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Aris is a young blacksmith's apprentice from the mortal world of Stormside. Orphaned a decade ago when a goddess burned her village of Silverside to ashes, she harbors a deep hatred for divine beings. She hides silver, root-like markings on her skin beneath high-collared clothing to avoid persecution. Her primary goal in joining the deadly Questral is not to win magic, but to cross into the immortal land and kill the gods responsible for her family's death.
Reluctant Ally and Rival of Harlan Raker
Friend and Ally of Kira
Trusted Alliance Member of Zane Sterling
Violent Competitor of Cadoc Bolter
Adoptive Daughter of Stellan
Guest of Vander Evren
Bonded Companion of Silver Dragon
Harlan is the feared head of the king's guard in Stormside. He obscures his face behind a black hood and a silver mask. This disguise projects a terrifying, unknowable persona. Wielding a rare sword made of Starside steel, he enters the Questral as a heavily favored contender. He treats weaker challengers with cold disdain and operates with brutal efficiency in combat.
Reluctant Traveling Companion of Aris
Commander of King of Stormside
Cadoc is the arrogant heir to House Bolter, one of Stormside's most powerful families. He travels with a legion of guards and leverages his family's hoarded wealth to gain unfair advantages in the Questral. He wears impenetrable gold armor and acts with open cruelty toward commoners. His greed drives him to eliminate successful challengers and steal their resources.
Kira is a red-haired challenger from Brambleside who enters the Questral to secure a magical cure for her sick younger sister. Unlike the heavily armored heirs, she fights with a lighter faeling sword she claims in a graveyard forest. Her open, trusting nature stands in contrast to the hardened competitors around her. She acts as a grounding emotional presence for her allies.
Friend and Ally of Aris
Trusted Alliance Member of Zane Sterling
Zane is the heir to House Sterling, a wealthy family that controls the silver mines of Helmspeak mountain. He carries a silver ax and possesses a rare partial map of Starside. Rejecting the arrogance of other Great House heirs, he prefers to travel with commoners and approaches the deadly competition with pragmatism. His motivation stems from a desire to see the world and save his mountain home.
Stellan is a gruff blacksmith who raised Aris after finding her in the ashes of her destroyed village. As a survivor of a previous Questral, he understands the horrors of the competition and strongly opposes Aris's choice to enter. He communicates his affection through actions rather than words. For example, he forges a superior dagger for her protection.
Vander is an ancient, powerful immortal and heir to the most influential Great House in Starside. He is a bloodbane, an immortal who requires blood for sustenance. Bound by a life debt to Stellan, he offers Aris shelter at his estate and helps her understand the political structures of the immortal world.
Pagnus is the massive heir of House Ender. He uses a chain coated in magical metal to cut down opponents during the trials. He holds a grudge against Aris after she wounds him in their first encounter.
Combat Opponent of Aris
The King rules the mortal world of Stormside from an opulent castle filled with hoarded silver. He leverages the desperation of his starving subjects by demanding an oath for half their won magic in exchange for weapons. He represents the corrupt system that forces mortals to fight one another.
Employer of Harlan Raker
Manipulative Ruler of Aris
Pelas is an immortal scholar who offers the challengers shelter near the Tower of Knowledge. He secretly plans to poison and dissect them for research. This reveals the danger immortals pose to human travelers.
Deceptive Host of Aris
Xara is a former knight who now runs an inn. She offers the challengers shelter and an enchanted boat after being impressed by their combat skills and the quality of Aris's sword.
Helpful Host of Aris
This female silver dragon bonds with Aris during a fatal fall. She sustains heavy wing damage while protecting Aris from a larger beast. A star-shaped scar forms on her forehead as a mark of their magical connection.
Bonded Mount of Aris
Valen is a highly skilled mortal archer competing in the Questral. She claims a silver sword in a graveyard forest and later hunts challengers for a bounty to secure her own survival.
Bounty Hunter of Aris
The Astral Queen is an ancient, divine woman of light wearing a star crown. She intervenes to save dying travelers and provides crucial information about the nature of magical weapons and soul bonds.
Divine Guide of Aris
Este is a winged immortal sister who senses grief and offers cryptic guidance to travelers. She provides magical healing and sacrifices her place in her city to help a wounded ally.
Healer of Aris
Magnus is the heir to House Harlow. He is drawn to Aris during the grand courting ball and offers her political support, gifting her a valuable diamond necklace.
Political Ally of Aris
Lord Rodin is an immortal lord whose dark estate is situated closest to the Land of the Gods. He initially feigns an alliance with Aris, only to trap her for his patron deity.
Betrayer of Aris
The God of Travels is a deity with pale skin, silver hair, and gems growing from her body. She is responsible for burning the village of Silverside ten years ago to eliminate a prophesied threat.
Sworn Enemy of Aris