The Robin on the Oak Throne

K. A. Linde

The Robin on the Oak Throne

K. A. Linde
65 pages2-hour read
Fiction
Novel
Adult
Published in 2025

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Part 1Chapter Summaries & Analyses

Content Warning: This section of the guide includes discussion of emotional abuse and sexual content.

Part 1: “Beltane”

Part 1, Chapter 1 Summary

Kierse McKenna, a skilled thief, crashes the annual Beltane festival in the Versailles gardens. Her mission is to steal an amethyst bracelet from the Queen of the Nymphs. She creates a distraction by bumping into a nymph and spilling champagne, using the moment to steal the nymph’s invitation into the palace. Inside, Kierse is awed by the palace’s opulence but remains focused. She thinks about her tumultuous recent past: She discovered that she’s the last of an ancient Fae race known as will-o’-the-wisps and left New York after being betrayed by the powerful warlock Graves, with whom she had a romantic relationship.


Kierse sneaks past guards to the deserted upper level containing the queen’s private quarters. She picks the lock on a room, enters, and sets a magical ward on the door to alert her of any intruders. From the balcony, she performs a dangerous jump to the queen’s balcony, using her Fae-enhanced strength. Later, she uses her time-slowing magic to slip past the guards in the hallway undetected. Using her wisp magic to slow time, she lockpicks a door to a room adjacent to the queen’s. She places a magical ward on the door as a tripwire and then jumps from her balcony to the queen’s. She successfully cracks the royal safe but discovers that the bracelet isn’t inside.

Part 1, Chapter 2 Summary

While trying to leave the queen’s private quarters, Kierse is confronted by a vampire guard. Just as she’s about to be detained, Graves appears. To extricate her from the situation, he claims Kierse is his wife. He pulls her into a nearby storage closet, where she angrily confronts him for interfering and for following her to Europe after she explicitly asked for space. Graves reveals that he knew she would be at the palace. When pressed, Kierse admits that she’s trying to steal the queen’s goblin-made bracelet. Graves laughs and informs her that her target isn’t in the safe because Queen Aveline is wearing it at the ball.

Part 1, Chapter 3 Summary

Graves insists that stealing the bracelet in a crowded ballroom is too reckless and offers to help her get close to the queen. As the clock strikes midnight, the ball officially begins, and Graves leads Kierse onto the dance floor. Afterward, he escorts her to meet Queen Aveline, reintroducing Kierse as his wife. During their conversation, Kierse and Graves keep the queen’s attention on their banter. In a moment of sleight of hand, Kierse steals the bracelet. As they make their excuses and depart, a cry goes up from the throne area, signaling the discovery of the theft. Graves tells Kierse to run.

Part 1, Chapter 4 Summary

Kierse and Graves flee through the Versailles gardens with guards in pursuit. Their escape is blocked by a massive troll guard at a gate. Graves’s attempt to use a magical “troll pass” fails when the troll declares it expired and punches him. Kierse quickly improvises, climbing the troll’s back and using a banner to choke the guard until she collapses and breaks open the gate in her fall. Kierse and Graves escape to a waiting limousine driven by Graves’s chauffeur, George. Graves explains that the car is magically warded against tracking. He then reveals that they can’t return to Kierse’s hotel and will instead stay with an acquaintance of his, Estelle Beaumont, the notoriously powerful warlock of Paris. He tells Kierse that the real reason for their visit is to steal the Cauldron of Dagda, a powerful magical object, which he claims is in Estelle’s possession. Kierse agrees to the new job.

Part 1, Chapter 5 Summary

Graves and Kierse arrive at a lavish Parisian apartment building owned entirely by Estelle, who is also known as the Game Master. Graves notes that the building is heavily warded and that Estelle is an ally of Queen Aveline. Inside, they meet Estelle, who already knows about their supposed marriage and Graves’s interest in the Cauldron. Graves proposes that they play one of their old “games” for the artifact. However, Estelle refuses to play with Graves, insisting that Kierse must be the one to compete. Graves adamantly refuses, declaring that he will not sacrifice Kierse to Estelle’s dangerous games. Estelle, expecting him to change his mind, offers them a guest room for the night.

Part 1, Chapter 6 Summary

Once in their room, Graves places a ward to prevent Estelle from eavesdropping. Graves says that the encounter went as planned, though Kierse senses that he hasn’t told her everything about his strategy. George hacks the building’s security cameras to create a brief window, and Kierse races to the floor above. She finds a hidden room protected by an overwhelming wave of illusion magic. As she crosses the threshold, she’s struck by a vivid, magic-draining hallucination of Graves’s dead body. Though horrified and physically sickened, she forces herself through the illusion. When the vision clears, she finds Estelle calmly sitting in a chair, waiting for her.

Part 1, Chapter 7 Summary

Estelle reveals that she was expecting the intrusion. With her magic depleted by the illusion, Kierse is vulnerable. She discreetly steals several small, bejeweled items from the room, using the act of thievery to slowly replenish her power. Kierse correctly deduces that the Cauldron of Dagda isn’t in the room and that the entire situation was a test. Estelle confirms this, explaining that she had heard that Graves’s new apprentice was immune to magic and anticipated that he would use her to attempt to steal the cauldron. Before letting her go, Estelle proposes a final game: If Kierse answers a riddle correctly, she will receive information. Kierse solves a riddle about chess by realizing that the answer is “sacrifice.” Estelle calls Kierse a “sacrificial lamb,” gives her an envelope, and tells her that Graves knew the cauldron wasn’t there and used her to get information. As Kierse leaves, she secretly pockets a ruby pin without Estelle noticing.

Part 1, Chapter 8 Summary

Kierse escapes to the roof, where Graves finds her. She confronts him with the envelope, accusing him of manipulating her, though he denies it. They take the limo to Graves’s apartment, which is currently being renovated. While Kierse changes into a sweater, Graves opens the envelope and discovers an invitation to a secret auction in New York where the cauldron will be sold. Exhausted, Kierse gets into the room’s only bed. Graves undresses to his boxers and joins her, leading to a moment of intense sexual tension. He brings her to orgasm with his hand before rolling over, smugly declaring that “[a]t least [her body] is still [his]” (48).

Part 1, Chapter 9 Summary

Kierse is jolted awake by a nightmare in which she’s a child and her father hides her under the floorboards during a violent home invasion. Graves comforts her, explaining that because her magic was depleted, he was able to read her dream when he touched her. He explains that the bad dream is actually a suppressed memory. They conclude that the spell that hid her Fae identity also erased her childhood memories. Kierse reveals that she stole the queen’s bracelet to trade for entry into Nying Market, a dangerous goblin market, to find a magical cure for the nightmares. Graves forbids it and proposes that he enter her mind to retrieve the memories himself. However, she refuses, citing his history of deception. He finally relents but insists on accompanying her to the market.

Part 1, Interlude 1 Summary

The perspective shifts to Estelle, who’s annoyed that Kierse managed to steal her ruby pin. She reflects on her long and bitter history with Graves, which began when he became her warlock mentor. Their rivalry culminated in Graves introducing Estelle’s lover, Queen Aveline, to a man named Montrell, resulting in Aveline choosing Montrell as her consort rather than Estelle. 


In the present, Aveline arrives at the apartment. It’s revealed that the two women are working together; they orchestrated the bracelet theft to ensure that Kierse and Graves received the auction invitation. Estelle muses on the complex, powerful emotions between the pair, wondering if Graves has finally met his match. She tells Aveline that “The Curator” will handle things from here, signaling the start of a larger game.

Part 1 Analysis

Kierse’s actions in these first chapters connect her fierce independence to the difficult process of Learning to Confront Trauma, setting the stage for her eventual healing and reliance on others. The novel opens by establishing Kierse’s identity through her proficiency as a thief, a role she relishes with a “wrong smile” that signals her comfort with danger and transgression. Her initial solo mission at the Palace of Versailles showcases a character defined by meticulous planning and self-sufficiency. Her use of wisp magic to slow time for lockpicking and her deft sleight of hand to steal an invitation are extensions of her core identity. However, a subtle vulnerability appears when she scrambles over an iron balustrade, hissing at the touch of the metal that’s uncomfortable for Fae. This moment introduces iron as a motif of confronting trauma because the metal serves as a physical representation of the external limitations and dangers that Kierse faces. Her self-reliance is rooted in a traumatic past, shaped by an abusive mentor and the brutal “decade-long Monster War” in New York (20). The setting of Versailles, a place of historical power and opulence now integrated with a supernatural society, provides a stark contrast to Kierse’s gritty origins. It’s a world of established hierarchies that her street-honed skills are uniquely suited to disrupt, but her initial confidence is a baseline against which her subsequent loss of agency is measured.


One of the novel’s major themes is The Sacredness of Personal Autonomy, and Estelle’s machinations reveal how this sanctity is already being violated. The Game Master’s opulent apartment is a game board where she dictates the rules, and her presence introduces layers of dramatic irony. Kierse enters Estelle’s home believing that she’s an accomplice in Graves’s plan to steal a valuable artifact, only to discover that she’s the primary player in a game she didn’t agree to. Estelle’s insistence that Kierse, not Graves, must “play a game” for the Cauldron of Dagda positions Kierse as a piece whose moves are being anticipated and directed by others (29). The answer to Estelle’s riddle critiques Graves’s methods by labeling Kierse as his “sacrificial lamb.” The interlude, by shifting to Estelle’s perspective, confirms this external manipulation. Her alliance with Queen Aveline reveals that the entire bracelet theft was a calculated setup to deliver an auction invitation. This structural choice raises the novel’s stakes by informing the reader that both Kierse and Graves are pawns in a conspiracy they don’t yet comprehend; their perceived agency is an illusion orchestrated by more powerful players. 


At the start of the novel, Kierse’s fraught relationship with Graves sets up the novel’s exploration of free will, which Linde frames as essential to both identity and romance. Graves’s sudden appearance at Versailles and his declaration that Kierse is his wife immediately reframe Kierse’s quest for autonomy as a struggle against his control. This lie, a strategic power play to extricate her from trouble, becomes a recurring performance that defines their relationship. They adopt the roles of husband and wife for Queen Aveline and again for Estelle, turning their partnership into a transactional deception. This dynamic challenges the notion of Love as a Deliberate Choice, replacing it with a continuous game of manipulation and strategic alliance. Graves consistently infringes upon Kierse’s independence, from following her to Paris against her wishes to orchestrating their encounter with Estelle without her full knowledge. His actions undermine her agency so that she must repeatedly defend her autonomy from his influence. Their physical intimacy, culminating in his smug claim, “At least that is still mine” (48), is less an act of connection than another assertion of ownership, showing the deep imbalance of power and trust between them.


Kierse’s harrowing nightmare of being hidden under floorboards by her father pivots the narrative from heists to a search for inner healing. The dream’s visceral quality, which Graves confirms feels like a memory, is essential to the theme of Learning to Confront Trauma. The revelation that her childhood memories were magically concealed recontextualizes the main character as a survivor grappling with unprocessed trauma. Her decision to seek the dangerous goblin market rather than allow Graves to access her mind is a critical assertion of her boundaries. Her decision demonstrates that her commitment to her own agency outweighs her desire for a quick fix, especially when the price is ceding control to the man who has repeatedly betrayed her trust. This choice solidifies the central conflict as a fight not only for magical artifacts but also for the reclamation of her own history and identity on her own terms.

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