest desires. The encounter gradually gives way to mutual physical attraction; although both hesitate repeatedly, neither pulls away. As Aris reaches up to remove Raker’s mask, he suddenly drops her, blindly kills the demon with a single strike, and immediately distances himself, growling, “This was nothing. You are nothing. Don’t get close to me again” (291). Left humiliated and confused, Aris wonders whether the demon’s magic intensified their desire.

Chapter 28 Summary

Aris and Raker emerge from the caves into a desolate wasteland. After two days without food or water, they enter a foul bog where Aris is attacked by a skelmire, an undead creature with a gemstone in its chest. Raker initially decapitates it, but Aris, recalling the healer’s book, shouts that he must remove the gem from its chest to truly kill it. Raker punches through the ribcage and extracts the ruby. Dozens more skelmires rise from the swamp and merge into a single massive creature. It nearly kills Aris, but Raker saves her by throwing his sword and slicing the beast in half. Aris, in turn, saves him from another skelmire attacking from behind.


The skelmires’ touch leaves them poisoned. They collapse in the woods, dying. With her last bit of strength, Aris holds up an emerald stolen from the bog and calls out for a creature to come eat it and help them. A divine woman with a star crown appears and touches Aris’s finger, creating a silver path on the ground. Aris rouses a near-unconscious Raker, and they follow the path until they reach a set of gates made of twisted trees, where they collapse again.

Chapter 29 Summary

Aris awakens in the Traveling City, a magical, moving paradise. She is cared for by two immortal sisters, Galice and Este. She learns Raker is also safe and that their swords were taken by the city’s blacksmith. The city’s leaders, the Elders, identify her savior as the Astral Queen, an ancient being, and conclude the gods must be against Aris’s quest. They grant Aris and Raker shelter for one night.


Later, Aris explores the city and sees Este, who has wings and senses Aris’s grief. Raker finds them and, after Este leaves, challenges Aris to a duel, stating that he has never been able to duel with anyone. He instructs her to call to her sword as if calling a name. The name Stellaris comes to Aris herself, and she whispers it, summoning the blade to her hand. As they fight, Raker is impressed by her skill. He corners her against a tree, and in a moment of intense proximity, he comments that her blue dress matches her eyes before abruptly walking away.

Chapter 30 Summary

The next morning, Aris meets the blacksmith, who explains that her sword is not a skylark—a weapon imbued with magical properties—but a godsword, an immensely powerful and rare weapon that once belonged to one of the original gods. Its blade is made of paladian, the gods’ own metal. This revelation explains why the gods are hunting them. As they prepare to leave, the Eldress gives Aris a necklace of starlight to protect them from night demons. Este offers a cryptic message while gesturing to the necklace: “There is no such thing as a starless night, Aris. Silver breaks through darkness. Every single time […] If you need help, just reach for it” (321).

Chapter 31 Summary

Protected by the starlight necklace, Aris and Raker travel at night and join a group of immortals seeking the Traveling City. Aris befriends a young immortal named Daphne. During their travels, Aris is surprised to see Raker playfully dueling with the group’s children. One night, the orb of starlight that protects the group is accidentally shattered. Instantly, demons swarm from the ground and massacre the travelers. An immortal attacks Aris for her necklace, but Daphne intervenes, only to be killed herself. Raker stops Aris from trying to save anyone, physically pinning her against a cliff face while the others are slaughtered.

Chapter 32 Summary

At sunrise, a devastated Aris confronts Raker, calling him a monster. Blinded by rage and grief, she attacks him. He easily parries her blows before launching his own assault, forcing her back and demanding she fight with real hatred. When he has her pinned, she drops her sword and attacks him with her fists, eventually collapsing on his chest in sobs. Raker waits until she is spent before carrying her away from the carnage. Later, he drops her and insists they duel again as a form of training. Using what she has learned, Aris surprises him and gets her blade to his throat. He forces her hand until his own blood drips from the blade, calling the mark a memory of his weakness.

Chapter 33 Summary

Dueling becomes a daily part of their journey, with Raker training Aris as a worthy opponent. One night, a sudden storm reveals that the cavalry has found them again. To create a diversion, Raker takes Aris’s starlight necklace and leads the cavalry away, telling her to hide in a cave. Aris waits, eventually falling asleep. She is awakened and attacked by a demon, but Raker returns just in time to kill it. The fight tears Aris’s shirt, revealing the silver, lightning-shaped markings on her neck and chest. Raker demands an explanation. Done with hiding, Aris rips her shirt off and tells him how she was struck by lightning as a child while saving her sister. He traces the silver markings on her skin before abruptly turning and leaving the cave.

Chapter 34 Summary

Aris recalls her parents’ fear that the king’s knight guard would hunt her for her silver markings. Raker ignores her for a full day, and she confronts him, accusing him of shunning her. She lays bare her vulnerability, noting that he knows her greatest secret while she knows nothing of his past. He coldly replies that there is nothing to know—he is only rage and vengeance.


As they continue traveling, a silver snake with red-rimmed eyes bites Aris. Raker sucks the venom from the wound, poisoning himself to save her, then carries her until he collapses in a cave with a raging fever. Determined to keep him alive, Aris tends to him while coaxing him to speak about his past. He reveals he became a knight to feed his starving family, only to lose them anyway. When Aris asks to see his face, he allows her to remove his hood, revealing the scars and striking features he has hidden beneath his mask. In return, Aris finally confesses the true purpose of her journey: She intends to kill the gods.


As Raker’s condition worsens, Aris ventures out in search of medicinal herbs. She is pursued by immortal bounty hunters and barely escapes back to the cave. One hunter reveals that the God of Death wants Aris captured alive while ordering Raker’s execution. Though barely conscious, Raker kills the attacker by throwing his sword. Surrounded by the cavalry and with no escape remaining, Aris cuts her palm, plunges her blade into the earth, and calls upon Vander Evren. Honoring his promise to Stellan, Vander transports them to his estate, where Raker is taken to the stables while Aris receives medicine for his fever. That night, Aris visits him with ice to reduce his temperature. Their quiet conversation gives way to unexpected tension before Raker abruptly orders her to leave, telling her, “Don’t visit me again, Aris” (377).

Chapter 35 Summary

The next morning, Aris finds breakfast waiting in her quarters before meeting Vander Evren. In exchange for helping Raker, Vander explains that Stellan completed the Questral but chose to give the gods’ magic to Vander’s people rather than use it himself. He reveals a living map created from his Godsword and explains that Aris can travel between the Great Houses only by earning invitations—oaths sworn upon her blade.


Believing the mortal heirs must unite against the gods, Vander encourages Aris to attend Heartfall, a grand courting ball hosted at his estate, where she can forge political alliances. He begins preparing her for the event, arranging dance lessons and teaching her the customs of immortal society. During one lesson, he notices her silver markings and insists she stop hiding them, calling them beautiful rather than shameful.

Chapter 36 Summary

On the night of Heartfall, a magical dressing room creates a shimmering gown that intentionally displays Aris’s silver markings alongside her Starside sword. Before attending the ball, she visits the chained Raker in the stables and asks him to swear an oath on her blade so she can use Vander’s portal network. He refuses, coldly rejecting both the request and her attempt to reconnect after the previous night.


At the ball, Aris becomes the center of attention and successfully secures an oath from Magnus, heir to House Harlow. Soon afterward, Raker escapes the stables and confronts her. When Magnus interrupts them to defend her, Aris impulsively pretends she and Raker are lovers, kissing his neck to maintain the deception. The act ignites the attraction simmering between them before they abruptly separate. As the encounter ends, both notice fresh blood where their skin touched despite neither being wounded. Vander arrives carrying the severed head of a guard and reveals that he is a bloodbane.

Chapters 25-36 Analysis

Aris’s decision to escape the ruins alone in a storm, navigating the treacherous Storm Woods by drawing on happy memories to repel a psychic attack, demonstrates her developing self-reliance. While her flight is prompted by the belief that Raker has abandoned her, her survival through a series of monstrous encounters is entirely her own. She uses her internal world—specifically, a memory of her mother’s teaching, “what’s the point in having anything if you don’t share it?” (266)—as a weapon against the spectral woman, showing her ability to turn trauma and loss into a source of strength. This newfound resilience is immediately tested when she chooses to return for Raker, a decision rooted in a loyalty that defies the Questral’s brutal logic. This sequence establishes Aris as a protagonist with her own agency, capable of navigating both external threats and her own internal conflicts to survive while remaining true to her core beliefs. Rather than relying on Raker’s guidance, Aster isolates Aris for much of this sequence, allowing her to apply lessons learned from earlier encounters—from the healer’s bestiary to Raker’s warnings about dark creatures—without outside assistance.


This contrast also reveals a growing tension between Aris’s self-perception and her actions. She repeatedly defines herself through the losses she could not prevent, particularly the deaths of her family, and believes revenge is now her only purpose, yet her choices consistently contradict that identity. She risks herself to warn Raker about the approaching cavalry, attempts to save the immortal travelers despite the danger, heals Valen instead of exploiting her weakness, and remains committed to fulfilling her promise to bring magic back for Kira’s sister, Anise. By repeatedly juxtaposing Aris’s self-condemnation with acts of generosity and self-sacrifice, the text suggests that compassion, rather than vengeance, is becoming the defining force of her character, even before Aris recognizes that change herself.


After the massacre of the immortal travelers, Raker channels Aris’s paralyzing grief into a tool for combat. When she attacks him, calling him a monster, he meets her rage with a brutal training session, demanding she “Make it mean something” (338). He parries her wild swings not just to teach her to focus her fury into effective swordsmanship. This brutal mentorship illustrates Revenge as a Motivation for Survival, framing vengeance as a source of discipline and power. The duel culminates in Aris getting her blade to his throat, a feat he acknowledges by forcing her hand until his own blood drips, calling the mark a “memory of his weakness” (339). This act transforms their dynamic from one of antagonistic codependence to a master-apprentice relationship, with their daily duels forming a new language of respect and shared purpose. Their repeated sparring sessions also replace physical conflict with structured training, illustrating how the same violence that once separated them gradually becomes the foundation of mutual trust.


The motif of masks and hoods deepens as both characters are forced into moments of exposure. Raker, delirious with a fever from snake venom, allows Aris to remove his hood, revealing his face for the first time. This physical unveiling, prompted by his near-death state, allows for an unprecedented emotional honesty; he confesses that he became a knight to feed his starving family. This shared moment of weakness prompts Aris to reciprocate, confiding her ultimate secret: “I’m going to kill the gods” (356). The scene pairs reciprocal confession with reciprocal revelation. As each character discloses a hidden truth—Raker his face and past, Aris her true objective—their conversations shift from guarded negotiation to genuine emotional exchange, reinforcing the novel’s ideas about Building Authentic Connection Through Vulnerability. Their secrets are traded not as acts of trust, transforming their alliance from a temporary convenience into a partnership rooted in shared trauma and a common goal.


The meaning of Aris’s silver markings shifts from a source of shame to a symbol of power. Having hidden the lightning-shaped scars her entire life, Aris defiantly reveals them to Raker after he discovers them, claiming ownership of her past. While Raker’s reaction is one of conflicted shock, the immortal heir Vander Evren later reframes the markings entirely. Upon seeing them, he declares them “magnificent” (388) and insists she display them at the Heartfall ball. The sheer dress created for her serves this purpose, turning her body into a statement of power and divine favor. This development expands the novel’s symbol of silver. Once associated with fear, persecution, and the gods’ monopolization of power, silver now also comes to represent Aris’s willingness to embrace the identity she has spent her life hiding. By wearing her markings openly, she transforms what once marked her as an outcast into a visible source of strength, foreshadowing her growing challenge to the divine hierarchy.


The revelation that Aris and Raker wield “godswords” made of paladian, the gods’ own metal, radically expands the scope of the conflict. This discovery in the Traveling City reframes the pursuit by the gods’ cavalry from a simple bounty hunt into a desperate attempt to reclaim sacred artifacts. It demonstrates the theme The Societal Harms of Greed, showing that the gods’ desire to monopolize power is so absolute that they will hunt mortals to prevent them from possessing symbols of divinity. By introducing competing factions among the immortals, Aster complicates the novel’s moral landscape. The conflict is no longer simply mortals versus gods but a struggle among groups with competing visions of power and loyalty. The Heartfall ball consequently shifts the narrative from survival alone toward political strategy, expanding the scope of Aris’s quest without abandoning its personal stakes.


Dialogue increasingly carries the emotional weight of Aris and Raker’s relationship, allowing Aster to reveal changing feelings through subtext. Following the massacre of the travelers, Raker’s command to “Make it mean something” (338) reframes Aris’s grief as discipline, illustrating his harsh but increasingly personal form of mentorship. Later, after Aris cools his fever with ice, Raker quietly asks why she wants to kill the gods before abruptly ending their conversation with, “Don’t visit me again, Aris” (377). As the melting ice soaks through Aris’s thin nightgown, the growing physical attraction between them resurfaces, echoing the earlier encounter with the fire demon in which Raker abruptly rejected their mutual desire by insisting, “This was nothing. You are nothing. Don’t get close to me again” (291). At Heartfall, what begins as a staged display of affection to convince Magnus they are lovers quickly becomes genuine as neither immediately pulls away until Vander enters. Though Raker rarely verbalizes his feelings, Aster repeatedly uses these abrupt shifts from emotional or physical intimacy to cold detachment to suggest that his growing attraction to Aris is something he actively resists but is deeply aware of.

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