60 pages • 2-hour read
Edwin Catmull, Amy WallaceA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
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Catmull opens by describing a late-1970s road trip from New York City to Washington, DC. Traveling in a rented camper with his wife and another couple, Dick and Anne, Dick clips a curb and blows out a rear tire. Anne identifies the problem, but Dick denies it, and the two fall into a heated argument, ignoring the immediate danger until Catmull intervenes. He uses this anecdote to establish four management principles. He holds that people’s preconceived mental models distort their perception of reality, that new information and old models fuse into a single experience, that people’s worldviews grow increasingly inflexible, and that groups develop intertwined mental models that amplify these three problems. In large organizations, overlapping viewpoints can generate unhealthy levels of inertia. The chapter then presents eight mechanisms that Pixar uses to counter this tendency.
The first mechanism, “dailies,” reflects the process of outlining daily progress, no matter how incomplete it may be. In developing Brave, for example, the creative team worked to solve problems together, honing the details of the film relentlessly in a safe but dynamic environment. The second method, “research trips,” allows for filmmakers to conduct firsthand research of the settings they will soon be animating. For Ratatouille, crew members dined in Michelin-starred Parisian restaurants and walked the city’s sewers. For Up, artists traveled to Venezuela, and an ostrich was brought into headquarters. Catmull believes that audiences register this level of authenticity even without direct knowledge of the subject.
The third mechanism involves recognizing “the power of limits” (226). Catmull cites an instance in which artists invested so heavily in adding rich detail to insignificant aspects of the film that production costs increased significantly. To make production limits more tangible, Pixar leaders devised a system in which popsicle sticks represented person-weeks; time devoted to one sub-project had to be subtracted from another, and the visual kept production costs within more reasonable limits.
In describing the fourth mechanism, “integrating technology and art” (231), Catmull cites veteran Disney animator Bob McCrea, a beloved CalArts instructor who taught students not to reject new tools simply because earlier masters lacked them. Pixar actively integrates art, technology, and business at the leadership level, as when Brad Bird requested developers to create a digital stylus tool that allows directors to annotate projected images. Similarly, Pete Docter’s need to simulate a finished film in early pitches prompted the development of new software that supported this.
The fifth mechanism, “short experiments,” focuses on Pixar’s short film program, which encourages experimentation and develops people’s directing talents. Geri’s Game was a short film that developed Pixar’s technical capacity for rendering faces, hands, and clothing. Catmull found that the practice of developing short films honed the team’s creative skills, strengthened interpersonal bonds, and confirmed the studio’s commitment to artistic values. Catmull also contends that shorts allow managers to weed out less-able directors as well.
Catmull labels the sixth mechanism “learning to see” (238). After Toy Story, Catmull founds Pixar University, initially a software training program, and hires Elyse Klaidman to teach drawing classes that focus on drawing “negative space” (i.e., the gaps between a chair’s legs rather than the chair itself). On a metaphorical level, Catmull equates this method with reexamining one’s own preconceptions when confronting any problem.
With the seventh mechanism, “postmortems,” Catmull states that after every film, Pixar analyzes what worked and what did not. These sessions consolidate important lessons, transmit knowledge to colleagues who weren’t involved, clear any remaining resentments, force self-assessment, and create more effective questions for developing the next project.
The eighth mechanism, “continuing to learn” (248), champions Pixar’s willingness to add diverse classes such as sculpting, ballet, acting, belly dancing, and meditation to Pixar University’s offerings. The real benefit is cross-departmental mixing as employees with many different roles work side-by-side as beginners. In this context, hierarchy dissolves and communication improves. Catmull asserts that these enrichment activities help adults to regain the natural openness of children. Catmull closes with the observation that creative advancement sometimes requires relinquishing what one has already mastered.
Catmull challenges the popular image of the lone visionary who conceives a brilliant idea and drives it to completion. In his experience, creative people discover their visions gradually, through protracted effort. He cites his University of Utah colleague Alan Kay (Apple’s chief scientist and the man who introduced Catmull to Steve Jobs), who argued that the best way to predict the future is to invent it.
The chapter surveys the mental models that Pixar and Disney Animation both use to remain functional during the disorienting middle stages of a creative project. Brad Bird discovered that relaxing into the unknown rather than striving to control every element of the creative process yields better results. Andrew Stanton compares his role to that of a ship captain who must commit decisively to a heading despite uncertainty, then acknowledge any mistakes and adjust course as needed. Catmull argues that any kind of forward motion is better than paralysis, as long as directors are transparent about their errors and can retain the team’s trust.
Other directors offer parallel frameworks. Pete Docter pictures running through a long, lightless tunnel and trusting that an exit exists. Rich Moore imagines navigating a maze. Stanton imagines filmmaking as an archeological dig, in which the shape of the film is gradually revealed. Screenwriter Michael Arndt likens his work to climbing a mountain blindfolded. Catmull notes a tension in the last two metaphors, believing that the future is created, not discovered fully formed like an artifact or a mountain.
Catmull expands on the idea of mental models, focusing on managers. John Walker pictures balancing an enormous upside-down pyramid on one fingertip, managing hundreds of competing demands. Lindsey Collins imagines herself as a chameleon, adjusting her manner to whatever each situation requires. Producer Katherine Sarafian imagines riding an elevator to meet each colleague on their own floor and seeing their unique perspective on the world.
Catmull then presents the Zen concept of mindfulness as a useful management framework. During his first experience with silent meditation, he learned that resisting change causes suffering and that genuine awareness of the present allows leaders to perceive reality as it is. He then cites research by Stanford professor Kelly McGonigal, whose brain-imaging studies showed that experienced meditators can tolerate pain because they do not seek to suppress it. Catmull draws a direct management parallel, stating that leaders who assume they are confronting problems may instead be unconsciously deflecting them.
The chapter affirms that no matter which mental model is used, team members must remain open-minded and pursue a decisive path toward the “unmade future.” He argues that the true job of a leader is not to drive the metaphorical “train” of the company; he equates his job with laying the track that allows the train to travel into new territory.
Throughout these chapters, Catmull reiterates the importance of learning to discern matters that do not fit neatly into one’s conception of the world. Ironically, although Catmull relies heavily upon specific metaphors and mental models to articulate the more abstract process of managing a creative team and crafting a healthy corporate culture from scratch, he nonetheless concedes that any arbitrary system will inevitably fall short of reality, rendering certain issues more difficult to perceive. This premise forms the foundation of his ongoing quest to seek out problematic issues at Pixar and address them before they can fester and damage the company as a whole.
To further address the impact of psychological rigidity at the institutional level, Catmull highlights the importance of implementing systems that challenge the status quo. At the smallest level, the “dailies”—frequent presentations of works-in-progress—allow team members to grow less sensitive to critiques, as these gatherings are founded upon the idea that everyone is refining the broader project together. The Pixar University classes also inspire a more flexible outlook, as seasoned animators can mingle with members of many other departments, building relationships that last beyond the boundaries of the individual classes. By normalizing the public display of unfinished or amateur work, these practices align with Pixar’s goal of embracing Failure as a Catalyst for Innovation and encouraging people to experiment with new skills and ideas. For example, when an apprentice lighting technician and an executive both struggle to master a new skill like sculpting, traditional power dynamics dissolve. Once again, Catmull uses these real-world programs to support the idea that Pixar’s techniques can easily be implemented to enrich any organization.
Just as Catmull uses metaphors to create a more tangible sense of the ideas he is discussing, Pixar as a whole has implemented similar techniques to make slipperier concepts—like resource limitations—more tangible to the various creative teams. For example, by using popsicle sticks to create a visual representation of a project’s resources, managers and directors sought to rein in their team’s tendency to veer into perfectionism at the cost of the bottom line. This gentler visual aligns with Pixar’s goal of balancing the metaphorical “beast” with the “ugly baby,” outlining an effective method of Fostering Creativity without Sabotaging Production Demands. While Disney Animation’s original oversight group was so focused on preventing failure that they stifled all creativity, Catmull contends that true leadership involves designing limits that provoke ingenuity and improve the final product.
Notably, this section of the book is the most heavily based upon abstract concepts, and Catmull’s key goal is to challenge traditional organizational strategies and share the unique, hard-won processes that have made Pixar so successful in such a competitive industry. Specifically, he dismantles the myth of the lone visionary by detailing the essential fallibility of a project’s leaders, who may not know exactly where they are going but must always have a plan for how best to move forward. Once again, metaphors combine with a myriad of mental models to give Catmull’s readers a wide variety of possibilities to choose from. Catmull cites many directors’ visions, variously describing a project leader as a ship captain navigating unpredictable weather, a skier who must relax into speed to avoid crashing, and a person balancing an upside-down pyramid. These metaphors create a vivid, near-cinematic impression of the internal psychological pressures that any team leader must face, and the chapter is thus designed to resonate with a wide range of professionals.
In a book that emphasizes the fluidity of creative thought, Catmull embraces the adage that “form follows function” by crafting a narrative that echoes the very precepts and values that have led to Pixar’s success. He therefore combines the impressions of his peers and colleagues with philosophical concepts like the principles of mindfulness, taking a fresh approach to the intricate puzzle of effective corporate leadership. Likewise, he extrapolates grand theories from very specific data, as when he cites the Stanford brain-imaging studies on pain tolerance to observe that those who acknowledge pain are better able to handle its effects. While the study in question is concerned with the pain tolerance of those who meditate, Catmull makes a creative leap to imagine that the managerial pressures of identifying and solving problems can fall into a similar pattern. In his mind, those who directly address painful issues are better able to mitigate them. By mapping neurological pain responses onto management behavior, Catmull posits that emotional regulation and self-awareness are as critical to a studio’s survival as its technological advancements.
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