41 pages • 1-hour read
Jonathan Haidt, Catherine PriceA modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
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While some people feel okay about seeing ads on sites and social media, others recognize the real cost of their “time and attention” (65). The authors argue that these things are much more valuable than money. While people might be able to return things they spend money on, they can never get back lost time or wasted attention. Life itself is a collection of moments, and using up moments in a state of distraction is a waste of life.
The average teen in the US spends five hours a day on social media, which is the same amount of time as their whole summer vacation. Those many hours could be spent with friends, family, enjoying hobbies or learning skills. Some people have a “fear of missing out,” or “fomo,” and so they check their phones frequently (74). Ironically, as they do this they are missing out on real-life experiences. This often happens in social situations where friends feel ignored by others who are distracted by their phones and only half-listening. Another problem with screen time is lost sleep, which is particularly important for young people’s mental health and development. With their blue light, addictive apps, and shows, devices tend to keep young people awake. Rebels can replace screen time with reading before bed, which is more calming.
Real young people share how becoming a rebel has helped them enjoy actual activities and enriched their friendships. In the graphic novel story, Callie, Jax, and Sophie spend their snow day outside sledding before enjoying a hot chocolate together. Meanwhile, David, Emma, and Tyler spend the day on their own indoors, gaming or on their phones. Later, the kids have a talent show at their school. David, who has spent much of his free time gaming, realizes that he is not confident playing the piano anymore. Sophie, who does not have a phone, has been practicing her singing and guitar, and gives an amazing performance everyone loves.
The authors present screen time as something which threatens people’s personal development, skills, relationships, and enjoyment of life. By arguing that young people should have a “fear of missing out” on real-life experiences, the authors challenge the reader to consider all the things they want to achieve and experience in life—and whether screen time is helping or hindering them. The graphic novel story shows the consequences of becoming drawn into gaming and social media. It portrays screen time as inherently isolating, as Emma, Tyler, and David spend the whole day by themselves. In contrast, the other kids enjoy each other’s company, get exercise, and have fun together, deepening their friendships. Since they fill their free time with interesting hobbies, they develop more skills and confidence. This story encourages the reader to consider how screen time might stunt their personal growth and relationships.



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